Unity AR Foundation - How To Use Universal Rendering Pipeline With Post Processing in AR? (Part 1)

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Dilmer Valecillos

Dilmer Valecillos

4 жыл бұрын

In today's video I focus on showing you how to switch from the standard rendering pipeline to URP and also how the URP Volume works which is the compatible version of post-processing that comes with URP.
Recommended Assets For Today:
Easy Save:
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Rewired Advanced Input System:
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Пікірлер: 42
@farahzehra8952
@farahzehra8952 3 жыл бұрын
Can't thank you enough for the wonderful videos you provide for new AR learners like me!
@dilmerv
@dilmerv 3 жыл бұрын
Thank you 🙏 for your feedback ! Also for spending time by going through these videos.
@CoolNerd2000
@CoolNerd2000 3 жыл бұрын
Thank you!!!!
@dilmerv
@dilmerv 2 жыл бұрын
You are very welcome !
@WOWCOAST
@WOWCOAST 3 жыл бұрын
I love you!
@zyonneo
@zyonneo 4 жыл бұрын
How to apply bloom effect only on the AR object?Device Camera getting affected by bloom .That is if I keep bloom intensity high while testing real world light is also having the same effect. How to avoid that?
@meteturkay
@meteturkay 4 жыл бұрын
did you find any solitions for that ? i stuck on same issue as well.
@danieljones1206
@danieljones1206 4 жыл бұрын
Thank you for making this! Is there a way to turn off the bloom for the AR camera background and only have it applied to the objects in the scene? My whole camera view is bloom-y.
@danieljones1206
@danieljones1206 4 жыл бұрын
Ooh! I found a workaround. For anybody else interested, I just turned the bloom post-processing intensity way down to 0.01 then the object that I wanted glowing, turned the emission intensity way up (under material, Emission, click HDR, then there will be an intensity slider and color wheel popup).
@zealot4481
@zealot4481 3 жыл бұрын
@@danieljones1206 Thank you, was wondering how to do that myself
@taranartem5742
@taranartem5742 3 жыл бұрын
@@danieljones1206 In my project, this trick does not work, there is simply no effect on the object
@VVLGANESHK
@VVLGANESHK 3 жыл бұрын
Can I add all those post processing in app to tweak in mobile in realtime? Oh my god I don't know what it should name? I am newbie
@zetus11
@zetus11 4 жыл бұрын
Hi Dilmer, in my project I cant see the "AR Background Renderer Feature" which you add to the renderer features list at Timestamp 4:04 . Could you help me out?
@jatinpawar8523
@jatinpawar8523 4 жыл бұрын
Hey, Did you get a solution for that?
@DarkMagician31
@DarkMagician31 4 жыл бұрын
@@jatinpawar8523 you need to update your AR packages to version 3.x
@gaboandres
@gaboandres 4 жыл бұрын
@@DarkMagician31 you save me! thanks
@mireazma
@mireazma 4 жыл бұрын
@@DarkMagician31 Apparently AR Foundation and AR Core 2.1.8 are "Up to date".
@christianstamati
@christianstamati 4 жыл бұрын
Hi Dilmer, I currently use Unity 2019.3.13f1 and when I create a new Forward Render Asset I don't have the possibility to add the Ar Camera Background. Could you help me?
@christianstamati
@christianstamati 4 жыл бұрын
Ok, never mind, apparently now It works without adding Ar Camera Background in the asset....
@dilmerv
@dilmerv 4 жыл бұрын
Cool I am glad you figured it out thanks for letting me know.
@SanilShah1999
@SanilShah1999 4 жыл бұрын
After upgrading to URP, I'm seeing just a black screen after the unity splash screen. Any idea what's happening? All the steps I've followed here are correct
@dilmerv
@dilmerv 4 жыл бұрын
Look at this video kzbin.info/www/bejne/h5S8nX9_abCNhdU
@SanilShah1999
@SanilShah1999 4 жыл бұрын
@@dilmerv Thanks a lot for the video ! 🙂
@hilarytsai7415
@hilarytsai7415 5 ай бұрын
It seems that forward rendering does not exist anymore in new Unity. Where do we go from here?
@mathef
@mathef 4 жыл бұрын
Awesome tutorial as always! Thank you very much! :) Maybe somebody could help me, how can I control prefab inserted into AR Tracked Image Manager? when I am doing imagetracking and I want to trigger some events in the Tracked Image Prefab. I want to play timeline for example. Any help would be very appreciated. Thank you
@dilmerv
@dilmerv 4 жыл бұрын
You could add a script to your image tracking prefab that listens for collisions, you could either implement onTrigger events or you can do a physics raycast towards this object. I can do an example video to show you how do this.
@mathef
@mathef 4 жыл бұрын
​@@dilmerv Thank you for your suggestions! Very helpful. I will try to explain my scene better :) Imagine I am tracking an image on a desk and I am spawning lets say a dragon on that image. The dragon is a prefab and has a timeline with animated fire breath. And I want to press button to trigger the fire animation. Hopefully, it is clear what I am trying to do :D thank you for your time, it is very appreciated.
@mathef
@mathef 4 жыл бұрын
I think I have to somehow access the instantiated prefab. But I dont have an idea how :) puu.sh/FdMZl/cf91b0c71b.png
@shahanbutt9037
@shahanbutt9037 4 жыл бұрын
Can you share this project with us on git? I also wanted to know a few specific things like: - How you are placing the object ? - How you are increasing and decreasing the size of the object? - How you are rotating the object? You are doing this on mobile right ?
@dilmerv
@dilmerv 4 жыл бұрын
Yes I will share it in the near future thanks for the feedback.
@xavierstone5191
@xavierstone5191 4 жыл бұрын
@@dilmerv Looking forward to your sharing
@ahmedkamel5907
@ahmedkamel5907 4 жыл бұрын
Can I apply these instructions when using vuforia
@dilmerv
@dilmerv 4 жыл бұрын
I haven’t used Vuforia so not really sure, I would say try it :)
@charlesferry9465
@charlesferry9465 3 жыл бұрын
Is that's work with vuforia ?
@dilmerv
@dilmerv 3 жыл бұрын
This is AR Foundation 😊
@stuartschmidt5555
@stuartschmidt5555 4 жыл бұрын
How can i fix this error -> AssetImporter is referencing an asset from the previous import. This should not happen. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
@dilmerv
@dilmerv 4 жыл бұрын
I have seen that error before and normally I close Unity and re-open it and it goes away. Let me know if that works...
@stuartschmidt5555
@stuartschmidt5555 4 жыл бұрын
@@dilmerv Thank you! Worked but the effects don't show up in the game view when selected (bloom etc.)
@stuartschmidt5555
@stuartschmidt5555 4 жыл бұрын
I have had a different ar camera layer that solved it
@sanchitgngplays
@sanchitgngplays 4 жыл бұрын
Black screen with URP! please do it for android!!!
@dilmerv
@dilmerv 4 жыл бұрын
Thanks for the info, I am running some tests today with Android let me see what I find out.
@dilmerv
@dilmerv 4 жыл бұрын
Here is how you fix it kzbin.info/www/bejne/h5S8nX9_abCNhdU
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