Unity In China Has Nanite and Lumen?!?!?!

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Gamefromscratch

Gamefromscratch

Күн бұрын

Пікірлер: 443
@gamefromscratch
@gamefromscratch 7 ай бұрын
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@Vaeldarg
@Vaeldarg 7 ай бұрын
One problem with the "must partner with a local company" aspect is that it isn't just "the way it works there". Every Chinese company has to fall under the authority of China's government. Meaning must hand over any data it asks for, must create whatever propaganda it asks for, etc. Their market capture of the gaming industry through their companies very much results in pro-China and anti-"western" messaging in their games.
@dothex
@dothex 7 ай бұрын
​​@Vaeldarg you forgot the most important part about operating in china.. If you have a company in china, then all your profits are property of the CCP. No matter what ANYONE says, in China YOU do not OWN your company in any way, shape or form. It is now owned by the communist party of China. You can only operate in China under their iron fist rules, point blank period. So F unity... its Unreal Engine for life!
@lukasgruber1280
@lukasgruber1280 7 ай бұрын
Unity is truly a master in making their users feel they pulled the short match when picking an engine.
@LupusMechanicus
@LupusMechanicus 7 ай бұрын
na its just an intelligence test, you failed
@LupusMechanicus
@LupusMechanicus 6 ай бұрын
@@RupertBundemC# is an engine?
@LupusMechanicus
@LupusMechanicus 6 ай бұрын
@@RupertBundemOk if you have a team of genius you can make a unishity game. Whereas in unreal anyone can make a polished game that looks good. The out of the box capabilities are not even comparable.
@Langorithmic
@Langorithmic 6 ай бұрын
@@RupertBundem godot has official C# support
@LupusMechanicus
@LupusMechanicus 6 ай бұрын
@@RupertBundemBro no one wants to play your unishity trash except downies and redditards. Pixel art garbage.
@marksmithcollins
@marksmithcollins 7 ай бұрын
'Unity for Genshin' lol
@igorgiuseppe1862
@igorgiuseppe1862 7 ай бұрын
now with lootboxes to determine wich features will be avaliable at your region...
@Cabolt44
@Cabolt44 7 ай бұрын
@@igorgiuseppe1862 gotta get that 5% featured rate
@misticalagesdennix
@misticalagesdennix 7 ай бұрын
OOMMGG WTF!!!
@drinkwwwaterrr
@drinkwwwaterrr 7 ай бұрын
Unity still owns Unity China, not giving western devs these features when the current engine has an incredible feature drought is like spitting in our faces especially after the underwhelming announcements at Unite which were pretty much just more platforms, AI and live service features.
@SianaGearz
@SianaGearz 7 ай бұрын
I wonder if there's an issue with... Unclean copyright and such like.
@mahardika0032
@mahardika0032 7 ай бұрын
i think its better to just change to UE
@cialk
@cialk 7 ай бұрын
@@SianaGearz No need to cope like this.. you only embarrass yourselves more
@osmankerimli6710
@osmankerimli6710 7 ай бұрын
@@mahardika0032 UE5 is not good for mobile development. Talking from experience.
@SolonisRex
@SolonisRex 7 ай бұрын
@@SianaGearz There certainly is.
@TanukiDigital
@TanukiDigital 7 ай бұрын
Un-fuckin' believable. Unity never fails to disappoint me.
@manoelBneto
@manoelBneto 7 ай бұрын
Don't forget Chinese Unity also has a fully functional implementation of React in C#, which apparently runs circles around UI Toolkit. The gulf between Unity's Chinese and western branches rivals that of Sega's Japan and US divisions back in the 90's.
@Deliveredmean42
@Deliveredmean42 7 ай бұрын
Language and cultural barrier is something, eh?
@YangSunWoo
@YangSunWoo 6 ай бұрын
Damn, would have loved to use that, but I'm already switching to unreal :(
@kazioo2
@kazioo2 6 ай бұрын
@@Deliveredmean42 No, this is about productivity and passion of Chinese nerds rivaling Unity west from 2010s.
@NinjaCatFail
@NinjaCatFail 7 ай бұрын
Super easy to implement things like nanite and lumen when you have a good reference code available... I am certain they are not stealing code from Epic... China would never do that. Right?!
@joao-pedro-braz
@joao-pedro-braz 7 ай бұрын
Don't hurt yourself over it
@zxcaaq
@zxcaaq 7 ай бұрын
USA doesn't steal am I right guys am I right? sheesh
@qwarybatrad9142
@qwarybatrad9142 7 ай бұрын
So easy to copy that nobody tries to implement something similar in their engines (except Chinese)🤣
@shayneoneill1506
@shayneoneill1506 7 ай бұрын
I suspect the real reason its not in western Unity isn't so much code (All the information is out there in the academic research, theres no great secrets here) but patents. The thing is, china doesnt really *do* software patents, thats a western thing. The end result is you can add all that stuff into chinese unity, but it cant be added into western unity. Because Epic cant sue in china, but it sure as hell can in the US and Europe.
@Alexander_Grant
@Alexander_Grant 7 ай бұрын
@@shayneoneill1506 That is something China gets right. Patents are one of the worst things we have. Completely stifles innovation and competition, especially since the patents these companies have are all downstream from research done by academics that get paid next to nothing. I'm reminded of the Bandai Namco patent on loading screen mini-games. The entire system needs to be reworked or just gutted.
@thronosstudios
@thronosstudios 7 ай бұрын
Oh, it's Unity *_based._* So that's like Goo Engine being based on Blender, or most browsers based on Google Chrome. So at this point it's not exactly Unity. It's a separate division altogether after all.
@sephypantsu
@sephypantsu 6 ай бұрын
They decided that Unity is too slow with its feature development and decided to build their own Unity
@eng3d
@eng3d 5 ай бұрын
@@sephypantsu with h**kers and blackjack.
@nolram
@nolram 7 ай бұрын
Unity (Global) doesn’t own the majority of Unity China anymore. It’s owned by Tencent and MiHoYo, Unity only owns about 40%.
@Maximetinu117
@Maximetinu117 7 ай бұрын
Source?
@YangSunWoo
@YangSunWoo 6 ай бұрын
​@@Maximetinu117this is one you should just Google yourself lol
@eng3d
@eng3d 5 ай бұрын
@@Maximetinu117 "In 2022, Unity, MiHoYo, Oppo, and etc entered into an agreement to form a new regional joint venture called Unity China. This new company (Unity China) will be co-owned by Unity, MiHoYo, and others etc. More importantly, its partners (including MiHoYo) will retain majority ownership and control of Unity China. Unity China's purpose is to be the exclusive distributor of Unity’s products and services in China, and plans to start building locally customized versions of its core products for game developers, including the Chinese version of its flagship Unity Editor
@Maximetinu117
@Maximetinu117 5 ай бұрын
@eng3d But then… does it mean Unity and Unity China will not only not share any tech improvements, but even compete against each other?
@nolram
@nolram 5 ай бұрын
@@Maximetinu117 No, since Unity isn't sold in China and Unity China isn't sold elsewhere. And I do believe that Unity China has access to stuff from Unity Global
@sabiplaypuzzles7332
@sabiplaypuzzles7332 7 ай бұрын
I'm already learning Unreal Engine. Even if "Unity West" builds these Nanite/Lumen-like features into Unity 6, that doesn't change Unity's completely depraved attitude. I'm just tired of being disappointed by Unity in so many ways.
@Cabolt44
@Cabolt44 7 ай бұрын
Same. Been learning Unreal for the 3D stuff. Staying with Unity only for 2D, since 3D is an absolute pain on their engine. Don't wanna go to Godot till they get the Unity 5 treatment. Which could be a couple of years.
@PanJabko-mt3lu
@PanJabko-mt3lu 7 ай бұрын
If you think that you won't get disappointed by unreal, oh boy, you are in for a ride.
@greendino5868
@greendino5868 7 ай бұрын
@@PanJabko-mt3lu i use UE4 for some KS game and yes its pain in the ass..all the hype is quickly down the drain when you have to compile every single god damn thing..and heck you have to have minimum of 8 Core processor to dev comfortable with it...even on UE5
@Creative3DContent
@Creative3DContent 7 ай бұрын
Move to godot
@NihongoWakannai
@NihongoWakannai 6 ай бұрын
​@@greendino5868 yeah, I tried using UE and the engine feels like an absolute bloated mess. It has good features but it's the worst engine I've ever used in terms of usability.
@imagoFX
@imagoFX 7 ай бұрын
I'm sure some saint will download this version of unity and extract the relevant packages for us all...
@Aeduo
@Aeduo 7 ай бұрын
I imagine while you could use it for random free games, you probably couldn't monetize games using their packages like this.
@diliupg
@diliupg 7 ай бұрын
Jesus!
@daslolo
@daslolo 6 ай бұрын
no EULA term that bars you from doing that
@MangaGamified
@MangaGamified 5 ай бұрын
Do u know how to search someone who has uploaded it? (except china source of course)
@daslolo
@daslolo 5 ай бұрын
@@MangaGamified I am using it
@memebro3181
@memebro3181 7 ай бұрын
I made right choice ditching Unity.
@cjeff99
@cjeff99 7 ай бұрын
If you’re looking for a more robust Nanite like virtual geo solution for Unity, keep an eye out for the third party solution, Nanotech, that’s nearing its alpha release
@sabiplaypuzzles7332
@sabiplaypuzzles7332 7 ай бұрын
I've been following Nanotech for a long time and it keeps getting postponed and there are always problems. That's not an accusation. What this guy is doing is incredible. I just want to say that you shouldn't rely on nanotech.
@Ortagonation
@Ortagonation 7 ай бұрын
Actually its better made by 3rd party actually since unity mostly not update their stuff, or it takes a long time for them to do so (And you can edit it yoursef if there is a bug) But asset market is kinda grim right now after unity policies.
@cjeff99
@cjeff99 7 ай бұрын
@@sabiplaypuzzles7332 Agreed, I’ve been backing it for a while now. While the initial alpha release dates were not realistic , the progress has certainly been impressive. Hopefully this attention that the Unity China solution is getting will only garner him more support.
@surplusking2425
@surplusking2425 7 ай бұрын
Or just use Godot...Godot has both of virtual geo AND global illumination
@ProkerKusaka
@ProkerKusaka 6 ай бұрын
The only problem it will be a paid asset. Dont get me wrong I am not agaist devs being paid but lets be honest this feature MUST be in unity by default for free I mean they are multibillion company after all but cant make what solo devs can lol
@conrad6071
@conrad6071 7 ай бұрын
fun fact: You need to renew license every 3 days to use Unity, that's why some people use VPN to download a non chinese version of Unity
@Matthew_Fog
@Matthew_Fog 7 ай бұрын
Huh... Interesting
@GameShorts484
@GameShorts484 2 ай бұрын
How is renewal done? should you pay or something?
@Cabolt44
@Cabolt44 7 ай бұрын
Sounds like a weird ploy for the executives and shareholders to garner the Eastern market - and possibly sell-off to their partners there. Wouldn't even be surprised if that's an announcement post Unity 6.
@DividendGrowthInvesting
@DividendGrowthInvesting 7 ай бұрын
Thank you so much for making content on Unity. I'm trying to learn more about the company and understand if its a good company to invest in. Appreciate it!
@TanukiDigital
@TanukiDigital 7 ай бұрын
LOL
@DividendGrowthInvesting
@DividendGrowthInvesting 7 ай бұрын
@@TanukiDigital lol :D
@bassmit2304
@bassmit2304 7 ай бұрын
it is not
@ujugamestudio
@ujugamestudio 7 ай бұрын
--Table-------------------China-----Global--- --Unity--------------------Lumen---Baked--- --Unreal Engine------Lumen---Lumen--
@Yeet-eq7ve
@Yeet-eq7ve 7 ай бұрын
Welp, unity digs itself deeper and deeper in trash for me, hope Stride has a good future
@messengercreator
@messengercreator 7 ай бұрын
uhh stride is so hard than Godot why because Godot is very easy to use and learn and plugin too
@Yeet-eq7ve
@Yeet-eq7ve 7 ай бұрын
@@messengercreator many things I don't like about Godot(personal mostly)
@marksmithcollins
@marksmithcollins 7 ай бұрын
@@messengercreator "B is very easy so A is so hard" You should not say in that level of logic....
@MonsterJuiced
@MonsterJuiced 7 ай бұрын
​@messengercreator how is it hard? Harder than unreal? Cryengine? Godot is cool but it can't just be about easy, but more about usefulness. How will you ever get work if the only engine you use is Godot but they force you to use their own engine or UE or (god forbid) Unity
@Yeet-eq7ve
@Yeet-eq7ve 7 ай бұрын
@@marksmithcollins what?
@vincenzusgaming
@vincenzusgaming 7 ай бұрын
The moment I read the words "Unity" and "China", Genshin is the first that came to mind. Obviously this is targeted to those companies making games like Genshin or Honkai Impact as they were all made in Unity and make tons of money. I fear that Unity will forever have two versions, but I still hope it also gets released in other countries.
@ViRiXDreamcore
@ViRiXDreamcore 6 ай бұрын
Honkai Impact is actually made in Unreal Engine. Star Rail is in Unity though.
@vincenzusgaming
@vincenzusgaming 6 ай бұрын
@@ViRiXDreamcore I was referring to the newest honkai impact, I think it was Star rail sorry
@ChimpanzeeUltra
@ChimpanzeeUltra 27 күн бұрын
What an incredible video!!!! Could you imagine someone could use google translator and actually READ ENGLISH TEXT !!!!????? So much useful authored information! TY!!!!
@XeonG8
@XeonG8 7 ай бұрын
Unity devs can finally jump to an engine that's just like Unity with nice features..... I wonder what else is in the Taunjie engine roadmap, perhaps Unity users should also all group up and chip in to buy the source code so they can implement all the features and fix the wont fix bugs aswel.
@GameShorts484
@GameShorts484 2 ай бұрын
this is the passion i am looking for. haha
@PolygonVariable
@PolygonVariable 7 ай бұрын
unity sure bring some interesting news
@MorbidEel
@MorbidEel 7 ай бұрын
In a way it makes sense. Both Unity China and UE are own by companies that make games while Unity Technologies does not. Unity Technologies only needs to care about making money from Unity engine but the game companies care more about making money from their games and reducing development cost. That creates different priorities and incentives. Could this be backported? Maybe but judging from the version numbering change they probably didn't intend to maintain compatibility.
@eng3d
@eng3d 5 ай бұрын
It does not make any sense. Unity has only source of income: the unity platform, so they have more incentive to create a better platform. Instead Unity China and EU consider that both platforms are a side-project.
@MorbidEel
@MorbidEel 5 ай бұрын
@@eng3d Their only incentive for creating a better platform is having a strong enough competitor. Who do you think those are? Look at what happened with CPUs when AMD finally came out with Ryzen versus before when it was basically all Intel. On the other hand for the companies that make games they can either save money by getting the same work done with fewer workers or getting more work done with the same amount of workers. Those are very tangible motives. For Unity it would be much harder to prove that any particular feature will earn them more money. They can't implement it and then go "hey we are going to charge you more money now that Unity has this feature". The only thing that would pressure Unity is a competitor offering this feature which could cause existing clients to switch over. Who do you think is that competitor?
@Diegorskysp17
@Diegorskysp17 7 ай бұрын
Gotta love how a lot of people in the comments are quick to jump at the idea chinese Unity devs might be violating Epic's copyright and not, you know, they have talented (and dedicated) enough developers working for a company (with a seemingly more focused vision than western Unity) that sees a potential for developing similar tools for such a large market as China because, apparently, Epic cracked the ONLY way to implement such tools on an engine and it's impossible for others to do so without copyright violations involved... especially in *shudders* China. I mean, if I'm proven wrong, so be it, but when it involves companies as big as these ones, I just doubt copyright infringement can go unnoticed.
@vin7524
@vin7524 7 ай бұрын
Again, if tech was their priority, I am pretty sure they will be able to do legal walk-around or even come with something new. The company just seems to want to go easy path last years, so there is huge chance, they went easy path in this features too. And sure, China has long history of innovation and no evidence of copying western products.
@DireSwift
@DireSwift 7 ай бұрын
They no doubt have talented and dedicated devs, nobody thinks they are a bunch of cavemen banging on keyboards with rocks and copy pasting code. Utilizing others work doesn't contradict that and they work in a system that encourages that as they are their own country with their own laws so it's perfectly legal there. Of course they will integrate features that would get them sued to oblivion if done outside of China.
@Diegorskysp17
@Diegorskysp17 7 ай бұрын
​@@vin7524 Feel free to correct me if I'm not getting this correctly, but AFAIK, "taking" a feature from one piece of software to another is not as simple as Ctrl+C, Ctrl+V a piece of code. There's a lot involved to just make it work, much less work well. If we were talking about a brand new engine that came out of nowhere, fine. But we are talking about feature implemented on a fork of Unity which works pretty differently to Unreal. At worst, this could be "reverse engineering" of those features which, in that case, it would be a perfectly legitimate development. To me, it seems quite evident that Unity China is following a bery different work ethic that main Unity, so I don't think this would be far fetched.
@vin7524
@vin7524 7 ай бұрын
@@Diegorskysp17 Of course they have slightly different base that to implement it on. But both are working with same principles and are even written in same language. You still can steal feature's source code by decoupling it from its original base and align it to another one. It does not need to be 1:1 copy-paste. I guess exact principles for realisation has been patented and not general principle (maybe you will prove me wrong if you are familiar in this field and find proof it is not). And statement that "reverse engineering" is perfectly legitimate is crazy. Also they even do not need to bother with reverse engineering as they have full source code available on github.
@Diegorskysp17
@Diegorskysp17 7 ай бұрын
@@DireSwift Like I replied to another person here, in my (admittedly quite limited) understanding of software development, just the sheer complexity of integrating Nanite and Lumen from Unreal to Unity would mean that you are, at worst, reverse engineering the thing. I'm not sure how source code access and it's "licensing" works tho, so I won't get there.
@pacifico4999
@pacifico4999 7 ай бұрын
China requiring foreign companies to start joint venture is very smart on their part. The company gets to profit from a huge market, and China gets to keep some of the know-how. I bet many other well known companies already do that, but we just don't know about it
@Alex-jb8wr
@Alex-jb8wr 7 ай бұрын
Pretty sure it’s required by law, like EVERY foreign company has to do that. But like you china can keep the know how and have some control over the company, and reason foreign companies allow this is because China gives them much higher percentage of overall returns and favorable treatment.
@MrDasfried
@MrDasfried 7 ай бұрын
Thats ging on for years now...
@PortfolioPL
@PortfolioPL 7 ай бұрын
This is not true. The Wholly Foreign Owned Enterprise (WFOE or WOFE) are a thing for a long time now JV is not mandatory.
@jotomato
@jotomato 6 ай бұрын
There’s nothing united about unity at this point
@kenreedcell
@kenreedcell 7 ай бұрын
I quit dealing with Unity back when they announced the China partnership. It's just a front for China to buy the technology and do what they want with it. This happens time after time after time. They used to just steal it but corporations are more than eager to take their money now. What does Unity have to show for it?
@sunbleachedangel
@sunbleachedangel 7 ай бұрын
surely no copyright infringement is involved
@leezhieng
@leezhieng 7 ай бұрын
Virtualized Micropolygon Geometry (Nanite) and Ray-Traced Dynamic Global Illumination (Lumen) are not invented by Epic Games either.
@FinnTG
@FinnTG 7 ай бұрын
I mean...there is no actual problem developing and producing a game with it OUTSIDE china right? this is what i'm curios of cause Nanite and Lumen are pretty hard to pass on tbh
@Tomas9970_1
@Tomas9970_1 7 ай бұрын
I wonder, is there any reason not to use Unreal if you are so interested in it's key features?
@FinnTG
@FinnTG 7 ай бұрын
@@Tomas9970_1 because I have 10+ years unity experience and 9.5k$ in assets and tools? What a stupid question and even stupider who liked you comment
@mikeTheH
@mikeTheH 7 ай бұрын
​@@Tomas9970_1 not the original poster, but I just wanted to mention documentation. The biggest hurdle I see everyone fighting for unreal is its a massive engine with horrible documentation. It's been a while since I've looked into it so maybe they are better now, but for someone just trying to get into the engine getting told to "just read the sourcecode" is enough for me to walk away.
@MorbidEel
@MorbidEel 7 ай бұрын
According to the announcement. "Unity will retain majority ownership and control of Unity China, which will operate solely within the Greater China region". That means they will only sell this version to someone in the "Greater China region" whatever that means.
@Hietakissa
@Hietakissa 7 ай бұрын
@@Tomas9970_1 because it's not Unity? The UX and workflows are very different between the two engines, especially when most people use visual scripting in Unreal (or you have to learn c++) vs C# in Unity
@ahettinger525
@ahettinger525 7 ай бұрын
There's nothing subtle about that shade.
@makebreakrepeat
@makebreakrepeat 7 ай бұрын
Unity is a misnomer now.
@TravisBerthelot
@TravisBerthelot 7 ай бұрын
They have been Disunity the moment they took government redistribution.
@ylluminate
@ylluminate 7 ай бұрын
Dis-unity / Division / Tribes would definitely be a better name.
@TREXYT
@TREXYT 7 ай бұрын
If we download, will we be able to open our existing project in this chiness version ? Also is it possible to chose english version in settings ? Looks interesting
@Dave102693
@Dave102693 7 ай бұрын
Do you know how to find the Chinese verison?
@TREXYT
@TREXYT 7 ай бұрын
@@Dave102693 he told us to use a vpn watch the video
@MangaGamified
@MangaGamified 5 ай бұрын
@@Dave102693 Did you find it?(aside from the main china site) just heard of it now.
@white_cloth
@white_cloth 7 ай бұрын
I can hope that they add these features to the rest of Unity, not just Taunjie. Not that it’s going to happen.
@privacyhelp
@privacyhelp 7 ай бұрын
why not? apple sold iphone with dual sim slot only in china, tiktok has different version for china, windows for china doesnt need tpm, etc
@Qewbicle
@Qewbicle 6 ай бұрын
Do you know what a tpm is for? It's the chip that holds the keys to encrypt/decrypt the system. It's the same component that keeps your Bitcoin and shtcons pk save in a hardware wallet. So your argument is, theirs is better because it has no security?
@privacyhelp
@privacyhelp 6 ай бұрын
@@Qewbicle the problem is we can't trust manufactures that make tpm
@privacyhelp
@privacyhelp 6 ай бұрын
@Qewbicle The problem is that we can't trust the manufacturers who make tpm
@AxWarhawk
@AxWarhawk 7 ай бұрын
Seems like they got a few capable engineers over there. Something Unity hasn't seen in a while ;)
@leezhieng
@leezhieng 7 ай бұрын
@TheIncredibleAverage Virtualized Micropolygon Geometry (Nanite) and Ray-Traced Dynamic Global Illumination (Lumen) are not invented by Epic Games either. There are many free white papers and even pseudo code samples from nVidia and other sources on the internet. Why do they need to spy on Epic Games? By the way Tencent is a major shareholder of Epic Games.
@leeoiou7295
@leeoiou7295 7 ай бұрын
@TheIncredibleAverage LOL
@saulsantos4132
@saulsantos4132 7 ай бұрын
Can you respect the engineers? They don’t have the fault of having a terrible leadership, if anything , blame the ceo and the board team.
@Cabolt44
@Cabolt44 7 ай бұрын
They're definitely more united right?
@Joker-yc3jw
@Joker-yc3jw 2 ай бұрын
that's exactly what I'm using here in China
@RoguePlanetStudio
@RoguePlanetStudio 7 ай бұрын
So can we get a torrent of it???? MEGASHARE?
@Qewbicle
@Qewbicle 6 ай бұрын
Do you really want to install spyware, and build spyware into the runtime? You could end up being the guy in court, answering question about whether you spy for China or not, just because of a non released experimental feature.
@RmaNYouTube
@RmaNYouTube 6 ай бұрын
Xiaomi Car & then this. I think we've reached a point, that everything in west, has a better Chinese version!
@roygatz
@roygatz 7 ай бұрын
Yup unity is having none of of the developer backlash and decided to purge the team to focus on china. The resources is really better userd there because of cheaper and large labor market.
@igorgiuseppe1862
@igorgiuseppe1862 7 ай бұрын
now, after console exclusive games, and region locked games, we have region locked features for game engines... nice...
@OnigoroshiZero
@OnigoroshiZero 6 ай бұрын
Good to see our investment in HoYo's games brings developments to an otherwise dying engine. From what I have read, Genshin will get a graphics upgrade in the next update (higher settings or something like that). My 3080 wants to melt rendering all the gorgeous locations in the game, but the mobile-friendly approach keeps it back so far.
@omega1543
@omega1543 7 ай бұрын
#DISUNITY
@cilliemalan
@cilliemalan 6 ай бұрын
"probably doesnt have a runtime fee" 😂
@mikeluna2026
@mikeluna2026 7 ай бұрын
I wouldn't expect any less from Asian developers, haha...
@garypatterson2857
@garypatterson2857 7 ай бұрын
Hmm... why wouldn't Unity want to bring these advanced features back to the rest of the world? Only reason I can think of is copyright. How "clean" is the nanite-like Unity? Is there any possibility that code from Unreal made its way across? (And before anyone points out, clean room reverse engineering is obviously fine, but if you can't establish that legal difference, you open yourself to a potentially ruinous copyright claim even if it's a different language)
@MangaGamified
@MangaGamified 5 ай бұрын
Useful for non-gatekeeping sites(like that io site and many non-english main language sites, and p4ytre0n ) that doesn't check if u had legit Unity/license, in fact I think it's only playstore, ios, steam and epic store that checks unity license something am I right? would love to learn more. Also sounds really helpful for beginners(Like the nanite thing to reduce work for LOD, UV wrapping, less optimizing, etc), by the time beginners become pros Unity had probably their own version of nanite &/or Lumen or something.
@PRIMARYATIAS
@PRIMARYATIAS 7 ай бұрын
I came to hate all of those big corporations, Apple, Google, Unity, Microsoft, you name it. Too bad we are too entrenched in their technologies with many times without a route for escape.
@Dippps
@Dippps 7 ай бұрын
if it has no runtime fee and has english interface maybe its time to try
@merthyr1831
@merthyr1831 6 ай бұрын
Unity devs in the comments acting very surprised that the American wing of Unity is just happy taking their money while not bothering to do any work to implement new features. Was this at all a surprise to any of you?
@oliefb
@oliefb 7 ай бұрын
I wonder if by 2030 Unity will still exist or be bought by another company. Who knows maybe they change for the better or not... or bankrupt and makes the thing open source, but yeah... Unity is on the edge
@Cabolt44
@Cabolt44 7 ай бұрын
More likely they won't release the source code at all. It's a private company, not a charity.
@oliefb
@oliefb 7 ай бұрын
@@Cabolt44 Well then if the company dies, the engine dies too sad for that happen if it happens
@AnkiiMMD
@AnkiiMMD 6 ай бұрын
这只是Unity想要占领中国这边的市场,挣到更多钱,Unity引擎依然是比团结引擎更好的选择
@rdfairfax
@rdfairfax 7 ай бұрын
I'm glad I went to Godot. Never going back!
@omega1543
@omega1543 7 ай бұрын
NO FUCKING RUNTIME FEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!! 🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡🤬🤬😡😡
@RealXPower
@RealXPower 6 ай бұрын
ladies and gentlemen this is what happens when chinses don't hire CEO's like John Riccitiello.
@Adamthegeek70
@Adamthegeek70 7 ай бұрын
yet another reason to pick godot. Unity as a company blows chunks.
@Cabolt44
@Cabolt44 7 ай бұрын
Unless they're Unity China
@m128jg
@m128jg 7 ай бұрын
8:32 Based on that comment, I'm guessing no game made with Tuanjie will be released in the West. That also means this version will have separate system requirements.
@Nesuniken
@Nesuniken 7 ай бұрын
He said "China creators and/or users", not "China creators and users". Also the quotes he used don't even mention users, they just specify the engine is for Chinese creators.
@Cabolt44
@Cabolt44 7 ай бұрын
@@Nesuniken That's... semantics. If it says for Chinese creators, then it's likely only going to be for the Chinese market. They could expand further, but legal issues might be present.
@Nesuniken
@Nesuniken 6 ай бұрын
@@Cabolt44What legal issues?
@ghostbugaming
@ghostbugaming 5 ай бұрын
Unity China has nanite and lumen? NO NO NO NO NO NO NO NO WAIT WAIT WAIT WAIT.....
@DarkerCry
@DarkerCry 7 ай бұрын
My kingdom for better rig retargeting :(
@RrowdyBeast
@RrowdyBeast 7 ай бұрын
Not saying that it isn't, but is "Nanite" and "Lumen" in Un1ty legit, or is it some code from Unreal hacked into Unity?
@sephypantsu
@sephypantsu 6 ай бұрын
Well, consider Unreal got better after Tencent bought a large chunk, now maybe it's not a fluke
@hihyter
@hihyter 7 ай бұрын
There's nothing unusual about this. My friend, who works at Amazon, spends a third of his salary to hire four programmers in China to do his job for him, so he barely has to do anything himself. Unity has now officially hired a whole team in China to develop new features, potentially at just a tenth of the development costs. After testing, these features will be incorporated into the official version of Unity.
@elchippe
@elchippe 7 ай бұрын
No, this is a more or less independent develop project from Unity, what is infuriating is that these are features that Unity could have developed some time ago and the have choose no to, they prefer to give their users crappy things like like their monetization crap and gambling features.
@Cabolt44
@Cabolt44 7 ай бұрын
No. It's a Joint Venture - so is actually separate from Unity Technologies.
@chrono581
@chrono581 7 ай бұрын
Does it really surprise you unity like shitting on its developers.
@niuage
@niuage 6 ай бұрын
What. The. Hell. Unity. Why would they not take advantage of the work done in Unity China? Tbh I don't even care about the specific features, even though they are awesome and what we need. I care that Unity is moving so slow, when Unity China demonstrate they have the ability to do good things.
@ylluminate
@ylluminate 7 ай бұрын
Another solid reason to abandon/avoid Unity and to move to more fair and sane platforms.
@Riley_Christian
@Riley_Christian 6 ай бұрын
We need no normalize indie devs not using Unity, they are totally against your own interests
@TH3R0RK3GUY
@TH3R0RK3GUY 7 ай бұрын
Unity having nanite and lumen???? 🤨🤨
@rayfox1984
@rayfox1984 7 ай бұрын
yes, something similar but for the chinese region only.
@lsd310
@lsd310 7 ай бұрын
the chinese version unity even allow making games playable in wechat, imagine playing games on whatsapp
@xxxx9131
@xxxx9131 6 ай бұрын
这个很常见,之前要各种接口操作
@mikemhz
@mikemhz 6 ай бұрын
Meanwhile, Unity, with it's 7,000 employees:
@SnakeEngine
@SnakeEngine 7 ай бұрын
I think Unity users are not interested in Lumen and Nanite as they don't want to limit their target audience to high-end rigs.
@MonsterJuiced
@MonsterJuiced 7 ай бұрын
That's true, they just want to make their low poly stylised unoptimised asset flips
@teohzhiliang6494
@teohzhiliang6494 7 ай бұрын
Minigames on wechat are like webview. So these features are made for mobile running on wasm.
@Lord_Thunderballs
@Lord_Thunderballs 7 ай бұрын
@@MonsterJuiced It's those damn asset flippers that make the rest of us indie devs look bad who use assets and actually put in effort and modifes the stuff to make the game look good and actually works. (I use premade assets because I suck at art).
@SnakeEngine
@SnakeEngine 7 ай бұрын
@@MonsterJuicedHey, low poly is the new pixel art, now that we entered 3D space. Asset flips is something else :P
@Lord_Thunderballs
@Lord_Thunderballs 7 ай бұрын
@@eth7928 To be fair, nanite is nice because it eliminates LOD. Say you make an open world with a big draw distance. It can be useful.
@kyoai
@kyoai 6 ай бұрын
Knowing China, it wouldn't surprise me if, instead of having developed their own system, they didn't just tip Unreal Engine's systems by looking at their source code.
@oo--7714
@oo--7714 6 ай бұрын
Oh god damn unity users continue to get shafted
@sithmaster
@sithmaster 6 ай бұрын
Whoever still uses Unity… my honest condolences. No bad words. People still seem to love it. I can't share this experience after two Unity projects with 40+ people on each project.
@hop3studio511
@hop3studio511 6 ай бұрын
What bad about unity? I'm really asking out of curiosity
@sithmaster
@sithmaster 6 ай бұрын
​@@hop3studio511 In short words: It's a difficult relationship. I have been a 3D artist for over 26 years, started with Unity around 12 years ago with a small project. If you don't have any programming knowledge, it was difficult to find support in any way. The forums were toxic several years ago, and even on simple questions you got responses like: If you can't do that easy thing, better stop trying to make a game. In comparison: Whatever question I ask on UE Forums and certain chat solutions, more than often I get response and help from Epic Devs themselves, sometimes with direct solutions. Later on, on bigger commercial projects, we ran into bugs that were never fixed for a decade. We had to use third-party solutions to get WYSIWYG into the normal editor. Things you get out of the box with Unreal Engine. I am not UE fanboying at this point - but pointing out that Unity struggles to find a sweet spot that seems more than easy for Epic Games. That involves all sides: engine, devs and the community. There are many nice games being done with Unity! There are many very talented people. But they know this engine from the inside out, the odds and probably how to deal with several obstacles. Obstacles that can cost a ton of money and time. I wish Unity all the best, but I closed that chapter for myself.
@GoodRiddanceToToryFilth
@GoodRiddanceToToryFilth 7 ай бұрын
Shovelware with Nanite and Lumen is still shovelware.
@raiyaankazi
@raiyaankazi 7 ай бұрын
Whether it's Unity or Unreal Engine.
@elchippe
@elchippe 7 ай бұрын
I do think a Nanite and Lumen implementation could be easily be implemented in Godot.
@Langorithmic
@Langorithmic 6 ай бұрын
give it a week. I'm sure Juansito is taking a look at nanite as we speak
@saul8510
@saul8510 7 ай бұрын
technically virtual geometry is more of gpu drive culling and rendering with mesh shader(way too off topic , but godot has an pr for mesh shader rn
@sabiplaypuzzles7332
@sabiplaypuzzles7332 7 ай бұрын
That's right, nVidia already had mesh shader demos. In principle they are based on the classic LOD system, but in a dynamic way.
@igorgiuseppe1862
@igorgiuseppe1862 7 ай бұрын
it would be illegal to distribute your game so its pointless. not to mention that isnt so simple without source code access
@moshmoshpitpit
@moshmoshpitpit 7 ай бұрын
I mean if people are still using Unity or Godot in 2024 that's on them :/
@ViRiXDreamcore
@ViRiXDreamcore 6 ай бұрын
I am so done with Unity at this point. It’s kind of disheartening really.
@MikaelL
@MikaelL 6 ай бұрын
Interesting
@YuriMomoiro
@YuriMomoiro 6 ай бұрын
*Unity does something cool* Western devs: I don't have access to it right fucking now, I hate unity!
@RivenbladeS
@RivenbladeS 6 ай бұрын
Do chinese people know how to code these stuff?
@masondavis400
@masondavis400 7 ай бұрын
😂 i love this channel thank you
@musicdudem6673
@musicdudem6673 7 ай бұрын
Lmao unity itself is just from wish
@gostan2718
@gostan2718 7 ай бұрын
but better
@marksmithcollins
@marksmithcollins 7 ай бұрын
@@gostan2718 Or worse
@marksmithcollins
@marksmithcollins 7 ай бұрын
@@FinnTG What are you talking about? This commend is not pointing out the 'chinese version'.
@GiulianoVenturo
@GiulianoVenturo 7 ай бұрын
bro open a new credit score in china XD
@ezg5221
@ezg5221 7 ай бұрын
IP competition is just one decent product spread over a dozen companies. You want one streaming service with the best (or your favourite) UX and everything to watch. Even if it's impossible that one engine could suit both Godot and Unreal developers, rendering optimizations like Nanite are beneath that divide. It's an artificial compromise that every developer has to make. Game development is compromised.
@abiofficial-ws7pn
@abiofficial-ws7pn 7 ай бұрын
How many others thought for a moment at 1:11 that Mike was listing himself as a partner?
@abrahamjaleel9463
@abrahamjaleel9463 7 ай бұрын
cant we just translate their version into English and just use it? seems kind of dumb for the rest of us to get restricted into using the version with less features. What's the point of the internet if there are gonna be arbitrary boundaries like this.
@kerduslegend2644
@kerduslegend2644 6 ай бұрын
you know, watching this is felt like that one reddit post about "what a certain fandom hate the most that you simply don't understand why they're being hated" and this video simply what it is. like seriously, i've yet to see anyone actually using most of the unity feature to make game, and all i see in the comment is a bunch of angry people who doesn't even make game and even if they do then its probably the n-th version of top down RPG that can be easily make on an RPG maker. i personally will not even use anything rendering related or even anything related to HDRP so i literally have no reason to be mad and yet these mfs who has yet to make and release a game in their life is mad about a feature that they probably never used or even remember because they choose to do asset flip instead.
@MangaGamified
@MangaGamified 5 ай бұрын
You're overthinking, one word -- Competition.
@ryoonio
@ryoonio 7 ай бұрын
This is hilarious!
@johnsmith539
@johnsmith539 7 ай бұрын
= gave all ther code to china.
@starby1243
@starby1243 7 ай бұрын
Yu Nee Tee
@omega1543
@omega1543 7 ай бұрын
SO FUCKING PISSED BRO
@TH3R0RK3GUY
@TH3R0RK3GUY 7 ай бұрын
Also can you do more videos on stride and flax because i am interested in game dev but after the unity saga im never using it.
@marksmithcollins
@marksmithcollins 7 ай бұрын
Agreed for Flax engine!
@e3.14c4
@e3.14c4 7 ай бұрын
The social credit version. Can't wait for someone to dump it lmao
@EmersonAlencarJunior
@EmersonAlencarJunior 7 ай бұрын
Innovate, then copy and paste follows. That's the current state of tech now. The problem is it may disrupt Unity's own marketplace and confuse more of its users. Worse, China is well known for putting spyware on its apps and gadgets to keep its population under heavy control. Will be safe for us to adopt such a fork? Or the next ones? About separating markets, it is a good move, especially after the runtime installation fee fiasco? This total lack of transparency and sus ways of driving business will always keep me away from this engine for a while, even though it is one of the best I've used.
@surplusking2425
@surplusking2425 7 ай бұрын
"Nanite like virtual geometry" and "Lumen like realtime GI".... both are available and well implemented in Godot...😆
@dreamcatforgotten8435
@dreamcatforgotten8435 6 ай бұрын
What is Godot's equivalent of Nanite? I didn't think Godot had that already.
@michaelswan1460
@michaelswan1460 7 ай бұрын
Nanite is just LOD with marketing. Been around some 20+ years. Auran Jet engine (early 2000's) had progressive meshes, which seems to be better than todays LODS. Lumen clone would be nice to have in Unity, surely the maths isn't copyrighted, or you could make a slightly different lumen?
@urbantwilight
@urbantwilight 7 ай бұрын
The assumption that Nanite is just LOD with marketing is incorrect. Nanite is virtualized geometry with streaming technology that takes a fundamentally different approach. If you want to compare it to existing legacy terminology, it's more like intra-object occlusion, where only visible geometry is streamed, rather than traditional LODs where meshes are swapped while still the entire geometry of that mesh is rendered.
@PRIMARYATIAS
@PRIMARYATIAS 7 ай бұрын
Mesh Shaders. It is something new in hardware that enables the performance.
@marksmithcollins
@marksmithcollins 7 ай бұрын
"Nanite is just polygon in computer" What matter is difference, which you didn't noted.
@marksmithcollins
@marksmithcollins 7 ай бұрын
If all your knowledge is built around early 2000, you will understand every technologies through 'like A at 2000' eyeglasses. You cannot understand the difference between Mac and PC if your last computing device was a Norden Bombsight.
@michaelswan1460
@michaelswan1460 6 ай бұрын
@@urbantwilight OK, I looked it up and I agree. This guy has been trying to get nanite like system into unity for a while, and I wonder if the URP Occlusion changes in Unity 6 are similar kzbin.info/www/bejne/annVo4Zqn69piKc
@LORDSofCHAOS333
@LORDSofCHAOS333 7 ай бұрын
well, this sucks.
@SnakeEngine
@SnakeEngine 7 ай бұрын
Why? Advancements on the other side will push advancements on the Western Side. Win win.
@heckensteiner4713
@heckensteiner4713 7 ай бұрын
My wife is Chinese. Maybe she has Nanite and Lumen too!
@Zuriki09
@Zuriki09 7 ай бұрын
Imagine having an offshoot of your business doing your main thing better than you are. Embarrassing. Greedy CEOs and shareholders ruin everything they touch.
@REOsama
@REOsama 6 ай бұрын
The chinese have it better
@sunbleachedangel
@sunbleachedangel 7 ай бұрын
Well, good thing I stopped using it ig
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