In 2023 Beta Unity Editor you can find the Target Texture of the camera under the Output section in the Inspector, and called "Output Texture"
@flurinjenal374 Жыл бұрын
Amazing, thanks a lot! Was able to fix a bug in my own setup using your tutorial. Never stop making great videos.
@GameDevBits Жыл бұрын
Great to hear!
@SYRIASTARSCHANEL9 ай бұрын
Thanks man , we are looking for great tutorials like that in the future , Big thanks from Syria
@Fadiabuzant Жыл бұрын
Simple and direct to the point. Thank you
@xkittencatx2 жыл бұрын
Oh my gosh! This is a really great video! Whenever I would try to put 3D GameObjects as UIs, I would do so with two different Canvases, and then also playing around with the Camera settings. Then I would have to fumble with the layers and layerMasks. And THEN I would have to increase the size of the 3D GameObjects exponentially. This looks so much easier and seems like it would be less performance intensive.
@GameDevBits2 жыл бұрын
Glad you liked it!
@gocorona34452 жыл бұрын
I love the video! Excellent tips and amazing results. You have a new subscriber. Keep up the good work!
@GameDevBits2 жыл бұрын
Awesome! Thank you!
@sothisishowitreallyends3 ай бұрын
Helped with an issue I was having, thank you
@nunchuckya Жыл бұрын
Great tutorial, thanks a lot, I manage to place different animations in my 3D UI (a face of my character that changes according to whats happening in game)
@GameDevBits Жыл бұрын
Phenomenal! You're going old school like Doom with the face!
@dreamisover98134 ай бұрын
Thanks, really good tutorial!
@nm5634211 ай бұрын
Life Saver! This worked perfectly
@GameDevBits11 ай бұрын
Outstanding!
@alisoroush6426 Жыл бұрын
Thank you so much for this tutorial. It helped me a lot
@GameDevBits Жыл бұрын
Im so glad it helped!
@zhanxishi645 Жыл бұрын
I was trying to render a tilemap on the UGUI an it just solved my problem! Thanks for your excellent work~
@XYZGameStudios Жыл бұрын
If you use URP and you need a transparent background i think this wont work and the official Unity Thread about the fix is over 5 years old without a Solution. The most easy way is to make a screenshot and remove the background. You cant chage the rotation with this solution but if you just want the model as a picture this works.
@davitsedrakyan Жыл бұрын
Great video! Saved me ton of time! :)
@GameDevBits Жыл бұрын
That's what I love to hear!
@kuroyza7839 Жыл бұрын
Excellent tips Keep it up man!
@yorestus2 жыл бұрын
Thank you so much! ☺
@ParisLuHv Жыл бұрын
what if i wanted to display a full inventory, with say 24 items displaying. would you create a camera for each item? or is there a way to make some sort of map?
@GameDevBits Жыл бұрын
For a bunch of items like that, I'd question if they need to be 3d. You could render them in advance and create icons. I have a free Unity tool here to do that: timps.itch.io/timpsshot
@sl4shd Жыл бұрын
Great tutorial thank you!
@decayedgamesstudio7 ай бұрын
Nice one! Thank you!!
@idontunderstandnihongoqwq940 Жыл бұрын
You are my lifesaver Thanks!
@Mrzero_clks Жыл бұрын
absolutely amazing!
@_agustinjulian_2 жыл бұрын
Wow thats amazing thank u
@GameDevBits2 жыл бұрын
You’re welcome 😊
@alexmeem62302 жыл бұрын
works well. any way to up the quality of the camera tho? very pixaly on the edges
@GameDevBits2 жыл бұрын
You can change the resolution on your render texture to increase the quality. Just keep in mind the cost. Default res is 256x256 which might only be suitable for a very small item on screen.
@Sweets_Commander Жыл бұрын
I’m struggling to figure out particle render queue which is making a model appear over particles
@GameDevBits Жыл бұрын
If your UI/Canvas is in Overlay mode it will be drawn at the end of the frame and always over the particles. Unity have a github project that brings particles into UGUI and sorts this out for you: github.com/mob-sakai/ParticleEffectForUGUI
@codyhaeys Жыл бұрын
THANK YOU!
@rekiallard776 ай бұрын
Nice
@TheSixoul2 жыл бұрын
Good video but work on keeping your volume consistent throughout the video. You go from alright volume to really loud and booming then to super quiet that it's hard to hear.
@GameDevBits2 жыл бұрын
Really appreciate the comment! Coming off a few weeks of being unwell and Im pretty sure now I skipped the normalisation process. Thanks for watching and never hesitate to call it out if I drop the ball on stuff like that.
@janikcodes2 жыл бұрын
yeah that scared the shit out of me lmao
@ІгорЛисенко-ж9н7 ай бұрын
Render texture is redundant in this case. You may just put 3d object in ui on ui layer and upscale it to be visible. Render texture is more of tv/monitor ingame imitation.
@GameDevBits7 ай бұрын
Scaled up objects can work, but a canvas is not intended to display 3d objects. Large objects can have floating point issues, they can intersect and overlap through UI elements or have shadowing issues. There's always more than one way to skin a cat. :) This is absolutely an intended use for render textures, it's why they support transparency.
@ІгорЛисенко-ж9н7 ай бұрын
@@GameDevBits 1. Agreed. 2. More than one skin? Instantiate prefab. Usage of render texture increase draw calls. For PC it pretty much ok, but for mobile no.
@aravinda8080 Жыл бұрын
thank you
@diaryofarobot Жыл бұрын
thanks bro nice job, I subscribed to your channel
@dariushuang1115 Жыл бұрын
so cool!!!
@joshchen3101 Жыл бұрын
On my project when android build that not show
@antonsimkin10 ай бұрын
i saw someone doing that for the whole scene
@GameDevBits10 ай бұрын
Could be done for things like split screens or faking some kind of full screen post processing?