Unity 6 Engine Overhaul: Unreal Engine 5.5 KILLER? or another False Promise.

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Gear Solid

Gear Solid

Күн бұрын

Пікірлер: 8
@TCODESERTSTORM
@TCODESERTSTORM 3 ай бұрын
Unity was initially designed to make game development accessible to the masses, making it easier to use compared to Unreal, which until 2014 was a proprietary paid engine. Today, with all the visual improvements and Unreal being used by large studios that have built proprietary engines on top of it, they shifted their business model and made Unreal free, allowing anyone to access top-quality visuals. Unity, back then, was focused on developers and user-friendly game creation. This is why Unity only started to focus on improving visuals after Unity 4, as Unreal’s free model captured a significant portion of the rapidly growing indie market. So basically NOW you can say that they are running back Unreal. But it wasn't like that in the beginning.
@WurstOnAir
@WurstOnAir 3 ай бұрын
You said nanite and lumen are both working fine? I feel unreal is the one that is even worse in having tech demos with broken promises than Unity. Nanite was the worst Engine Tool to come up like ever since it just does not hold the promises in 90% of its use cases. If the new competing tool to nanite announced for the near future of Unity is in a good shape in my opinion Unity is quite likely to be a lot better than Unreal. The only caviat is that the artists need to learn how to update their workflow to unity since the default settings in Unity is performance first while unreal is quality first. But grafically Unity is not lacking behind Unreal that much.
@THmusic420
@THmusic420 Ай бұрын
What are you on and can a get some? Nanite is the best thing to happen like ever 😂 dont hold up its promise 90% of the time? What do you meen by that because it holds up 99% of everything thay said it would do when it were anounced. Nanite is the future of graphics, and every engine should and need to implantat somthing simular to keep up
@WurstOnAir
@WurstOnAir Ай бұрын
@THmusic420 Nanite has extremely high initial performance costs. What makes it a really bad choice for smaller to medium size projects. While for large scale projects it is a good solution when you have no time to create your own lod's. Since lods that are created by hand still have a way better performance than nanite (talking about 1/3 performance increase in comparison to using nanite) I dont say its total garbage but its just advertised as something everybody should use and thats just totally wrong since you will actually decrease performance in most projects.
@SuperDeluxe80
@SuperDeluxe80 3 ай бұрын
nothing is going to surpass unreal thats the grand dad of visual engines.
@SGUDevs
@SGUDevs 20 күн бұрын
unity just keeps playing us like fiddle with poor management and system failing
@raajroy9317
@raajroy9317 3 ай бұрын
Unity is best
@peter486
@peter486 3 ай бұрын
i dont think they can at this point.
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