What kind collider u use on a big plane such as 3D terrain model made by 3dx or blender? Mesh renderer works but expensive as i know. Any tips?
@aboutgamemaking3 жыл бұрын
I used several Box Colliders for the stage. You can use Mesh Collider, but you have to use it less times. When you used Mesh Collider, you should check performance via Profiler or something else if it needed. Most of game backgroud, the Box Collider is very fast because of its numbers of meshes, and I recommend use Box Collider whenever possible.
@MiniFrenchAdventures2 жыл бұрын
I just noticed that when I create an empty scene just has light and camera, the camera still emits GC. Alloc in the profiler. Do you know the reason? P.s: very informative video. Thank you
@aboutgamemaking2 жыл бұрын
It will not happen in actual build. Or, if you don't want to see Unexpected or Unknown Garbage Collection is working, try uncheck the option called 'Use incremental GC'. I saw the situation what you experienced long time ago, but I didn't care about it. The most important thing is to check how much frame drops your project is experiencing on real devices. If you want to know more accurate information, it seems appropriate to check the URL below. forum.unity.com/threads/periodic-6ms-garbage-collection-spikes-in-empty-scene-is-this-normal.1164743/
@giorgioguglielmone65283 жыл бұрын
I have seen you use 3D Studio Max, I use Blender 2.93 which is free. I like your 3D drawing style of the character, it would be very interesting to follow your tutorial on creating him.
@aboutgamemaking3 жыл бұрын
Thank you, :D As most of contents of my channel is about Unity tutorial, I don't have any plan to make 3D modeling. Maybe you can find tons of Anime style 3D modeling from other channels.
@ernsaracheljenty94622 жыл бұрын
One day if I get rich one day I'll hire you
@aboutgamemaking2 жыл бұрын
Thank you. I look forward to that day! Be sure to get rich!