One problem with the "must partner with a local company" aspect is that it isn't just "the way it works there". Every Chinese company has to fall under the authority of China's government. Meaning must hand over any data it asks for, must create whatever propaganda it asks for, etc. Their market capture of the gaming industry through their companies very much results in pro-China and anti-"western" messaging in their games.
@dothex7 ай бұрын
@Vaeldarg you forgot the most important part about operating in china.. If you have a company in china, then all your profits are property of the CCP. No matter what ANYONE says, in China YOU do not OWN your company in any way, shape or form. It is now owned by the communist party of China. You can only operate in China under their iron fist rules, point blank period. So F unity... its Unreal Engine for life!
@lukasgruber12807 ай бұрын
Unity is truly a master in making their users feel they pulled the short match when picking an engine.
@LupusMechanicus7 ай бұрын
na its just an intelligence test, you failed
@LupusMechanicus6 ай бұрын
@@RupertBundemC# is an engine?
@LupusMechanicus6 ай бұрын
@@RupertBundemOk if you have a team of genius you can make a unishity game. Whereas in unreal anyone can make a polished game that looks good. The out of the box capabilities are not even comparable.
@Langorithmic6 ай бұрын
@@RupertBundem godot has official C# support
@LupusMechanicus6 ай бұрын
@@RupertBundemBro no one wants to play your unishity trash except downies and redditards. Pixel art garbage.
@marksmithcollins7 ай бұрын
'Unity for Genshin' lol
@igorgiuseppe18627 ай бұрын
now with lootboxes to determine wich features will be avaliable at your region...
@Cabolt447 ай бұрын
@@igorgiuseppe1862 gotta get that 5% featured rate
@misticalagesdennix7 ай бұрын
OOMMGG WTF!!!
@drinkwwwaterrr7 ай бұрын
Unity still owns Unity China, not giving western devs these features when the current engine has an incredible feature drought is like spitting in our faces especially after the underwhelming announcements at Unite which were pretty much just more platforms, AI and live service features.
@SianaGearz7 ай бұрын
I wonder if there's an issue with... Unclean copyright and such like.
@mahardika00327 ай бұрын
i think its better to just change to UE
@cialk7 ай бұрын
@@SianaGearz No need to cope like this.. you only embarrass yourselves more
@osmankerimli67107 ай бұрын
@@mahardika0032 UE5 is not good for mobile development. Talking from experience.
@SolonisRex7 ай бұрын
@@SianaGearz There certainly is.
@TanukiDigital7 ай бұрын
Un-fuckin' believable. Unity never fails to disappoint me.
@manoelBneto7 ай бұрын
Don't forget Chinese Unity also has a fully functional implementation of React in C#, which apparently runs circles around UI Toolkit. The gulf between Unity's Chinese and western branches rivals that of Sega's Japan and US divisions back in the 90's.
@Deliveredmean427 ай бұрын
Language and cultural barrier is something, eh?
@YangSunWoo6 ай бұрын
Damn, would have loved to use that, but I'm already switching to unreal :(
@kazioo26 ай бұрын
@@Deliveredmean42 No, this is about productivity and passion of Chinese nerds rivaling Unity west from 2010s.
@NinjaCatFail7 ай бұрын
Super easy to implement things like nanite and lumen when you have a good reference code available... I am certain they are not stealing code from Epic... China would never do that. Right?!
@joao-pedro-braz7 ай бұрын
Don't hurt yourself over it
@zxcaaq7 ай бұрын
USA doesn't steal am I right guys am I right? sheesh
@qwarybatrad91427 ай бұрын
So easy to copy that nobody tries to implement something similar in their engines (except Chinese)🤣
@shayneoneill15067 ай бұрын
I suspect the real reason its not in western Unity isn't so much code (All the information is out there in the academic research, theres no great secrets here) but patents. The thing is, china doesnt really *do* software patents, thats a western thing. The end result is you can add all that stuff into chinese unity, but it cant be added into western unity. Because Epic cant sue in china, but it sure as hell can in the US and Europe.
@Alexander_Grant7 ай бұрын
@@shayneoneill1506 That is something China gets right. Patents are one of the worst things we have. Completely stifles innovation and competition, especially since the patents these companies have are all downstream from research done by academics that get paid next to nothing. I'm reminded of the Bandai Namco patent on loading screen mini-games. The entire system needs to be reworked or just gutted.
@thronosstudios7 ай бұрын
Oh, it's Unity *_based._* So that's like Goo Engine being based on Blender, or most browsers based on Google Chrome. So at this point it's not exactly Unity. It's a separate division altogether after all.
@sephypantsu6 ай бұрын
They decided that Unity is too slow with its feature development and decided to build their own Unity
@eng3d5 ай бұрын
@@sephypantsu with h**kers and blackjack.
@nolram7 ай бұрын
Unity (Global) doesn’t own the majority of Unity China anymore. It’s owned by Tencent and MiHoYo, Unity only owns about 40%.
@Maximetinu1177 ай бұрын
Source?
@YangSunWoo6 ай бұрын
@@Maximetinu117this is one you should just Google yourself lol
@eng3d5 ай бұрын
@@Maximetinu117 "In 2022, Unity, MiHoYo, Oppo, and etc entered into an agreement to form a new regional joint venture called Unity China. This new company (Unity China) will be co-owned by Unity, MiHoYo, and others etc. More importantly, its partners (including MiHoYo) will retain majority ownership and control of Unity China. Unity China's purpose is to be the exclusive distributor of Unity’s products and services in China, and plans to start building locally customized versions of its core products for game developers, including the Chinese version of its flagship Unity Editor
@Maximetinu1175 ай бұрын
@eng3d But then… does it mean Unity and Unity China will not only not share any tech improvements, but even compete against each other?
@nolram5 ай бұрын
@@Maximetinu117 No, since Unity isn't sold in China and Unity China isn't sold elsewhere. And I do believe that Unity China has access to stuff from Unity Global
@sabiplaypuzzles73327 ай бұрын
I'm already learning Unreal Engine. Even if "Unity West" builds these Nanite/Lumen-like features into Unity 6, that doesn't change Unity's completely depraved attitude. I'm just tired of being disappointed by Unity in so many ways.
@Cabolt447 ай бұрын
Same. Been learning Unreal for the 3D stuff. Staying with Unity only for 2D, since 3D is an absolute pain on their engine. Don't wanna go to Godot till they get the Unity 5 treatment. Which could be a couple of years.
@PanJabko-mt3lu7 ай бұрын
If you think that you won't get disappointed by unreal, oh boy, you are in for a ride.
@greendino58687 ай бұрын
@@PanJabko-mt3lu i use UE4 for some KS game and yes its pain in the ass..all the hype is quickly down the drain when you have to compile every single god damn thing..and heck you have to have minimum of 8 Core processor to dev comfortable with it...even on UE5
@Creative3DContent7 ай бұрын
Move to godot
@NihongoWakannai6 ай бұрын
@@greendino5868 yeah, I tried using UE and the engine feels like an absolute bloated mess. It has good features but it's the worst engine I've ever used in terms of usability.
@imagoFX7 ай бұрын
I'm sure some saint will download this version of unity and extract the relevant packages for us all...
@Aeduo7 ай бұрын
I imagine while you could use it for random free games, you probably couldn't monetize games using their packages like this.
@diliupg7 ай бұрын
Jesus!
@daslolo6 ай бұрын
no EULA term that bars you from doing that
@MangaGamified5 ай бұрын
Do u know how to search someone who has uploaded it? (except china source of course)
@daslolo5 ай бұрын
@@MangaGamified I am using it
@memebro31817 ай бұрын
I made right choice ditching Unity.
@cjeff997 ай бұрын
If you’re looking for a more robust Nanite like virtual geo solution for Unity, keep an eye out for the third party solution, Nanotech, that’s nearing its alpha release
@sabiplaypuzzles73327 ай бұрын
I've been following Nanotech for a long time and it keeps getting postponed and there are always problems. That's not an accusation. What this guy is doing is incredible. I just want to say that you shouldn't rely on nanotech.
@Ortagonation7 ай бұрын
Actually its better made by 3rd party actually since unity mostly not update their stuff, or it takes a long time for them to do so (And you can edit it yoursef if there is a bug) But asset market is kinda grim right now after unity policies.
@cjeff997 ай бұрын
@@sabiplaypuzzles7332 Agreed, I’ve been backing it for a while now. While the initial alpha release dates were not realistic , the progress has certainly been impressive. Hopefully this attention that the Unity China solution is getting will only garner him more support.
@surplusking24257 ай бұрын
Or just use Godot...Godot has both of virtual geo AND global illumination
@ProkerKusaka6 ай бұрын
The only problem it will be a paid asset. Dont get me wrong I am not agaist devs being paid but lets be honest this feature MUST be in unity by default for free I mean they are multibillion company after all but cant make what solo devs can lol
@conrad60717 ай бұрын
fun fact: You need to renew license every 3 days to use Unity, that's why some people use VPN to download a non chinese version of Unity
@Matthew_Fog7 ай бұрын
Huh... Interesting
@GameShorts4842 ай бұрын
How is renewal done? should you pay or something?
@Cabolt447 ай бұрын
Sounds like a weird ploy for the executives and shareholders to garner the Eastern market - and possibly sell-off to their partners there. Wouldn't even be surprised if that's an announcement post Unity 6.
@DividendGrowthInvesting7 ай бұрын
Thank you so much for making content on Unity. I'm trying to learn more about the company and understand if its a good company to invest in. Appreciate it!
Welp, unity digs itself deeper and deeper in trash for me, hope Stride has a good future
@messengercreator7 ай бұрын
uhh stride is so hard than Godot why because Godot is very easy to use and learn and plugin too
@Yeet-eq7ve7 ай бұрын
@@messengercreator many things I don't like about Godot(personal mostly)
@marksmithcollins7 ай бұрын
@@messengercreator "B is very easy so A is so hard" You should not say in that level of logic....
@MonsterJuiced7 ай бұрын
@messengercreator how is it hard? Harder than unreal? Cryengine? Godot is cool but it can't just be about easy, but more about usefulness. How will you ever get work if the only engine you use is Godot but they force you to use their own engine or UE or (god forbid) Unity
@Yeet-eq7ve7 ай бұрын
@@marksmithcollins what?
@vincenzusgaming7 ай бұрын
The moment I read the words "Unity" and "China", Genshin is the first that came to mind. Obviously this is targeted to those companies making games like Genshin or Honkai Impact as they were all made in Unity and make tons of money. I fear that Unity will forever have two versions, but I still hope it also gets released in other countries.
@ViRiXDreamcore6 ай бұрын
Honkai Impact is actually made in Unreal Engine. Star Rail is in Unity though.
@vincenzusgaming6 ай бұрын
@@ViRiXDreamcore I was referring to the newest honkai impact, I think it was Star rail sorry
@ChimpanzeeUltra27 күн бұрын
What an incredible video!!!! Could you imagine someone could use google translator and actually READ ENGLISH TEXT !!!!????? So much useful authored information! TY!!!!
@XeonG87 ай бұрын
Unity devs can finally jump to an engine that's just like Unity with nice features..... I wonder what else is in the Taunjie engine roadmap, perhaps Unity users should also all group up and chip in to buy the source code so they can implement all the features and fix the wont fix bugs aswel.
@GameShorts4842 ай бұрын
this is the passion i am looking for. haha
@PolygonVariable7 ай бұрын
unity sure bring some interesting news
@MorbidEel7 ай бұрын
In a way it makes sense. Both Unity China and UE are own by companies that make games while Unity Technologies does not. Unity Technologies only needs to care about making money from Unity engine but the game companies care more about making money from their games and reducing development cost. That creates different priorities and incentives. Could this be backported? Maybe but judging from the version numbering change they probably didn't intend to maintain compatibility.
@eng3d5 ай бұрын
It does not make any sense. Unity has only source of income: the unity platform, so they have more incentive to create a better platform. Instead Unity China and EU consider that both platforms are a side-project.
@MorbidEel5 ай бұрын
@@eng3d Their only incentive for creating a better platform is having a strong enough competitor. Who do you think those are? Look at what happened with CPUs when AMD finally came out with Ryzen versus before when it was basically all Intel. On the other hand for the companies that make games they can either save money by getting the same work done with fewer workers or getting more work done with the same amount of workers. Those are very tangible motives. For Unity it would be much harder to prove that any particular feature will earn them more money. They can't implement it and then go "hey we are going to charge you more money now that Unity has this feature". The only thing that would pressure Unity is a competitor offering this feature which could cause existing clients to switch over. Who do you think is that competitor?
@Diegorskysp177 ай бұрын
Gotta love how a lot of people in the comments are quick to jump at the idea chinese Unity devs might be violating Epic's copyright and not, you know, they have talented (and dedicated) enough developers working for a company (with a seemingly more focused vision than western Unity) that sees a potential for developing similar tools for such a large market as China because, apparently, Epic cracked the ONLY way to implement such tools on an engine and it's impossible for others to do so without copyright violations involved... especially in *shudders* China. I mean, if I'm proven wrong, so be it, but when it involves companies as big as these ones, I just doubt copyright infringement can go unnoticed.
@vin75247 ай бұрын
Again, if tech was their priority, I am pretty sure they will be able to do legal walk-around or even come with something new. The company just seems to want to go easy path last years, so there is huge chance, they went easy path in this features too. And sure, China has long history of innovation and no evidence of copying western products.
@DireSwift7 ай бұрын
They no doubt have talented and dedicated devs, nobody thinks they are a bunch of cavemen banging on keyboards with rocks and copy pasting code. Utilizing others work doesn't contradict that and they work in a system that encourages that as they are their own country with their own laws so it's perfectly legal there. Of course they will integrate features that would get them sued to oblivion if done outside of China.
@Diegorskysp177 ай бұрын
@@vin7524 Feel free to correct me if I'm not getting this correctly, but AFAIK, "taking" a feature from one piece of software to another is not as simple as Ctrl+C, Ctrl+V a piece of code. There's a lot involved to just make it work, much less work well. If we were talking about a brand new engine that came out of nowhere, fine. But we are talking about feature implemented on a fork of Unity which works pretty differently to Unreal. At worst, this could be "reverse engineering" of those features which, in that case, it would be a perfectly legitimate development. To me, it seems quite evident that Unity China is following a bery different work ethic that main Unity, so I don't think this would be far fetched.
@vin75247 ай бұрын
@@Diegorskysp17 Of course they have slightly different base that to implement it on. But both are working with same principles and are even written in same language. You still can steal feature's source code by decoupling it from its original base and align it to another one. It does not need to be 1:1 copy-paste. I guess exact principles for realisation has been patented and not general principle (maybe you will prove me wrong if you are familiar in this field and find proof it is not). And statement that "reverse engineering" is perfectly legitimate is crazy. Also they even do not need to bother with reverse engineering as they have full source code available on github.
@Diegorskysp177 ай бұрын
@@DireSwift Like I replied to another person here, in my (admittedly quite limited) understanding of software development, just the sheer complexity of integrating Nanite and Lumen from Unreal to Unity would mean that you are, at worst, reverse engineering the thing. I'm not sure how source code access and it's "licensing" works tho, so I won't get there.
@pacifico49997 ай бұрын
China requiring foreign companies to start joint venture is very smart on their part. The company gets to profit from a huge market, and China gets to keep some of the know-how. I bet many other well known companies already do that, but we just don't know about it
@Alex-jb8wr7 ай бұрын
Pretty sure it’s required by law, like EVERY foreign company has to do that. But like you china can keep the know how and have some control over the company, and reason foreign companies allow this is because China gives them much higher percentage of overall returns and favorable treatment.
@MrDasfried7 ай бұрын
Thats ging on for years now...
@PortfolioPL7 ай бұрын
This is not true. The Wholly Foreign Owned Enterprise (WFOE or WOFE) are a thing for a long time now JV is not mandatory.
@jotomato6 ай бұрын
There’s nothing united about unity at this point
@kenreedcell7 ай бұрын
I quit dealing with Unity back when they announced the China partnership. It's just a front for China to buy the technology and do what they want with it. This happens time after time after time. They used to just steal it but corporations are more than eager to take their money now. What does Unity have to show for it?
@sunbleachedangel7 ай бұрын
surely no copyright infringement is involved
@leezhieng7 ай бұрын
Virtualized Micropolygon Geometry (Nanite) and Ray-Traced Dynamic Global Illumination (Lumen) are not invented by Epic Games either.
@FinnTG7 ай бұрын
I mean...there is no actual problem developing and producing a game with it OUTSIDE china right? this is what i'm curios of cause Nanite and Lumen are pretty hard to pass on tbh
@Tomas9970_17 ай бұрын
I wonder, is there any reason not to use Unreal if you are so interested in it's key features?
@FinnTG7 ай бұрын
@@Tomas9970_1 because I have 10+ years unity experience and 9.5k$ in assets and tools? What a stupid question and even stupider who liked you comment
@mikeTheH7 ай бұрын
@@Tomas9970_1 not the original poster, but I just wanted to mention documentation. The biggest hurdle I see everyone fighting for unreal is its a massive engine with horrible documentation. It's been a while since I've looked into it so maybe they are better now, but for someone just trying to get into the engine getting told to "just read the sourcecode" is enough for me to walk away.
@MorbidEel7 ай бұрын
According to the announcement. "Unity will retain majority ownership and control of Unity China, which will operate solely within the Greater China region". That means they will only sell this version to someone in the "Greater China region" whatever that means.
@Hietakissa7 ай бұрын
@@Tomas9970_1 because it's not Unity? The UX and workflows are very different between the two engines, especially when most people use visual scripting in Unreal (or you have to learn c++) vs C# in Unity
@ahettinger5257 ай бұрын
There's nothing subtle about that shade.
@makebreakrepeat7 ай бұрын
Unity is a misnomer now.
@TravisBerthelot7 ай бұрын
They have been Disunity the moment they took government redistribution.
@ylluminate7 ай бұрын
Dis-unity / Division / Tribes would definitely be a better name.
@TREXYT7 ай бұрын
If we download, will we be able to open our existing project in this chiness version ? Also is it possible to chose english version in settings ? Looks interesting
@Dave1026937 ай бұрын
Do you know how to find the Chinese verison?
@TREXYT7 ай бұрын
@@Dave102693 he told us to use a vpn watch the video
@MangaGamified5 ай бұрын
@@Dave102693 Did you find it?(aside from the main china site) just heard of it now.
@white_cloth7 ай бұрын
I can hope that they add these features to the rest of Unity, not just Taunjie. Not that it’s going to happen.
@privacyhelp7 ай бұрын
why not? apple sold iphone with dual sim slot only in china, tiktok has different version for china, windows for china doesnt need tpm, etc
@Qewbicle6 ай бұрын
Do you know what a tpm is for? It's the chip that holds the keys to encrypt/decrypt the system. It's the same component that keeps your Bitcoin and shtcons pk save in a hardware wallet. So your argument is, theirs is better because it has no security?
@privacyhelp6 ай бұрын
@@Qewbicle the problem is we can't trust manufactures that make tpm
@privacyhelp6 ай бұрын
@Qewbicle The problem is that we can't trust the manufacturers who make tpm
@AxWarhawk7 ай бұрын
Seems like they got a few capable engineers over there. Something Unity hasn't seen in a while ;)
@leezhieng7 ай бұрын
@TheIncredibleAverage Virtualized Micropolygon Geometry (Nanite) and Ray-Traced Dynamic Global Illumination (Lumen) are not invented by Epic Games either. There are many free white papers and even pseudo code samples from nVidia and other sources on the internet. Why do they need to spy on Epic Games? By the way Tencent is a major shareholder of Epic Games.
@leeoiou72957 ай бұрын
@TheIncredibleAverage LOL
@saulsantos41327 ай бұрын
Can you respect the engineers? They don’t have the fault of having a terrible leadership, if anything , blame the ceo and the board team.
@Cabolt447 ай бұрын
They're definitely more united right?
@Joker-yc3jw2 ай бұрын
that's exactly what I'm using here in China
@RoguePlanetStudio7 ай бұрын
So can we get a torrent of it???? MEGASHARE?
@Qewbicle6 ай бұрын
Do you really want to install spyware, and build spyware into the runtime? You could end up being the guy in court, answering question about whether you spy for China or not, just because of a non released experimental feature.
@RmaNYouTube6 ай бұрын
Xiaomi Car & then this. I think we've reached a point, that everything in west, has a better Chinese version!
@roygatz7 ай бұрын
Yup unity is having none of of the developer backlash and decided to purge the team to focus on china. The resources is really better userd there because of cheaper and large labor market.
@igorgiuseppe18627 ай бұрын
now, after console exclusive games, and region locked games, we have region locked features for game engines... nice...
@OnigoroshiZero6 ай бұрын
Good to see our investment in HoYo's games brings developments to an otherwise dying engine. From what I have read, Genshin will get a graphics upgrade in the next update (higher settings or something like that). My 3080 wants to melt rendering all the gorgeous locations in the game, but the mobile-friendly approach keeps it back so far.
@omega15437 ай бұрын
#DISUNITY
@cilliemalan6 ай бұрын
"probably doesnt have a runtime fee" 😂
@mikeluna20267 ай бұрын
I wouldn't expect any less from Asian developers, haha...
@garypatterson28577 ай бұрын
Hmm... why wouldn't Unity want to bring these advanced features back to the rest of the world? Only reason I can think of is copyright. How "clean" is the nanite-like Unity? Is there any possibility that code from Unreal made its way across? (And before anyone points out, clean room reverse engineering is obviously fine, but if you can't establish that legal difference, you open yourself to a potentially ruinous copyright claim even if it's a different language)
@MangaGamified5 ай бұрын
Useful for non-gatekeeping sites(like that io site and many non-english main language sites, and p4ytre0n ) that doesn't check if u had legit Unity/license, in fact I think it's only playstore, ios, steam and epic store that checks unity license something am I right? would love to learn more. Also sounds really helpful for beginners(Like the nanite thing to reduce work for LOD, UV wrapping, less optimizing, etc), by the time beginners become pros Unity had probably their own version of nanite &/or Lumen or something.
@PRIMARYATIAS7 ай бұрын
I came to hate all of those big corporations, Apple, Google, Unity, Microsoft, you name it. Too bad we are too entrenched in their technologies with many times without a route for escape.
@Dippps7 ай бұрын
if it has no runtime fee and has english interface maybe its time to try
@merthyr18316 ай бұрын
Unity devs in the comments acting very surprised that the American wing of Unity is just happy taking their money while not bothering to do any work to implement new features. Was this at all a surprise to any of you?
@oliefb7 ай бұрын
I wonder if by 2030 Unity will still exist or be bought by another company. Who knows maybe they change for the better or not... or bankrupt and makes the thing open source, but yeah... Unity is on the edge
@Cabolt447 ай бұрын
More likely they won't release the source code at all. It's a private company, not a charity.
@oliefb7 ай бұрын
@@Cabolt44 Well then if the company dies, the engine dies too sad for that happen if it happens
@AnkiiMMD6 ай бұрын
这只是Unity想要占领中国这边的市场,挣到更多钱,Unity引擎依然是比团结引擎更好的选择
@rdfairfax7 ай бұрын
I'm glad I went to Godot. Never going back!
@omega15437 ай бұрын
NO FUCKING RUNTIME FEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!! 🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡
@RealXPower6 ай бұрын
ladies and gentlemen this is what happens when chinses don't hire CEO's like John Riccitiello.
@Adamthegeek707 ай бұрын
yet another reason to pick godot. Unity as a company blows chunks.
@Cabolt447 ай бұрын
Unless they're Unity China
@m128jg7 ай бұрын
8:32 Based on that comment, I'm guessing no game made with Tuanjie will be released in the West. That also means this version will have separate system requirements.
@Nesuniken7 ай бұрын
He said "China creators and/or users", not "China creators and users". Also the quotes he used don't even mention users, they just specify the engine is for Chinese creators.
@Cabolt447 ай бұрын
@@Nesuniken That's... semantics. If it says for Chinese creators, then it's likely only going to be for the Chinese market. They could expand further, but legal issues might be present.
@Nesuniken6 ай бұрын
@@Cabolt44What legal issues?
@ghostbugaming5 ай бұрын
Unity China has nanite and lumen? NO NO NO NO NO NO NO NO WAIT WAIT WAIT WAIT.....
@DarkerCry7 ай бұрын
My kingdom for better rig retargeting :(
@RrowdyBeast7 ай бұрын
Not saying that it isn't, but is "Nanite" and "Lumen" in Un1ty legit, or is it some code from Unreal hacked into Unity?
@sephypantsu6 ай бұрын
Well, consider Unreal got better after Tencent bought a large chunk, now maybe it's not a fluke
@hihyter7 ай бұрын
There's nothing unusual about this. My friend, who works at Amazon, spends a third of his salary to hire four programmers in China to do his job for him, so he barely has to do anything himself. Unity has now officially hired a whole team in China to develop new features, potentially at just a tenth of the development costs. After testing, these features will be incorporated into the official version of Unity.
@elchippe7 ай бұрын
No, this is a more or less independent develop project from Unity, what is infuriating is that these are features that Unity could have developed some time ago and the have choose no to, they prefer to give their users crappy things like like their monetization crap and gambling features.
@Cabolt447 ай бұрын
No. It's a Joint Venture - so is actually separate from Unity Technologies.
@chrono5817 ай бұрын
Does it really surprise you unity like shitting on its developers.
@niuage6 ай бұрын
What. The. Hell. Unity. Why would they not take advantage of the work done in Unity China? Tbh I don't even care about the specific features, even though they are awesome and what we need. I care that Unity is moving so slow, when Unity China demonstrate they have the ability to do good things.
@ylluminate7 ай бұрын
Another solid reason to abandon/avoid Unity and to move to more fair and sane platforms.
@Riley_Christian6 ай бұрын
We need no normalize indie devs not using Unity, they are totally against your own interests
@TH3R0RK3GUY7 ай бұрын
Unity having nanite and lumen???? 🤨🤨
@rayfox19847 ай бұрын
yes, something similar but for the chinese region only.
@lsd3107 ай бұрын
the chinese version unity even allow making games playable in wechat, imagine playing games on whatsapp
@xxxx91316 ай бұрын
这个很常见,之前要各种接口操作
@mikemhz6 ай бұрын
Meanwhile, Unity, with it's 7,000 employees:
@SnakeEngine7 ай бұрын
I think Unity users are not interested in Lumen and Nanite as they don't want to limit their target audience to high-end rigs.
@MonsterJuiced7 ай бұрын
That's true, they just want to make their low poly stylised unoptimised asset flips
@teohzhiliang64947 ай бұрын
Minigames on wechat are like webview. So these features are made for mobile running on wasm.
@Lord_Thunderballs7 ай бұрын
@@MonsterJuiced It's those damn asset flippers that make the rest of us indie devs look bad who use assets and actually put in effort and modifes the stuff to make the game look good and actually works. (I use premade assets because I suck at art).
@SnakeEngine7 ай бұрын
@@MonsterJuicedHey, low poly is the new pixel art, now that we entered 3D space. Asset flips is something else :P
@Lord_Thunderballs7 ай бұрын
@@eth7928 To be fair, nanite is nice because it eliminates LOD. Say you make an open world with a big draw distance. It can be useful.
@kyoai6 ай бұрын
Knowing China, it wouldn't surprise me if, instead of having developed their own system, they didn't just tip Unreal Engine's systems by looking at their source code.
@oo--77146 ай бұрын
Oh god damn unity users continue to get shafted
@sithmaster6 ай бұрын
Whoever still uses Unity… my honest condolences. No bad words. People still seem to love it. I can't share this experience after two Unity projects with 40+ people on each project.
@hop3studio5116 ай бұрын
What bad about unity? I'm really asking out of curiosity
@sithmaster6 ай бұрын
@@hop3studio511 In short words: It's a difficult relationship. I have been a 3D artist for over 26 years, started with Unity around 12 years ago with a small project. If you don't have any programming knowledge, it was difficult to find support in any way. The forums were toxic several years ago, and even on simple questions you got responses like: If you can't do that easy thing, better stop trying to make a game. In comparison: Whatever question I ask on UE Forums and certain chat solutions, more than often I get response and help from Epic Devs themselves, sometimes with direct solutions. Later on, on bigger commercial projects, we ran into bugs that were never fixed for a decade. We had to use third-party solutions to get WYSIWYG into the normal editor. Things you get out of the box with Unreal Engine. I am not UE fanboying at this point - but pointing out that Unity struggles to find a sweet spot that seems more than easy for Epic Games. That involves all sides: engine, devs and the community. There are many nice games being done with Unity! There are many very talented people. But they know this engine from the inside out, the odds and probably how to deal with several obstacles. Obstacles that can cost a ton of money and time. I wish Unity all the best, but I closed that chapter for myself.
@GoodRiddanceToToryFilth7 ай бұрын
Shovelware with Nanite and Lumen is still shovelware.
@raiyaankazi7 ай бұрын
Whether it's Unity or Unreal Engine.
@elchippe7 ай бұрын
I do think a Nanite and Lumen implementation could be easily be implemented in Godot.
@Langorithmic6 ай бұрын
give it a week. I'm sure Juansito is taking a look at nanite as we speak
@saul85107 ай бұрын
technically virtual geometry is more of gpu drive culling and rendering with mesh shader(way too off topic , but godot has an pr for mesh shader rn
@sabiplaypuzzles73327 ай бұрын
That's right, nVidia already had mesh shader demos. In principle they are based on the classic LOD system, but in a dynamic way.
@igorgiuseppe18627 ай бұрын
it would be illegal to distribute your game so its pointless. not to mention that isnt so simple without source code access
@moshmoshpitpit7 ай бұрын
I mean if people are still using Unity or Godot in 2024 that's on them :/
@ViRiXDreamcore6 ай бұрын
I am so done with Unity at this point. It’s kind of disheartening really.
@MikaelL6 ай бұрын
Interesting
@YuriMomoiro6 ай бұрын
*Unity does something cool* Western devs: I don't have access to it right fucking now, I hate unity!
@RivenbladeS6 ай бұрын
Do chinese people know how to code these stuff?
@masondavis4007 ай бұрын
😂 i love this channel thank you
@musicdudem66737 ай бұрын
Lmao unity itself is just from wish
@gostan27187 ай бұрын
but better
@marksmithcollins7 ай бұрын
@@gostan2718 Or worse
@marksmithcollins7 ай бұрын
@@FinnTG What are you talking about? This commend is not pointing out the 'chinese version'.
@GiulianoVenturo7 ай бұрын
bro open a new credit score in china XD
@ezg52217 ай бұрын
IP competition is just one decent product spread over a dozen companies. You want one streaming service with the best (or your favourite) UX and everything to watch. Even if it's impossible that one engine could suit both Godot and Unreal developers, rendering optimizations like Nanite are beneath that divide. It's an artificial compromise that every developer has to make. Game development is compromised.
@abiofficial-ws7pn7 ай бұрын
How many others thought for a moment at 1:11 that Mike was listing himself as a partner?
@abrahamjaleel94637 ай бұрын
cant we just translate their version into English and just use it? seems kind of dumb for the rest of us to get restricted into using the version with less features. What's the point of the internet if there are gonna be arbitrary boundaries like this.
@kerduslegend26446 ай бұрын
you know, watching this is felt like that one reddit post about "what a certain fandom hate the most that you simply don't understand why they're being hated" and this video simply what it is. like seriously, i've yet to see anyone actually using most of the unity feature to make game, and all i see in the comment is a bunch of angry people who doesn't even make game and even if they do then its probably the n-th version of top down RPG that can be easily make on an RPG maker. i personally will not even use anything rendering related or even anything related to HDRP so i literally have no reason to be mad and yet these mfs who has yet to make and release a game in their life is mad about a feature that they probably never used or even remember because they choose to do asset flip instead.
@MangaGamified5 ай бұрын
You're overthinking, one word -- Competition.
@ryoonio7 ай бұрын
This is hilarious!
@johnsmith5397 ай бұрын
= gave all ther code to china.
@starby12437 ай бұрын
Yu Nee Tee
@omega15437 ай бұрын
SO FUCKING PISSED BRO
@TH3R0RK3GUY7 ай бұрын
Also can you do more videos on stride and flax because i am interested in game dev but after the unity saga im never using it.
@marksmithcollins7 ай бұрын
Agreed for Flax engine!
@e3.14c47 ай бұрын
The social credit version. Can't wait for someone to dump it lmao
@EmersonAlencarJunior7 ай бұрын
Innovate, then copy and paste follows. That's the current state of tech now. The problem is it may disrupt Unity's own marketplace and confuse more of its users. Worse, China is well known for putting spyware on its apps and gadgets to keep its population under heavy control. Will be safe for us to adopt such a fork? Or the next ones? About separating markets, it is a good move, especially after the runtime installation fee fiasco? This total lack of transparency and sus ways of driving business will always keep me away from this engine for a while, even though it is one of the best I've used.
@surplusking24257 ай бұрын
"Nanite like virtual geometry" and "Lumen like realtime GI".... both are available and well implemented in Godot...😆
@dreamcatforgotten84356 ай бұрын
What is Godot's equivalent of Nanite? I didn't think Godot had that already.
@michaelswan14607 ай бұрын
Nanite is just LOD with marketing. Been around some 20+ years. Auran Jet engine (early 2000's) had progressive meshes, which seems to be better than todays LODS. Lumen clone would be nice to have in Unity, surely the maths isn't copyrighted, or you could make a slightly different lumen?
@urbantwilight7 ай бұрын
The assumption that Nanite is just LOD with marketing is incorrect. Nanite is virtualized geometry with streaming technology that takes a fundamentally different approach. If you want to compare it to existing legacy terminology, it's more like intra-object occlusion, where only visible geometry is streamed, rather than traditional LODs where meshes are swapped while still the entire geometry of that mesh is rendered.
@PRIMARYATIAS7 ай бұрын
Mesh Shaders. It is something new in hardware that enables the performance.
@marksmithcollins7 ай бұрын
"Nanite is just polygon in computer" What matter is difference, which you didn't noted.
@marksmithcollins7 ай бұрын
If all your knowledge is built around early 2000, you will understand every technologies through 'like A at 2000' eyeglasses. You cannot understand the difference between Mac and PC if your last computing device was a Norden Bombsight.
@michaelswan14606 ай бұрын
@@urbantwilight OK, I looked it up and I agree. This guy has been trying to get nanite like system into unity for a while, and I wonder if the URP Occlusion changes in Unity 6 are similar kzbin.info/www/bejne/annVo4Zqn69piKc
@LORDSofCHAOS3337 ай бұрын
well, this sucks.
@SnakeEngine7 ай бұрын
Why? Advancements on the other side will push advancements on the Western Side. Win win.
@heckensteiner47137 ай бұрын
My wife is Chinese. Maybe she has Nanite and Lumen too!
@Zuriki097 ай бұрын
Imagine having an offshoot of your business doing your main thing better than you are. Embarrassing. Greedy CEOs and shareholders ruin everything they touch.