Unreal 5.5 Preview - 512x Manny Nanite Skeletal Mesh Testing

  Рет қаралды 907

Kaze of Kami

Kaze of Kami

Күн бұрын

Пікірлер: 13
@kalyanchakravarthi2005
@kalyanchakravarthi2005 11 күн бұрын
when I enable Nanite Support it disable automatically when in Switch to nanite visualization mode
@tiagoout
@tiagoout Ай бұрын
hi, is possible make a character with high amount of polygons?
@alyasVictorio
@alyasVictorio 29 күн бұрын
@@tiagoout as well as your character model/asset has better polygonal TOPOLOGY regardless of their details, yes (720p/1080p texture picture can be upscaled by UE5's TSR to to 1440p with better performance than its native 1440p counterparts)
@tiagoout
@tiagoout 29 күн бұрын
@@alyasVictorio can you make one in nanite 5.5 for test nanite skeleton mesh? please?
@tiagoout
@tiagoout 25 күн бұрын
Hi, do you know why when I put 2 characters with nanite they are blurry?
@SaschaRobitzki
@SaschaRobitzki 22 күн бұрын
What CPU and GPU was that? My stats seem quite low.
@Vlogdelguia
@Vlogdelguia Ай бұрын
You can make a tutorial?
@麦健洪
@麦健洪 Ай бұрын
Why do I crash after converting to nanite?
@KazeOfKami
@KazeOfKami Ай бұрын
Have you turned off "Allow Static Lighting" under "Engine - Rendering" in your Project Settings? Nanite on skeletal meshes apparently doesn't like static lighting.
@alyasVictorio
@alyasVictorio Ай бұрын
​@@KazeOfKamiOh! I'll take note from this. Thanks! Speaking of lighting, so you used Lumen in this Nanite skeletal mesh scene?
@麦健洪
@麦健洪 Ай бұрын
@@KazeOfKami That's great! Thank you so much for solving this problem for me.
@KazeOfKami
@KazeOfKami Ай бұрын
@@alyasVictorio Yes. Nothing special since it was just a default scene that I stripped down.
@alyasVictorio
@alyasVictorio Ай бұрын
@@KazeOfKami Yeah!
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