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Пікірлер
@ProjectNullTheGame
@ProjectNullTheGame 2 күн бұрын
Is it working in hdrp and on water system? Where are waves? Unity 2022 only
@MWA-Games
@MWA-Games 5 күн бұрын
Hey! I am a big fan of your Waterall Shader. I have actually a question about it! Is it correct that the AdvancedWaterfall.shadergraph doesn't have the top noise and the side noice texture attached on the start, because that's actually what I am missing at the moment! I got already my own plane Mesh, but those 2 materials are missing to have it working. Can I reach out somewhere to have contact with you or can you show me where you got those textures from? Thankyou in advance :)
@ruslansharipovuxui
@ruslansharipovuxui 5 күн бұрын
Could you please suggest how to achieve the same effect with a first-person camera ?
@_knightgames
@_knightgames 9 күн бұрын
Awesome tutorial, thank you so much! Also I was just checking your patreon page, and saw the glitchy text shader for textmeshpro. 3 weeks ago, I tried to make the exact same shader for textmeshpro and couldn't, so I gave up. Seeing you share the exact thing I was searching for made me very happy. Thank you so much for your hard work, I hope one day I could also support you on patreon
@magnusm4
@magnusm4 16 күн бұрын
I've been drawing, modelling, texture painting and ruining my love of art pieces and animations from over analysing why they look so beautiful with so little colours and layers. One is pixel art. Somehow they make less is more, sound like an understatement. Second is being able to use 4 or even just 3 layers. 1 base, 1 shade and 1 bright highlight. But third that I constantly underestimate. Is a simple gradient. No normal, no avant garde painting, no special brushes. Just a gradual motion from one colour to another. The problem with this method is baking. Limited space means planes have to share and that makes baking impossible as it collides. I could try copying the model, then when the gradients are in place, bake that to the new model with actual unwrapping and bake to that.
@mateusw.
@mateusw. 18 күн бұрын
I made it to work and its a beautiful shader, BUT I dont recommend this shader to anyone bc for some oblivious reason this broke the build of my game, got so many erros and unexpected stuff out of it. So Ive saw that for some reason this shader uses some unity editor folder, and that is not permitted while trying to make the build for the game. If Im incorrect please tell me, but your shader broke my game into pieces while trying to build an exe.
@MinionsArt
@MinionsArt 18 күн бұрын
As explained, you need to move editor files to a folder called "Editor" , this is the case for any unity project. The "Editor" folder gets stripped from game builds
@mateusw.
@mateusw. 18 күн бұрын
@@MinionsArt Thats strange!!! I did exactly this. Thx for replying.
@tejastjs9981
@tejastjs9981 20 күн бұрын
What function must I use to place grass on a procedurally generated terrain? By the way great work!!
@tejastjs9981
@tejastjs9981 20 күн бұрын
You are a godsend!
@Habu999
@Habu999 21 күн бұрын
Amazing cool stuff bro! Thanks for sharing <3 You inspire me a lot :)
@balefirefury
@balefirefury 28 күн бұрын
I got this to work in HDRP by opening the ShaderGraph, manually setting grass.hlsl in GetGrassData and the Blending Texture, and changing the Active Target to HDRP. Then it should be straightforward to follow the setup like normal.
@Teckcloud1
@Teckcloud1 Ай бұрын
Nice Tutorial! One part I did not understand is the Foam part. 1) What are you add as the In(1) Input for the Smoothstep? 2) Why do we need to subtract 0.5 with the FoamWidth? 3) Is it normal that I have to use the Absolute World position instead of World position? (Unity 6 HDRP version)
@qu1etdev
@qu1etdev Ай бұрын
when I set the graph to lit, it enables shadows but increases the brightness a lot, ruining the blend effect. (It isn't bloom or any other post process feature, I've tested that), would there be any other reason? Thank you
@trentthomas2771
@trentthomas2771 Ай бұрын
is there a chance you could explain a little more on how to change the cut grass color, i cant figure it out for the life of me
@kyuubiXkitsune98
@kyuubiXkitsune98 Ай бұрын
Hi! i'm making an indie game with a friend and tried using your grass which looks great! Is there a way to use this grass in our game when publishing it? Hope it's okey to ask!
@type-32
@type-32 Ай бұрын
great, great, VERY GREAT tutorial that also explains the how it actually works. support <3
@fluppycat8550
@fluppycat8550 Ай бұрын
It's not working for me... I'm using unity 6 (URP) and for some reason at the moment I create the material that is just purple... I tried using the render pipeline converter but nothing... Can someone help?
@luluskuy
@luluskuy Ай бұрын
wow, how did you make that lightning texture so effortlessly, you are great
@Jason-vd7dd
@Jason-vd7dd Ай бұрын
Does this work with 2D?
@brntcnnmn
@brntcnnmn Ай бұрын
hello! i wanted to know how are the textures on the stones made? how do they blend like that even when you move them? thanks!
@yuunaito2120
@yuunaito2120 Ай бұрын
Hello Minions, i love your amazing works. But i have a simple question i wanna ask about the 3D model : Do we need to add polygon inside the glass ? Like we're using solidify modifier if we works on Blender. Thank you, hope you're doing well !
@Motivational-Mango
@Motivational-Mango 2 ай бұрын
nice i like the grass feel like in the morning when i wake up and smeelll the cows and grass and the different flower like a small flower or the big and different grasses hehe nice
@ryoxxyz
@ryoxxyz 2 ай бұрын
Thank you for your work! I have a problem about the effect on small objects, looks like wobble not scale small as objects, could you please help me to fix it? I am very new in shader graph...
@ryoxxyz
@ryoxxyz 2 ай бұрын
I solved it myself, just add a position node, then select object in this node, connect this node to two "Rotate About Axis" nodes, done! yeah!
@harharrr9810
@harharrr9810 2 ай бұрын
10 55 REIMPORTED FILES NOT WORKING
@kbbhjv806
@kbbhjv806 2 ай бұрын
the shade in the link doesnt work in urp it has a pink material when it generates tthe material any fix !!!
@ineble
@ineble 2 ай бұрын
감사합니다.
@cosnow
@cosnow 2 ай бұрын
Thank you very much!! You are the true hero.
@mattwester9093
@mattwester9093 2 ай бұрын
Super great tutorial, thanks! I had a pretty specific problem with mine because I upgraded my unity project to URP recently from HDRP, and the shading just wasn't working at all. For anyone with this issue, my problem ended up being the directional light that was in my scene. It had been created in HDRP and is actually different from directional lights in URP, so all I had to do was delete it and make a new one. Hope that helps anyone with the same problem.
@johnnilson9039
@johnnilson9039 2 ай бұрын
Is it possible to use a portal/decal shader on a Unity terrain? I'm trying to simulate the cup on a golfing green but Unity's "Paint Hole in Terrain" tool cuts a square hole not a circular one. Thanks in advance.
@MinionsArt
@MinionsArt 2 ай бұрын
This one works on terrain in my tests
@Wesley-d9c
@Wesley-d9c 2 ай бұрын
Awesome👍👍👍
@davidmoore5414
@davidmoore5414 2 ай бұрын
Hey, any easy way to allow grass Gen all over entire object? Rather than just the top?
@MinionsArt
@MinionsArt 2 ай бұрын
The tool uses a normal limit, you'll have to remove that part of the code
@DenizDemir-zd1qt
@DenizDemir-zd1qt 2 ай бұрын
ive been working on a similar effect for ages and this video has really helped point me in the right direction. thank u
@dertobbe1176
@dertobbe1176 2 ай бұрын
There are no Download files on git?
@NightHawx231
@NightHawx231 2 ай бұрын
super interesting stuff, an inspiration to get better. hope to see more soon! amazing
@NightHawx231
@NightHawx231 2 ай бұрын
you are amazing! thank you!
@baraksmash
@baraksmash 2 ай бұрын
I'm so hyped for this game
@alexandruardeleanu3773
@alexandruardeleanu3773 3 ай бұрын
I absolutely adore every single cell of yours. Thanks, I've been searching for hours.
@Tamdev9
@Tamdev9 3 ай бұрын
Thanks bro
@whyismynametaken123
@whyismynametaken123 3 ай бұрын
I love metal toon shaders because there's so many different ways to do them and get completely different looks. I really enjoy seeing how other people approach them :)
@_resul6386
@_resul6386 3 ай бұрын
Thank you for sharing such a golden information. And thank you for sharing your knowledge in general, I've learned a lot from your tutorials, much appreciated 🙏
@jamestanubrata6782
@jamestanubrata6782 3 ай бұрын
Wow thats so cool, do you have stylized smooth metallic shadergraph
@nswell1074
@nswell1074 3 ай бұрын
Thank you for your sharing.
@DillonBoucherDesigns
@DillonBoucherDesigns 3 ай бұрын
Amazing work! Going to try and replicate this in UE!
@MinionsArt
@MinionsArt 3 ай бұрын
Good luck!
@redpepper74
@redpepper74 3 ай бұрын
oh wow this is neat! im learning unity for a research project im going to work on and i bet i could use this for practice with shaders
@MinionsArt
@MinionsArt 3 ай бұрын
It's a fun one for practice :D
@MinionsArt
@MinionsArt 3 ай бұрын
I wanted to make a video on a more simple beginner-friendly effect after the last 2 (Grass Cutting and Decal Stencil Portals) ended up pretty complicated :) Next one will probably be more complex again but I'll try to do a variety of difficulty.
@theoneandonlylg3824
@theoneandonlylg3824 3 ай бұрын
This is so cool!
@yiweiliao653
@yiweiliao653 3 ай бұрын
Thanks so much for such a GREAT tutorial. Very helpful for my way of finding the best practice
@leinadderaufschlussige151
@leinadderaufschlussige151 3 ай бұрын
This would be perfect if it was available for hdrp.... :(
@luluskuy
@luluskuy 3 ай бұрын
amazing bro
@mohammedsalih5670
@mohammedsalih5670 3 ай бұрын
how to do you learned all this stuff I mean is there any courses to learn every thing from scratch ?? btw very cool tutorial !
@閔閔-j2b
@閔閔-j2b 3 ай бұрын
Since it is a unlit shader, i wonder how you add receive shadow to your grass, thank you.
@MinionsArt
@MinionsArt 3 ай бұрын
Set the graph to lit
@閔閔-j2b
@閔閔-j2b 3 ай бұрын
@@MinionsArt Oh, thank you, it works~ can't wait to learn more from your video~