Unreal 5 - Vertex Data & Scattering With Construction Script

  Рет қаралды 2,227

renderBucket

renderBucket

Күн бұрын

Пікірлер: 6
@vladislavsobolev5548
@vladislavsobolev5548 5 күн бұрын
Thank you so much! How cables can e baked?
@Jody-i1j
@Jody-i1j 4 күн бұрын
Another great video.
@tryit2136
@tryit2136 5 күн бұрын
Hey, can we also use sockets for it?
@fran.fernandez
@fran.fernandez 4 күн бұрын
does the mesh need to be checked CPU access? scary. i normally copy the static mesh to a dynamic to get vertex data, skipping the cpu access
@peterallely5417
@peterallely5417 5 күн бұрын
Is there a way to do this with PCG yet? I’ve been hoping to make a simple post and wire fence for a while
@renderbucket
@renderbucket 5 күн бұрын
There is to some extent, in PCG you can spawn Spline Meshes as well as Cables. Ill do more PCG tutorials soon. In the meantime, this may interest you: kzbin.info/www/bejne/d5etq2mwhpZ1oac
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