UNITY AUDIO: Sun Temple Sound Design Part 4 (Adding Reverb)

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John Leonard French

John Leonard French

Күн бұрын

Пікірлер: 10
@dfhdgsdcrthfjghktygerte
@dfhdgsdcrthfjghktygerte 4 жыл бұрын
I'm glad you didn't ditched the project. Just an idea for possible future parts - Adding howling wind to the outdoor pathways that adjoins borders of a map. Right now it feels rather calm there, despite of temple being located on top of a mountain.
@karanpratapsingh5022
@karanpratapsingh5022 4 жыл бұрын
Steam Audio is perfect for this! They have added a lot of modern spatial sound features and their documentation is well explained.
@muzboz
@muzboz 3 жыл бұрын
Hi Karan, do you know if there are any good example projects with Steam Audio set up in them, that clearly and effectively show off the things it can do? Like, showing Occlusion and other features in effect. Cheers! I want to check it out, but without having to muck around a lot just getting it set up, or building test scenes. So I thought you might know if there's a good place to find examples that really show it off in action?
@muzboz
@muzboz 3 жыл бұрын
Really great videos! I've wanted to go through these for AGES! And finally did. And learned a lot! Definitely keen for the next part, whenever you get time to make it. I'd love to see how you set up the Sun Temple reverb, and get that triggering. And also how you handle a little music sting as you enter. You always mange to add some surprising insights and tricks along each step of the journey! :D Much appreciated!
@FJONTEP
@FJONTEP 4 жыл бұрын
Hi John! I just wanted to say great tutorials! I’ve learned a lot from these videos and I cant wait for more! Keep us updated when you are not busy! Cheers!
@boooooooop
@boooooooop 4 жыл бұрын
the legend returns
@StigDesign
@StigDesign 4 жыл бұрын
Nice to see you back :D
@JasperMeiners
@JasperMeiners 3 жыл бұрын
Super helpful, thanks!
@GEORGE.M.M
@GEORGE.M.M 4 жыл бұрын
Hey great tutorial, quick question, I'm new to the audio side of game design and I'm looking to emulate the convolution reverberation of a concert hall, to provide a degree of realness of what that space might sound like in real life, in terms of reverb and sound level as the 1st person character walks/flys through space and gets closer to the stage the louder the sound will get and depending on the direction the player is facing the direction which the source (a theoretical point representing an orchestra) is playing. Any directions on how to set this up will be deeply appreciated, I've just started watching your material and look forward to hear from you!
@SlavicEgg
@SlavicEgg Жыл бұрын
what type is the reverb preset, if i want to change it in runtime?
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