Thank you for the video ! Note for people who got their avatar to do not look correctly to the target : check that your avatar bones are properly set My avatar head had a bone set to neck_twist_01, which causes the avatar to look in a wrong direction I set it to neck_twist_02 and now it works great
@racherim Жыл бұрын
Thank you so much!! it saved me so much time calculating and coding those skeleton heads.
@aboutgamemaking Жыл бұрын
I'm very happy that the tutorial really helps you!
@박지윤-g3d9 ай бұрын
와 감사합니다ㅠㅠㅠ 진짜 찾던거였는데, 설명도 너무 친절하고 자세하게 해주셔서 많이 배웠습니다!
@aboutgamemaking9 ай бұрын
이 방법은 기본적인 IK원리에 대해 설명했습니다. 간단하게 사용하신다면 스크립트를 통해 제어하시거나, 다양하게 IK를 구현하시려면 신기능중 하나인 Animation Rigging을 쓰시면 됩니다.
@박지윤-g3d8 ай бұрын
답변 감사합니다! 말씀해주신 기능도 처음들어보는건데 공부 해봐야겠네요..!
@kcatholywater7134 Жыл бұрын
I’m sorry but how does it know if it’s the head bone it should move while you didn’t tell which bone to rotate
@deslangan3157 Жыл бұрын
For unity to know which part is the head you need make your model into an avatar. There's a good tutorial by Unity themselves that explains how to do it, look up "Humanoid Avatars - Unity Official Tutorials".
@NutBuster998 ай бұрын
If your character isn't humanoid but generic , just add a reference to the Head transform of the character, and implement a Quaternion Lerp/Slerp to rotate the generic model's head in Late Update itself as a workaround
@aboutgamemaking8 ай бұрын
The reason why head bone is rotating and and tracking the target, it is the character is using the Humanoid. As you import the rigged characer and open humanoid bone setting, you will confirm that all bones include head are properly set each part of character's joint automatically. When the IK function is enabled, the head is basically tracking the target.
@forcepower71162 жыл бұрын
Nice Works really Well and gives my npcs some Character
@ziwan9771 Жыл бұрын
Thanks ,That's what I'm looking for~
@soybean942 жыл бұрын
Thank you, very inspiring to me
@aboutgamemaking2 жыл бұрын
Thank you for watching!
@zzuguriya Жыл бұрын
Does it only work on an asset made with humanoid settings? Is Generic possible?
@aboutgamemaking Жыл бұрын
Yes, this method only works with the humanoid rig.
@zzuguriya Жыл бұрын
@@aboutgamemaking Thanks! :)
@aboutgamemaking Жыл бұрын
I did the same feature on Generic rigged character a few years ago. When I find it, I probably make the video later. :)
@DwipMakwana2 жыл бұрын
Thanks for the help!
@aboutgamemaking2 жыл бұрын
No Problem!!
@CoKeHQ15 ай бұрын
wonder how to do this with generic rigs, the unity manual of IK said it works with humanoid. I don't like to use humanoid when not necessary as it has it's limits if don't need the re targeting for different humanoid bodies. wish I found a way to do this for let's say some goblins, deers, bears and what ever like dragons and it just works for all the same way.
hello about game making i have some serious concerns please tell how its get and rotate only head instead of any other bone in boby and how i use it in aimimg up and down please if you are able to do that please replay or make video on aim up and down by using ik system
@aboutgamemaking2 жыл бұрын
I don't understand what is your saying. :( Since the tutorial is dealing about the head is aiming the target which is using IK. Can you tell me more specific? Or describe what is your situation on your game project.
@Togueznake Жыл бұрын
please put script link
@aboutgamemaking Жыл бұрын
Sorry, I'm not sharing scripts. What I want you is following the tutorial and understanding functions. Just take around 10 minutes, then you will get your efforts.
@Togueznake Жыл бұрын
@@aboutgamemaking oh nevermind, i already find the script in sites
@puppynow Жыл бұрын
@@Togueznakesend
@zainajmal61803 жыл бұрын
can you please tell me how you translate your voice into English ?
@aboutgamemaking3 жыл бұрын
I'm using google translate, usually.
@zainajmal61803 жыл бұрын
@@aboutgamemaking you manually write text and then record sound and place it into video?
@aboutgamemaking3 жыл бұрын
@@zainajmal6180 Yes!
@danieljohnson11673 жыл бұрын
It's strange, I did all the steps you made, but the head of my character is not moving to the target direction. Could it be because my character's idle animation has keyframes in the head bone??
@aboutgamemaking3 жыл бұрын
I think it does not matter, IK animation is like override the FK animation. Check your project settings (Rigs, Animator and others) and find something that you forgot.
@BobMarkey22 жыл бұрын
its probably because the character skeleton needs to be set to humanoid for this to work and not set to generic. you can find this setting by selecting the mesh file in project view and clicking the rig tab in the inspector.
@BFL.3 жыл бұрын
How to make a system to climb
@aboutgamemaking3 жыл бұрын
Do you mean how to make the character climbs the wall?
@raelroque5595 Жыл бұрын
dummypivot its not creating as child, why? i did extcly the same
@aboutgamemaking Жыл бұрын
Check the code line that Set parent. See your code carefully, or you can find the problem with Debug.Log. :) See the tutorial at 06:37 and check your script where you attach to the GameObject.
@raelroque5595 Жыл бұрын
@@aboutgamemaking you did not put set parent, you transform.parent