Thanks a lot. Wasted a whole day looking for these guidelines and finally happened to find your video. Saved a lot of time.
@ColdFlameStudios3 жыл бұрын
You're welcome!
@surajitsaikia16533 жыл бұрын
This is amazing...I wasted a full day looking for 2021 Unity tutorial and here it is. Thanks
@ColdFlameStudios3 жыл бұрын
You're very welcome!
@moyado3 жыл бұрын
thank you for provide an updated tutorial to use cardoboard with new unity releases
@ColdFlameStudios3 жыл бұрын
You are welcome!
@muhammadfitrie70612 жыл бұрын
thank you so much sir!!!!, i dont know why your video is underrated
@ColdFlameStudios2 жыл бұрын
Glad it was helpful!
@jordanvegas39992 жыл бұрын
Thank you wonderful person for this tutorial, it ended my stack overflow headache for another sleepless night ❤
@ColdFlameStudios2 жыл бұрын
Glad it helped!
@eph.ortvn_ Жыл бұрын
my game is giving build errors and I feel it's cos I didn't import the google cardboard SDK, but it keeps giving me errors on any line of code that says DayDream from the imported sdk what do I do?
@tomaszjeleniewski85833 жыл бұрын
Great tutorial. I have finally uploaded the app to my mobile phone and it works.
@ColdFlameStudios3 жыл бұрын
Glad it helped!
@POORNACHAND-jq5qf11 ай бұрын
Thank you for sorting my problem out.
@lavnishhh3 жыл бұрын
Cannot perform upm operation: Unable to add package [github.com/googlevr/cardboard-xr-plugin.git]: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub [NotFound]. I have installed git but still it shows this
@johnkimani58893 жыл бұрын
Did you find a solution?
@007bouba3 жыл бұрын
thanks a lot man, keep it up !!
@ColdFlameStudios2 жыл бұрын
You're welcome!
@1LifeStudio Жыл бұрын
Do you know how we can embed this project (VR + google cardboard) into an Android app e.g. making this project an Android library and using it in native android?
@fernandorodriguez50363 жыл бұрын
please can you make a video explaining how configure VR mode buttons? like the close button or configuration button, thanks good video btw, thank u, cheers from Colombia
@louaiyoub5 ай бұрын
Thank you very much
@hritik163 жыл бұрын
I am getting a Gradle build error FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':launcher:processReleaseResources'. > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade > Android resource linking failed D:\Repos\Cardboard VR Environment\Temp\gradleOut\launcher\src\main\AndroidManifest.xml:5:3-116: AAPT: error: attribute android:requestLegacyExternalStorage not found. Any clue about this? Thanks.
@AbdulAlim-sk8ub Жыл бұрын
hii!! Do you find the solution please tell me my build show same error
@hercaici3 жыл бұрын
Why you dont test it on Unity..Normaly when you click on the play button,you could test it before publishing...Do you thing it doesnt work ?? No GVR editoremilator
@ColdFlameStudios3 жыл бұрын
There are a few plugins and ways to let you test it in the editor, but by default it is hardly useful.
@biswasnilot2 жыл бұрын
Have you figured out how to do it? As I am used to making apps using gvrEditorEmulator. But here it seems very different.
@TheLemonPage2 жыл бұрын
You got the Player prefab out of that but does anyone know where i can find the prefabs for making user interaction when clicking an object ?
@iwonwahyudi2 жыл бұрын
Yeah...Me too..... :) :) :)
@HOPEX003 жыл бұрын
If i already have a AR camera then what will i do to make it in VR you told that you have to delete old camera then how do I access the AR camera???
@HOPEX003 жыл бұрын
Pls help me sirrr
@HOPEX003 жыл бұрын
Can we edit prefab and put AR camera instead main camera????? But how??
@KapilSharma-is1we2 жыл бұрын
How to setup for a new project for a cardboard vr application?
@d35a13g23 жыл бұрын
Hi, I think I did everything that you did in the tutorial but every time I open the app on my phone I get nothing but a black screen. Would you have an idea of what I should do to do it right?
@d35a13g23 жыл бұрын
Nevermind, I had to set the graphics API to OpenGLES2 instead of 3, like you said in the video.
@anirudhnv73893 жыл бұрын
@@d35a13g2I tried it with opengles2 and it still didn't work. Can u share your projects files please.
@rifat92642 жыл бұрын
Thanks man, this works
@ColdFlameStudios2 жыл бұрын
Glad it helped
@cricadev3 жыл бұрын
THANKS, is there a way to run it on the editor? what if I want to make a game, so I will have to build everytime I want to do a new change? that sounds like a lot of work
@Shivyyy3 жыл бұрын
hey if you find a way lmk pls thanks
@ColdFlameStudios2 жыл бұрын
Unfortunately with mobile development, building every time is the norm. 2021/2022 do have a streaming build feature for your phone that speeds the process up, but it is still tedious.
@turanylmaz18482 жыл бұрын
Hello, I have done everything that needs to be done. But I can't move it with the mouse. It just zooms. Where am I doing wrong?
@Mr.Epsilion3 жыл бұрын
Hello Sir, I have one question for you, do you know, a Vulkan doesn't support at Cardboard?
@ColdFlameStudios3 жыл бұрын
No, Vulkan does not support Cardboard and you'll have to remove it from the list to properly run the app.
@OymyOwtf Жыл бұрын
i did the same with unity 2021.3.1f1 but when i test play i can't move anything and the text in front of the camera view just show "Unrecognised Graphics API". What do i do? please help
@universalsanjay35263 жыл бұрын
I do not get the VR google classroom thing. May I know how to get it
@madsoncaminha25173 жыл бұрын
Hello sir, i tried same steps but when i play the game the camera is frozen, no pointers appears or alt let me change the camera, do you have any idea what could possibly be? I'm really struggling
@reidyensam3 жыл бұрын
Thank crack, Can I use VR just in one scene? or in especifics scenes (I need it)... help me please
@ColdFlameStudios3 жыл бұрын
Copied from my reply to a comment on the iOS video: In the scene without VR, I would try making a script on an empty gameobject that contains in Start(): XRGeneralSettings.Instance.Manager.DeinitializeLoader(); It may also be XRSettings instead of XRGeneralSettings. To turn it back on for the other scene, put in that scene a similar script in the same fashion: XRGeneralSettings.Instance.Manager.InitializeLoader();. If you're using the XR Plugin Management System as in this video.
@reidyensam3 жыл бұрын
@@ColdFlameStudios thank you master, I am a newbie to UNITY, maybe you can upload a video, I would greatly appreciate it.
@CornuDev Жыл бұрын
When I build this scene and open on my android phone, the color all become "red" ..., didn't anyone can fix this problem?
@ahmedhegazy49363 жыл бұрын
i have a problem with using the pointer can you help me please
@BlenderUser123 жыл бұрын
Hi , how do i fix this? Please initialize Cardboard XR loader before calling this function. UnityEngine.Debug:LogError (object) Google.XR.Cardboard.Api:UpdateScreenParams () (at Library/PackageCache/com.google.xr.cardboard@891dec0b1a/Runtime/Api.cs:295) CardboardStartup:Update () (at Assets/Samples/Google Cardboard XR Plugin for Unity/1.11.0/Hello Cardboard/Scripts/CardboardStartup.cs:70)
@Exec7900GT3 жыл бұрын
I have the same FUCKIGN PROBLEM!! Can somebody help with this??!
@percivalfernandez35153 жыл бұрын
has anyone have a solution for this....thank you
@ronjamiehling80953 жыл бұрын
Does any one found a solution. I have the same problem
@봉봉-r2w Жыл бұрын
thanks. do you know adjust screensize to full without QRcode?? :)
@biswasnilot2 жыл бұрын
Can we view the example in play mode? Here I see the you can test the game after building only.
@ColdFlameStudios2 жыл бұрын
Unfortunately mobile testing is quite limited and without plugins (Or streaming using the new 2021/2022 features) you're stuck building every time you want to test the app.
@biswasnilot2 жыл бұрын
@@ColdFlameStudios Ok. Thank you for the info
@jamielin7278 Жыл бұрын
@@ColdFlameStudios hello can i check what plugins may i use to test the scene without building it? Could i operate it by using the mock hmd first?
@ashishkushwaha7173 жыл бұрын
Hello , sir can you make tutorial on turn off vr mode to normal mode?
@anirudhnv73893 жыл бұрын
I am getting a black screen when i build. What should I do?
@premmane9816 Жыл бұрын
is this outdated what is alternative ???
@gerrymg3 жыл бұрын
I got a blue screen in my phone, can you help me?
@ColdFlameStudios3 жыл бұрын
I can think of two reasons you might have a plain blue screen. It's a settings or configuration issue. 1. Make sure the scene in Build Settings is the scene you want in VR, and remove any unwanted scenes. 2. Make sure Vulkan is removed from the Player Settings as shown in the video.
@gerrymg3 жыл бұрын
@@ColdFlameStudios Thanks bro. It was vulkan.
@LaTrefle3 жыл бұрын
Is it possible to make ar games work with google cardboard?
@ColdFlameStudios3 жыл бұрын
For AR you'll need to use ARCore (Android) or ARKit (iOS). developers.google.com/ar/develop/unity/quickstart-android
@LaTrefle3 жыл бұрын
@@ColdFlameStudios yes, i know that, but i want to do a VR game that is also an AR. I was thinking to develop the game in AR and then add stereosvopic view for cardboard viewing. Is it possible?
@ColdFlameStudios3 жыл бұрын
@@LaTrefle There may be a way to convert the Google Cardboard VR camera setup for AR, like this: assetstore.unity.com/packages/templates/systems/ar-vr-mr-camera-mixed-reality-with-google-cardboard-xr-plugin-ar-179433?aid=1100lGft&. Off the top of my head I can't think of how they did it, but it indicates that Google Cardboard contains this feature and they brought it out using the AR background renderer.
@LaTrefle3 жыл бұрын
@@ColdFlameStudios thank you so much for the answer, i'll try it out!
@kaanylmaz10083 жыл бұрын
@@LaTrefle i made one with "Vuforia" for AR + google cardboard, not so hard.
@legitmelon15532 жыл бұрын
hey i have a gradle build fail and got numerous errors, can u help me fix it?
@ColdFlameStudios2 жыл бұрын
There are usually two reasons for this. First try going to Edit->Preferences, go to External Tools, and check the box next to Android SDK Tools. You may need to find and specify your android SDK file path manually after this. If that doesn't work Go to Edit->Project Settings->Player->Publishing settings->Tick Custom Properties Gradle Template then go to the newly generated "gradleTemplate . properties" (Spaces added to prevent link) and add these lines to the top: android.useAndroidX=true android.enableJetifier=true After if that doesn't work, deleting the Library folder could help, but that's not a great thing to do, look up other solutions first.
@manrajbhachu82422 жыл бұрын
did you figure it out i have the same problem
@trimberg2 жыл бұрын
thank u very much! after that i have error with api version, and if u have same one - write under my comment, i try to help u
@gururajsuresh43513 жыл бұрын
Life saver
@pachanzotto65973 жыл бұрын
Please help mee!! T.T, i have a problemm T.T how to make this project in this tutorial works into oculus quest T.T
@ColdFlameStudios3 жыл бұрын
A Quest is through a completely different architecture unfortunately. More videos will come as my classes require them. I'm sure you can find more here on KZbin.
@felipecorrea56942 жыл бұрын
Muito legal, funcionou aqui, porem eu gostaria de andar pela cena, a câmera parece estar fixa no chão, podendo apenas olhar ao redor.