Unreal 50k Crowd workflow test

  Рет қаралды 9,335

Render Everything

Render Everything

Күн бұрын

Пікірлер: 14
@softviz
@softviz 2 жыл бұрын
Could be Houdini VAT characters. They are all fixed animations.
@vladtheclad
@vladtheclad 8 ай бұрын
Looks fun, but ordinary VAT won't be controlled (having a state machines or so). So it will be always a "static" crowd.
@Bluemograph
@Bluemograph 4 ай бұрын
what graphic card do you use? did that 50k crowd need high end PC To Render?
@tbonepartyblimp205
@tbonepartyblimp205 5 ай бұрын
This is great how did you do it?
@witharanagesuranjith
@witharanagesuranjith Жыл бұрын
can you give tutoreal
@jamjamek
@jamjamek 11 ай бұрын
+
@steinealters2740
@steinealters2740 10 ай бұрын
kzbin.info/www/bejne/eaK7fIavdrWKkLs
@saebr
@saebr 2 жыл бұрын
That's impressive... Did you use any plugins... Or how was that made... If you don't mind.
@RenderEverything
@RenderEverything 2 жыл бұрын
Houdini Labs VAT tool for aniation export and Houdini to Niagara exporter to load crowd distribution point cloud. Although last is optional. The crowd itself is a NIagara system that supports mesh LOD switching per particle based on distance.
@saebr
@saebr 2 жыл бұрын
@@RenderEverything Thanks a lot, truly appreciate your reply.
@tryptamedia7375
@tryptamedia7375 Жыл бұрын
@@RenderEverything Did you do softbody vats? I have been having trouble where it cannot render the child of my crowd sim
@karakino
@karakino 7 ай бұрын
@@RenderEverything do you have a tutorial for this procedure? i'm interested to create a disco scene in ue5 and i needed a way to make a decent animated crowd with different loop animations... :)
@forsocial7872
@forsocial7872 Ай бұрын
@@RenderEverythingthanks for tip, I have done in same way and it works fine on static meshes but in foliage or pcg graph the texture distorts, please help me
@neriverso
@neriverso 2 ай бұрын
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