You are the god of shader and grass. Thank you so much for upload video!
@WarrenPeace17 ай бұрын
Honestly it seems like a perfect system for a game about clearing weeds from a garden or something
@iHeartGameDev7 ай бұрын
Wondeful work Joyce!!
@phir92557 ай бұрын
You're talented in both 3D and programming, good for you.
@s_abhinav5 ай бұрын
please don't stop making these tutorials, they are really helpful for beginners!!
@ragerungames7 ай бұрын
Awesome! Thank you for the detailed guide. I'll definitely be using this type of grass interaction in my upcoming projects.
@ooDEFENDERoo7 ай бұрын
Very informative and useful! Thank you!
@MinionsArt7 ай бұрын
Glad you found it useful!
@Meowbot8276 ай бұрын
Would it be possible to make tutorial/post about how to make custom shapes like the flowers you showcase in this video?
@SeanStClair-cr9jl7 ай бұрын
This is lovely
@joshuabidwell26145 ай бұрын
Thanks for the idea to use alpha and alpha clipping :)
@kleewon7 ай бұрын
Amazing tutorial! Thanks a lot...🥰
@kamilletkowski22897 ай бұрын
Great work !! so nice to see
@MinionsArt7 ай бұрын
Thank you!
@LucasStraub7 ай бұрын
Amazing as always! Great content
@astjuly82397 ай бұрын
Omg, I missed you so much!!!
@Atomhaz7 ай бұрын
Never clicked a video so fast
@CiroContinisio7 ай бұрын
Really cool!
@iansantosart6 ай бұрын
you are really incredible for making this! Can it be used for commercial purposes?
@ineble7 ай бұрын
gool~~ thank you
@KyleHatch214 ай бұрын
I am speechless. Great work! Curious, any idea if this would be compatible with VR Chat? It typically prefers an UdonSharp language, which I'd descripe as a C# wrapper (Im sure you are aware), but some shader graphs and C# scripts will slip through.
@timmygilbert41024 ай бұрын
We are going zelda with this one, what's next? Breaking pot? 🍯😂
@tejastjs998120 күн бұрын
What function must I use to place grass on a procedurally generated terrain? By the way great work!!
@ZpeedTube3 ай бұрын
Was thinking of making a game with grass cutting but in Godot, I guess I now have to consider if I should convert this to Godot or just make the game in Unity instead.. 😅
@trentthomas2771Ай бұрын
is there a chance you could explain a little more on how to change the cut grass color, i cant figure it out for the life of me
@IsraelBelongToChrist6 ай бұрын
Hello, i saw recently a feature wich turns the bottom color to the color of the ground texture with a blend to the top color. Is this possible?
@dertobbe11762 ай бұрын
There are no Download files on git?
@mylaptop17346 ай бұрын
anyone can help me, i followed the guide its not painting.
@itsafish46007 ай бұрын
nice
@shabadava627 ай бұрын
any test on using the grass tool for a terrain system? I tried a couple of months ago but ultimately have a lot of performance issues, any tips?
@MinionsArt7 ай бұрын
If you mean unity terrain it should just work, the not-cat parts here are all using the terrain system. Haven't heard anything from others about it being too heavy either. Did you try making the chunks in the culling tree smaller?
@shabadava627 ай бұрын
I will recheck the values, thanks!
@developerdeveloper677 ай бұрын
Dude you haven't posted in forever, where have you been?
@MinionsArt7 ай бұрын
Haha, I post written tutorials all the time, it's just the videos that are a bit slower :)
@maymayman07 ай бұрын
🤔 how about FIRE
@batnikelam-mavzer4437 ай бұрын
Writing shaders is intimidating, is it as difficult as C#? Oh my god or is it harder than that?
@MinionsArt7 ай бұрын
Well, this particular setup is a bit of a different beast with compute shaders and scripts, but normal shaders aren't that intimidating. With something like shader graph its very easy to make simple effects, you even get the previews of the nodes. For shader code it's mostly boiler plate and you gotta know some function and techniques :)