Thanks man! When you showed me local variables for the first time it I was amazed. Thanks for going through all of them.
@pixelove11003 жыл бұрын
Way to late. Already made billion of globals, because I wasn't sure how lists will act. Oh well, s**tload of refactoring, here we go! Thanks RVR, as always happy to see new video from you ;)
@GameplayWOT3 жыл бұрын
If I set up a local/global variable in Game Creator, how I able to reference it in a C # script and change him? Thanks!
@gabrieldro12 жыл бұрын
why use to localization to translator, on game creator? plys i need tutorial for to use correct
@CosplayZine3 жыл бұрын
Hello, while I was able to get the random list variable example to work successfully and even added my own triggers to change the color of the players body material based on which cube (trigger) the player entered each time. I am having difficulty with making an additional on start trigger that simply compares a bool to be true and then destroys the trigger around one of the cubes. It seems to make the variable true/false as needed but will not destroy the trigger object even though I am asking it to do based on conditions set. Could you do a video about how to best use conditions and how they function with or without the use of a variable?
@philipdrobar3 жыл бұрын
Nice to see videos about the basics. Not sure if you can answer this quickly but how would you save certain states of Objects with variables? For example I have doors that each have a "isLocked" local bool variable, so I can save wether they are locked or unlocked. But when I save and load the game it seems like those bool variable states don't get saved/loaded properly.
@RVRGaming3 жыл бұрын
Did you tick the little box next to them to save them?
@philipdrobar3 жыл бұрын
@@RVRGaming I did. But I'm getting inconsistent behaviour. For example if I have two doors and three saves, Save 1 before unlocking Door 1, Save 2 after unlocking Door 1 and Save 3 after unlocking Door 2. If I load Save 1 after unlocking door 1, door 1 is locked again. Perfect. But if I load Save 2 after I unlocked Door 2, Door 2 is still unlocked, even though it should still be locked? I'm thinking maybe I need to follow a specific conventions with where and how I attach local variable component? They should be fine within prefabs right? I understand if that question goes beyond the scope of KZbin comments, but thanks for your help anyway.
@philipdrobar3 жыл бұрын
Following up I finally figured out the issue: due to me copying prefabs, the local variables had the same UID, which caused different objects having the same status. Regenerating the UID fixed the issue.
@vagabondanimator72433 жыл бұрын
Can you make a video on improving the grappling hook? I've seen some people on discord using grappling hook freely instead of trigger points.
@marvinsteven38743 жыл бұрын
Firstly great video, better explanation than a lot of my teachers. Secondly, is it possible to use the shooter module to make light cause damage to enemies like in Alan Wake? If so could you possibly give me an idea how is done.
@RVRGaming3 жыл бұрын
Yeah, it would basically be a ray of light with a collider. Wouldn't necessarily use the shooter module for this
@marvinsteven38743 жыл бұрын
@@RVRGaming Well thanks for helping me keep the main mechanic for my horror game.
@jeronimocollares3202 жыл бұрын
Here talk about condition, but i get pretty lost about 'move to up' that variables. But works here. The 'order' how i saw, to dont get delay. Well, less frustrate here :)
@YouArgument3 жыл бұрын
Hi ! Please tell me how you can implement different damage from different weapons?
@YouArgument3 жыл бұрын
Thanks, did it myself
@adamaze29203 жыл бұрын
@@YouArgument how?
@magisoftworks85473 жыл бұрын
Another greatly Appreciated video RVR! Question, How can you attach the Instantiated Particle effect to the player? Basically will move with player even when he is moving in crouch. thanks!
@RVRGaming3 жыл бұрын
Use the transform action to set the player as a parent
@magisoftworks85473 жыл бұрын
@@RVRGaming Ah! Duh. Thanks!
@oldmanjim48533 жыл бұрын
How do we store Inventory items as variables? For example I’d like to store a primary and a secondary weapon (like Elder Scrolls Online). They could be melee or shooter weapons depending on the items available and player build preference.
@RVRGaming3 жыл бұрын
You'd store the action equipping/drawing it as a variable gameobject
@oldmanjim48533 жыл бұрын
@@RVRGaming Thanks for that. So to carry that thought further - to create a loot table, would you have to store the Add to Inventory action as a game object and pull from a list variable? I think this highlights some of the limitations with Game Creator.
@PrakashKumar-ud8ee3 жыл бұрын
Hello RVR, thanks for the video, could you please make a video on how to use global variables to carry player customization onload? 80% of the game I'm making is based on your create a game series and now I'm seriously stuck on the part where I can't save the character customization during runtime
@RVRGaming3 жыл бұрын
Hey! Check the newer character customisation vid. This one can be loaded into other scenes
@PrakashKumar-ud8ee3 жыл бұрын
@@RVRGaming Thanks checking it now
@RVRGaming3 жыл бұрын
Nope, it's just called character customisation, but also uses Synty, so you can just use that
@PrakashKumar-ud8ee3 жыл бұрын
@@RVRGaming Thanks it works great
@RVRGaming3 жыл бұрын
@@PrakashKumar-ud8ee awesome
@roachthegamer64913 жыл бұрын
Can you make more videos breaking down the components because those are the main thing I need as a beginner.