Is it working in hdrp and on water system? Where are waves? Unity 2022 only
@MWA-Games5 күн бұрын
Hey! I am a big fan of your Waterall Shader. I have actually a question about it! Is it correct that the AdvancedWaterfall.shadergraph doesn't have the top noise and the side noice texture attached on the start, because that's actually what I am missing at the moment! I got already my own plane Mesh, but those 2 materials are missing to have it working. Can I reach out somewhere to have contact with you or can you show me where you got those textures from? Thankyou in advance :)
@ruslansharipovuxui5 күн бұрын
Could you please suggest how to achieve the same effect with a first-person camera ?
@_knightgames9 күн бұрын
Awesome tutorial, thank you so much! Also I was just checking your patreon page, and saw the glitchy text shader for textmeshpro. 3 weeks ago, I tried to make the exact same shader for textmeshpro and couldn't, so I gave up. Seeing you share the exact thing I was searching for made me very happy. Thank you so much for your hard work, I hope one day I could also support you on patreon
@magnusm416 күн бұрын
I've been drawing, modelling, texture painting and ruining my love of art pieces and animations from over analysing why they look so beautiful with so little colours and layers. One is pixel art. Somehow they make less is more, sound like an understatement. Second is being able to use 4 or even just 3 layers. 1 base, 1 shade and 1 bright highlight. But third that I constantly underestimate. Is a simple gradient. No normal, no avant garde painting, no special brushes. Just a gradual motion from one colour to another. The problem with this method is baking. Limited space means planes have to share and that makes baking impossible as it collides. I could try copying the model, then when the gradients are in place, bake that to the new model with actual unwrapping and bake to that.
@mateusw.18 күн бұрын
I made it to work and its a beautiful shader, BUT I dont recommend this shader to anyone bc for some oblivious reason this broke the build of my game, got so many erros and unexpected stuff out of it. So Ive saw that for some reason this shader uses some unity editor folder, and that is not permitted while trying to make the build for the game. If Im incorrect please tell me, but your shader broke my game into pieces while trying to build an exe.
@MinionsArt18 күн бұрын
As explained, you need to move editor files to a folder called "Editor" , this is the case for any unity project. The "Editor" folder gets stripped from game builds
@mateusw.18 күн бұрын
@@MinionsArt Thats strange!!! I did exactly this. Thx for replying.
@tejastjs998120 күн бұрын
What function must I use to place grass on a procedurally generated terrain? By the way great work!!
@tejastjs998120 күн бұрын
You are a godsend!
@Habu99921 күн бұрын
Amazing cool stuff bro! Thanks for sharing <3 You inspire me a lot :)
@balefirefury28 күн бұрын
I got this to work in HDRP by opening the ShaderGraph, manually setting grass.hlsl in GetGrassData and the Blending Texture, and changing the Active Target to HDRP. Then it should be straightforward to follow the setup like normal.
@Teckcloud1Ай бұрын
Nice Tutorial! One part I did not understand is the Foam part. 1) What are you add as the In(1) Input for the Smoothstep? 2) Why do we need to subtract 0.5 with the FoamWidth? 3) Is it normal that I have to use the Absolute World position instead of World position? (Unity 6 HDRP version)
@qu1etdevАй бұрын
when I set the graph to lit, it enables shadows but increases the brightness a lot, ruining the blend effect. (It isn't bloom or any other post process feature, I've tested that), would there be any other reason? Thank you
@trentthomas2771Ай бұрын
is there a chance you could explain a little more on how to change the cut grass color, i cant figure it out for the life of me
@kyuubiXkitsune98Ай бұрын
Hi! i'm making an indie game with a friend and tried using your grass which looks great! Is there a way to use this grass in our game when publishing it? Hope it's okey to ask!
@type-32Ай бұрын
great, great, VERY GREAT tutorial that also explains the how it actually works. support <3
@fluppycat8550Ай бұрын
It's not working for me... I'm using unity 6 (URP) and for some reason at the moment I create the material that is just purple... I tried using the render pipeline converter but nothing... Can someone help?
@luluskuyАй бұрын
wow, how did you make that lightning texture so effortlessly, you are great
@Jason-vd7ddАй бұрын
Does this work with 2D?
@brntcnnmnАй бұрын
hello! i wanted to know how are the textures on the stones made? how do they blend like that even when you move them? thanks!
@yuunaito2120Ай бұрын
Hello Minions, i love your amazing works. But i have a simple question i wanna ask about the 3D model : Do we need to add polygon inside the glass ? Like we're using solidify modifier if we works on Blender. Thank you, hope you're doing well !
@Motivational-Mango2 ай бұрын
nice i like the grass feel like in the morning when i wake up and smeelll the cows and grass and the different flower like a small flower or the big and different grasses hehe nice
@ryoxxyz2 ай бұрын
Thank you for your work! I have a problem about the effect on small objects, looks like wobble not scale small as objects, could you please help me to fix it? I am very new in shader graph...
@ryoxxyz2 ай бұрын
I solved it myself, just add a position node, then select object in this node, connect this node to two "Rotate About Axis" nodes, done! yeah!
@harharrr98102 ай бұрын
10 55 REIMPORTED FILES NOT WORKING
@kbbhjv8062 ай бұрын
the shade in the link doesnt work in urp it has a pink material when it generates tthe material any fix !!!
@ineble2 ай бұрын
감사합니다.
@cosnow2 ай бұрын
Thank you very much!! You are the true hero.
@mattwester90932 ай бұрын
Super great tutorial, thanks! I had a pretty specific problem with mine because I upgraded my unity project to URP recently from HDRP, and the shading just wasn't working at all. For anyone with this issue, my problem ended up being the directional light that was in my scene. It had been created in HDRP and is actually different from directional lights in URP, so all I had to do was delete it and make a new one. Hope that helps anyone with the same problem.
@johnnilson90392 ай бұрын
Is it possible to use a portal/decal shader on a Unity terrain? I'm trying to simulate the cup on a golfing green but Unity's "Paint Hole in Terrain" tool cuts a square hole not a circular one. Thanks in advance.
@MinionsArt2 ай бұрын
This one works on terrain in my tests
@Wesley-d9c2 ай бұрын
Awesome👍👍👍
@davidmoore54142 ай бұрын
Hey, any easy way to allow grass Gen all over entire object? Rather than just the top?
@MinionsArt2 ай бұрын
The tool uses a normal limit, you'll have to remove that part of the code
@DenizDemir-zd1qt2 ай бұрын
ive been working on a similar effect for ages and this video has really helped point me in the right direction. thank u
@dertobbe11762 ай бұрын
There are no Download files on git?
@NightHawx2312 ай бұрын
super interesting stuff, an inspiration to get better. hope to see more soon! amazing
@NightHawx2312 ай бұрын
you are amazing! thank you!
@baraksmash2 ай бұрын
I'm so hyped for this game
@alexandruardeleanu37733 ай бұрын
I absolutely adore every single cell of yours. Thanks, I've been searching for hours.
@Tamdev93 ай бұрын
Thanks bro
@whyismynametaken1233 ай бұрын
I love metal toon shaders because there's so many different ways to do them and get completely different looks. I really enjoy seeing how other people approach them :)
@_resul63863 ай бұрын
Thank you for sharing such a golden information. And thank you for sharing your knowledge in general, I've learned a lot from your tutorials, much appreciated 🙏
@jamestanubrata67823 ай бұрын
Wow thats so cool, do you have stylized smooth metallic shadergraph
@nswell10743 ай бұрын
Thank you for your sharing.
@DillonBoucherDesigns3 ай бұрын
Amazing work! Going to try and replicate this in UE!
@MinionsArt3 ай бұрын
Good luck!
@redpepper743 ай бұрын
oh wow this is neat! im learning unity for a research project im going to work on and i bet i could use this for practice with shaders
@MinionsArt3 ай бұрын
It's a fun one for practice :D
@MinionsArt3 ай бұрын
I wanted to make a video on a more simple beginner-friendly effect after the last 2 (Grass Cutting and Decal Stencil Portals) ended up pretty complicated :) Next one will probably be more complex again but I'll try to do a variety of difficulty.
@theoneandonlylg38243 ай бұрын
This is so cool!
@yiweiliao6533 ай бұрын
Thanks so much for such a GREAT tutorial. Very helpful for my way of finding the best practice
@leinadderaufschlussige1513 ай бұрын
This would be perfect if it was available for hdrp.... :(
@luluskuy3 ай бұрын
amazing bro
@mohammedsalih56703 ай бұрын
how to do you learned all this stuff I mean is there any courses to learn every thing from scratch ?? btw very cool tutorial !
@閔閔-j2b3 ай бұрын
Since it is a unlit shader, i wonder how you add receive shadow to your grass, thank you.
@MinionsArt3 ай бұрын
Set the graph to lit
@閔閔-j2b3 ай бұрын
@@MinionsArt Oh, thank you, it works~ can't wait to learn more from your video~