Download it here: github.com/pra... Compatibility Spreadsheet: docs.google.co... UEVR: uevr.io/ Support Praydog: / praydog
Пікірлер: 115
@nicolasstriffe557 ай бұрын
This injector is making VR history.
@shockruk7 ай бұрын
This is gonna make 2024 interesting. Saving this vid for later reference. Thank you for all the content you've put out for this, and much kudos to Praydog for all the hard work.
@waifu_enjoyer7 ай бұрын
Thanks! Have fun and good luck! This video while you could do it step by step is better if you just understood the general principles and applied it to problem solve other games and their attachments :)
@lemonjui7 ай бұрын
The hero we deserve
@stonehouseguitars386920 күн бұрын
This is pretty amazing, just found out about this. Incredible work, groundbreaking. Thanks for everything you've done here for the VR community.
@BARONGROD7 ай бұрын
SACK BOY IS SO GOOD IN VR
@idnintel6 ай бұрын
good to know, also would be cool to see the spongebob squarepants bikini bottom game
@belalencses59014 ай бұрын
With the UEVR injector work it?
@grahamulax7 ай бұрын
oh so im NOT supposed to celebrate NYE now?! DANG GUYS WHAT A FANTASTIC RELEASE DAAAAAAAAAAY! Made my....year?
@pistopit71427 ай бұрын
I keep coming back to this video. After tinkering with injector on my own without any initial knowledge I can finaly say I fully understand instructions in this video. Can start to build my own 6DOF profiles. Thanks a 1000th time from me Sir.
@user-tq9yy1jj1l2 ай бұрын
Thank u very much for ur teaching instructions and selfless file sharing. I look forward to ur videos every time.🙂👍
@Stealth-Joh-3-167 ай бұрын
Awesome, it's finally starting 👍.
@FlockersDesign7 ай бұрын
As UE developer this makes my life so mutch easyer Ques i got to start making a ton of profiles starting with Ready Or Not😅
@waifu_enjoyer7 ай бұрын
Have fun! Excited to see what the community makes with this!
@FlockersDesign7 ай бұрын
did notis that hidding in game doesnt always work for skelatel meshes and one thing i am missing is a option to save all changes at once instead of saving every single setting manualy one by one if it even gives you a save option @@waifu_enjoyer
@stephencoyle4182 ай бұрын
Praydog is The Man.
@zipsta3 ай бұрын
Thanks so much I can use this to hopefully add controller+gun binds for other games
@m0rph3u5.7 ай бұрын
This is pretty impressive! especially if you have even basic knowledge of how UE4 actors/pawns work .. big GG of 2024!!! just in time for me getting the Quest 3.. probably even better trying it with the Index ;).. will be donating very soon.. can't wait to try Scorn in VR
@SladeTHR7 ай бұрын
How can I turn off the stick up-down camera rotation? I would like to just move the camera left and right, as it happens in regular VR games. The up-down rotation confuses me.
@waifu_enjoyer7 ай бұрын
Decoupled pitch locks to the horizon. In camera tab
@SladeTHR7 ай бұрын
@@waifu_enjoyer Okay, thanks, but it only works if you set the aim setting to everything except Game, because then the sight shifts up and down.
@lolokikou55217 ай бұрын
this is so cool
@kpr27 ай бұрын
Ooh, proper tips & tricks! Thanks much!!!!
@waifu_enjoyer7 ай бұрын
Will make a more expanded tutorial on this which is a bit more academic and help others solve more problems. Things like the spawn tool to figure out naming paths, the text search, the inbuilt console and cvar dumper etc.
@NoRamNobiosNoService7 ай бұрын
Excellent video 👏🏾.
@jayes50667 ай бұрын
is there any database for settings profiles going where we ca dl user uploaded profiles to swap in
@royrogers4957 ай бұрын
In the video description is lots of pre-made settings profiles
@Tkillaahh7 ай бұрын
Thanks a lot for this great tutorial!
@waifu_enjoyer7 ай бұрын
Thanks the whole software is so in depth will try and break it down with some more simple ones this week. Been nice to have a little break after such a massive year though! The community have brought it, amazed at how quickly people are getting to grips with it even in a single day.
@Tkillaahh7 ай бұрын
@@waifu_enjoyer you earned the break! I just tried with a gta definitive game and at has no pawn, do you know why or what we could do to make it work in those games? Thank you.
@waifu_enjoyer7 ай бұрын
@Tkillaahh figured out first person in that this afternoon. I told a big KZbinr the method so they will have a video about it soon 😂 we are trying to stay hands off with any Take2 stuff. Sadly involves using the text input to find the character mesh, which doesn’t have persistence save states yet. But only resets with a level load like a cutscene. San Andreas when you are in it is one big map.
@Tkillaahh7 ай бұрын
I would really love to try as i have tried many gta vr ways before, could you tell me what line(s) i'd have to look for? :D Which big youtuber? I wanna be first in line XD @@waifu_enjoyer
@waifu_enjoyer7 ай бұрын
@Tkillaahh keep your eye on GamertagVR’s next video 😂 It is quite involved but search for GTASK in the text box search for uobjecthook. Select the first result, then the second BP line. Attach to that while CJ is standing with the relative option. In that component is also all the head and arms and clothing you can make invisible as well. Have to do it on every level load sadly right now. But very nice in first person driving and vibing.
@ElConstru2 ай бұрын
tremendo video gracias!
@ripsaw23227 ай бұрын
Where is the google drive? Are you making profiles for alot of games? Would be cool if there was a place with all configs. I have a feeling 500 ppl will make configs and will be all over the place.
@Vraar7 ай бұрын
This is so crazy cool. Gonna be fiddling around with this tonight! Quick question cause I feel like such a noob, but are we able to switch which button does an action? For example, in fnaf security breach right vr controller trigger turns on the flashlight but I'm holding it with my left hand and couldn't figure out if I could switch that button or not.
@waifu_enjoyer7 ай бұрын
There is a bindings rebind within UEVR but honestly steam input edits are quicker and more user friendly. Swap controls like you would for an Xbox controller. See my gamepad video about mappings on this channel in my getting started playlist.
@masamuneswordofdeath7 ай бұрын
Video does a good job covering a majority of things but im struggling to setup motion controls for Jedi: Fallen Order. With how the game works in flat i doubt its completely possible but i wanted to try. I would highly suggest doing a much more in depth text tutorial with links to shorter chunks of video tutorial. I (and many others) may learn easier with text and video combinations.
@waifu_enjoyer7 ай бұрын
Thanks good idea! Sorry lots of these first guides are quick as had to do them with a couple of days notice of the release 😂
@artofgarduno7 ай бұрын
does it work in 3rd person?
@ThatDorkyReviewShow7 ай бұрын
This is the tutorial i was looking for. Can you spawn any gun in your hand or do you have to have acquired it in game first? Also does this mod allow one to add infinite bullets ?
@waifu_enjoyer7 ай бұрын
Depends, if you use the children property or what is currently within the components of the pawn. Yes. That is why using something more agnostic like this current gun property works so well. Other games normally have something similar. Attach to one and then save and you don’t have to attach to anything again. Properties may also contain meshes you need to hide you won’t find in the main list of components under the pawn. So don’t forget them 😂 As Atomic Heart I’ve yet to find the equipped gun kind of property I had to resort to using the children and will result in me needing to attach every new gun at least once. Properties regularly let you change ammo sizes. See my BPM video I noticed I can change my ammo capacity with a slider 😂
@MARPHHH7 ай бұрын
can someone come up with a proper ReadyOrNot Profile for Quest 3?
@pinnacleexpress4206 ай бұрын
bro thats so easy what the fuck incredible
@danoka297 ай бұрын
I tried this with Daemon x Machina and it did not work well, I could not get the weapon to line up with my hand at all. Is there something I can adjust to help?
@waifu_enjoyer7 ай бұрын
Not tried that with attachments. Finding the right property or component is key. Some components are better than others, some might look the most obvious but it is worth trying other ones. Post what you discovered so far in ue-supported-games as it might help others eliminate what you’ve already tried ❤️
@danoka297 ай бұрын
@@waifu_enjoyer I changed the world scale and it was better, the aiming is a bit iffy also after the mission ends or I exit all of my attachments and visibility settings reset, is there a way to save it or something? kzbin.info/www/bejne/lXqbo4WnrrB4oM0si=xHv4UBP18iRSl8Q0
@dawidziemba50697 ай бұрын
Groundbraking. Thank you !
@SRGEJONES7 ай бұрын
Thanks!
@waifu_enjoyer7 ай бұрын
Thank you so much! Been doing all this just for the love of VR so don’t feel the need to donate to me 😂 make sure to sub to Praydog’s Patreon though! Link in description. The joy of everyone’s reactions this week has been reward enough ❤️
@SRGEJONES7 ай бұрын
great video and easy to understand, im trying Tomb Raider Dagger of Xian using UEVR and the weapon switch mesh i just cant find, only can do one weapon at time, hoping you can make a profile down the line... but this video makes this Mods easy to use thx you for that
@kenknutson17137 ай бұрын
In general, to convert from 3rd person to First person, how do you know whether to choose "attach camera to relative" OR " attach camera to"? In your example you chose "Attach camera to relative" But in Bearded Benjos vid he said use that option if its already First person and use the other one if it is 3rd person.
@waifu_enjoyer7 ай бұрын
Beardos video isn’t really correct. Attach to camera will just snap you to the center of the mesh. Sometimes that can be a good position. Attach to camera relative is mostly important for motion controls. If you don’t use 6DOF motion controls just click whatever button and then fly to a new position. If you do however use 6DOF motion controls the camera position when flying with RT and the sticks will mess up the motion controls. So make sure you are recentered, then find the new position with those x y z sliders. The motion controlled aiming will then take that into account.
@smegmosisjones56457 ай бұрын
Let's goooooo!!!!
@Hoshi827 ай бұрын
Thanks but I don't really get the adjust part. I just closes the UI and then what? Struggling with Robocop.
@waifu_enjoyer7 ай бұрын
Click adjust, move your hand to the gun in the real world. When it is over and aligned click the sticks to open the menu to save it. Keep doing over and over until it is perfect. Hardest in games like this where the rest state is constantly moving and the guide box isn’t working.
@Hoshi827 ай бұрын
Got it :) Thanks
@TheVirtualrealitygamer6 ай бұрын
I tried injecting trepang 2 demo but I'm getting double vision. Two screens over lapping in line with my eyes, any idea what setting may be wrong?
@MCTindaplacetoBE7 ай бұрын
Thanks a lot for this tutorial! I just tried it on journey to the savage planet and once i attach the weapon to the right hand the gun turns 90 degrees but the aim stays on spot. Do you have an idea if i did anything wrong or how i could turn the weapon 90 degrees back? Thanks!
@waifu_enjoyer7 ай бұрын
If you click the adjust button you then grab the mesh and place your controller on it. Open the UEVR UI with both sticks again to save the placement. Don’t forget to save the state and then tick the permanent button. Have a ready made profile for this as well to import if you want. In my spreadsheet linked in the description. On the profiles tab.
@MCTindaplacetoBE7 ай бұрын
I've tried to adjust, but maybe i did something wrong, i placed the blue 'replacement weapon' in the right position and opened the UI but the weapon was still aimed to the wrong side, perhaps i forgot to save the state and tick the permameent button before closing the UI after. i'll try again a little later. Can't wait to get it to work. Thanks for the profile, but i'd like to do it myself so i could learn it and do it as good as you for future games i want to try. So many games, such less time :p Btw, i tried starship troopers extermination and Rise of the triad (2013 release) but both games didn't showed up to be injected in UEVR but rai pal says they are with unreal, what ccould i do here? Thanks!@@waifu_enjoyer
7 ай бұрын
Hello my friend,I am trying to set first person mede in Daymare 1998, I cant find the option SkeletonCpmponentHead, this option desnt appear, When I quit the check VISIBLE option in SkeletonCpmponent ChartterMesh the arms stay locked
@waifu_enjoyer7 ай бұрын
Head will be a different object. The body is the character mesh. Also make sure to also turn off the visibility of the class mesh. It is a property. Some junking great armor in this game when using some of the other classes.
7 ай бұрын
the problem is that it is not separated, the full body is the same part, the only solution is to separate in different meshes but this part is something I don't know how to do.@@waifu_enjoyer
@Jake_TelroyАй бұрын
I'm not able to select/make changes on the overlay with my Quest 3 controls. I have to use my mouse. Does anyone know what I am doing wrong?
@haze__90757 ай бұрын
I'm Making a Remnant 2 first person profile at the moment, I got the head lined up and made body mesh all invisible with free movement of weapons, but the guns are stuck aiming sideways or at 45-degree angle... Would you know how to set it, so the gun is facing straight forward? would I keep hitting adjust? its only making really tiny adjustments whenever I try. Thank You for all you guys have done! Its truly groundbreaking!
@waifu_enjoyer7 ай бұрын
When you attach there should be an adjust toggle. Click that then grab the mesh. Open the UEVR menu to save the adjustment. Repeat until aligned. As you can see me doing in Aliens. Praydog is working on adding numerical values to fine tune the adjustment perfectly. Keep and eye on new releases! Should make it much easier. You can only really get 90% there with just hand movements. Especially in games with animations making it harder.
@haze__90757 ай бұрын
@@waifu_enjoyer Thank you for the reply! I’ll keep fiddling with it till it lines up and try to export for others to use. Standing VR at room scale in these games is something else!
@pawvr26927 ай бұрын
Having trouble shooting
@NextWorldVR7 ай бұрын
That's what she said. ...
@pawvr26927 ай бұрын
I figured it out that was for 6 days in falluja
@BogeymanDan7 ай бұрын
I was trying to set up 6DOF for Conan Exiles, was able to find the components but only able to attach them to the HMD not right or left controllers. Anyway to add that option?
@waifu_enjoyer7 ай бұрын
You are on too high a level I think? The things you can attach will be skeletal meshes within the components of an actor. This subject is pretty deep so apologies if the above video is a bit hard and fast. Will have to make another one doing more in depth.
@ZenWisdomToday7775 ай бұрын
awesome video btw, do u know where i can download profiles?
@maxpicture7777 ай бұрын
👍🏻.
@Witchlover19847 ай бұрын
When I attach the gun th the right it stays pointed right. How do I get the gun to point straight? It looks like it auto did it for you but in atomic hart the shotgun keeps pointed right as soon as I attach it
@mamoruk41437 ай бұрын
How does one change key binds and gun angle? I really want to change L/RB from the grip controls, and not have to tilt my wrist down to shoot straight.
@waifu_enjoyer7 ай бұрын
I am working on a rebind tutorial. The binding pane in UEVR right now has some quirks 😅waiting for a newer build
@justinsanity5016 ай бұрын
Any real chance of getting 2 hand controlling of weapons with this injector in the future?
@brandonwhittle67627 ай бұрын
Thanks Got 6 dof working in Orcs must Die 3 one problem, the right trigger responds intermitently. i switched over to Contractors VR and my controller is fine. Quest 2 controller. also Vorpx was able to decouple the ui on some games its not possible here?>
@brandonwhittle67627 ай бұрын
should ghet bough out by sony soon huh?
@waifu_enjoyer7 ай бұрын
UI is the entire thing so you can’t split parts of it off. Potentially you may be able to if it is a physically game object (occurs in some games) maybe also attach to your hand. Controller jitter may be a direct input bug. Check out the new version 1.02
@ulfkarl3 ай бұрын
why I cant move with the controllers in state of decay 2?
@zaelu7 ай бұрын
we need some... from the begging tutorial... What if the game doesn't even inject? For example Squad if started through Steam it doesn't even show in the list. Then when finally you enter the game... It can only be controlled by the mouse and keyboard... I mean the menus. of the game. It's clear that the controllers are dead and not seen... besides when pressing one trigger and it shows some shortcuts in a tiny window. Then... what? Also.... that slider to move the camera is moving like 1000 times faster in Squad than show in this movie... it's impossible to move the camera on the shoulders as it instantly jumps few hundred yards away... And the camera aiming mode once switched to HMD moves inverted... like turn head right and menu goes to left... I couldn't do anything else...
@BlackV4You7 ай бұрын
What Unreal Engine version numbers is UEVR compatible with?
@waifu_enjoyer7 ай бұрын
4.8 to 4.27.2 (last ue 4 version) then all of UE 5 until 5.3 so far
@Sofian3757 ай бұрын
Have you noticed that the left and the right eye are not rendering ambient occlusion at the same strength in this game? Is there any fix?
@waifu_enjoyer7 ай бұрын
Synched sequential, but smaller graphically issues like that I’d prefer native still. You could probably fully disable ambient occlusion with a cvar but not sure if that would look better or worse than some AO in one eye.
@Sofian3757 ай бұрын
@@waifu_enjoyer This is the first thing I tried but no difference.
@GAMERTAGVR7 ай бұрын
First
@DASIANNA3 ай бұрын
isnt this tested for ark survival accended ?? looking for a profile for ASA if anyone have it.... i still use Rift s headset if that makes a difference, cant afford to upgrade/buy anything else, we gotta use what we got... right??
@D3RPJosh7 ай бұрын
Great concept hasn’t worked well for me so far at all, having loaded of crashes
@ZenWisdomToday7775 ай бұрын
dude what pc u have for uping resolution to x1.4?? xD
@_CMStuff_7 ай бұрын
Can I do the same in Evil withing 2?
@gulasoft17 ай бұрын
Can you link the last config file for this first person settings?
@waifu_enjoyer7 ай бұрын
Aliens is here: drive.google.com/file/d/1b7obG_s-SCnjB8RccA-xBFFyB1EUQTWQ/view?usp=drive_link
@brandonwhittle67627 ай бұрын
Is this a mod menu as well? A trainer?
@waifu_enjoyer7 ай бұрын
There is a console, open it in the console/cvar pane when you have turned on Advanced Options.
@user-cs7wz6ps1m7 ай бұрын
6dof How do I control the slight shaking of the screen while playing a game?
@waifu_enjoyer7 ай бұрын
Enable pawn rotation in input. Next to the multiplayer support toggle.
@user-cs7wz6ps1m7 ай бұрын
@@waifu_enjoyer Thank you for answer. But I have a question. Why can't Hogwarts run? I set the game options to one according to the video you made, but when I just press "Injector", it crashes. Is there a way?
@joemomma4467 ай бұрын
This is not working for me
@NextWorldVR7 ай бұрын
Y3s it is. There,. See?
@joemomma4467 ай бұрын
@@NextWorldVR now it's working for me when I imported the configuration
@Eon-Nova7 ай бұрын
So how this working out on games with mostly melee?
@waifu_enjoyer7 ай бұрын
Objects are just attached to your controller. Shooting is just a clever illusion that aligns the UI frame and projectiles together. Melee objects will play the animation when you play the animation. Would need very custom blueprint or C++ plugins for a specific game to try and add motion controlled melee
@Eon-Nova7 ай бұрын
@@waifu_enjoyer Thanks!
@yeshwantkethineni36947 ай бұрын
Could you try/show Arkham Knight?
@waifu_enjoyer7 ай бұрын
UE3 sadly, Gotham Knights works but quite a heavy game as has a quite invasive denuvo implementation.
@yeshwantkethineni36947 ай бұрын
@@waifu_enjoyer are there other games you've tested that have either the high speed traversal it has and the acrobatics (i guess that wouldn't work well in first person lol)
@brandonwhittle67627 ай бұрын
Ghostrunner
@killtocure4 ай бұрын
Tried following this but I'm not sure where I went wrong. Quest Pro>Steam Link>UEVR Injector Launched as admin> Steam Launch Aliens > UEVR Injection > Character is in third person > Began Editing Config Properties as video describes....all of a sudden in CharacterPawn editing my POV is shifted to me in space and the injector window crashes. Is there a profile you can put on google drive that's in a can for 6D0F First Person users?