I'll explain it in chapter 3, but the easiest way to do it is to add an event trigger track to sequencer, and call the "shoot rockets" function from there
@nielslesliepringle3143 Жыл бұрын
Thanks, looking forward to chapter 3! @@EnriqueVenturaGames
@SoundGuyRoy4 ай бұрын
Using 5.4.2 I'm getting color flickering from the light renderer through the entire smoke trail. I've triple checked that everything is setup following what you did. Any suggestion on what I may have missed that is causing the entire smoke trail to light up from the light renderer?
@reasonboykang4 ай бұрын
hey man event tick is extremely expensive since it calculates on each frame, any alternative?
@EnriqueVenturaGames4 ай бұрын
While it is still fine to run code in your tick event, you still want to reduce the amount of updates needed. If performance is critical and these are affecting it in a major way, you can always reduce the frequency of updates (once every 3 frames, for example)
@kelmkou12879 ай бұрын
hi there why I couldn't find chapter 1 of this tutorial🥺
@EnriqueVenturaGames9 ай бұрын
kzbin.info/www/bejne/f5fdXpakaLSfnsk there you go! :)
@Geminiwoods42 Жыл бұрын
I cannot see why mine isn't working correctly. There are so many things it could be. Are you planning on making your BP available at any time? I think the problem with many online tutorials, the screen resolution means you can't always see values/nodes etc so clearly...
@EnriqueVenturaGames Жыл бұрын
Don't have access to that PC right now but I'll see what can I do in a few days. Can you describe what kind of issues you are seeing? Also, lately I have been uploading at 1440p60 so these should have enough resolution to use a screen magnification tool if you cannot see some of the values I'm using. Hope this helps!
@Geminiwoods42 Жыл бұрын
@@EnriqueVenturaGames I think of have to send you a video...
@Geminiwoods42 Жыл бұрын
all fixed sorry about that :) great tutorial and very helpful@@EnriqueVenturaGames
@EnriqueVenturaGames Жыл бұрын
@@Geminiwoods42 No worries! Glad you figured it out! :)