[UE4] Overlay 3D Components Inside a Widget

  Рет қаралды 30,835

Aaron Hunt

Aaron Hunt

Күн бұрын

Пікірлер: 67
@Rose_Harmonic
@Rose_Harmonic 3 жыл бұрын
I wanted a little 3d solar system minimap that matches the rotation of the main camera and you have just solved my main problem.
@gabrielepardi5178
@gabrielepardi5178 3 ай бұрын
Simple and straight to the point: thanks!
@RobVicars
@RobVicars 2 ай бұрын
Just came to say this is exactly what I needed and I really didn't think I was going to find an answer! Felt too specific haha. Shame it doesn't work with the actual player blueprint - as I'm using this to showcase the cosmetics you're adding to your character from the start menu - but I've gotten round it for the moment just adding them to the OverlayActor mesh individually. There's probably a much better way to do it :D Thanks again bud!
@assassinhitman
@assassinhitman 3 жыл бұрын
What a great and simple to follow tutorial!
@rickfuzzy
@rickfuzzy 2 жыл бұрын
Gosh this was fantastic. Feel like i've levelled up! I needed this for a HUD but this technique is dynamite
@StevenDiLeo
@StevenDiLeo Жыл бұрын
Fantastically explained, thank you for making this :)
@kamiskillet
@kamiskillet 3 жыл бұрын
quick, concise tutorials. Subscribed
@duotwix
@duotwix 4 ай бұрын
Great video. I used this so collectibles spin in front of the player when they pick something up
@BoodleBops
@BoodleBops Жыл бұрын
Awesome! I used this tutorial to make a Kerbal style 2D/3D Navball
@nucleartide
@nucleartide Жыл бұрын
This is a fantastic tutorial. Thanks so much Aaron!
@al-sah-him4587
@al-sah-him4587 2 жыл бұрын
when i put it into the widget the character is their but the background is black for some reason
@sandakureva
@sandakureva Жыл бұрын
Well that's... exactly what I needed to know. Many thanks! :D
@captaingamesz
@captaingamesz Жыл бұрын
Exactly what I looking for, thanks!
@dasistwalter96
@dasistwalter96 Жыл бұрын
Awesome tutorial, thank you!
@Trait74
@Trait74 2 жыл бұрын
LIFE SAVER LIFESAVER OMG THIS IS ITTT
@itsjxomusic
@itsjxomusic 2 жыл бұрын
Hey Aaron, I'd love to learn the full way of doing this. I'm not one to work from project files as I like to know how it's done and follow along. Anyway to do a more indepth tutorial with the UI design too? Looks amazing
@SonicTheCat
@SonicTheCat Жыл бұрын
Cool tutorial, but that grey fringing around the character is pretty bad. That wouldn't be acceptable in a real game. Turning up the resolution makes it less noticeable but you can still see it. Any ideas how to fix that?
@seanypdesign
@seanypdesign Жыл бұрын
Great tutorial! Have got it mostly working, but having issues getting the background to render transparent. The actor is properly animating, but I am still seeing the sky in the background. Worth noting: On the material screen, where you see your character with a black background, I see only the black background.
@Beh3D
@Beh3D Жыл бұрын
I also have this issue, any solutions?
@ELau-yn8pw
@ELau-yn8pw Жыл бұрын
in the 'spawnActor Overlay actor' node, make the x transfer rotation to about 10000000 (ten million), so its outside the Ue skybox parameters
@arunkarthik5820
@arunkarthik5820 Жыл бұрын
hey aaron fantastic tutorial🤩..........i have a small issue on it which is.Texture are not rendering properly could you please help me out in it?
@marijnfuhler7246
@marijnfuhler7246 Жыл бұрын
Great tutorial! But I have one question if you make use of pauses, is if also possible to let the animation of the character still run? Even when your game is paused?
@glitchysparx
@glitchysparx 2 жыл бұрын
WOW!! Thank you so much! You are a monster! (I mean so you are cool)
@sgt_samples
@sgt_samples Жыл бұрын
Fabulous, thank you..
@isimbulamadmobenibulsun660
@isimbulamadmobenibulsun660 Жыл бұрын
I wasted so much time trying to do literally same thing but I never been managed to remove the background. I went outside came home removed everything and now it worked
@RewiredRecords
@RewiredRecords 3 жыл бұрын
Awesome!
@Admin-oe8zj
@Admin-oe8zj Жыл бұрын
amazing..thanks man
@1979nige
@1979nige 3 жыл бұрын
Brilliant tutorial thanks
@Eminent-Web
@Eminent-Web 3 жыл бұрын
Thanks alot, soawesome!!! But, i got a question. Is this tutorial just for the inventory Screen ingame? because i tried out in the Main Menu (Character Chooser) and he dont move. The animation dont work. Whatdid i wrong?
@n1lknarf
@n1lknarf 3 жыл бұрын
Any idea why the material gives an error saying the texture node should be set to linear color? The tutorial is several months old so maybe something was changed in the material editor? I'm literally doing exactly the same you did. The texture is rendering a gradient color instead of the mesh color.
@alabamaboy
@alabamaboy 2 жыл бұрын
Have this issue as well, any idea how to fix that?
@quechus13
@quechus13 2 жыл бұрын
Could you teach how to make it persistent across levels?? Because kind of pointless having this if you have armors and when switching levels your character doesn't animate no more.
@erendemirtas3906
@erendemirtas3906 Жыл бұрын
working on editor but nothing shows up on mobile??
@ty_teynium
@ty_teynium 3 жыл бұрын
Is the game paused? Because I tried this and my character was not moving; I am thinking it's because I set game paused.
@uros119977
@uros119977 2 жыл бұрын
i was stuck for a couple of days on this issue, it wasn't moving, you just made my day, my game was paused
@Beh3D
@Beh3D Жыл бұрын
Wow i can't believe i spent so much time trying to figure out this issue, when i was just pausing the game during the menu lol, this solved my problem xD Thank you
@InKrid-Studios
@InKrid-Studios Жыл бұрын
you saved me bro
@beton6532
@beton6532 3 жыл бұрын
Is it possible to make 3D widget without spawning an actor on the level? I am planning to use that on loading screen so there's not supposed to be a place where you can spawn it. Or is it?
@sgneurcuboid
@sgneurcuboid 3 жыл бұрын
I guess your loading screen could be a level by it self so you could place actor inside it and your loading screen UI (not sure it's the most optimized way tho)
@remosloot1280
@remosloot1280 3 жыл бұрын
@@sgneurcuboid this would work yes
@CausticSpace
@CausticSpace 2 жыл бұрын
Could record a video instead unless the player interacts with it someway during loading.
@MrDevonParsons
@MrDevonParsons 3 жыл бұрын
super helpful, thanks!!
@Drahoslav_Lysak
@Drahoslav_Lysak 3 жыл бұрын
Great tutorial :)
@tommylee7102
@tommylee7102 2 жыл бұрын
i owe u one dude
@vmancool
@vmancool 3 жыл бұрын
Really good video helped alot but any idea how one would have two of the same actors display on the UI cause right now it just displays two versions of the same one and its the always the last one spawn
@josephscarce962
@josephscarce962 2 жыл бұрын
Dose anyone know how I can get the overlay target to inherit my characters material because I'm using this for a character customation
@A_WHISPER_IN_THE_TWILIGHT
@A_WHISPER_IN_THE_TWILIGHT Жыл бұрын
Very helpful., thanks.
@APalatn
@APalatn 2 жыл бұрын
Any tips on creating an isolated lighting environment for the captured actor? So far, without doing really esoteric multi-world hacks, I've used a separate lighting channel and just disabled a lot of effects in the capture component (which is not ideal since I still want access to those effects, just not the ones globally in the game scene itself)
@shuanthereales8412
@shuanthereales8412 2 жыл бұрын
Add it to the blueprint
@r0dybuen0
@r0dybuen0 3 жыл бұрын
It works great for me! Though the character gets a small outline, do you know how to get rid of it?
@n1lknarf
@n1lknarf 3 жыл бұрын
That's because of low resolution. But keep in mind using 4k textures for a widget that updates on tick can be very expensive.
@GhullieUser
@GhullieUser 2 жыл бұрын
You can maybe feather the alpha output from the texture in the material editor with a little bit of wizardry
@swrcPATCH
@swrcPATCH Жыл бұрын
Is this the only way to have 3D elements inside widgets?
@n1lknarf
@n1lknarf 3 жыл бұрын
Thank you so much!
@Artidox3D
@Artidox3D 3 жыл бұрын
Cool 😎
@Nio0B
@Nio0B Жыл бұрын
Well i dont understand why i did that and now my unreal engine kills my PC with 13GB ram used each time i open it.
@pratyushraut9120
@pratyushraut9120 Жыл бұрын
how can irotate an actor with 3d widget buttons ( on pressed and on released )
@gandalfthegreen1827
@gandalfthegreen1827 Жыл бұрын
Rotate the camera?
@Bomkikgames
@Bomkikgames 2 жыл бұрын
Hi! Im trying to do this in UE5 but I find that the characters appear static when I press play, In animation Mode within each skeletal mesh, it have selected, the animation and the blueprint but nothing change. If anyone has any idea I would really appreciate it because I didn’t find any more information than this video or similars that are doing the same, thanks for your time developers!
@DailyPaily
@DailyPaily 2 жыл бұрын
Dont pause the game.
@Bomkikgames
@Bomkikgames 2 жыл бұрын
@@DailyPaily i didnt :/
@maestro2550
@maestro2550 3 жыл бұрын
Thanks
@hangrybeargaming7484
@hangrybeargaming7484 2 жыл бұрын
Dope
@kngparadox
@kngparadox 2 жыл бұрын
Everyone does the tutorial on render targets, no one ever does about doing it right lol
@yosinciclos5908
@yosinciclos5908 3 жыл бұрын
it seems that everything works correctly, but! You do not explain where you get your actor or what he is. A simple static mesh is not because it has animation and a character either because the unreal standard cannot be used. the question is: where to download this actor = "overlayactor" for a complete understanding?
@stevesparkes165
@stevesparkes165 2 жыл бұрын
1:33 ?
@WardHouse
@WardHouse 2 жыл бұрын
Awesome!
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