Extended Video With Final Features, PDF & UAsset Are Available Here: www.patreon.com/posts/unreal-5-4-cable-111701452
@marcfruchtman94732 ай бұрын
Very awesome, Thank you for making this tutorial!
@johnwildauer4 күн бұрын
i usually just -1 the total points before connecting to the last index of the loop, or just set the first index to 1, that way you can avoid needing to do the branch logic
@jonasblum46039 күн бұрын
Very helpful. Thank you
@FishMan1nsk2 ай бұрын
Could you convert them to static mesh afterwards? Geometry script might be able to do that.
@peterallely5417Ай бұрын
Is there a way to run cables between sockets on instanced meshes in PCG splines yet? Like wires between fence posts?
@oophus12 ай бұрын
Nice tutorial. Can you show how you would make this blueprint work good in a sequencer. At possessable its behaving ok, but once you put it at spawnable, it all goes out of wack, and it can't be used that easily. Is there a way for the simulation of the cable component to use a timeframe that fits sequencer instead of "game-time"?
@renderbucket2 ай бұрын
I wouldn't use the Cable for something you want to have a specific timeframe/reaction to, for that you might be better off with rigged Cylinder/Tube with a specific desired animation. Generally any FX or reactions you want to follow a specific timing controlled in the sequencer (like short films, cinematic cutscenes.etc) you would want to have animated specifically for that purpose or cached out and played back.