Parkour And Climbing AI - assetstore.unity.com/packages/slug/269625
@VirtualzBanana8 ай бұрын
This looks fantastic and seems very easy to use, and it already works with GC2!! Gonna pick this up as soon as it goes on sale :)
@adamaze29208 ай бұрын
can u add foot planting when changing direction at fast speed?
@ИлонМаск-р9у2 ай бұрын
Tell me please, in your combat and parkour asset, can you make a game on mobile? implement a joystick and attack and jump buttons directly on the phone screen?
@fantacodestudios2 ай бұрын
Yes you can. We also provide an example mobile controller in the demo scene.
@T3RI-GAMESАй бұрын
Hi, where can i get help? The discord link is not working
@hansfritz6026Ай бұрын
If the small platforms in the air would move would the ai still be able to jump onto them? Would it wait until the platform comes close enough?
@fantacodestudiosАй бұрын
I didn't fully understand your question. It will work on small platforms if navmesh is baked on them. This is the reason why I used a small value (0.1) for agent radius while baking the Navmesh.
@hansfritz6026Ай бұрын
@fantacodestudios my question is those small platforms where the ai steps on are not moving. What if they would move e.g. left/right would the ai be able to jump onto them ?