almost a four year old tutorial and it is still gold!
@antlermind2 жыл бұрын
Wow, 6 years on (and in UE5) this tutorial still works perfect! Thanks a million!
@hks20572 жыл бұрын
@Velor58 жыл бұрын
Your channel is a goldmine, my sincerest thanks for all your help
@roblesliemedia3 жыл бұрын
Great stuff. Effective and right to the point. For sure will be checking out many of your videos.
@anonymousphantom49164 жыл бұрын
I have watched dozens of videos to try and figure this out and this is the first one that actually helped, thank you very much :)
@Ankorra_2 жыл бұрын
Thank you so much!!! After 6 years, everything works great!!!
@Zanden-14 жыл бұрын
thank you so much. I was looking for a way to change altitude without panning the camera up at crazy angles. You made my life a lot easier.
@V67Snick5 жыл бұрын
I had seen this before but didn't need it (until now) Thank you
@faisalchowdhury16886 жыл бұрын
i wish youtube would recomend your next video cuz right now i just wanna watch all ur videos. amazing job here, keep it up!
@reDrawn192 жыл бұрын
This tutorial is a lifesaver! Only wish how to set the flying somewhat tighter.
@VinoVenitas Жыл бұрын
Thank you for this, it really helped me out a lot.
@Maisman6 жыл бұрын
Finally!!! Thanks for this Tutorial :D
@ОлегЕфимчук-с1в2 жыл бұрын
Thanks for the interesting and helpful video! How to implement the mechanics of the combat system from the game Darksiders III = Spikes of Contempt (Interested in the undulating movement of the whip). or Devil May Cry 2013 = Dante's whip, or god of war III = Blades of Chaos? I guess what can be implemented through: a guide curve Unreal Engine 4 Blueprint - Spline Spline?
@Lowkeysgaming4 жыл бұрын
Control W just closed my application lol. Good thing I saved
@learn_unreal29612 жыл бұрын
Thanks very much brother
@Treloarian Жыл бұрын
Is there a way to make a condition where if you walk off a ledge or when we reach the apex of a jump - basically any time we're in the air? and when you hit the ground you go back into walking mode
@TimothyBell908 жыл бұрын
Thank you for this!
@titanicgames47858 жыл бұрын
Glad we could help
@EthanFilms4 жыл бұрын
im gonna try this with a Character Class applied to a VR pawn...i figured out jumping on my own...im in for a wild ride haha!
@fase_nerd4 жыл бұрын
You saved me. Thank you!
@eserabhuka6647 жыл бұрын
Hi when I only go straight up or down my character rotates to face a specific direction (eg. when I start going up when he is facing to the right of cam he rotates to face the left) all the time.. but when i input a direction for him to go he goes the direction i want him to go. Is there a way to have him face the direction he was originally facing. Great Tut..
@adamalim30076 жыл бұрын
did you ever find a solution to this? I'm having the same problem
@tarikmalak5 жыл бұрын
@@adamalim3007 Curious about that too
@surfie4 жыл бұрын
I have this issue too, any solution?
@chiefbearington7 жыл бұрын
Thanks for the tutorial.
@SecretSparrowSong7 жыл бұрын
Thanks! Good tutorial. :)
@Striker10MSF2 жыл бұрын
Finally I can move up my astronaut lol
@jeffreycurl49252 жыл бұрын
I need help: I can't look up or down. I tried adjusting look up to Q and to look down Z, but it doesn't do anything!! I've also tried to use other various keys, but I end up looking down when I push the Q key to look up. But Z does nothing. I need help!!
@anthonybrunotheodd7 жыл бұрын
Could this be applied to car or vehicle?
@aKojem4 жыл бұрын
how to stop this "swimming" effect and just change the x axis? i cant fint it in option, please help
@mikeholmes32034 жыл бұрын
Same Here, I need my butterfly to bank left & right and land & takeoff, not much help on this
@sanrollheiser4 жыл бұрын
Hi all, i have a problem with that when press F and use Q or Z to move have a strange behaviour. When press Q go to up every time never stop on the air when stop press the key. This is the expect? In the video see a different behaviour. thx...
@JohnCharGaming8 жыл бұрын
How do you make the player control tighter?
@celinopeiris58037 жыл бұрын
Thank you, that helped!
@blakegt.73266 жыл бұрын
Hi, can you please make a Flying AI Tutorial? The idea is having an AI space ship that follows uour ship and attack us when we are at sight, cero tutorials for this right now at youtube, please!
@klausbdl5 жыл бұрын
dunno if you still want, but I actually made a game with flying spaceships. closedwindowgames.itch.io/freefly if you wanna check it out. I can give you the source code for you to study, tho its a little confusing even for me
@addisonwarner5 жыл бұрын
@@klausbdl can you make a tutorial or something on it? Im trying to learn too
@alimhajna5897 жыл бұрын
thanks it is very useful
@federicobalestri38238 жыл бұрын
Hello! One question: can you change the character's animation when entering in "flying mode" pressing F? I mean, we could just use the default "falling" animation so that he seems fly magically.
@titanicgames47858 жыл бұрын
Good question. Short answer is yes you definitely could. Long answer, you could do this by setting a variable that checks if you are flying and then using that variable to enter a different animation. I will make a follow-up video to demonstrate this if you'd like
@thothheartmaat28333 жыл бұрын
Set up a blendspace so that a different animation plays at a faster speed. When you hit the toggle button, make it change max walking speed. This will change your animation and you will move faster because you are flying. Set max speed to 500 or however fast you want to fly. Then use the blend space to set idle, walking, transition to flying, then full speed. Use a delay to give the transition animation time to play then update the speed again faster to change to flying animation. Also Set max walk speed on your character blueprint to the walk speed animation or else he will be doing the flying animation all the time. So idle should be at 0, walk speed at 100 or close, run at 300, fly transition at 400 and fly at 500. Or you can totally fly faster if you want..just reset the position of the animations along the y axis of the blend space in the center column going from slowest at the bottom to fastest at the top. Change max speed in the panel on the left.
@Auti3D2 жыл бұрын
@@titanicgames4785 So is there a way to switch animation Blendspace to a other blendspace by pressing F? im just curious. im gonna get back onto ue4 soon. im going to be using a custom movement mode so i can make a hovermode. and thankyou.
@argartha8 жыл бұрын
Can you make a tutorial video where the character animation changes when you press 'f' so it looks like he is actually flying? this would help a lot thank you
@titanicgames47858 жыл бұрын
I can sure try. Is there a specific game reference that you have in mind? Having something to go off of would help me make a better tutorial for you. Thanks!
@titanicgames47858 жыл бұрын
I can show the basics of it sure! Warning, I'm terrible at animating so it might not be pretty.
@titanicgames47858 жыл бұрын
Hi there. After some time I have finally added a tutorial on adding some better flying movement. You can find it here kzbin.info/www/bejne/joTXpaaGjayrf8k. I hope that this will help you along with what you're trying to do!
@chibimentor3 жыл бұрын
@906 variables 2 x Obsidian 2 x Diamond 5 x Redstone
@AlFredo-sx2yy4 жыл бұрын
Why whenever i try to enter flying mode while falling, my character enters flying mode for a sec and then returns to walking mode again and keeps falling?
@christiangiddens61663 жыл бұрын
Where do u find blue print?
@JavierBarrera19816 жыл бұрын
Muchas gracias!!
@LyubomirIko5 жыл бұрын
Thanks so much!!!!
@lorenzo.mosquera4 жыл бұрын
Thank you!!
@mikaznavodya93002 жыл бұрын
thanks Brother
@qwezxc1234-s4g4 жыл бұрын
thankyou very much
@JimRobb447 жыл бұрын
Brilliant!
@MA-ps5bp8 жыл бұрын
Have a qustion. If i started a blank game would this work? Or do i need to have a third person game
@titanicgames47858 жыл бұрын
To the best of my knowledge yes it should work for a blank project and for just about any type of project I believe. And no you don't need a third person template or even a third person character. All you need to do is setup the axis mappings like we have it done in the project settings and then make sure you add the blueprint script for the flying movement in either a Pawn or Character class blueprint. I hope this helps!
@sahandsoltanieh51865 жыл бұрын
finally..! ooowwwh Thanks :)
@Michael-zn5jl5 жыл бұрын
so helpful, thanks!!!!!!!!!!!!!!! (fistbump)
@putradanialzulqarnain4 жыл бұрын
0:01 Korega Requem Da
@bugpig67225 жыл бұрын
thx :D
@mikeholmes32034 жыл бұрын
technically this isn't Flying !! I was hoping for Banking Left and Right and I got Floating