Unity Shader Graph - Ice Tutorial

  Рет қаралды 37,973

Gabriel Aguiar Prod.

Gabriel Aguiar Prod.

Күн бұрын

Пікірлер: 61
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
ICE ICE BABY! Today we got skillshare sponsoring this tutorial! The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/gabrielaguiarprod
@notafurrysogoaway
@notafurrysogoaway 4 жыл бұрын
@serj_1264
@serj_1264 4 жыл бұрын
So glad you got sponsorship! You deserve it! Congrats!
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Thank you so much Sergio :)
@ruffedout4730
@ruffedout4730 3 жыл бұрын
Hey chief! How can I do it in the Hdrp because I don't find the albedo chanel in the version of the new lts 2020.3
@viceroy___
@viceroy___ 4 жыл бұрын
Some useful general info here regarding the construction of shader graphs. Very nice. Also YES to the Vanilla Ice reference.
@frazoni.
@frazoni. 4 жыл бұрын
Olá Gabriel, não sou muito de comentar mas fico muito feliz de encontrar algum canal português relacionado a gamedev e à produção que o envolve no geral. Ganhei um gosto enorme em VFX graças a ti, continua :)
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Brigado! Fico contente por teres ganho um gosto especial a efeitos visuais! Continua ;)
@wellingtonipf
@wellingtonipf 4 жыл бұрын
Não perco um video teu! Logo logo chega a 100 mil cara! Tamo junto!!!!
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Valeu cara! Rumo a 100 mil!
@serj_1264
@serj_1264 4 жыл бұрын
Hi Gabriel! Hope you and your beloved ones are fine and safe. As always, this is a great video! Thanks for sharing such refreshing tutorial! Keep your coolness!
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
ahah nice puns! Thank you for the positive vibes, we are all well. Stay safe!
@Yan_Haider
@Yan_Haider 4 жыл бұрын
I made new avatar that use ice power And i cant thank you enough!! 😭😭New subscriber here
@Yan_Haider
@Yan_Haider 4 жыл бұрын
Do you think vrchat support this? (if you dont know its okay nya :P)
@peepo641
@peepo641 4 жыл бұрын
Great tutorial. Everything worked
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Glad it helped
@bhoffman1967
@bhoffman1967 Жыл бұрын
great tutorial. Sadly, after following the instructions, turns out VRChat doesn't support shadergraph.
@LionDev
@LionDev 4 жыл бұрын
Thank you so much im sure I'll need this for my game thanks
@a3dadventure79
@a3dadventure79 9 ай бұрын
thanks again!
@SchalaArchives2023ish
@SchalaArchives2023ish 4 жыл бұрын
Just gonna point out that it's pronounced "freh-NELL" Other than that, this was very helpful, thanks!
@457Deniz457
@457Deniz457 4 жыл бұрын
Nice ! :) And I like that u got a sponsor ! :) Also.. is it possible to make the ICE more visible ? :) Like in Mario 0:10
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Thanks man! At some point on this tutorial we achieve something similar, so yeah it's possible.
@457Deniz457
@457Deniz457 4 жыл бұрын
@@GabrielAguiarProd Oh then I missed it sry 😳🙈🙈 And thanks 🤗
@stevethepirate
@stevethepirate Жыл бұрын
any advice on simple shaders i could make before this one? a lot of this i'm not yet able to follow, because it's my first time seeing how a shader is made in unity.
@TW-qq6fi
@TW-qq6fi 3 жыл бұрын
I cant find the "PBR shader graph" option, I have every thing installed
@gavrochegrantaire517
@gavrochegrantaire517 3 жыл бұрын
It is certainly because you have a newer version of Unity. Just choose Lit Shader Graph, it is the same thing. Also you will not have "Albedo" in shader graph but "Base Color". Those are the equivalents now.
@weckar
@weckar 3 жыл бұрын
It's nice, but this seems like a rather unnatural way to do distortion. It seems to me that you want to warp the screen position not just by adding a scalar, but a vector. Specifically, you'd want to subtract the surface vector relative to the view, and then add a normal map (remapped from 0,1 to -0.5,-0.5). That way you SHOULD get the most natural retractions through your object. Only way to improve this effect beyond that would be to give it some internal structure, but you'd need either 3D textures or multi-sampling for that, I think...
@filipathtc
@filipathtc 4 жыл бұрын
How can I fix the issue at 08:55 without adding a second material? I want to use this Ice Material on some particles but you can only apply one material onto particles.
@Ervo
@Ervo 3 жыл бұрын
A lot of games solve this problem making that you can't see the ice material through the same ice material, idk how to make that in this moment but it's something that you can easily research
@aliceduarte1034
@aliceduarte1034 4 жыл бұрын
I enabled the opaque and depth texture in the URP asset settings. And set the material to transparent. My sphere still opaque, it didnt goes transparent
@betterlifeexe4378
@betterlifeexe4378 3 жыл бұрын
me too, ever figure this out? EDIT: for me the fix was a button in the upper leftish called save asset.
@jakobjarus
@jakobjarus 4 жыл бұрын
UR THE BEST
@LeoHsieh
@LeoHsieh 4 жыл бұрын
why do we have to put a second material (Lit/UnLit) on it ? because the transparent depth buffer problem? if so, why putting a second UnLit will help? Thank you for great tutorial !
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
As it is now, Shader Graph doesn't allow for multiples passes inside a shader. With multiple passes we wouldn't need a second material, we could directly add it inside the same shader. So, a quick workaround is to add a second material to the geometry. Unity tells the GPU that, first there is a Lit / Unlit material to render on the crystals, then it renders the Ice material. How does the GPU know which one to render first? Mostly because of the render queue, it first renders opaque materials (Lit/Unlit) and then transparent materials, which in this case is the ice. And if you open up the frame debugger, you can see this in action. Cheers!
@LeoHsieh
@LeoHsieh 4 жыл бұрын
@@GabrielAguiarProd Thanks for your detailed explanation :)
@sanovictus
@sanovictus 4 жыл бұрын
@@GabrielAguiarProd Do you happen to know if this same problem occurs with Amplify Shader Editor?
@itmovesitchats
@itmovesitchats 4 жыл бұрын
@@GabrielAguiarProd Thanks!
@FrozenAsh2
@FrozenAsh2 4 жыл бұрын
Hi - I'm using an HDRP asset for the render pipeline settings, and I can't seem to find the settings for enabling Depth and Opaque textures, so I can't really follow the tutorial :/ Does anyone know where to enable those textures, or a workaround?
@aliceduarte1034
@aliceduarte1034 4 жыл бұрын
Im having the same problem
@xcrimson4017
@xcrimson4017 4 жыл бұрын
I somehow plug it to the emission and it did fine dont know why ^^;
@mromeo72
@mromeo72 4 жыл бұрын
open project settings > go to general > under render list click once on URP asset (this will locate it in your project folder) > open inspector > click on URP asset in your project folder and there they are in the inspector
@etzow-j3l
@etzow-j3l 4 жыл бұрын
Nice!!!
@roi_bidoushka5531
@roi_bidoushka5531 3 жыл бұрын
Hey ! I have a question, i use this shader to make a vfx ( a wall of ice ), but when i put the shader in vfx graph i have artifacts, but i don't know how i can fix this because i can't assign a second material. The only solution that i found is to put blend mode to opaque but i don't like the look... i would like to stay on the alpha but i have some artifacts. Do you have any solution ?
@Haunchfluff
@Haunchfluff 4 жыл бұрын
I’m trying to make this in hdrp and when I do it just glows when I try to make it transparent. Also I don’t have the opaque and other setting. Is there any way to make it work in hdrp
@Haunchfluff
@Haunchfluff 4 жыл бұрын
Like it just lights up the whole scene like a mini sun. Any idea what’s going on?
@fk4158
@fk4158 3 жыл бұрын
Hi, thank you for your great work. if anyone having trouble about why doesn't shader work in scene and game view like main preview, please check IceTiling of your materal. ifyou can't get correct outcome and tile setting X0(Y0, the cause is that. i don't know why the setting was X0Y0 in material even though i initially set X1Y1
@thedarck777
@thedarck777 3 жыл бұрын
Yo solo puedo usar unity 2d 3d lo demas me anda super leeento 10 min cada cosa
@epicrelaxingambientmusic8342
@epicrelaxingambientmusic8342 3 жыл бұрын
Do you have discord
@GamePuppetsStudio
@GamePuppetsStudio 4 жыл бұрын
Olá Gabriel! Tenho seguido o teu canal, também és PT?
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Sim, sou :)
@GamePuppetsStudio
@GamePuppetsStudio 4 жыл бұрын
@@GabrielAguiarProd Tens discord?
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Num futuro não muito longe haverá um para o canal
@GamePuppetsStudio
@GamePuppetsStudio 4 жыл бұрын
@@GabrielAguiarProd devias arranjar pk consegues um contacto mais próximo com a tua comunidade
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Ya mesmo, tenho de ver isso
@ranjeetlodhi2830
@ranjeetlodhi2830 2 жыл бұрын
👍 💫 👍
@siavashaliyari8567
@siavashaliyari8567 4 жыл бұрын
hey nice job can u make the hyperscape shader pls
@Niko_3D
@Niko_3D 4 жыл бұрын
Can you do Godrays particle system tutorial?
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
I believe there's a sun shafts tutorial on my channel. It's a bit old but it may help you out: kzbin.info/www/bejne/pImQlY2Ne8-soc0
@Nightdat
@Nightdat 4 жыл бұрын
first!
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