If you're here to know my answer from the question in the video, it's easing out :) Make sure to check out this video to learn more about the technical side of widgets in UE4: kzbin.info/www/bejne/hIuriJWiba51Z7s As well, be sure to go over to Daniel's channel New Frame Plus: kzbin.info . His videos are amazing and you should definitely give them a go!
@colleenzhang6484 жыл бұрын
Now a UI designer can run her own UI animation in the engine! Thanks a lot, man! We really need more UI material even motion graphic animation tutorials.But I can't find more information about this area, hope to see yours more! Really really thank you a lot!
@NitrogenDev4 жыл бұрын
Sure thing! I'm happy to see that this video helped you!
@QuantzzArt Жыл бұрын
Specifically the materials part of this tutorial is something everyone making their first UI definitely needs to see because there's so little documentation on the art side of UMG, would be great if there was a followup video going into more detail on making cool dynamic materials for your menus
@coffee-beast-99z2 жыл бұрын
This tutorial was honestly, so great. Thank you for being an amazing human and creating fantastic content!
@elbozomemeoriginals72963 жыл бұрын
this really helps and my computer is not screaming in pain thank you
@NitrogenDev3 жыл бұрын
Might want to get it checked if it screams. Jokes aside, I'm happy to see that this helped you!
@adrienhartman68114 жыл бұрын
You make tutorials that are so easy to understand!
@NitrogenDev4 жыл бұрын
Good to hear, thanks for the feedback!
@conliviu4 жыл бұрын
Another one well done! 👍🏻 Long live the squares😉
@NitrogenDev4 жыл бұрын
Nothing better than good ol' squares.
@madiac45834 жыл бұрын
Love all these tuts man!!
@NitrogenDev4 жыл бұрын
I'm really happy to hear that!
@home-dream-records13993 жыл бұрын
Amazing ! I hope to see more from you. Please do more tutorials like this.
@NitrogenDev3 жыл бұрын
Happy to see you liked this tutorial! Unfortunately, I no longer make Unreal content. Instead, I now create video essays about game design. If that's also something you're interested in, I hope you'll stick around!
@laureanogtt21712 жыл бұрын
wow, how did you change the execution path in the loop to get it nicer?? algo, I'm getting nothing with the "call play animation (5:35) unreal 4.27
@syno36082 жыл бұрын
Super Helpful For UI . Thanks
@couture1054 Жыл бұрын
Great tut!
@zuchmiyoff4734 Жыл бұрын
indescribably useful, thank you
@MadpolygonDEV4 жыл бұрын
Im halfway in and its awesome so far 🙏
@MadpolygonDEV4 жыл бұрын
My man, you accepted my request! Manz thanks
@NitrogenDev4 жыл бұрын
I hope that it clarified any questions about animations! :)
@JDPhoenix2 жыл бұрын
Hey Nitrogen, I got a question. When you're in another blueprint and you want to cast to the user interface, what would you put in the object input node? I'm attempting to grab one of the animations in the interface and have it play on command.
@anjoomfaisal11 ай бұрын
you can do so much with this! :D
@3Danful2 жыл бұрын
Hi there. Ive made a simple animation with my UI, but im stuck with the coding at 5:09. I finished this video, but nothing happens. Do i add "inputs" within the "Custom Event"? My animation doesnt play. (its a simple blinking animation in my Mainmenu),
@3Danful2 жыл бұрын
Fixed it. It isnt the "Custom Event" you want, its the "Event Construct". Just replace it. now it works :)
@Admin-oe8zj Жыл бұрын
that was relly great..thanks
@db3da5913 жыл бұрын
Hello Nitrogen! I've followed step by step the animation blueprint part but when i start the game (simulate) the animation does not start/work. Why?
@db3da5913 жыл бұрын
Ok, i've already found a solution: All you have to do is to go in your Graph section, and link you Event Construct to a Play Animation node.
@davideotape6612 жыл бұрын
This helped me, thank you
@primitivepatterns2 жыл бұрын
awesome tutorial, thank you so much!
@onevoltten68453 жыл бұрын
Thanks for the tutorial!
@amuro9649 Жыл бұрын
great job
@Your_Average_Black Жыл бұрын
What if I wanted to perform an animation going in, the interface stays there until the button is clicked again and it animates going out?
@rifat.ahammed2 жыл бұрын
Thank You
@DEADEYESTUDIOАй бұрын
I’m starting to realize that blueprints are just as complex as coding lol
@soupinin71284 жыл бұрын
Amazing! keep 'em coming
@NitrogenDev4 жыл бұрын
Thanks! Will do!
@desarrollou71x72 Жыл бұрын
hi, im having problems with the Aspect Ratio and Resolution for my mobile game, i know that i can use Anchors... but my UI has animations, if one of my animation moves from 0, 0 to 1024, 768 down-right corner it will works fine on a device supporting that resolution, but if i try with another device with different resolution the animation ends outscreen.... do you know a way to solve this? thanks.
@Animamundi243 жыл бұрын
Excuse me, can material be set on non-animated HUD elements, such as Progress Bars or Text Blocks? Want to try to add an emissive color-shift glowing texture sample, slightly moved by panner, as fill color of progress bars
@NitrogenDev3 жыл бұрын
Yes, you can. Wherever there is an image input, you can supply that with a material.
@mokshithpb79914 жыл бұрын
Really helpfull 🙂
@NitrogenDev4 жыл бұрын
Glad to hear!
@uegamedev2 жыл бұрын
Cool! :)
@zimai Жыл бұрын
How can the front line beam be made into a dynamic material?
@2danimm Жыл бұрын
thanks a lot :)!
@NayanThapaMagar-f1o4 ай бұрын
how to create the shining material?
@JimmeeAnimAll3 жыл бұрын
Thank You for the tutorial , it's pretty cool, but I might missed it , but I think You didn't show how to call this custom event function to play animation in hud. I know how to call hud on viewport with hud content , but when I load this example , its empty and there is no animation whatsoever.
@NitrogenDev3 жыл бұрын
I can't quite understand what you mean by calling a custom event to play animation in HUD. Can you say exactly to which custom event you're referring to?
@JimmeeAnimAll3 жыл бұрын
@@NitrogenDev thank You for caring. In 5:05 You create custom event and hook up nodes , but compiling just first part wouldn't play animation inside the hud. I haven't done this queue part, but still, I assume, and as far as I "understand" blueprints, I have to call out this custom event "Play anim" prior to start animation.
@NitrogenDev3 жыл бұрын
@@JimmeeAnimAll If calling "Play anim" isn't playing an animation, make sure that the event is actually called, that you hooked up the correct animation and that your animation does an easy to spot change, so you can see if it's truly working or not.
@JimmeeAnimAll3 жыл бұрын
@@NitrogenDev "make sure that the event is actually called" that's the thing :) . I kind of didn't know how to do it, but I've found similar example with calling event with [a key pressed Event] hooked in player's blueprint. Thank You anyway for tutorials and reply
@NitrogenDev3 жыл бұрын
@@JimmeeAnimAll Good to see you figured it out. :)
@lordofthelair67163 жыл бұрын
Not bad at all
@futurelight55364 жыл бұрын
I am searching for about 4 months ago for ui animation & popup animation and ui materials but there are very small number of tourtal Can you make more? And i missed to say "you are legend"
@NitrogenDev4 жыл бұрын
If I see that others are interested in this, then for sure I will make other videos on this topic.
@timsonss4 жыл бұрын
@@NitrogenDev I am interested in this. Hopefully I count :D
@NitrogenDev4 жыл бұрын
@@timsonss definitely haha.
@timsonss4 жыл бұрын
@@NitrogenDev nice :D
@josephvanwyk20883 жыл бұрын
Cool, I have a very advance question - whats the pipeline process for having talking heads on the UI ? You know, like the ones you see in Anno, Settlers, Commandos - they all had UIs with a 3D character head with dialogue & reaction animations. Commandos 2 had characters that bleed (show injuries). How complex is this sort of thing? (3d modeling excluded).
@NitrogenDev3 жыл бұрын
That is certainly not an easy system to create. The way I would probably do it is using an initial speaker with unique properties that are used to drive the reaction and other properties of the second speaker, which then go back to the first one. For the bleeding characters I would simply store a boolean or integer (depending on how many levels of injuries you want) and switch between 3D models.
@mehmetkaraer.4 жыл бұрын
Accidentally I closed my timeline how can i open that thing again.
@NitrogenDev4 жыл бұрын
I might not be 100% accurate on this one because I don't have my Unreal open up right now, but I believe you can do that by going to the "Window" panel at the top, then search for "timeline" and a new timeline will open, which you can dock to its initial position.
@mehmetkaraer.4 жыл бұрын
@@NitrogenDev Thanks mate i found it
@buddelexperte59563 жыл бұрын
Pretty nice tutorial but for me you were a bit too much not explaining when in the material part
@futurelight55364 жыл бұрын
Any one reading this do you know the comments doesn't cost anything so comment why us don't support the development teachers so now just type anything even if it is only❤(sorry for my English)
@robowe7 ай бұрын
understood everything up until he pulled up the materials 😂