ICE ICE BABY! Today we got skillshare sponsoring this tutorial! The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/gabrielaguiarprod
@notafurrysogoaway4 жыл бұрын
@serj_12644 жыл бұрын
So glad you got sponsorship! You deserve it! Congrats!
@GabrielAguiarProd4 жыл бұрын
Thank you so much Sergio :)
@ruffedout47303 жыл бұрын
Hey chief! How can I do it in the Hdrp because I don't find the albedo chanel in the version of the new lts 2020.3
@viceroy___4 жыл бұрын
Some useful general info here regarding the construction of shader graphs. Very nice. Also YES to the Vanilla Ice reference.
@frazoni.4 жыл бұрын
Olá Gabriel, não sou muito de comentar mas fico muito feliz de encontrar algum canal português relacionado a gamedev e à produção que o envolve no geral. Ganhei um gosto enorme em VFX graças a ti, continua :)
@GabrielAguiarProd4 жыл бұрын
Brigado! Fico contente por teres ganho um gosto especial a efeitos visuais! Continua ;)
@wellingtonipf4 жыл бұрын
Não perco um video teu! Logo logo chega a 100 mil cara! Tamo junto!!!!
@GabrielAguiarProd4 жыл бұрын
Valeu cara! Rumo a 100 mil!
@serj_12644 жыл бұрын
Hi Gabriel! Hope you and your beloved ones are fine and safe. As always, this is a great video! Thanks for sharing such refreshing tutorial! Keep your coolness!
@GabrielAguiarProd4 жыл бұрын
ahah nice puns! Thank you for the positive vibes, we are all well. Stay safe!
@Yan_Haider4 жыл бұрын
I made new avatar that use ice power And i cant thank you enough!! 😭😭New subscriber here
@Yan_Haider4 жыл бұрын
Do you think vrchat support this? (if you dont know its okay nya :P)
@peepo6414 жыл бұрын
Great tutorial. Everything worked
@GabrielAguiarProd4 жыл бұрын
Glad it helped
@bhoffman1967 Жыл бұрын
great tutorial. Sadly, after following the instructions, turns out VRChat doesn't support shadergraph.
@LionDev4 жыл бұрын
Thank you so much im sure I'll need this for my game thanks
@a3dadventure799 ай бұрын
thanks again!
@SchalaArchives2023ish4 жыл бұрын
Just gonna point out that it's pronounced "freh-NELL" Other than that, this was very helpful, thanks!
@457Deniz4574 жыл бұрын
Nice ! :) And I like that u got a sponsor ! :) Also.. is it possible to make the ICE more visible ? :) Like in Mario 0:10
@GabrielAguiarProd4 жыл бұрын
Thanks man! At some point on this tutorial we achieve something similar, so yeah it's possible.
@457Deniz4574 жыл бұрын
@@GabrielAguiarProd Oh then I missed it sry 😳🙈🙈 And thanks 🤗
@stevethepirate Жыл бұрын
any advice on simple shaders i could make before this one? a lot of this i'm not yet able to follow, because it's my first time seeing how a shader is made in unity.
@TW-qq6fi3 жыл бұрын
I cant find the "PBR shader graph" option, I have every thing installed
@gavrochegrantaire5173 жыл бұрын
It is certainly because you have a newer version of Unity. Just choose Lit Shader Graph, it is the same thing. Also you will not have "Albedo" in shader graph but "Base Color". Those are the equivalents now.
@weckar3 жыл бұрын
It's nice, but this seems like a rather unnatural way to do distortion. It seems to me that you want to warp the screen position not just by adding a scalar, but a vector. Specifically, you'd want to subtract the surface vector relative to the view, and then add a normal map (remapped from 0,1 to -0.5,-0.5). That way you SHOULD get the most natural retractions through your object. Only way to improve this effect beyond that would be to give it some internal structure, but you'd need either 3D textures or multi-sampling for that, I think...
@filipathtc4 жыл бұрын
How can I fix the issue at 08:55 without adding a second material? I want to use this Ice Material on some particles but you can only apply one material onto particles.
@Ervo3 жыл бұрын
A lot of games solve this problem making that you can't see the ice material through the same ice material, idk how to make that in this moment but it's something that you can easily research
@aliceduarte10344 жыл бұрын
I enabled the opaque and depth texture in the URP asset settings. And set the material to transparent. My sphere still opaque, it didnt goes transparent
@betterlifeexe43783 жыл бұрын
me too, ever figure this out? EDIT: for me the fix was a button in the upper leftish called save asset.
@jakobjarus4 жыл бұрын
UR THE BEST
@LeoHsieh4 жыл бұрын
why do we have to put a second material (Lit/UnLit) on it ? because the transparent depth buffer problem? if so, why putting a second UnLit will help? Thank you for great tutorial !
@GabrielAguiarProd4 жыл бұрын
As it is now, Shader Graph doesn't allow for multiples passes inside a shader. With multiple passes we wouldn't need a second material, we could directly add it inside the same shader. So, a quick workaround is to add a second material to the geometry. Unity tells the GPU that, first there is a Lit / Unlit material to render on the crystals, then it renders the Ice material. How does the GPU know which one to render first? Mostly because of the render queue, it first renders opaque materials (Lit/Unlit) and then transparent materials, which in this case is the ice. And if you open up the frame debugger, you can see this in action. Cheers!
@LeoHsieh4 жыл бұрын
@@GabrielAguiarProd Thanks for your detailed explanation :)
@sanovictus4 жыл бұрын
@@GabrielAguiarProd Do you happen to know if this same problem occurs with Amplify Shader Editor?
@itmovesitchats4 жыл бұрын
@@GabrielAguiarProd Thanks!
@FrozenAsh24 жыл бұрын
Hi - I'm using an HDRP asset for the render pipeline settings, and I can't seem to find the settings for enabling Depth and Opaque textures, so I can't really follow the tutorial :/ Does anyone know where to enable those textures, or a workaround?
@aliceduarte10344 жыл бұрын
Im having the same problem
@xcrimson40174 жыл бұрын
I somehow plug it to the emission and it did fine dont know why ^^;
@mromeo724 жыл бұрын
open project settings > go to general > under render list click once on URP asset (this will locate it in your project folder) > open inspector > click on URP asset in your project folder and there they are in the inspector
@etzow-j3l4 жыл бұрын
Nice!!!
@roi_bidoushka55313 жыл бұрын
Hey ! I have a question, i use this shader to make a vfx ( a wall of ice ), but when i put the shader in vfx graph i have artifacts, but i don't know how i can fix this because i can't assign a second material. The only solution that i found is to put blend mode to opaque but i don't like the look... i would like to stay on the alpha but i have some artifacts. Do you have any solution ?
@Haunchfluff4 жыл бұрын
I’m trying to make this in hdrp and when I do it just glows when I try to make it transparent. Also I don’t have the opaque and other setting. Is there any way to make it work in hdrp
@Haunchfluff4 жыл бұрын
Like it just lights up the whole scene like a mini sun. Any idea what’s going on?
@fk41583 жыл бұрын
Hi, thank you for your great work. if anyone having trouble about why doesn't shader work in scene and game view like main preview, please check IceTiling of your materal. ifyou can't get correct outcome and tile setting X0(Y0, the cause is that. i don't know why the setting was X0Y0 in material even though i initially set X1Y1
@thedarck7773 жыл бұрын
Yo solo puedo usar unity 2d 3d lo demas me anda super leeento 10 min cada cosa
@epicrelaxingambientmusic83423 жыл бұрын
Do you have discord
@GamePuppetsStudio4 жыл бұрын
Olá Gabriel! Tenho seguido o teu canal, também és PT?
@GabrielAguiarProd4 жыл бұрын
Sim, sou :)
@GamePuppetsStudio4 жыл бұрын
@@GabrielAguiarProd Tens discord?
@GabrielAguiarProd4 жыл бұрын
Num futuro não muito longe haverá um para o canal
@GamePuppetsStudio4 жыл бұрын
@@GabrielAguiarProd devias arranjar pk consegues um contacto mais próximo com a tua comunidade
@GabrielAguiarProd4 жыл бұрын
Ya mesmo, tenho de ver isso
@ranjeetlodhi28302 жыл бұрын
👍 💫 👍
@siavashaliyari85674 жыл бұрын
hey nice job can u make the hyperscape shader pls
@Niko_3D4 жыл бұрын
Can you do Godrays particle system tutorial?
@GabrielAguiarProd4 жыл бұрын
I believe there's a sun shafts tutorial on my channel. It's a bit old but it may help you out: kzbin.info/www/bejne/pImQlY2Ne8-soc0