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Google translation:
While studying the game development engine "unity", using initial D ARCADE STAGE 8 (initial D8) as research material, I am under the challenge of "How much can you approach the works that amateurs are out in the world".
The fifth: Rain hill climb attack
※ This video is a play video of the Lord. Progress in development has not increased since the last time.
Was it the last video? Have you received a comment like "Does Hill Climb not work?" Was it so? And looking back to the past ... I was only doing downright ...
Basically, it was a project that started with the main character "Hachiroku", so "down hill" was basic and I was not very aware of it, but if you aim for the initial D8, you can not choose up / down Because it is NG, I decided to try it for a moment.
I also wanted to try "Expression of the Rain" from last time when I wrote "Your new unity was lightened", and I was experimenting with it personally, so I combined it with the Hill Climb and published it. I decided to.
Even so, I lowered the grip coefficient and tried to make it look like a low μ road, but going up with high power FR is quite stressful. (Although it is a game w) If you turn the car side, it will not go at all ...
Watch the video of the frustration of the Lord in the video.
♪ PROMISED LAND / ANNALISE (from initial D BATTLE STAGE 2)
=== About Frequently Asked Questions ===
・ This game is for technical research and is not distributed or released.
・ As for track data, we used Mod "Akagi Mountain Pass V2" of Assetto Corsa.
・ For vehicle data, we use Mod of Assetto Corsa.
・ Operating environment is only Windows PC. We are not thinking about support for Android and iOS at the moment.