definitely the best lightmapping tutorial i've ever seen
@UGuruz4 жыл бұрын
Wow, thanks!
@archcast55503 жыл бұрын
It is the only best lightmapping tutorial i have ever seen!
@thefuzzycat2 ай бұрын
@@archcast5550 lol
@CoffeePot4 жыл бұрын
Oh my god, not only is this amazing. The amount of detail being absolutely perfect, but you even flipped between two different versions. Amaaazing!! Thank you so much!!
@UGuruz4 жыл бұрын
Glad you like it!
@SimonTysland4 жыл бұрын
I knew all of this before I started to watch the video. But I just kept on watching, because you explain it in such a nice and easy way. Was a nice refresher.
@UGuruz4 жыл бұрын
Awesome, thank you!
@bunnyvoid4 жыл бұрын
this came at the right time. i've been doing a lot of lightmapping recently
@facusandoval40744 жыл бұрын
Me too..
@skellyTM4 жыл бұрын
@@facusandoval4074 Me too..
@masterability13854 жыл бұрын
I never knew Unity has this complicated Lighting Options.
@MrTeteX94 жыл бұрын
I wasn't knowing whats directional mode does. Now i understand ! Thank you :)
@UGuruz4 жыл бұрын
Glad to hear that!
@Nillerus2 жыл бұрын
This is one of the most concise, informative, and well presented tutorials, on any subject, I have ever seen.
@PixelArchitect4 жыл бұрын
This really helped me improve my graphics. Thanks!
@UGuruz4 жыл бұрын
Glad I could help!
@whiterice60164 жыл бұрын
Previously, I was very confused about light baking, since all my bakes were coming out badly. But this video helped me a lot. Thank you so much.
@UGuruz4 жыл бұрын
Glad it was helpful!
@MichoSchmidt4 жыл бұрын
This was something I needed, perfect explained !
@UGuruz4 жыл бұрын
Thank you so much..
@MichoSchmidt4 жыл бұрын
@@UGuruz I have never been good with lightning, great video!
@remotedeath31773 жыл бұрын
This is the best lightmapping tutorial. So many things that were unclear are clear now. Thanks for making it.
@UGuruz3 жыл бұрын
You're very welcome!
@TictacAperture Жыл бұрын
Amazing tutorial, everything is crystal clear. Thanks !
@UGuruz Жыл бұрын
Great to hear!
@wenham342 жыл бұрын
Your tutorial is amazin!!! I was confused by the lightmap for so long, and your clear explanation solved my questions, and saved my dayssss!!!
@thatboredinternetwanderer1404 жыл бұрын
i followed brackeys tutorial first and it wasnt working because it was outdated, so i checked your tutorial and it works! thanks!
@UGuruz4 жыл бұрын
You are welcome!
@UnityVista Жыл бұрын
Your tutorial and voice is really awesome my headache is gone ❤❤❤
@infokubarcade45104 жыл бұрын
Bc i think the explanation between all the different light modes are a bit confusing, here is a short explanation about the differences. But overall, it's a very good tutorial ! - Realtime : no lightmap, the direct shadows and the bounces are calculated in ... realtime. Consumes alot of GPU - Mixed : mix between baked and realtime : calculate the lights and bounces in the lightmap, but not the direct shadows which stay in realtime. - Baked : as in the tutorial. All the light data are in the lightmap, no more light needed.
@kirilnedev4 жыл бұрын
Really nice video... actually the best video about lightmapping for Unity I've seen
@UGuruz4 жыл бұрын
Thank you so much.
@magisoftworks85473 жыл бұрын
Very Good Vid! Thanks- I wanted to dig deeper into LightMaps and you were only one that provided every detail - cause - process and effect.
@UGuruz3 жыл бұрын
You're welcome!
@jchx7672 жыл бұрын
Awesome video, explain all the window is the best way to understand the possible settings. thanks!
@512Squared Жыл бұрын
Such a good explanation of all of the settings. Really appreciate this.
@marty345343 жыл бұрын
The best LM tutorial and you sir are the best presenter of Unity tutorials in general. I feel most others go waay to fast to understand. Well done! +1
@UGuruz3 жыл бұрын
Wow, thanks!
@zurkio61793 жыл бұрын
The absolute best Tutorial on Lighting I have ever seen. Man you just saved my butt!
@UGuruz3 жыл бұрын
Thanks
@chiragprajapati47594 жыл бұрын
Bro i understand between directional and non Directional thanks and please keep making video for us. I love to watch your video 😍.
@UGuruz4 жыл бұрын
Ok. Thanks
@plotlessplot2 жыл бұрын
Amazing video! Even though I'm using Bakery to handle lightmapping in Unity, this video helped me understand lightmap settings much better, which allowed me to improve my lightmaps significantly as well as reduce their file size (super important for mobile games). Thank you!
@UGuruz2 жыл бұрын
You're welcome!
@asfandyarfarooqi01663 жыл бұрын
Thanks a bunch bro, I've been pondering over those fixed shadows
@braydon625094 жыл бұрын
Incredible Tutorial. Thank you for the no bs guide.
@neoniikk3 жыл бұрын
Thank you so much for this lol, I've been needing this video 👍
@UGuruz3 жыл бұрын
Glad I could help!
@xxxplosity4 жыл бұрын
Great video!!! Love the way you clearly explain and go through everything!
@UGuruz4 жыл бұрын
Thanks so much!
@REOsama2 жыл бұрын
The only good lightmapping tutorial
@obalfaqih4 жыл бұрын
Thanks for the informative and detailed tutorial!
@UGuruz4 жыл бұрын
Glad it was helpful!
@gegenton39534 жыл бұрын
Good tutorial! Unfortunatly I'm missing interaction between static and dynamic objects. Maybe you can add something like this to your To-Do list ;)? What I mean is: how will a dynamic object interact with a static, light-mapped object. For example: the soldier in your video running through the shadow of the house.
@joneggelton3 жыл бұрын
Light Probes.
@brandonjacksoon2 жыл бұрын
thank you dude! really interesting!
@UGuruz2 жыл бұрын
Glad you liked it!
@stuartfowler14 жыл бұрын
Excellent video, answered lots of questions I had about URP.
@UGuruz4 жыл бұрын
Glad it was helpful!
@yourfeargame94224 жыл бұрын
Thank you for your tutorial!
@jixal3 жыл бұрын
Fantastic video. Really clearly and logically explained, thanks.
@UGuruz3 жыл бұрын
Glad it was helpful!
@JavierHernandez-xo5nb3 жыл бұрын
Matte. You save my life. Good tutorial.
@UGuruz3 жыл бұрын
Glad I could help!
@corshmell4 жыл бұрын
Amazing walk through of the new baker properties. Thank you so much for the video, it helped me figure out a ton about why my stuff was looking not so great in Unity.
@joshuareeves99853 жыл бұрын
Very helpful, thank you for the awesome tutorial!
@UGuruz3 жыл бұрын
You're very welcome!
@juantrillotube Жыл бұрын
You have the best videos. Thank you! Can you recommend some videos about 3D modeling interior scenes optimized for mobile/cloud VR?
@hotsauce71244 жыл бұрын
Thank you so much for making this tutorial. I really appreciate this tutorial.
@UGuruz4 жыл бұрын
You are so welcome!
@fkkirk37143 жыл бұрын
good tutorial... I really like your explanations and sticking to the topic at hand!
@UGuruz3 жыл бұрын
Glad it was helpful!
@iodinex644 жыл бұрын
VERY helpful. Cleared up a lot of lightmapper stuff, thank you!
@UGuruz4 жыл бұрын
You're welcome!
@executeinc97563 жыл бұрын
Very useful, thanks!
@UGuruz3 жыл бұрын
You're welcome!
@Travestyalpha3 жыл бұрын
Thank you. Very clearly explained.
@UGuruz3 жыл бұрын
You are welcome!
@zx-xn1lb4 жыл бұрын
老哥的舌头磨炼我的英语听力,讲的还是很不错的
@MathsPlusGames9 ай бұрын
Best video ever, why did you stop making videos?
@RajSeelam3 жыл бұрын
Best tutorial ever. Thanks
@UGuruz3 жыл бұрын
You're welcome!
@hweeli6228 Жыл бұрын
this is good for basic URP lighting
@SebastianGraves3 жыл бұрын
Fantastic job lad. Cheers.
@GlaucoLustosa1 Жыл бұрын
Nice Tutorial, congrats!
@mattiasfagerlund4 жыл бұрын
That was an excellent tutorial!!
@UGuruz4 жыл бұрын
Glad it was helpful!
@LuRybz4 жыл бұрын
Day Night Cycle would be interesting
@golban022 жыл бұрын
Your tutorial helped me a lot. :)
@UGuruz2 жыл бұрын
Great 👍
@ookotaoo65184 жыл бұрын
What a great video!!!!! My scene was already at 919 setPass calls and got it down to 213 with Baked indirect lighting!!! And using my gpu to bake them was a way better choice. My poor ryzen 5 took 4 hours last night 😥
@UGuruz4 жыл бұрын
That is awesome!
@Dort_Dort3 жыл бұрын
Wonderful tutorial, clear and concise, thank you!
@UGuruz3 жыл бұрын
You're very welcome!
@thedeveloper27714 жыл бұрын
This is really useful! Thank you!
@UGuruz4 жыл бұрын
You're very welcome!
@nicolasportu2 жыл бұрын
Outstanding! How to lighting a character, the face for example while walking? The are any tutorial on KZbin. Thanks!
@MEGA_TREE2 жыл бұрын
Very good toturial
@SoaringSimulator4 жыл бұрын
Perfect! Thx u so much. I need to update my Unity 5 big project 500kmx500km and this video was helpful. I'm lost, slower HDRP 2020 or stay with Unity default in 2019 LTS with lots of assets store assets...
@Novecento2 жыл бұрын
Best video about lightmapping! Thanks a lot! What's the name of the courtyard model at the beginning of the video and where can I get it?
@PhilippDominicSiedler3 жыл бұрын
Great video, thank you for that!
@UGuruz3 жыл бұрын
Glad it was helpful!
@younesbelhit7813 жыл бұрын
Thank you this video is very helpful
@UGuruz3 жыл бұрын
You're welcome
@lulithagihan78174 жыл бұрын
thank you
@raptorswire72124 жыл бұрын
amazing tutorial man! keep it up and thanks a lot!
@UGuruz4 жыл бұрын
Glad you liked it!
@vsquad.studio4 жыл бұрын
wow, our towers on 0:27 sec...cool!! looking for some tutorials and found that
@UGuruz4 жыл бұрын
Yes, btw nice asset.
@mortysanchez69304 жыл бұрын
Any chance you can provide a tutorial for baking and using lightmaps for big scenes interior/exterior? How can i use different lighting setups and environment lighting in the same scene? More advanced stuff and real lifr scenarios pls. The basics are fine but its rarely the time that i bake a single house on a single plane with a single direcrional light source you know what i mean? Great turorial tho, thanks!
@gilleswalther59644 жыл бұрын
Very good explanation, thanks!
@UGuruz4 жыл бұрын
You are welcome!
@dhairyakacha34024 жыл бұрын
can you please make tutorial on bakery lightmap plugin?
@457Deniz4574 жыл бұрын
I love ur Videos ! Thanks :)
@UGuruz4 жыл бұрын
Thanks for watching!
@Yanus3D4 жыл бұрын
As always cool video fro Unity Guruz. Best explanation tutorials ever ;-)
@UGuruz4 жыл бұрын
Glad it was helpful!
@rkgamesstudio69773 жыл бұрын
Best tutorial
@UGuruz3 жыл бұрын
Thanks
@rkgamesstudio69773 жыл бұрын
@@UGuruzyour welcome
@techh4ck2124 жыл бұрын
Nice video. Keep up the great work!!!
@UGuruz4 жыл бұрын
Thanks!
@dmitriylebedkin18444 жыл бұрын
Thanks for a tutorial.
@UGuruz4 жыл бұрын
You're welcome!
@mertyavuzindiedevelopment77513 жыл бұрын
DON'T FORGET TO CHANGE COLOR SPACE TO LINEAR IF YOU USE URP. THIS WILL PREVENT YOUR SCENE TO BE TOO LIGHT OR DARK.
@UGuruz3 жыл бұрын
Great Tip!
@RugbugRedfern3 жыл бұрын
Even if you're not using URP, it improves the lighting a lot in the built-in render pipeline as well.
@SolidAlloy23 жыл бұрын
This saved my scene, thank you! I wondered why props and characters models were overlit, and was googling a solution for several days. Switching to linear fixed the issue. So glad I accidentally found your comment. I wonder why Unity sets it to gamma by default...
@RugbugRedfern3 жыл бұрын
@@SolidAlloy2 No clue lol. By now you'd think they would have some nicer quality presets
@sulwyn80034 жыл бұрын
awesome video, thanks for posting!
@UGuruz4 жыл бұрын
Glad you enjoyed it!
@VFFAME Жыл бұрын
Very useful thanks
@biki_02 Жыл бұрын
Tutorial was great understandable but sad part is dude stopped making those.😭
@yingbowang30683 жыл бұрын
Hi,UGuruz, This is the most helpful lightmapping tutorial i've ever seen. finally I find one tutorial I can follow. and no need to guess what's the parameters mean. only I question: You mentioned in this video, Unity can use 2nd UV set to bake? how to do that? I know Unreal can does that, but I searched on forum,still can not find a way to use my own UVset to bake lightmap. Or is that a silly idea? Thank you for this awsome tutorial. very practical
@UGuruz3 жыл бұрын
If you create a second UV map for your object in your 3d software like blender,max maya then Unity will automatically choose that 2nd map for light baking. And you will also need to disable the "Generate Light map Uvs' Option in import settings.
@yingbowang30683 жыл бұрын
@@UGuruz Oh I see! Didn't expect such fast answer! seems Unity combine all the objects UV together, I didn't realize it use my 2nd UV already! Thank you for saving my whole day!!!! I am learn the Unity Series tutorials,these are gold mine.If I can follow will buy your tutorials for sure :)
@natlife40954 жыл бұрын
🙏💎Please keeeep keep your amazing videos respect Sir 🙏✨
@PauloSamurai3 жыл бұрын
Brilliant! Thanks!
@UGuruz3 жыл бұрын
You're welcome!
@CineShivansh4 жыл бұрын
Thank you so much, keep up the good work bro. Hearts from New Delhi :)
@UGuruz4 жыл бұрын
My pleasure 😊
@peterhamlin12964 жыл бұрын
wow, really good tutorial. I will check you other ones and patrion! Keep up the good work :-)
@UGuruz4 жыл бұрын
Thanks
@ravenillusionstudio Жыл бұрын
Thank you 🎉
@hasibulislamshanto19813 жыл бұрын
It helped. Thanks.
@UGuruz3 жыл бұрын
You're welcome!
@sherazAsghar2 жыл бұрын
thank you so much
@archcast55503 жыл бұрын
Thank you Sir!
@UGuruz3 жыл бұрын
You are welcome!
@alexisbarrette76523 жыл бұрын
You are a god. Also, why would you ever use the CPU to bake your lightmaps, if GPU is 10 times faster? What are the advantages of CPU baking over GPU baking?
@UGuruz3 жыл бұрын
Because of limited vram of GPU. In bigger scene with lots of geometry and textures the GPU runs out of memory and you have to use CPU for light baking.
@alexisbarrette76523 жыл бұрын
Ah yes, of course, makes sense. Thanks for the reply
@faustodom82494 жыл бұрын
Excellent video thank`s
@UGuruz4 жыл бұрын
Thank you too!
@NegaoGamer9902 жыл бұрын
Maluco , muito obrigado você me ajudou muito!! tks
@pequenog13014 жыл бұрын
Lately you do not make lighting videos for HDRP? I miss them Cheers
@AlessandroNardi_DA2 ай бұрын
This tutorial is incredible, simple and effective, I have only one question, when i made my lightbacking, it looks fine without materials, but when I apply materials to my objects and redo the lightbaking, seems like the material cover the lightmap, it's really flat and nothing changes with or without lightmap, what's the problem with my case?
@sealsharp2 ай бұрын
The first thing i would check is, if it's a shader issue. Did you try it with the standard PBR shader? Lightmaps only work on LIT shaders that sample that lightmap. A few of the shaders you can buy, especially stylized (toon, anime, etc) don't have that implemented.
@AlessandroNardi_DA2 ай бұрын
@@sealsharp Thank yo for your answer, I'll found the problem, i put the materials on the prefab instead of the single objects. I have another question, what is the set pass calls limit for a mobile game for oculus quest 2 standalone? Or there is some documentation on limitations? Thank you
@sealsharp2 ай бұрын
@@AlessandroNardi_DA The answer isn't that simple. Not passes, not batches, not vertex-count and not any other single thing can be given a number. There's much more happening on the GPU than just drawing whats sent to it. GPUs do have an internal queue of processes and steps and so the limiting factor depends on many different aspects. The Quest 2's own GPU is an Ardeno (or something like that) and like many mobile GPUs, it does tile based rendering which has different performance behavior than desktop GPUs.
@BorisTheCheater3 жыл бұрын
THNX buddy!
@UGuruz3 жыл бұрын
Welcome
@jacquesduplessis50104 жыл бұрын
Nice video. Thanks.
@UGuruz4 жыл бұрын
welcome.
@republicofhandball88153 ай бұрын
Could you explain simple to me, if I have a static house game object, which is suitable to be baked lighted, and a moving object (a car or a character) which is suitable just for real time lighting, which "light mode" should I use? "Mixed"? But am I sure this way, that the "static house" won't be lighted once again by the "realtime" light source ( I mean that real time component of the mixed mode)?
@bzmind_4 жыл бұрын
Great and useful
@UGuruz4 жыл бұрын
Thanks
@djkaalo2484 жыл бұрын
Good video. Really helped me out. I was wondering if i could adjust the shading in the mobile lighting settings...like make it a little bit more hd
@UGuruz4 жыл бұрын
Yes you can!
@djkaalo2484 жыл бұрын
@@UGuruz great! thanks.
@knightoftheblood18414 жыл бұрын
Thank you. This tutorial is very usefull. That's why my model look like garbage. It's because the lightning. lol
@UGuruz4 жыл бұрын
Glad to hear that!
@ПавлоК-з9н4 жыл бұрын
What about light maps and prefabs for procedural created levels?