Time Stamps for anyone looking for a specific rule 0:22 - 1:12 Combat 1:13 - 1:45 Combat House Rule Suggestions 2:39 Swimming 3:36 Breathing Underwater 4:47 Homebrew Underwater Breathing 5:18 Breathing Solutions 6:00 Kiss of Life Homebrew 6:40 Visibility 7:25 Deep Diving 8:50 Falling Into Water 9:02 Heavy Armor & Water 9:15 Depicting Underwater Combat
@Atmoseeker2 жыл бұрын
Hey thanks for the shout out! Underwater locations and caves have been one of my favourite environments for atmosphere. Fantastic places for unique immersive experiences and encounters.
@FablesD202 жыл бұрын
I can’t wait to show off these rules and everything ive learned from you in the Jaws Game
@Atmoseeker2 жыл бұрын
@@FablesD20 Amazing! Can't wait to see!
@bouncingbean2 жыл бұрын
Great video - a lot of visual interest. I appreciate both the summaries of RAW, and the homebrew suggestions. Here’s another aspect to consider, though I imagine not all tables will appreciate it: My party recently battled an amphibious eldritch beast, and after we killed it, decided to search for loot in the depths of its lair. Our DM and several players had some SCUBA experience. I made the mistake of commenting that water-breathing probably protects us from getting the bends. DM decided, no it doesn’t, so we have to make CON saves when coming back up. AND while we’re in the depths, we have to make WIS saves against nitrogen narcosis. It was pretty hilarious: my character saved a couple companions who failed their WIS saves and were going to get lost chasing colorful fish or illusory shinies - only to badly fail my own CON save on the ascent and suffer 3 points of exhaustion. Fortunately, the battle was already over! Everyone enjoyed those additional points of realism & kept a sense of humor about it.
@FablesD202 жыл бұрын
That's actually really funny! Ya that kind of stuff should be encouraged! I think if you know how it is intended to generally run, then adding new ideas makes it more personal for the table.
@Avengerj5 Жыл бұрын
I should mention, when he’s talking about Breathing Solutions he’s right that the list is very short for any race without the Amphibious/Child of the Sea feature (Sea Elves, Tritons, & Water Genasi). A water breathing spell, or a scroll or potion A polymorph/shapechange spell or scroll -- turn into sea creatures Alter Self - using the Aquatic Adaptation option A Druid's Wild Shape, if you have a Druid in the party A control water spell or scroll -- create air bubbles for you to breathe Cloak of the manta ray Cap of water breathing Necklace of adaptation
@undercoverkitty2 жыл бұрын
This video game at a great time. I was thinking about running an Underwater Campaign and trying to figure out a lot of those things. Thank you so much this saves me a lot of research time
@FablesD202 жыл бұрын
You're the reason I made it :)
@harrysboylan Жыл бұрын
Thanks for the info, going to run an undersea abolith dungeon and want to know as much as i can before going into a 3D movement mind control nightmare ruin
@nate5eplayer574 Жыл бұрын
Excellent video! Great work. 👍
@Raurie42 жыл бұрын
god damn those drowning rules are way more forgiving than pathfinder, what I normally play. For pathfinder it's straight up 2x your con score in rounds and after the last round your considered drowning and fall unconscious. If your not allowed to breath one round after that you just die. Most of the other rules seem to be much the same, though i think you swim slower without a swim speed and you do half damage with non piercing weapons. On a note with underwater combat. as you mentioned it is 3D space so flanking has a lot more spaces it can be used in so be creative. Also sneaking is pretty hard when, well, theres not much cover.
@FablesD202 жыл бұрын
Ya, it was kinda surprising to see how much wiggle room RAW has. But thats WOTC and 5e. That’s why i like the concentration rule for holding the breath. Im also a fan of just removing death saves underwater. But dang just rounds! Wow! Flanking is a bigger thing underwater, we dont play with flanking rules lately so i forgot about it, because the rule always leads to everyone doing the same thing every single time vs be creative. Sneaking will also be harder, i agree! unless you got seaweed and the rogue uses dash at just the right moment.
@zacharymcqueen94748 ай бұрын
When i run flying or swimming encounters ill put my minis on a d6 or a d12 and the number they're standing on signifies how many feet high they are.
@FablesD208 ай бұрын
That is so simple and amazing
@paulwestreicher97952 жыл бұрын
Nice! I ddn't even know half of the rules :O
@NickNobody161 Жыл бұрын
So, Morningstar underwater works better than a mace... good to know ;-)