I wanted a little 3d solar system minimap that matches the rotation of the main camera and you have just solved my main problem.
@gabrielepardi51783 ай бұрын
Simple and straight to the point: thanks!
@RobVicars2 ай бұрын
Just came to say this is exactly what I needed and I really didn't think I was going to find an answer! Felt too specific haha. Shame it doesn't work with the actual player blueprint - as I'm using this to showcase the cosmetics you're adding to your character from the start menu - but I've gotten round it for the moment just adding them to the OverlayActor mesh individually. There's probably a much better way to do it :D Thanks again bud!
@assassinhitman3 жыл бұрын
What a great and simple to follow tutorial!
@rickfuzzy2 жыл бұрын
Gosh this was fantastic. Feel like i've levelled up! I needed this for a HUD but this technique is dynamite
@StevenDiLeo Жыл бұрын
Fantastically explained, thank you for making this :)
@kamiskillet3 жыл бұрын
quick, concise tutorials. Subscribed
@duotwix4 ай бұрын
Great video. I used this so collectibles spin in front of the player when they pick something up
@BoodleBops Жыл бұрын
Awesome! I used this tutorial to make a Kerbal style 2D/3D Navball
@nucleartide Жыл бұрын
This is a fantastic tutorial. Thanks so much Aaron!
@al-sah-him45872 жыл бұрын
when i put it into the widget the character is their but the background is black for some reason
@sandakureva Жыл бұрын
Well that's... exactly what I needed to know. Many thanks! :D
@captaingamesz Жыл бұрын
Exactly what I looking for, thanks!
@dasistwalter96 Жыл бұрын
Awesome tutorial, thank you!
@Trait742 жыл бұрын
LIFE SAVER LIFESAVER OMG THIS IS ITTT
@itsjxomusic2 жыл бұрын
Hey Aaron, I'd love to learn the full way of doing this. I'm not one to work from project files as I like to know how it's done and follow along. Anyway to do a more indepth tutorial with the UI design too? Looks amazing
@SonicTheCat Жыл бұрын
Cool tutorial, but that grey fringing around the character is pretty bad. That wouldn't be acceptable in a real game. Turning up the resolution makes it less noticeable but you can still see it. Any ideas how to fix that?
@seanypdesign Жыл бұрын
Great tutorial! Have got it mostly working, but having issues getting the background to render transparent. The actor is properly animating, but I am still seeing the sky in the background. Worth noting: On the material screen, where you see your character with a black background, I see only the black background.
@Beh3D Жыл бұрын
I also have this issue, any solutions?
@ELau-yn8pw Жыл бұрын
in the 'spawnActor Overlay actor' node, make the x transfer rotation to about 10000000 (ten million), so its outside the Ue skybox parameters
@arunkarthik5820 Жыл бұрын
hey aaron fantastic tutorial🤩..........i have a small issue on it which is.Texture are not rendering properly could you please help me out in it?
@marijnfuhler7246 Жыл бұрын
Great tutorial! But I have one question if you make use of pauses, is if also possible to let the animation of the character still run? Even when your game is paused?
@glitchysparx2 жыл бұрын
WOW!! Thank you so much! You are a monster! (I mean so you are cool)
@sgt_samples Жыл бұрын
Fabulous, thank you..
@isimbulamadmobenibulsun660 Жыл бұрын
I wasted so much time trying to do literally same thing but I never been managed to remove the background. I went outside came home removed everything and now it worked
@RewiredRecords3 жыл бұрын
Awesome!
@Admin-oe8zj Жыл бұрын
amazing..thanks man
@1979nige3 жыл бұрын
Brilliant tutorial thanks
@Eminent-Web3 жыл бұрын
Thanks alot, soawesome!!! But, i got a question. Is this tutorial just for the inventory Screen ingame? because i tried out in the Main Menu (Character Chooser) and he dont move. The animation dont work. Whatdid i wrong?
@n1lknarf3 жыл бұрын
Any idea why the material gives an error saying the texture node should be set to linear color? The tutorial is several months old so maybe something was changed in the material editor? I'm literally doing exactly the same you did. The texture is rendering a gradient color instead of the mesh color.
@alabamaboy2 жыл бұрын
Have this issue as well, any idea how to fix that?
@quechus132 жыл бұрын
Could you teach how to make it persistent across levels?? Because kind of pointless having this if you have armors and when switching levels your character doesn't animate no more.
@erendemirtas3906 Жыл бұрын
working on editor but nothing shows up on mobile??
@ty_teynium3 жыл бұрын
Is the game paused? Because I tried this and my character was not moving; I am thinking it's because I set game paused.
@uros1199772 жыл бұрын
i was stuck for a couple of days on this issue, it wasn't moving, you just made my day, my game was paused
@Beh3D Жыл бұрын
Wow i can't believe i spent so much time trying to figure out this issue, when i was just pausing the game during the menu lol, this solved my problem xD Thank you
@InKrid-Studios Жыл бұрын
you saved me bro
@beton65323 жыл бұрын
Is it possible to make 3D widget without spawning an actor on the level? I am planning to use that on loading screen so there's not supposed to be a place where you can spawn it. Or is it?
@sgneurcuboid3 жыл бұрын
I guess your loading screen could be a level by it self so you could place actor inside it and your loading screen UI (not sure it's the most optimized way tho)
@remosloot12803 жыл бұрын
@@sgneurcuboid this would work yes
@CausticSpace2 жыл бұрын
Could record a video instead unless the player interacts with it someway during loading.
@MrDevonParsons3 жыл бұрын
super helpful, thanks!!
@Drahoslav_Lysak3 жыл бұрын
Great tutorial :)
@tommylee71022 жыл бұрын
i owe u one dude
@vmancool3 жыл бұрын
Really good video helped alot but any idea how one would have two of the same actors display on the UI cause right now it just displays two versions of the same one and its the always the last one spawn
@josephscarce9622 жыл бұрын
Dose anyone know how I can get the overlay target to inherit my characters material because I'm using this for a character customation
@A_WHISPER_IN_THE_TWILIGHT Жыл бұрын
Very helpful., thanks.
@APalatn2 жыл бұрын
Any tips on creating an isolated lighting environment for the captured actor? So far, without doing really esoteric multi-world hacks, I've used a separate lighting channel and just disabled a lot of effects in the capture component (which is not ideal since I still want access to those effects, just not the ones globally in the game scene itself)
@shuanthereales84122 жыл бұрын
Add it to the blueprint
@r0dybuen03 жыл бұрын
It works great for me! Though the character gets a small outline, do you know how to get rid of it?
@n1lknarf3 жыл бұрын
That's because of low resolution. But keep in mind using 4k textures for a widget that updates on tick can be very expensive.
@GhullieUser2 жыл бұрын
You can maybe feather the alpha output from the texture in the material editor with a little bit of wizardry
@swrcPATCH Жыл бұрын
Is this the only way to have 3D elements inside widgets?
@n1lknarf3 жыл бұрын
Thank you so much!
@Artidox3D3 жыл бұрын
Cool 😎
@Nio0B Жыл бұрын
Well i dont understand why i did that and now my unreal engine kills my PC with 13GB ram used each time i open it.
@pratyushraut9120 Жыл бұрын
how can irotate an actor with 3d widget buttons ( on pressed and on released )
@gandalfthegreen1827 Жыл бұрын
Rotate the camera?
@Bomkikgames2 жыл бұрын
Hi! Im trying to do this in UE5 but I find that the characters appear static when I press play, In animation Mode within each skeletal mesh, it have selected, the animation and the blueprint but nothing change. If anyone has any idea I would really appreciate it because I didn’t find any more information than this video or similars that are doing the same, thanks for your time developers!
@DailyPaily2 жыл бұрын
Dont pause the game.
@Bomkikgames2 жыл бұрын
@@DailyPaily i didnt :/
@maestro25503 жыл бұрын
Thanks
@hangrybeargaming74842 жыл бұрын
Dope
@kngparadox2 жыл бұрын
Everyone does the tutorial on render targets, no one ever does about doing it right lol
@yosinciclos59083 жыл бұрын
it seems that everything works correctly, but! You do not explain where you get your actor or what he is. A simple static mesh is not because it has animation and a character either because the unreal standard cannot be used. the question is: where to download this actor = "overlayactor" for a complete understanding?