Unity Tutorial : VR, Oculus Avatar and Grabbing Object setup IN 5 MINUTES

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Valem

Valem

Күн бұрын

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ANNOUNCEMENT : A lot of things have changed since I have published this video so I have decided to give you an update by making a full Serie on HOW TO MAKE A VR GAME IN UNITY FOR THE OCULUS RIFT. You can watch it here : • How to make a VR game ...

Пікірлер: 228
@ValemVR
@ValemVR 5 жыл бұрын
ANNOUNCEMENT : A lot of things have changed since I have published this video so I have decided to give you an update by making a full Serie on HOW TO MAKE A VR GAME IN UNITY FOR THE OCULUS RIFT. You can watch it here : kzbin.info/www/bejne/qXy0gJ-ng8qSjbs
@TheDeadlyJedly
@TheDeadlyJedly 6 жыл бұрын
Still one of the best tutorials to get everything basic up and running, been spending 4 hours trying to use VRTK etc but this is the best tutorial and still useable to this day. Cheers mate
@what_the_feek5568
@what_the_feek5568 6 жыл бұрын
Why does my camera snap to the ground everytime during playmode?
@MastaKilla63
@MastaKilla63 6 жыл бұрын
You have "Use Profile Data" enabled. I had the same problem when doing a VR college assignment. Just untick that box and you should be alright then. This checkbox should be on one of the OVR Player Controller scripts.
@MastaKilla63
@MastaKilla63 6 жыл бұрын
Yeah, it doesn't matter where you move the CenterEyeAnchor to. As long as "Use Profile Data" is ticked, the camera will always be at 0 on the Y axis. I discovered this when trying to solve it because I needed to get the camera off ground level for a VR assignment I was doing.
@MastaKilla63
@MastaKilla63 6 жыл бұрын
No. I have no experience in such an area so I'm afraid I can't of assistance there.
@CanalDojogames
@CanalDojogames 6 жыл бұрын
@Alex Parry i used an controller imput a while ago, but i never hot the tracking system from DS4 lightbar. Maybe You can try to find on KZbin " DS4 track on unity"
@TheGuyWithTheLemon
@TheGuyWithTheLemon 6 жыл бұрын
If the grabbable cube looks choppy when you pick it up or it moves, its because by default the physics timestep is set to 1/60 (60fps) but the oculus needs 1/90 (90fps) to look smooth. Go to project settings > time and change the fixed timestep to 1/90. Hope this helps if anyone else has this issue!
@stefflediamont9397
@stefflediamont9397 6 жыл бұрын
my fixed timestep is 0.02. what do i do?
@TheGuyWithTheLemon
@TheGuyWithTheLemon 6 жыл бұрын
Hactima Machima just type in 1/90 into the box, should be like .011111
@stefflediamont9397
@stefflediamont9397 6 жыл бұрын
that just made it choppier, how do i fix it i am also having a glitch where about 60 percent of the time i play the project, my hands cannot close into fists and i cannot use the quick look and joystick to move, nor can i pick up the cube. how do i fix this?
@TheGuyWithTheLemon
@TheGuyWithTheLemon 6 жыл бұрын
hm thats weird it made it smooth for me...not sure about your other problem, sorry...I have actually just switched over to using VRTK for basic VR functions at this point, including grabbing stuff
@stefflediamont9397
@stefflediamont9397 6 жыл бұрын
alright. i got it to be smooth at 75fps
@HYPERMUSH64
@HYPERMUSH64 5 жыл бұрын
This is like the "Hello World" of VR. Thank you very much!
@markchan1387
@markchan1387 4 жыл бұрын
I honestly like your tutorials better than other videos that take like 2 minutes for intro and doesnt get to the point until the end. Your tutorial go straight to the point-- i love it. Keep up the good work!
@guchfun
@guchfun 5 жыл бұрын
Thanks! This is the best tutorial I've found so far to get someone up and going with Oculus Rift! Using Unity version 2018.3.0f2. Only have to comment out a security error at the beginning. MS Visual Studio even suggests to remove it automatically, so that was cool!
@c_ma
@c_ma 5 жыл бұрын
This tutorial looks MUCH easier than another tutorial I watched. Thanks!👍
@beesiantan5509
@beesiantan5509 4 жыл бұрын
My object will fly away when pick up , any ideas of why?
@havefun123for
@havefun123for 6 жыл бұрын
Hey, I followed your tutorial but when I try to grab something, it appears to be floating about a foot away from my hand it's as if the center of the object were suddenly a foot away from the object. any ideas?
@JoshyHJoshy
@JoshyHJoshy 6 жыл бұрын
Thank you Quentin, Very helpful and informative. Will you be making another video? What would you recommend as the "next tutorial" for someone who is just trying to learn?
@yerneroneroipas8668
@yerneroneroipas8668 6 жыл бұрын
If I put this on 2 speed then it's IN 2.5 MINUTES
@mega9g894
@mega9g894 5 жыл бұрын
And if you put it on .25 speed it’s 20 mins 🤯🤯🤯
@MorningIsNear
@MorningIsNear 5 жыл бұрын
AND if you never press play. Its never ending.
@galacticprism
@galacticprism 5 жыл бұрын
*T H E P R O P H E C Y I S T R U E*
@Oliver-pw5yw
@Oliver-pw5yw 4 жыл бұрын
i realized you made this on my birthday
@zachdavis6624
@zachdavis6624 2 жыл бұрын
@Valem Can you make a video showing how to use the new Meta Avatars in a project for Oculus Quest 2? Would be super helpful for beginners like me!
@makhstream4259
@makhstream4259 6 жыл бұрын
Please continue to develop content on rift development as there are little resources and you have just helped me with the setup process thank YOU !
@makhstream4259
@makhstream4259 6 жыл бұрын
Yes! any information on teleportation and climbing would be great
@Ylex
@Ylex 6 жыл бұрын
Thanks for the tutorial! I managed to get everything working except the object im trying to grab. It doesnt seem to be "grabbable" even tho I added that component
@ShojikiGaming
@ShojikiGaming 6 жыл бұрын
Amazing video. Literally just turned my practice FPS game into a VR game in 15 mins!! One question though. I can't seem to throw my grabbable objects like you did with the cube in the video. As soon as i let go of the grab button, they just sort of fall straight down. Any idea what this could be? Changing the gravity doesn't seem to help, and neither does altering the objects mass...
@riyadpatelwrites
@riyadpatelwrites 6 жыл бұрын
Hey Quentin! Sorry I’m really new to this, but I had a quick question. It might sound a little stupid or obvious, but do you need an oculus to test the project? If not, how did you test yours? Can it be done without any VR materials because I don’t own any...
@riyadpatelwrites
@riyadpatelwrites 6 жыл бұрын
Quentin Valembois Great! Thanks so much, really appreciate it! :)
@danielgarciagonzalez2391
@danielgarciagonzalez2391 6 жыл бұрын
Well, I am one of the guys who's hands are not being displayed. The interesting side is that the Oculus itself can "see the controllers" (the safety grid appears, and the Oculus menus work just fine); it is just the app that doesn't react to them (i.e. you can't move either using the controllers, but the computer keyboard works).
@tbavr8587
@tbavr8587 6 жыл бұрын
I'm having a similar problem. Sometimes the hands will show up, but they are pink. As the scene continues on, they start to flicker like crazy.
@diego_garcia_cacho
@diego_garcia_cacho 6 жыл бұрын
This is exactly what I needed, thank you so much for making this video this way!
@alfredoj.lopeznieves6066
@alfredoj.lopeznieves6066 6 жыл бұрын
Hi Quentin, first of all thank you for this video. With all the updates in the Unity Architecture and the recent updates with the Oculus Rift, I'm following your steps until I use the PlayerControllerPrefab to be able to move in the environment but I'm not able to do so. Has the process changed with the updates? If not, what are the options? Do I need a third sensor? Thanks
@alfredoj.lopeznieves6066
@alfredoj.lopeznieves6066 6 жыл бұрын
Quentin thanks for your kind response, it gave me the confidence to try it again and it worked. I believe I must have done everything accordingly but was expecting that the Player Controller Prefab (in step 5. in which one can move) was done by position tracking and not by pressing key down. Is there a way for moving in the Virtual Environment by position tracking(literally moving in space) and not by using a controller? Thank you again for this very helpful tutorial.
@jollytronvr4486
@jollytronvr4486 4 жыл бұрын
I was wondering if u could give us a tutorial on how to make a climbable object without needing to use the Xr toolkit as when I used the toolkit, I messed up a project and had 2 start from scratch
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 3 жыл бұрын
Hi, nice video. Thank you. I have a question, I made a model and it was imported in Unity as OBJ. I assign a collider and a rigidbody but I can't grab or take the model with the hands. What ma I doing wrong? Thank you
@CanalDojogames
@CanalDojogames 6 жыл бұрын
Thank you! Is there an vídeo on: How use virtual controller instead of hands or modify these hands for Armour gloves? Also its great to know that hands appears and have already ALL configured to track It naturally
@inceptional
@inceptional 6 жыл бұрын
Great stuff. Do you have any suggestions on how I would go about hiding the default hands so I can only see whatever weapon I decide to add to my game instead?
@inceptional
@inceptional 6 жыл бұрын
Cool, cheers. :)
@FoxGAMING-NTF
@FoxGAMING-NTF 6 жыл бұрын
I'm using Windows Mixed Reality, and my controllers/ avatar hands don't show up. Please help!
@kennikure129
@kennikure129 5 жыл бұрын
Can you make a video somewhat like this, but where you pick up an object with a laserpointer/linerenderer on the oculus controller?
@CanalDojogames
@CanalDojogames 5 жыл бұрын
Once again,very very helpful!
@pandarzzz
@pandarzzz 6 жыл бұрын
Thank you very much for sharing this informative, easy-to-follow video! :)
@ToniehGaming
@ToniehGaming 6 жыл бұрын
Thanks for that tutorial :D! but I have a problem... when I grab an object it doesn't move smooth... they flicker or something, and the grabber script has the FixedUpdate function... Do I need to parent the object to the hand transform?
@yungramune4910
@yungramune4910 5 жыл бұрын
I have a slight problem here. The Oculus dev page seems to be a little different from how it is in the vid. I found both the platform SDK and the avatar SDK under the “Native Windows” section. But when I open the platform SDK folder, I don’t see the unity folder with the scene you need at 2:44. What did I do wrong and how to I fix it?
@yungramune4910
@yungramune4910 5 жыл бұрын
@@ValemVR Thanks~~!
@think9091
@think9091 5 жыл бұрын
@@yungramune4910 what is the fix?? i cant see his reply ..
@yungramune4910
@yungramune4910 5 жыл бұрын
@AScottishBoi He just said that he will create a new video covering that soon. I'm not sure if he made it yet.
@ValemVR
@ValemVR 5 жыл бұрын
@@yungramune4910 Hi, I'm trying to find time between posting a new video every week and the new updated Oculus setup that i've mentionned i would make. The solution is really simple, you just have to go in the Asset store in Unity, search for "Oculus Integration", and importing this asset is basically the same as importing the Oculus Utilities + Oculus Platform + Oculus Avatar like I did in this video. :) From that point, you just have to followed the step like I did in this tutorial. Valem
@SorenBagley
@SorenBagley 5 жыл бұрын
@@ValemVR I get an error message that says Oculus Plugin can't be loaded
@SteveHallproducer
@SteveHallproducer 5 жыл бұрын
Really cool TA!
@amandabouzada4408
@amandabouzada4408 6 жыл бұрын
Hello, Im sarting with Unity+Oculus and was wandering if you could give me a hint on how to make a script for a button in Unity to respond to a button on the Oculus Go controller. I wrote the script that makes the button click change from one scene to another in Play Mode but couldn't integrate it with Oculus Controller. I've tried to write a script but can't seem to make it right. As in your video, when background changes with gaze, I would need scene to change. Thank you so much in advance if you can help me in any way!
@TheDeadlyJedly
@TheDeadlyJedly 6 жыл бұрын
Cheers man! you have helped me with my FPS Project!
@camocowboy2254
@camocowboy2254 6 жыл бұрын
Is this the oculus rift? I have the oculus go and am trying to do the same thing. I want to have someone from a diff location to be in the same vr room and throw the cube
@ozanakyuz4595
@ozanakyuz4595 4 жыл бұрын
Thank you for this great video, can we use hand tracking on Oculus Quest as a developer?
@ValemVR
@ValemVR 4 жыл бұрын
The newly announced hand tracking is not yet available for us developers I believe :(
@H_B_R
@H_B_R 6 жыл бұрын
very graphic and comprehensive, thanks!
@Audiotorium87
@Audiotorium87 6 жыл бұрын
Hi, thanks for the tutorial on the Rift ... i am having a little issue with grabbing the object, at first the object was floating away as mentioned by another post and i have changed that but still unable to grab the object. Please can you help
@pandarzzz
@pandarzzz 6 жыл бұрын
Thanks for sharing this informative video!
@JB0lant3
@JB0lant3 6 жыл бұрын
Simple Question but answering this question will mean the world to me if anyone knows. *How do you checked if an object is grabbed?* I want to be able to say "if my hand is grabbing an object, do ______" Sorry, I'm not sure what script I should be editting from and what object should be given this script
@sayrken
@sayrken 6 жыл бұрын
Thank you for this tutorial. It helped me a lot =)
@HaykAmirbekyanTKD
@HaykAmirbekyanTKD 6 жыл бұрын
I have the same setup, but there is a problem with it. When you walk around in your room, you and the localavatar walk away from the character controller, making for inaccurate collision detection. Do you have a solution to that problem?
@qwertykibored
@qwertykibored 6 жыл бұрын
with this solution u may run into more issues regaurding repositioning i reccomend allowing the occulus controller to phase though whatever it wants and having the actual camera and gameobject with a collider attatched contantly trying to arrive at the location matching its rotation
@Zinisco
@Zinisco 4 жыл бұрын
This helped so much! thanks :)
@RadioactiveSean
@RadioactiveSean 6 жыл бұрын
If you have a grabable object with a rigid body to not move or rotate can you climb things or hang from things?
@tekkesinkdr1873
@tekkesinkdr1873 6 жыл бұрын
what hardware looks like. For hands you need something extra or infrared motion detector knows it.? thnx
@alinpaduraru3073
@alinpaduraru3073 6 жыл бұрын
Hi, sorry for bothering but I really don't know how to solve this issue. I followed your tutorial and I can grab objects all arounf but my question is this: how do you reduce the object vibration when you walk around with the object in your hand? By you it seems reeeeaaally smooth. Thank you in advance! Keep up the excellent work! :D
@alinpaduraru3073
@alinpaduraru3073 6 жыл бұрын
Hi, I'm really glad you answered. My graphic card is Nvidia 1080 so I don't think that is the problem. I even tried with a very simple scene like you (plane and red cube), but the problem still persists.
@m9playsgames
@m9playsgames 6 жыл бұрын
Did you ever find a solution with the object vibration?
@bidogo
@bidogo 6 жыл бұрын
I figured it out! Inside of the OVRGrabber script, move the contents from the FixedUpdate function to a new Update function. FixedUpdate updates every so often per second, whilst the Update function updates everything every frame. So all in all, you should be off worse with a better pc, because there are more frames then updates per second.
@Dragonlord1532
@Dragonlord1532 6 жыл бұрын
I have an issue where when i put on the headset, it just sits with the unity logo saying please wait. I have enabled vr in the player settings as well. Edit if your having this issue run unity as admin
@BlackStarMods
@BlackStarMods 6 жыл бұрын
Thanks man works like a dream
@EliasGroesel
@EliasGroesel 5 жыл бұрын
Do you look around via Head Mounted Display while developing or conventional keyboard or controller?
@ValemVR
@ValemVR 5 жыл бұрын
Im moving around using the Vr headset Oculus Rift. :)
@EliasGroesel
@EliasGroesel 5 жыл бұрын
tanks brazza@@ValemVR
@Vozimeer
@Vozimeer 3 жыл бұрын
Does the movements take place with the help of sticks?
@abdoljalilsoltani9471
@abdoljalilsoltani9471 5 жыл бұрын
Excellent ! Thankful
@shanepugh6150
@shanepugh6150 6 жыл бұрын
You weren't walking around much so it couldn't be noticed, but have you run in to the issue of the OVRCameraRig moving with the HMD movement, but the OVRPlayerController staying still? I've run into this problem when walking through doors. If I walk off center of my play space it leaves the player controller in the middle. Have you had to deal with that issue?
@shanepugh6150
@shanepugh6150 6 жыл бұрын
I solved by adding a script to link the characterController's center x and z to the centerEyeAnchor's x and z. VRTK_BodyPhysics might have everything I'm looking for though. I'll check that. Thank you for the great video and suggestion!
@ShojikiGaming
@ShojikiGaming 6 жыл бұрын
Amy chance you can share this script? For some reason, i can't get mine to work!
@RockettssGaming
@RockettssGaming 6 жыл бұрын
hello i try this tutorial when i make it vr but not work , i try edit -> project setting -> player and check vr supported but not move like step 2 - make it vr
@ricardomarino8554
@ricardomarino8554 6 жыл бұрын
¿Did you use a data gloves for the hands?
@jiaweiyu7905
@jiaweiyu7905 6 жыл бұрын
Hi! Thank you for your tutorial! I followed the tutorial. It works, but I don't see the virtual hands. Did I miss something or I have to add texture or?
@jiaweiyu7905
@jiaweiyu7905 6 жыл бұрын
Thank you! I solved the problem! Now I am trying to figuring out how to drop the object :) Thank you for your tutorial again! I hope you will make more videos!
@joni9622
@joni9622 6 жыл бұрын
can you tell me the solution that worked for you? I have the same issue - I do not see the hands when I start the project.
@jiaweiyu7905
@jiaweiyu7905 6 жыл бұрын
Hi, Before I didn't wait Unity to load all the files(especially the texture of OVR Avatar). If you load the files again, you will solve it.
@pandarzzz
@pandarzzz 6 жыл бұрын
Thank you for sharing this informative video! 😺🖐
@drewmileham6621
@drewmileham6621 6 жыл бұрын
Hi, I can't seem to grab the object, ive gone through all the comments saying the same thing and tried the solutions you commented.... still nothing. Any help?
@willrichardson6344
@willrichardson6344 6 жыл бұрын
Same
@willrichardson6344
@willrichardson6344 6 жыл бұрын
Actually, I got it working. I needed to turn off gravity for the rigidbodies of my hands
@danielmcnulty9507
@danielmcnulty9507 5 жыл бұрын
Ok I had the same issue and was so frustrated what i did wrong was with the Cube I added OVR Grabber which was wrong and Not the OVR Grabbable.. Good Luck works great for me now... Great Video Love it.
@inceptional
@inceptional 6 жыл бұрын
OK, I just implemented this with my character picking up an in-game object so he can carry it around with him through the level--the character also uses the Oculus OVRPlayerController for movement--and when he moves the object he's holding totally jitters/shakes constantly (I mean crazily, like the player's is in some kind of Dragon Ball powering-up rage mode or something). It's basically unusable in it's current state if I can't sort that major issue out--well, maybe if I were making a Dragon Ball game. . . . So, do you know what might be causing that particular issue and how to fix it?
@bubbles-ge2vc
@bubbles-ge2vc 6 жыл бұрын
If the grabbable cube looks choppy when you pick it up or it moves, its because by default the physics timestep is set to 1/60 (60fps) but the oculus needs 1/90 (90fps) to look smooth. Go to project settings > time and change the fixed timestep to 1/90. Hope this helps if anyone else has this issue!
@torytothemax
@torytothemax 6 жыл бұрын
hi i know that unity has updated a bit since this tut but my oculus hands are pink, which means the shader isnt applied i guess but i just got from their site and followed step by step :/
@anisfadilah1250
@anisfadilah1250 6 жыл бұрын
sohould i use unity 2017? can i practice this with unity 5.6.5 ? and why my camera doesnt work when i try to simulated the object ?
@reynaldcruz1128
@reynaldcruz1128 4 жыл бұрын
Sir What oculus did you use?
@Gideon_Harris
@Gideon_Harris 6 жыл бұрын
Is it ONLY for oculus or can be used for htc vive? (if is not posibble where can a found something like this?)
@theking931
@theking931 6 жыл бұрын
Hi, this is only for Oculus unfortunately but Vive has made something similar. Just check for SteamVR in the asset store of Unity and download this free asset. There is sample scene with similar grabbing option.
@jahmaijones3353
@jahmaijones3353 6 жыл бұрын
Im following this tutorial and when i import the OVRPlayerController i get the error 'the namespace global already contains a definition for OVRAvatar
@patrixvt7145
@patrixvt7145 6 жыл бұрын
Hi! When my player walks to the grabbable object it flys away like its gettting a kick. Can you help me out?
@patrixvt7145
@patrixvt7145 6 жыл бұрын
Yes! Thanks!
@codymorales3128
@codymorales3128 5 жыл бұрын
I have an issue where the left controller can grab everything just fine, but the right controller can't. It seems like when I grab a cube with the right controller, the cube looks choppy and seems 10 feet away when it should be in my hand. Left controller is totally fine though and the left and right hand anchors have same component values according to left or right hand. Can anyone help?
@wyroy
@wyroy 6 жыл бұрын
wow man THANK YOU
@mohammadrazakhan3852
@mohammadrazakhan3852 4 жыл бұрын
Is this tutorial supported with oculus go ?
@lukematakitoga8327
@lukematakitoga8327 6 жыл бұрын
absolutely perfect... THANKS! XD
@AbhikShrestha
@AbhikShrestha 5 жыл бұрын
Is it possible for the oculus Avatar to work without Oculus Controller? Because my entire VR app is just a path movement through the scenery.
@ValemVR
@ValemVR 5 жыл бұрын
Hi Abhik, thank you for your comment. Are you talking about the script OVRPlayerController or the Oculus Touch controller that come with the Oculus Rift heaset? For the first case you can use the OVR Avatar without the script. For the second case, you need the oculus touch controller to map your real hand movement with the hand from the OVR Avatar so the answer is no. However, in the new version of the Oculus SDK for Unity, the hand and the animations that are used are available for you so you can maybe extract them and code your own OVR Avatar script based on the hand for your project. I hope this answer will help you a bit. :)
@AbhikShrestha
@AbhikShrestha 5 жыл бұрын
@@ValemVR A very good response. I am glad you could reach me back. I have an OVRCameraRig and with just the camera and no player at all I have been doing well in the project. As its just moving through the screen on path. Secondly, It is the prefab and ovr player controller script I was refering to. My project is for Oculus Go. The issue is I do not have the OculusGo to test it out properly. So, I have added one if/else in my script that when you press "button 1" i.e. A it stops moving. Just not sure if it would work? With just the OVRCameraRig by itself. Will it automatically be able to identify the OculusGo buttons or do I need to add an Input manager or something to read the OculusGo controllers? Thanks Valem! :)
@AbhikShrestha
@AbhikShrestha 5 жыл бұрын
@@ValemVR umm.. in simple words 😂 do If I have put my If/else that checks button pushes on the OculusGo. Do I need an input manager or any other codes or components? Or will Unity automatically set it up on the OculusGo. :) thanks
@ValemVR
@ValemVR 5 жыл бұрын
I think it should be enough. The OVRCameraRig works for the oculus go too i believe. If you want to understand everything about oculus input for go i recommend you check that article which will taught you everything you need to know : developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/
@firekingatlas1519
@firekingatlas1519 6 жыл бұрын
Is there a place where I can find the script you added to the left and right anchor hands?
@firekingatlas1519
@firekingatlas1519 6 жыл бұрын
@@ValemVR thank you :)
@심연주-d6y
@심연주-d6y 6 жыл бұрын
i have two problems.1. how can i match hand with sphere collider? hand position and shpere collider position are different.2. how can i scale up hand? hand avatar is very small.
@jessicatello165
@jessicatello165 6 жыл бұрын
how did you solve it
@analpimple8481
@analpimple8481 5 жыл бұрын
Cool!
@Youtuber-xq2nj
@Youtuber-xq2nj 3 жыл бұрын
Hello if anyone can help me I have 2 problems 1. When ever I hold an object it makes me go super fast backwards. 2. My left hand animation doesn't work.
@soumiacrazzy7382
@soumiacrazzy7382 6 жыл бұрын
But if i use Oculus avatar and then make a game can a user that has HTC vive has the occulus avatar too? To have the transparent hand model
@soumiacrazzy7382
@soumiacrazzy7382 6 жыл бұрын
Thank you Quentin but I want to intervene hands and not controllers
@CentboyMidnight
@CentboyMidnight 6 жыл бұрын
hello, I get the following error when I attempt to run the 2018.1 Unity VR example scene, the phantom avatar is not working for me, and I can't move in the editor : XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
@CentboyMidnight
@CentboyMidnight 6 жыл бұрын
I lie, I got 15 critical errors following this tut
@devendrapatil2332
@devendrapatil2332 6 жыл бұрын
its very helpful to me
@yungramune4910
@yungramune4910 5 жыл бұрын
Wait? That's really all you have to do?! You just have to plug in an Oculus and turn your project into VR and it works?
@chaos.corner
@chaos.corner 5 жыл бұрын
Pretty much. Though there;s probably a bunch more work to do to make it VR ready.
@tnnt1263
@tnnt1263 4 жыл бұрын
lol i came here from one of your other tutorials
@djwosa2000
@djwosa2000 5 жыл бұрын
thank you!
@williambluish
@williambluish 5 жыл бұрын
@rafaelmoraes99
@rafaelmoraes99 6 жыл бұрын
it is possible to make a position after releasing ???
@fenjin3929
@fenjin3929 5 жыл бұрын
Does anyone know how does this work with objects that are imported ( for example from Maya )? I tried with simple 3D shapes created on Unity like spheres and cubes and they all work, but when I try to apply the grabbable script + rigid body + collider to a parent object imported from Maya, it does not work! If I apply it to every children then the object disassembles and I can grab the single pieces...
@fenjin3929
@fenjin3929 5 жыл бұрын
Thank you for your quick response, the mesh collider did not work, I didn't understand why, but the second method worked, it is a clever work around!
@ililililil8385
@ililililil8385 5 жыл бұрын
Hmmmm I can't seem to pick up the object. In unity, my default hands are holding the controllers. They are not empty hands like how they are in the video. Perhaps that has something to do with it?
@ValemVR
@ValemVR 5 жыл бұрын
Hi, thank you for your comment. Its not because you are able to see your controller, Did you make sure that your collider are set to trigger and that you uncheck your rigidbody gravity?
@ililililil8385
@ililililil8385 5 жыл бұрын
@@ValemVR AHA! I did have gravity on, but I forgot to set it as a trigger. Thank you so much!!!
@harshacandy6160
@harshacandy6160 5 жыл бұрын
@@ililililil8385 does it work?
@ililililil8385
@ililililil8385 5 жыл бұрын
@@harshacandy6160 Yes
@harshacandy6160
@harshacandy6160 5 жыл бұрын
@@ililililil8385 th versions have been updated and i ahve no idea what to download. yet i get the error at beggining like" Virtual Reality SDK Oculus failed to initialize. Will attempt to enable None instead." can you help me with this.?
@shurikenkat
@shurikenkat 6 жыл бұрын
The cube "jitters" when I walk/move it around. Do you know what could be causing this?
@shurikenkat
@shurikenkat 6 жыл бұрын
Quentin Valembois thank you a ton!! This is for a school project and you just saved my life :D
@Warface
@Warface 2 жыл бұрын
Where's L.A Beast? I hear that song and all I was thinking is him
@laurasandoval4298
@laurasandoval4298 6 жыл бұрын
You know how to make an object in the OVR camera?
@JoSh-yu6jt
@JoSh-yu6jt 6 жыл бұрын
What did you use to track your handmotion?
@JoSh-yu6jt
@JoSh-yu6jt 6 жыл бұрын
@@ValemVRThx for the quick feedback. Is oculus touch more precise than leapmotion?
@JoSh-yu6jt
@JoSh-yu6jt 6 жыл бұрын
@@ValemVR I'm about to try Leapmotion so I was curious about your experience. Thx for your time! :)
@capt.mohitsabharwal3621
@capt.mohitsabharwal3621 6 жыл бұрын
Have followed the tutorial and imported as mentioned but on playing get the flwg error; DllNotFoundException: libovravatar OvrAvatarSDKManager.Update () (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKManager.cs:72) Please assist. Thanks
@capt.mohitsabharwal3621
@capt.mohitsabharwal3621 6 жыл бұрын
Thanks Quentin, but no luck.. Noticed flwg; 1. The Oculus download is now on Unity as integrated, downloaded that one first then the other two sdks (Avatar & Platform) from the Oculus site as per yours. 2. My Camera on the OVRCamera Rig sits on the feet of the Rig as soon as Play is pressed, with the result the scene is half cut. 3. The DLL issue still exists. :( :( Please help, thanks..
@capt.mohitsabharwal3621
@capt.mohitsabharwal3621 6 жыл бұрын
Dear Quentin, Ok, so found the reason & solved the DLL error, actually the integrated pack on Unity now has all inside, so need to download anything once done from Unity sharing the link.. assetstore.unity.com/packages/tools/integration/oculus-integration-82022 Can't figure out the Camera dropping to the Player Rigs feet ??
@alphamitch169
@alphamitch169 6 жыл бұрын
I LOVE YOU
@sicfxmusic
@sicfxmusic 6 жыл бұрын
Does this work with Oculus Go?
@akankshasimulations
@akankshasimulations 8 ай бұрын
how do you get drop down menu in project settings under edit? Please help.
@ValemVR
@ValemVR 8 ай бұрын
this video is so old you should check my recent tutorial on my second youtube channel Valem Tutorials : kzbin.info/www/bejne/fpnXhaesd6tomKs
@fmflavio
@fmflavio 3 жыл бұрын
Tks
@CanalDojogames
@CanalDojogames 6 жыл бұрын
I cant put the OVR Grabber on left and right hand it says: The script needs to derive from monobehaviour
@CanalDojogames
@CanalDojogames 6 жыл бұрын
@@ValemVR i didnt. Yeah thats stranger, i Will try to make an copy in another script to test. I only imported and put on the scene. Also i Will try on another scene. I think It Was because of my version was Very New and have an erro but If You Say its ok.. i Will try manage it
@CanalDojogames
@CanalDojogames 6 жыл бұрын
what i maded to solve it was make a new project, import all again and update the ovr pluggin... now it works. maybe there was Steamvr or any other plugin making it fails.... I searched a lot and find this issue on other people scripts but never for Oculus script.. everytime people need to rename the script..its an issue between script and class names
@emanabdel-hamied3420
@emanabdel-hamied3420 5 жыл бұрын
did you use leap motion ?
@ValemVR
@ValemVR 5 жыл бұрын
Hello no it is just the oculus touch that are given with the oculus rift 🙂
@NextWorldVR
@NextWorldVR 6 жыл бұрын
*PLEASE DO A TUTORIAL ON USING INPUT MANAGER WITH TOUCH JOYSTICKS , BUTTONS ETC. IT IS IMPOSSIBLE! 2 MONTHS OF TRYING, 8 HOURS A DAY, AND I'M NO CLOSER THAN I WAS IN THE FIRST HOUR!* PLEASE HELP!
@HIN30N
@HIN30N 5 жыл бұрын
What about Vive? Is it this easy, same trick but with ViveSDK??
@abneto2707
@abneto2707 5 жыл бұрын
You can go with the SteamVR plugin in the asset store, it works with vive, tho I'm not sure if there are physical interaction prefabs or if you gotta hand-make it.
@ValemVR
@ValemVR 5 жыл бұрын
Hey I also have a tutorial for the Vive! Go check it ou tell me if it helps. :)
@HIN30N
@HIN30N 5 жыл бұрын
@@ValemVR yes! Thank you so much. I saw those earlier and I made a basketball hoop that shows score when you throw a ball though :))) next I'll make RoboCop 😁
@HIN30N
@HIN30N 5 жыл бұрын
@@ValemVR sharing to my Twitter too
@ValemVR
@ValemVR 5 жыл бұрын
Nice good luck with your project it seems awesome! :)
@scrameustache6751
@scrameustache6751 6 жыл бұрын
Est-ce que le tuto fonctionne pour un htc vive ?
@Mrinsomniac
@Mrinsomniac 6 жыл бұрын
Anybody know if there's some sort of way to implement sound?
@Mrinsomniac
@Mrinsomniac 6 жыл бұрын
Thank you! I'll check that out!
@michaelwyue
@michaelwyue 5 жыл бұрын
Does it work for Oculus Go?
@drewmileham6621
@drewmileham6621 6 жыл бұрын
If i go to the oculus developers website to download the sdks, i dont see the oclulus utilities all i see the is oculus integration
@drewmileham6621
@drewmileham6621 6 жыл бұрын
Thanks!
@NeuroDeveloper
@NeuroDeveloper 5 жыл бұрын
developer.oculus.com/downloads/package/oculus-utilities-for-unity-5/
@stivxbox
@stivxbox 5 жыл бұрын
j'ai dû pecher quelque part car je peux bouger la tête mais impossilbe de voir mes mains et d'avancer. (Oculus Quest)
@ValemVR
@ValemVR 5 жыл бұрын
Depuis la mise a jour oculus 1.39 tu dois aller dans Oculus > Avatar Settings et la mets un numéro id (nimporte lequel)
@ValemVR
@ValemVR 5 жыл бұрын
Aussi je te conseille d'aller voir le tuto que j'ai fais pour setup l'oculus quest sur ma chaine. :)
@stivxbox
@stivxbox 5 жыл бұрын
@@ValemVR j'ai fait tout ça car je connais toutes tes vidéos, mais sans succès; Je recommence un nouveau projet pour tester.
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