Basics of Lightmapping in Unity 2020.1

  Рет қаралды 195,839

UGuruz

UGuruz

Күн бұрын

Пікірлер: 286
@pontojotape
@pontojotape 4 жыл бұрын
definitely the best lightmapping tutorial i've ever seen
@UGuruz
@UGuruz 4 жыл бұрын
Wow, thanks!
@archcast5550
@archcast5550 3 жыл бұрын
It is the only best lightmapping tutorial i have ever seen!
@thefuzzycat
@thefuzzycat 2 ай бұрын
@@archcast5550 lol
@CoffeePot
@CoffeePot 4 жыл бұрын
Oh my god, not only is this amazing. The amount of detail being absolutely perfect, but you even flipped between two different versions. Amaaazing!! Thank you so much!!
@UGuruz
@UGuruz 4 жыл бұрын
Glad you like it!
@SimonTysland
@SimonTysland 4 жыл бұрын
I knew all of this before I started to watch the video. But I just kept on watching, because you explain it in such a nice and easy way. Was a nice refresher.
@UGuruz
@UGuruz 4 жыл бұрын
Awesome, thank you!
@bunnyvoid
@bunnyvoid 4 жыл бұрын
this came at the right time. i've been doing a lot of lightmapping recently
@facusandoval4074
@facusandoval4074 4 жыл бұрын
Me too..
@skellyTM
@skellyTM 4 жыл бұрын
@@facusandoval4074 Me too..
@masterability1385
@masterability1385 4 жыл бұрын
I never knew Unity has this complicated Lighting Options.
@MrTeteX9
@MrTeteX9 4 жыл бұрын
I wasn't knowing whats directional mode does. Now i understand ! Thank you :)
@UGuruz
@UGuruz 4 жыл бұрын
Glad to hear that!
@Nillerus
@Nillerus 2 жыл бұрын
This is one of the most concise, informative, and well presented tutorials, on any subject, I have ever seen.
@PixelArchitect
@PixelArchitect 4 жыл бұрын
This really helped me improve my graphics. Thanks!
@UGuruz
@UGuruz 4 жыл бұрын
Glad I could help!
@whiterice6016
@whiterice6016 4 жыл бұрын
Previously, I was very confused about light baking, since all my bakes were coming out badly. But this video helped me a lot. Thank you so much.
@UGuruz
@UGuruz 4 жыл бұрын
Glad it was helpful!
@MichoSchmidt
@MichoSchmidt 4 жыл бұрын
This was something I needed, perfect explained !
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much..
@MichoSchmidt
@MichoSchmidt 4 жыл бұрын
@@UGuruz I have never been good with lightning, great video!
@remotedeath3177
@remotedeath3177 3 жыл бұрын
This is the best lightmapping tutorial. So many things that were unclear are clear now. Thanks for making it.
@UGuruz
@UGuruz 3 жыл бұрын
You're very welcome!
@TictacAperture
@TictacAperture Жыл бұрын
Amazing tutorial, everything is crystal clear. Thanks !
@UGuruz
@UGuruz Жыл бұрын
Great to hear!
@wenham34
@wenham34 2 жыл бұрын
Your tutorial is amazin!!! I was confused by the lightmap for so long, and your clear explanation solved my questions, and saved my dayssss!!!
@thatboredinternetwanderer140
@thatboredinternetwanderer140 4 жыл бұрын
i followed brackeys tutorial first and it wasnt working because it was outdated, so i checked your tutorial and it works! thanks!
@UGuruz
@UGuruz 4 жыл бұрын
You are welcome!
@UnityVista
@UnityVista Жыл бұрын
Your tutorial and voice is really awesome my headache is gone ❤❤❤
@infokubarcade4510
@infokubarcade4510 4 жыл бұрын
Bc i think the explanation between all the different light modes are a bit confusing, here is a short explanation about the differences. But overall, it's a very good tutorial ! - Realtime : no lightmap, the direct shadows and the bounces are calculated in ... realtime. Consumes alot of GPU - Mixed : mix between baked and realtime : calculate the lights and bounces in the lightmap, but not the direct shadows which stay in realtime. - Baked : as in the tutorial. All the light data are in the lightmap, no more light needed.
@kirilnedev
@kirilnedev 4 жыл бұрын
Really nice video... actually the best video about lightmapping for Unity I've seen
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much.
@magisoftworks8547
@magisoftworks8547 3 жыл бұрын
Very Good Vid! Thanks- I wanted to dig deeper into LightMaps and you were only one that provided every detail - cause - process and effect.
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@jchx767
@jchx767 2 жыл бұрын
Awesome video, explain all the window is the best way to understand the possible settings. thanks!
@512Squared
@512Squared Жыл бұрын
Such a good explanation of all of the settings. Really appreciate this.
@marty34534
@marty34534 3 жыл бұрын
The best LM tutorial and you sir are the best presenter of Unity tutorials in general. I feel most others go waay to fast to understand. Well done! +1
@UGuruz
@UGuruz 3 жыл бұрын
Wow, thanks!
@zurkio6179
@zurkio6179 3 жыл бұрын
The absolute best Tutorial on Lighting I have ever seen. Man you just saved my butt!
@UGuruz
@UGuruz 3 жыл бұрын
Thanks
@chiragprajapati4759
@chiragprajapati4759 4 жыл бұрын
Bro i understand between directional and non Directional thanks and please keep making video for us. I love to watch your video 😍.
@UGuruz
@UGuruz 4 жыл бұрын
Ok. Thanks
@plotlessplot
@plotlessplot 2 жыл бұрын
Amazing video! Even though I'm using Bakery to handle lightmapping in Unity, this video helped me understand lightmap settings much better, which allowed me to improve my lightmaps significantly as well as reduce their file size (super important for mobile games). Thank you!
@UGuruz
@UGuruz 2 жыл бұрын
You're welcome!
@asfandyarfarooqi0166
@asfandyarfarooqi0166 3 жыл бұрын
Thanks a bunch bro, I've been pondering over those fixed shadows
@braydon62509
@braydon62509 4 жыл бұрын
Incredible Tutorial. Thank you for the no bs guide.
@neoniikk
@neoniikk 3 жыл бұрын
Thank you so much for this lol, I've been needing this video 👍
@UGuruz
@UGuruz 3 жыл бұрын
Glad I could help!
@xxxplosity
@xxxplosity 4 жыл бұрын
Great video!!! Love the way you clearly explain and go through everything!
@UGuruz
@UGuruz 4 жыл бұрын
Thanks so much!
@REOsama
@REOsama 2 жыл бұрын
The only good lightmapping tutorial
@obalfaqih
@obalfaqih 4 жыл бұрын
Thanks for the informative and detailed tutorial!
@UGuruz
@UGuruz 4 жыл бұрын
Glad it was helpful!
@gegenton3953
@gegenton3953 4 жыл бұрын
Good tutorial! Unfortunatly I'm missing interaction between static and dynamic objects. Maybe you can add something like this to your To-Do list ;)? What I mean is: how will a dynamic object interact with a static, light-mapped object. For example: the soldier in your video running through the shadow of the house.
@joneggelton
@joneggelton 3 жыл бұрын
Light Probes.
@brandonjacksoon
@brandonjacksoon 2 жыл бұрын
thank you dude! really interesting!
@UGuruz
@UGuruz 2 жыл бұрын
Glad you liked it!
@stuartfowler1
@stuartfowler1 4 жыл бұрын
Excellent video, answered lots of questions I had about URP.
@UGuruz
@UGuruz 4 жыл бұрын
Glad it was helpful!
@yourfeargame9422
@yourfeargame9422 4 жыл бұрын
Thank you for your tutorial!
@jixal
@jixal 3 жыл бұрын
Fantastic video. Really clearly and logically explained, thanks.
@UGuruz
@UGuruz 3 жыл бұрын
Glad it was helpful!
@JavierHernandez-xo5nb
@JavierHernandez-xo5nb 3 жыл бұрын
Matte. You save my life. Good tutorial.
@UGuruz
@UGuruz 3 жыл бұрын
Glad I could help!
@corshmell
@corshmell 4 жыл бұрын
Amazing walk through of the new baker properties. Thank you so much for the video, it helped me figure out a ton about why my stuff was looking not so great in Unity.
@joshuareeves9985
@joshuareeves9985 3 жыл бұрын
Very helpful, thank you for the awesome tutorial!
@UGuruz
@UGuruz 3 жыл бұрын
You're very welcome!
@juantrillotube
@juantrillotube Жыл бұрын
You have the best videos. Thank you! Can you recommend some videos about 3D modeling interior scenes optimized for mobile/cloud VR?
@hotsauce7124
@hotsauce7124 4 жыл бұрын
Thank you so much for making this tutorial. I really appreciate this tutorial.
@UGuruz
@UGuruz 4 жыл бұрын
You are so welcome!
@fkkirk3714
@fkkirk3714 3 жыл бұрын
good tutorial... I really like your explanations and sticking to the topic at hand!
@UGuruz
@UGuruz 3 жыл бұрын
Glad it was helpful!
@iodinex64
@iodinex64 4 жыл бұрын
VERY helpful. Cleared up a lot of lightmapper stuff, thank you!
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome!
@executeinc9756
@executeinc9756 3 жыл бұрын
Very useful, thanks!
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@Travestyalpha
@Travestyalpha 3 жыл бұрын
Thank you. Very clearly explained.
@UGuruz
@UGuruz 3 жыл бұрын
You are welcome!
@zx-xn1lb
@zx-xn1lb 4 жыл бұрын
老哥的舌头磨炼我的英语听力,讲的还是很不错的
@MathsPlusGames
@MathsPlusGames 9 ай бұрын
Best video ever, why did you stop making videos?
@RajSeelam
@RajSeelam 3 жыл бұрын
Best tutorial ever. Thanks
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@hweeli6228
@hweeli6228 Жыл бұрын
this is good for basic URP lighting
@SebastianGraves
@SebastianGraves 3 жыл бұрын
Fantastic job lad. Cheers.
@GlaucoLustosa1
@GlaucoLustosa1 Жыл бұрын
Nice Tutorial, congrats!
@mattiasfagerlund
@mattiasfagerlund 4 жыл бұрын
That was an excellent tutorial!!
@UGuruz
@UGuruz 4 жыл бұрын
Glad it was helpful!
@LuRybz
@LuRybz 4 жыл бұрын
Day Night Cycle would be interesting
@golban02
@golban02 2 жыл бұрын
Your tutorial helped me a lot. :)
@UGuruz
@UGuruz 2 жыл бұрын
Great 👍
@ookotaoo6518
@ookotaoo6518 4 жыл бұрын
What a great video!!!!! My scene was already at 919 setPass calls and got it down to 213 with Baked indirect lighting!!! And using my gpu to bake them was a way better choice. My poor ryzen 5 took 4 hours last night 😥
@UGuruz
@UGuruz 4 жыл бұрын
That is awesome!
@Dort_Dort
@Dort_Dort 3 жыл бұрын
Wonderful tutorial, clear and concise, thank you!
@UGuruz
@UGuruz 3 жыл бұрын
You're very welcome!
@thedeveloper2771
@thedeveloper2771 4 жыл бұрын
This is really useful! Thank you!
@UGuruz
@UGuruz 4 жыл бұрын
You're very welcome!
@nicolasportu
@nicolasportu 2 жыл бұрын
Outstanding! How to lighting a character, the face for example while walking? The are any tutorial on KZbin. Thanks!
@MEGA_TREE
@MEGA_TREE 2 жыл бұрын
Very good toturial
@SoaringSimulator
@SoaringSimulator 4 жыл бұрын
Perfect! Thx u so much. I need to update my Unity 5 big project 500kmx500km and this video was helpful. I'm lost, slower HDRP 2020 or stay with Unity default in 2019 LTS with lots of assets store assets...
@Novecento
@Novecento 2 жыл бұрын
Best video about lightmapping! Thanks a lot! What's the name of the courtyard model at the beginning of the video and where can I get it?
@PhilippDominicSiedler
@PhilippDominicSiedler 3 жыл бұрын
Great video, thank you for that!
@UGuruz
@UGuruz 3 жыл бұрын
Glad it was helpful!
@younesbelhit781
@younesbelhit781 3 жыл бұрын
Thank you this video is very helpful
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome
@lulithagihan7817
@lulithagihan7817 4 жыл бұрын
thank you
@raptorswire7212
@raptorswire7212 4 жыл бұрын
amazing tutorial man! keep it up and thanks a lot!
@UGuruz
@UGuruz 4 жыл бұрын
Glad you liked it!
@vsquad.studio
@vsquad.studio 4 жыл бұрын
wow, our towers on 0:27 sec...cool!! looking for some tutorials and found that
@UGuruz
@UGuruz 4 жыл бұрын
Yes, btw nice asset.
@mortysanchez6930
@mortysanchez6930 4 жыл бұрын
Any chance you can provide a tutorial for baking and using lightmaps for big scenes interior/exterior? How can i use different lighting setups and environment lighting in the same scene? More advanced stuff and real lifr scenarios pls. The basics are fine but its rarely the time that i bake a single house on a single plane with a single direcrional light source you know what i mean? Great turorial tho, thanks!
@gilleswalther5964
@gilleswalther5964 4 жыл бұрын
Very good explanation, thanks!
@UGuruz
@UGuruz 4 жыл бұрын
You are welcome!
@dhairyakacha3402
@dhairyakacha3402 4 жыл бұрын
can you please make tutorial on bakery lightmap plugin?
@457Deniz457
@457Deniz457 4 жыл бұрын
I love ur Videos ! Thanks :)
@UGuruz
@UGuruz 4 жыл бұрын
Thanks for watching!
@Yanus3D
@Yanus3D 4 жыл бұрын
As always cool video fro Unity Guruz. Best explanation tutorials ever ;-)
@UGuruz
@UGuruz 4 жыл бұрын
Glad it was helpful!
@rkgamesstudio6977
@rkgamesstudio6977 3 жыл бұрын
Best tutorial
@UGuruz
@UGuruz 3 жыл бұрын
Thanks
@rkgamesstudio6977
@rkgamesstudio6977 3 жыл бұрын
@@UGuruzyour welcome
@techh4ck212
@techh4ck212 4 жыл бұрын
Nice video. Keep up the great work!!!
@UGuruz
@UGuruz 4 жыл бұрын
Thanks!
@dmitriylebedkin1844
@dmitriylebedkin1844 4 жыл бұрын
Thanks for a tutorial.
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome!
@mertyavuzindiedevelopment7751
@mertyavuzindiedevelopment7751 3 жыл бұрын
DON'T FORGET TO CHANGE COLOR SPACE TO LINEAR IF YOU USE URP. THIS WILL PREVENT YOUR SCENE TO BE TOO LIGHT OR DARK.
@UGuruz
@UGuruz 3 жыл бұрын
Great Tip!
@RugbugRedfern
@RugbugRedfern 3 жыл бұрын
Even if you're not using URP, it improves the lighting a lot in the built-in render pipeline as well.
@SolidAlloy2
@SolidAlloy2 3 жыл бұрын
This saved my scene, thank you! I wondered why props and characters models were overlit, and was googling a solution for several days. Switching to linear fixed the issue. So glad I accidentally found your comment. I wonder why Unity sets it to gamma by default...
@RugbugRedfern
@RugbugRedfern 3 жыл бұрын
@@SolidAlloy2 No clue lol. By now you'd think they would have some nicer quality presets
@sulwyn8003
@sulwyn8003 4 жыл бұрын
awesome video, thanks for posting!
@UGuruz
@UGuruz 4 жыл бұрын
Glad you enjoyed it!
@VFFAME
@VFFAME Жыл бұрын
Very useful thanks
@biki_02
@biki_02 Жыл бұрын
Tutorial was great understandable but sad part is dude stopped making those.😭
@yingbowang3068
@yingbowang3068 3 жыл бұрын
Hi,UGuruz, This is the most helpful lightmapping tutorial i've ever seen. finally I find one tutorial I can follow. and no need to guess what's the parameters mean. only I question: You mentioned in this video, Unity can use 2nd UV set to bake? how to do that? I know Unreal can does that, but I searched on forum,still can not find a way to use my own UVset to bake lightmap. Or is that a silly idea? Thank you for this awsome tutorial. very practical
@UGuruz
@UGuruz 3 жыл бұрын
If you create a second UV map for your object in your 3d software like blender,max maya then Unity will automatically choose that 2nd map for light baking. And you will also need to disable the "Generate Light map Uvs' Option in import settings.
@yingbowang3068
@yingbowang3068 3 жыл бұрын
@@UGuruz Oh I see! Didn't expect such fast answer! seems Unity combine all the objects UV together, I didn't realize it use my 2nd UV already! Thank you for saving my whole day!!!! I am learn the Unity Series tutorials,these are gold mine.If I can follow will buy your tutorials for sure :)
@natlife4095
@natlife4095 4 жыл бұрын
🙏💎Please keeeep keep your amazing videos respect Sir 🙏✨
@PauloSamurai
@PauloSamurai 3 жыл бұрын
Brilliant! Thanks!
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@CineShivansh
@CineShivansh 4 жыл бұрын
Thank you so much, keep up the good work bro. Hearts from New Delhi :)
@UGuruz
@UGuruz 4 жыл бұрын
My pleasure 😊
@peterhamlin1296
@peterhamlin1296 4 жыл бұрын
wow, really good tutorial. I will check you other ones and patrion! Keep up the good work :-)
@UGuruz
@UGuruz 4 жыл бұрын
Thanks
@ravenillusionstudio
@ravenillusionstudio Жыл бұрын
Thank you 🎉
@hasibulislamshanto1981
@hasibulislamshanto1981 3 жыл бұрын
It helped. Thanks.
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@sherazAsghar
@sherazAsghar 2 жыл бұрын
thank you so much
@archcast5550
@archcast5550 3 жыл бұрын
Thank you Sir!
@UGuruz
@UGuruz 3 жыл бұрын
You are welcome!
@alexisbarrette7652
@alexisbarrette7652 3 жыл бұрын
You are a god. Also, why would you ever use the CPU to bake your lightmaps, if GPU is 10 times faster? What are the advantages of CPU baking over GPU baking?
@UGuruz
@UGuruz 3 жыл бұрын
Because of limited vram of GPU. In bigger scene with lots of geometry and textures the GPU runs out of memory and you have to use CPU for light baking.
@alexisbarrette7652
@alexisbarrette7652 3 жыл бұрын
Ah yes, of course, makes sense. Thanks for the reply
@faustodom8249
@faustodom8249 4 жыл бұрын
Excellent video thank`s
@UGuruz
@UGuruz 4 жыл бұрын
Thank you too!
@NegaoGamer990
@NegaoGamer990 2 жыл бұрын
Maluco , muito obrigado você me ajudou muito!! tks
@pequenog1301
@pequenog1301 4 жыл бұрын
Lately you do not make lighting videos for HDRP? I miss them Cheers
@AlessandroNardi_DA
@AlessandroNardi_DA 2 ай бұрын
This tutorial is incredible, simple and effective, I have only one question, when i made my lightbacking, it looks fine without materials, but when I apply materials to my objects and redo the lightbaking, seems like the material cover the lightmap, it's really flat and nothing changes with or without lightmap, what's the problem with my case?
@sealsharp
@sealsharp 2 ай бұрын
The first thing i would check is, if it's a shader issue. Did you try it with the standard PBR shader? Lightmaps only work on LIT shaders that sample that lightmap. A few of the shaders you can buy, especially stylized (toon, anime, etc) don't have that implemented.
@AlessandroNardi_DA
@AlessandroNardi_DA 2 ай бұрын
@@sealsharp Thank yo for your answer, I'll found the problem, i put the materials on the prefab instead of the single objects. I have another question, what is the set pass calls limit for a mobile game for oculus quest 2 standalone? Or there is some documentation on limitations? Thank you
@sealsharp
@sealsharp 2 ай бұрын
@@AlessandroNardi_DA The answer isn't that simple. Not passes, not batches, not vertex-count and not any other single thing can be given a number. There's much more happening on the GPU than just drawing whats sent to it. GPUs do have an internal queue of processes and steps and so the limiting factor depends on many different aspects. The Quest 2's own GPU is an Ardeno (or something like that) and like many mobile GPUs, it does tile based rendering which has different performance behavior than desktop GPUs.
@BorisTheCheater
@BorisTheCheater 3 жыл бұрын
THNX buddy!
@UGuruz
@UGuruz 3 жыл бұрын
Welcome
@jacquesduplessis5010
@jacquesduplessis5010 4 жыл бұрын
Nice video. Thanks.
@UGuruz
@UGuruz 4 жыл бұрын
welcome.
@republicofhandball8815
@republicofhandball8815 3 ай бұрын
Could you explain simple to me, if I have a static house game object, which is suitable to be baked lighted, and a moving object (a car or a character) which is suitable just for real time lighting, which "light mode" should I use? "Mixed"? But am I sure this way, that the "static house" won't be lighted once again by the "realtime" light source ( I mean that real time component of the mixed mode)?
@bzmind_
@bzmind_ 4 жыл бұрын
Great and useful
@UGuruz
@UGuruz 4 жыл бұрын
Thanks
@djkaalo248
@djkaalo248 4 жыл бұрын
Good video. Really helped me out. I was wondering if i could adjust the shading in the mobile lighting settings...like make it a little bit more hd
@UGuruz
@UGuruz 4 жыл бұрын
Yes you can!
@djkaalo248
@djkaalo248 4 жыл бұрын
@@UGuruz great! thanks.
@knightoftheblood1841
@knightoftheblood1841 4 жыл бұрын
Thank you. This tutorial is very usefull. That's why my model look like garbage. It's because the lightning. lol
@UGuruz
@UGuruz 4 жыл бұрын
Glad to hear that!
@ПавлоК-з9н
@ПавлоК-з9н 4 жыл бұрын
What about light maps and prefabs for procedural created levels?
@sean8306
@sean8306 4 жыл бұрын
Great tut mate, subd
@UGuruz
@UGuruz 4 жыл бұрын
Welcome!
@er.tariqalamfarooqi4771
@er.tariqalamfarooqi4771 2 жыл бұрын
very nice sir
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