Unity's New Camera System! (And Mario Galaxy Character Controller)

  Рет қаралды 20,695

Jason Weimann (GameDev)

Jason Weimann (GameDev)

Күн бұрын

Пікірлер: 57
@iHeartGameDev
@iHeartGameDev 8 ай бұрын
I had no idea that they were still pumping out new versions of Cinemachine. It's a masterclass of a package. Thanks for sharing, Jason!
@jefflynch
@jefflynch 8 ай бұрын
Definitely enjoy using CM3 > CM2, and the samples are definitely a deep cut that should be either easier to access or better advertised. I checked the samples out briefly before but had forgotten about them, so thanks for reminding me!
@gregoryl_unity
@gregoryl_unity 6 ай бұрын
Jason, thanks for the great overview and the kind words. We put a lot of effort into the new samples and we hope they'll be useful. If you have any suggestions for other helpful samples, we'd love to hear them.
@GabrielGreedy
@GabrielGreedy 8 ай бұрын
THIS JUST MADE MY DAY. I've been looking for a solution for my character camera since the old Cinemachine really doesn't like my character running all over the place, now... IT JUST WORKS.
@alec_almartson
@alec_almartson 8 ай бұрын
I felt like I really had to comment on this one. As a Fan of Mario Galaxy (1 & 2... and Mario Games, since 1989 in my case...), I must admit that I really like 💯👍🏻 the sample scenes that the new Cinemachine package is featuring, It looks like fun & encouraging us to make some experiments there. I like the direction they're taking, the new options and controls in the Inspector. Really gotta try it for my next demo & feel like a kid again while testing it out 😁 🎨🖼🎮
@josh_swanson
@josh_swanson 8 ай бұрын
Im a little confused, which features are new? I know the example scenes are new but i dont see anything that wasnt possible before, unless im mistaken
@tientam779
@tientam779 8 ай бұрын
Short and sweet, thanks for pointing all these things out!
@ragerungames
@ragerungames 8 ай бұрын
Wow, this free look on the surface will actually be useful for my hybrid vehicle controller asset. By the way, impulse-based is simply taking in velocity vector and moving the camera based on that velocity then get back to it's default position
@Astralkitt
@Astralkitt 7 ай бұрын
A lot of these updated camera systems seem like they'll be a great time saver and just add to the general ease of use.
@wiglord
@wiglord 8 ай бұрын
the fadeout scene doesnt work with urp or hdrp. From the Ui helper " Note: The fadeout material is not compatible with URP or HDRP." In case that is what caused the scene to mess up?
@UTTheLaw
@UTTheLaw 8 ай бұрын
Great quick look! Thanks! Can't wait for a deeper dive! 👍
@rashidfarhan6223
@rashidfarhan6223 8 ай бұрын
Damn this looks really good. Looking forward to indepth videos of this feature and sample
@outlander234
@outlander234 8 ай бұрын
Does it have reset camera to beginning feature? This one bothers me alot when I respawn the character on another position there is no instant cut to new position(that I am aware of).
@PixelBlight
@PixelBlight 8 ай бұрын
I remember trying to implement spherical camera with CM few years ago. got it working, but super yanky. Nice to see that they are updating it still!
@Sinbad83
@Sinbad83 8 ай бұрын
Cinemachine is really amazing, have been using on my projects since its first version(after I breakout some nerves reading Wind Waker camera tutorials at the time haha).
@hawkgamedev
@hawkgamedev 7 ай бұрын
@Jason I'm interested on the multiplayer course, but I have some questions, is there a way you could show a little bit more in a video or send some info my way thanks!
@MaximilianPs
@MaximilianPs 8 ай бұрын
The third person cam. with different position when targeting is interesting indeed
@GameDevNerd
@GameDevNerd 8 ай бұрын
I've been using Cinemachine 3 a bit since it was in preview, and once I had to remove it and downgrade back because it had a lot of clashes with other new Unity packages, but as of now that's been fixed. I didn't know they overhauled all the samples though, these look fun! So far I'd only used regular VCams and the new dolly cam based on splines, which I really, really like! I've been rewriting/refactoring the Houdini Engine for Unity plugin, and adding a "Spline Output" type is actually one of the additions/changes I have planned, and one of the use cases in mind is so that I can make really pretty and sophisticated curves and loops in Houdini and see them instantly pop into Unity as splines and changes in one editor updates the other ... and I was gonna make some new "magic" attributes to spawn a Cinemachine Dolly Cart + VCam on a curve/spline. Camera work is one of the most fundamental and important aspects of game dev, and in every project it's one of the first things you should nail down! 🔨
@KojiKazama
@KojiKazama 11 күн бұрын
The problem is with 3.x you lose a lot of functionality that was previously exposed in the API, but now no longer. This causes issues when transitioning from 2.x rather than starting a new project or scrapping the cameras and starting again.
@ragerungames
@ragerungames 8 ай бұрын
I was just trying to find where can I get these cinemachine samples? Are they available with Unity 6 beta? Right now I am using Unity 2022.3.20f1 LTS
@Unity3dCollege
@Unity3dCollege 8 ай бұрын
In the package manager, select cinemaxhine and go to the samples tab. It's in the 3d samples one
@DashReinvent
@DashReinvent 20 күн бұрын
question can you use code to change the tracking target
@MehmetSarkd
@MehmetSarkd 7 ай бұрын
And they made the naming and UI easier to understand.
@watercat1248
@watercat1248 8 ай бұрын
I have tried cinamesin on the past but was very confusing for My the have at list 5 option on create cinemasin And most important i have not figured how to make the cameras to work correctly with cinemain wean you have multiple cameras (split screen) I don't know why but wider stuff happens wean cameras go closed with each other and stuff like that. I don't know how this cinemasin work's but the are very complex for my so i end up not using this system at all and use the default camera system.
@NoneShark
@NoneShark 8 ай бұрын
Hey! @Jason_Weimann Can you explain how to use vivox because I can't not find anyone that can explain it clear how to use and how does it work, so could you make a tutorial explain vivox of unity services
@Patricebrouh
@Patricebrouh 8 ай бұрын
Great Great video, thanks! Please where can I have the PC animations ?
@Hazzel31337
@Hazzel31337 8 ай бұрын
thats a big upgrade
@lee1davis1
@lee1davis1 8 ай бұрын
Im assuming this is for unity 6?
@O2Dev
@O2Dev 8 ай бұрын
I spent a long time to make a sea with waves and foam and... >Unity introduces HDRP Water System (though I still prefer my custom approach in URP) I go insane doing Mario Galaxy style planet walk with a 3rd person camera for a gamejam... >THIS I'm mad, but that's great stuff! So others don't suffer like I did :) I bet the next feature of Unity is whatever I'm doing now...
@dreamcatforgotten8435
@dreamcatforgotten8435 8 ай бұрын
This happened to me awhile back when Unity first introduced Vector2Int and I was in the middle of making something like that for my own project. Was years ago, but sometimes Unity manages to read our minds from afar >:3
@GameDragon2k
@GameDragon2k 8 ай бұрын
Is this currently available for LTS 2022, or is this for Unity 6?
@isleeg
@isleeg 8 ай бұрын
2023.2 and later
@setroid8235
@setroid8235 8 ай бұрын
Menu dropdown in the manual says 2022.3+.
@isleeg
@isleeg 8 ай бұрын
@@setroid8235 Unity 2022.2 users will only be able to access CM 3.0 by hand-editing the manifest.json or entering the package name in Package Manager's Add Package By Name field. In 2023.1, users will be able to access CM 3.0 by enabling pre-release packages, then finding the package in the Package Manager UI. So yes, your correct :)
@S_Tadz
@S_Tadz 8 ай бұрын
@@setroid8235 There was a Unity live stream about it a couple months back, and the guy showed how to run it in 2022.3 (I managed to do it), but it required a lot of manual wizardry and patience. I suggest you either try to find that official Cinemachine 3 video here on youtube and follow the guy's instruction, but the best solution would just be to upgrade the project as a whole, or do without version 3 for your current projects.
@Luciphear
@Luciphear 8 ай бұрын
I am using 2022.3.26f1 with pre-release packages enabled, yet it doesn't appear under the Versions tab of the Cinemachine package in the Package Manager as per the instructions/documentation. What am I missing here?
@_scorpi_
@_scorpi_ 8 ай бұрын
How well does it work on mobile devices now?
@512Squared
@512Squared 6 ай бұрын
Cool stuff
@alejandro__Rodriguez1995
@alejandro__Rodriguez1995 8 ай бұрын
hey jason, have you ever used unirx? any thoughts on it?
@dbweb.creative
@dbweb.creative 8 ай бұрын
that cubes ripple is probably unity event to which objects subscribe
@ComicusFreemanius
@ComicusFreemanius 8 ай бұрын
guess I do need to upgrade
@ObiWineKenobi
@ObiWineKenobi 8 ай бұрын
Too bad it’s wasn’t so painful to upgrade my project from 2… 😢
@kozmobotgames
@kozmobotgames 8 ай бұрын
Not only we have a new input system, now we have a new camera system 😅
@TyrantNxT
@TyrantNxT 8 ай бұрын
reminds me of Evoland 2 camera
@MRSHERMAN-id4fx
@MRSHERMAN-id4fx 8 ай бұрын
🌴ViceCity vibes 🌴
@dclxviclan
@dclxviclan 8 ай бұрын
Oh its video so far from 5 years planet gravity faux , with github + scripts, why not new gameplays?😢😊❤
@Rafaelcraftero
@Rafaelcraftero 8 ай бұрын
I made my own camera system, still better than cinemachine xd
@Unity3dCollege
@Unity3dCollege 8 ай бұрын
It probably is, but also a lot more work :) Have you seen the CM3 setup? I like how they split out the components, feels a lot more flexible and easy to work with. More Gamey
@Rafaelcraftero
@Rafaelcraftero 8 ай бұрын
@@Unity3dCollege Not yet, i need to check it out and my camera system is the result of a mistake in the interpolation formula that makes it extremely smooth, idk why it's working so well 🤣
@random_precision_software
@random_precision_software 8 ай бұрын
Id like you to show up how to use this new setup. Oh I don't suppose you can be the ONLY person on KZbin that knows how to do pseudo 3D road in 2D sprite mode? Like the old Pole position and Outrun games? Literally NO ONE knows how to do it! Please do a video on it 🙏🙏🙏🙂
@LoneExlporer
@LoneExlporer 8 ай бұрын
Hey there, I want some serious but small help. I want to create a 2.5D platformer kinda game. I have a proper plan, map, story and all that stuff ready. I just want you to make the character moment and animation and just tell me how I can add objects to the map according to the limited 2D motion of the character but with 3D effects and world design, I'll do the rest of it. I'm just 18 and looking forward to learning Unity and Unreal. But I don't have enough money and resources. Please help me. The idea that I have for the game is actually promising and will surely work (I believe in it), because it's completely new with character and story design but from famous and exciting genre. We will share the profit made according to the contribution. But just please help me. I'll share everything after your response. Please 🥺🥺😭😭🙏🏻🙏🏻🙏🏻
@Unity3dCollege
@Unity3dCollege 8 ай бұрын
Send me an email, on a flight to LAX atm but would love to help tomorrow
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