Unity Asset Manager - Unity Cloud

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Cam Ayres

Cam Ayres

Күн бұрын

Пікірлер: 4
@andreanneabel9303
@andreanneabel9303 3 ай бұрын
Great video Cameron, thanks for sharing!
@Ayres3D
@Ayres3D 3 ай бұрын
Thanks for watching!
@danielmacho72
@danielmacho72 2 ай бұрын
Hi Cameron, great video, how would you add (if feasible) hierarchy and topology specially for big companies sharing same org but wanting to split with custom hierarchy (e.g as you were describing when accessing assets from PLM). Would metadata help? can you use projects, collections, instead? thanks so much in advance :)
@Ayres3D
@Ayres3D 2 ай бұрын
Good question! This is one of those areas that gets so bespoke it is a bit hard to answer in a "one size fits all" way. In short, assuming you mean for access control and the goal of having orgs, sub-orgs, multi-tiered user role permissions, I know that is sought-after capability to do on a per user basis in UAM. The immediate recommendation I would give it to work by dividing your asset access on a project by project basis within UAM. This will likely not create the hard firewall you're looking for in the short term, but assuming more specific features do release to allow specific access controls, then it would set you up to easily manage your teams. If you're a Unity Industry user, this is one where I'd recommend you ping your immediate client partner or partner relationship manager at Unity and have a deeper 30min-1hr call to better understand exactly what you're aiming to do and we can chat in greater detail.
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