Switching between cameras has been a massive enigma for me for ages, can't believe the 'set view target with blend' node would be such a massive upgrade, thanks Ryan!
@UselessMiwa Жыл бұрын
this tutorial still works and is better than 90% of the videos ive seen. thankyou
@LaCloacaDelGame3 ай бұрын
Thank you very much for the tutorial. I couldn't find what I needed to be able to make a menu with the possibility of changing cameras when selecting the different menus, and thanks to you I have achieved it. Much obliged! Greetings
@Alaa_alshahed6 жыл бұрын
Dear Ryan, I was following your tutorials since three days ago and let me say your way to teach any new stuff is really amazing and clear especially that you do step by step and telling us what each step do (this point is very important for us to understand more the blueprints) thank you so much and keep it on we need to see more and more videos from you :)
@richmakesgames2 жыл бұрын
Thanks for the explanation of Controller vs Character, I was soo close, but had them the wrong way around!
@evilgoblinsgame Жыл бұрын
Hi Ryan..at 7.18, one of the "set actor rotation nodes" is supposed to be connected to player character.
@tampajoeyz2305 жыл бұрын
Awesome video tutorial as usual by Ryan (the Very Best UE4 Tutorials online!). Note: the first "Set Actor Rotation" node Target should be connected to a "Get Player Character" node, so both the NPC and Player Character rotate (in the video, both "Set Actor Rotation" Target nodes are set to self. This is easy to miss if using First Person template as the character is usually positioned facing the NPC, but when using the Third Person Character it become evident that the player is not rotating and setting one of the "Set Actor Rotation" nodes Target to a "Get Player Character" will correct that issue.
@RealDaveTheFreak3 жыл бұрын
You have no idea how much this has helped!
@Legend64Project3 жыл бұрын
How do you select a specific camera for this to work. I have multiple cameras setup within the same BP but it won't let me hook them up into this node?
@alexandrecoelho75707 жыл бұрын
Everything working nice, (dialogue and camera) your tutorials are greats.
@theJellerShow3 жыл бұрын
Thanks man, your videos are always super helpful
@primitivepatterns2 жыл бұрын
Thank you Ryan, you rule!
@stormr3 жыл бұрын
Could this be used as an extra camera on player character so i can zoom in on player after an animation? I dont want to use sequencer because i need it to be used wherever the player is not at a set area.
@PaulPaulPaulson2 жыл бұрын
Thank you, this helped me a lot today
@MrDevonParsons2 жыл бұрын
So simple, game changer, thank you for sharing!
@somename3714 жыл бұрын
Thanks! It's so much easier than I thought!
@Legend64Project3 жыл бұрын
For real, if you have multiple cameras nested within the character blueprint, can you blend them using this node????
@Hpalhazred3 жыл бұрын
Great tutorial!!!
@bravokevin8473 Жыл бұрын
Great video thanks
@Sagaan425 жыл бұрын
Hey, you made a mistake! At 7:45, the problem isn't that you've put the nodes backwards, it's that you've forgot to link the player as target for the set actor rotation. Right now, both set rotation nodes affect the NPC!
@michele_2000 Жыл бұрын
Yes it works but there is a problem. Why it works only in the firt time? I'm so confused...When my player overlap with the trigger box it works, cameras switches but if my player overlap for the second time with the same trigger box dont works anymore. Please help me
@michele_2000 Жыл бұрын
P.S. I solved my problem...so...this tutorial works for me.
@IamAxe1633 ай бұрын
It is possible to make rotate camera after change ?
@TheGrimmy4 жыл бұрын
Ah, thank you for this. I wanted something more from your second dialogue series and this video inspired me to make a different camera system. It's not like this one, but I relied on some of the orientation code :)
@friendlysealstudio44474 жыл бұрын
but what if i have very difrent npc and the camera somethings needs to be further and sometimes closer can i just add a camera on the npc and cast it somehow? ive been trying to do that for a while its not working
@ty_teynium4 жыл бұрын
Wait a minute where it says set Actor rotation their both set to self. Shouldn't the other one be set to the player character?
@edgardgaete34306 жыл бұрын
heya , at 2:17 its a completely different NPC dialogue blueprint than your dialogue tutorial, help a guy out? Thanks :)
@MikeGemi6 жыл бұрын
Yes thats giving me some problems as well.
@yuguhtrrh87533 жыл бұрын
Hi, I found something else for the same result :> So You can first create Event BeginPlay, put the camera you want to start with and connect them into a Set view Target with Blend Also connect a Get Player Controller to Target Then Create a Trigger box and put it into the Level, go back to Level BluePrints, search for On Actor Begin Overlap ( it will put the name of your trigger box ) Connect it to a new Set view Target with Blend Then take another Get player controller node, connect it to Target take another camera you want to have the switch, in order to connect it to the new set view target with blend repeat it as long as you have cameras / triggers box Hope it helped
@narrgamedesigner27473 жыл бұрын
I may need to try this as I am not having much luck with camera switching. Huh soon as I added a Button press but works without a button just fine. :S
@isaackershnerART5 жыл бұрын
for the making the actor rotate to the player, it is making the actor tilt and look off to the side. Why is my vectors not working?
@whysecundaria14274 жыл бұрын
Thanks, you saved my life now!
@Broockle4 жыл бұрын
which node actually references the camera? I dun get it And is putting a camera into the actor like that the equivalent of parenting in Unity?
@DenisZaharenko2 жыл бұрын
I want to use this for jumpscares in freeroam games.
@MetricZero7 жыл бұрын
Great stuff as always dude! This is also super awesome timing. I was just trying to figure this out with a friend.
@RyanLaley7 жыл бұрын
Thanks, glad I could help :)
@planet_asylum90594 жыл бұрын
Is there a way to trigger a camera change without referencing the player controller? for example I had a mini golf game and I want the camera to change once the ball has been hit to through the trigger zone.
@Kyle-ho4lj3 жыл бұрын
sequencer?
@noisyether92115 жыл бұрын
Hey Thanks bro .I'm making battle system and this is helping a ton.
@Astaraa5 жыл бұрын
For me the camera is moving into the npc actor's stomach. What do you think is going on there?
@Astaraa5 жыл бұрын
Oh I got it. Auto-activate was off for the npc's camera :)
@toshiizo-gumi5 жыл бұрын
This is really confusing. I already done your dialogue tutorial but this video is does not related to that 7 steps dialogue tutorial. I even cannot add to viewport at Dialogue create function as for starter. Do you mind show how is it again from the beginning because, i saw some nodes are not in those 7 tutorials.
@KepperSnapper5 жыл бұрын
This tutorial was done in relation to another older tutorial from 2017 (check the date). The advanced dialogues ones are more recent
@skykarel2 жыл бұрын
thanks, really usefull
@lkoroseShinsou7 жыл бұрын
Great tutorial once more! However once again in messing around I've run into a few snags that you might could help me with. For one, the ignore move input and ignore look input doesn't seem to stop my character's ability to jump. I'm still trying to visualize just how everything is connecting together, but I couldn't find the answer as to why this wouldn't stop the jump input. Second, let's say I want to just make the camera attached to the player controller zoom in it's field of view slightly when interacting with NPCs, but allow the player to still move the camera around to view the actors while the dialogue is going. How do I make a reference to the camera inside of the player character to access from another blueprint? I tried setting a variable up in the player controller but I still haven't quite figured out the best way to let it interact between blueprints. Thanks in advance for any answers you may have!
@RyanLaley7 жыл бұрын
To solve the jump issue (and other inputs) you can fix this with a simple branch before executing the jumping function that test if move input is ignored. As for the camera things, one such way is to create a "dialogue Stage" actor that spawns when interacting with the player and you switch to that camera instead and possess it. I haven't tried something like that before but I will have a play around and do a video on it at some point when I get the time.
@lkoroseShinsou7 жыл бұрын
Thanks! I appreciate the reply. I will have to mess around with the camera and actors some more to see if I can come up with something close to my vision. Keep up the awesome tutorials!
@shadesmadness43996 жыл бұрын
I came across the same situation with the jump but can't figure it out... any more specific help?
@shadesmadness43996 жыл бұрын
I figure out how to make the player loose the ability to jump...in fact loose all input all together with the disable input node. This raises the problem of not being able to continue pressing the keys to finish the conversation with the NPC. Any help will be greatly appreciated.
@greghunter41434 жыл бұрын
Hi Ryan, Love the video's! I'm trying to switch to a side on camera as my character goes through a door then blends back to the player cam after he's out of the hit box. I've got it so as you enter the door hit box, the camera switches but I can't switch it back. Any ideas would be massive! Cheers
@michaelivanov16056 жыл бұрын
And how to make the switch from 1 person to 3 person by moving the camera? By clicking a button in a Widget Blueprint.
@shashhh_3 жыл бұрын
Can you do ta tutorial for this on ur latest dialogue system ??
@narrgamedesigner27473 жыл бұрын
That would be useful right now. :'D
@stephenhidalgo76084 жыл бұрын
HI Ryan, can this be applicable to multiple camera?
@NinjaThug3 жыл бұрын
Thanks! It helped! But my character doesn't rotate to the AI's side.
@deadchannel60794 жыл бұрын
Hey man, first of all thank you so much for making these videos, second I implemented this to my game but I am making a first person game so naturally character show up (glitches? or whatever you wanted to calll it) every time It breaths, I could change the camera view but it looks much worse so is there any way work around this or make the character invisible for the duration of the dialogue?
@deadchannel60794 жыл бұрын
Don't know if this is the most efficient way but I fixed it by adding a animation montage of stepping back a little lol.
@xantishayde-walker45936 жыл бұрын
Love your tutorials. Been following them and mostly everything is working great. There are a few hitches though. Firstly, I am getting errors on the Signpost BP and the NPC BP when exiting the Box Collision area. Nevermind those, I fixed them by putting an IsValid? before the Set Dialogue Text Node. The only other problem I'm having is that when I set up the Camera Switching the Dialogue Widget is created, yet it's blank. When I hit the E Key to interact, it goes thru the rest of the dialogue normally and resets the camera back to my FPS Character. Not sure what I'm doing wrong. Any help would be greatly appreciated. Thanks again, Ryan!
@bouichjules75473 жыл бұрын
and where is the dialogue video?
@milan.9803 жыл бұрын
bro thanks, I thought it was done by set active with the cameras LOL
@blix82274 жыл бұрын
is this still possible to do if you have your character on Owner No See because your making a FPS?!? Please Help!!
@RyanLaley4 жыл бұрын
Yeah you can do. Just turn that setting off when you initiate dialogue
@blix82274 жыл бұрын
@@RyanLaley how would you do that
@baderalqahtani17805 жыл бұрын
dialogue isn't showing anymore, completely blank.
@benz49775 жыл бұрын
hi Ryan pls help, i got the same issue as well.
@ty_teynium4 жыл бұрын
I tried this and when I exit the camer stays on the Npc character
@narrgamedesigner27473 жыл бұрын
Oh I have the same issue, it just decsends instead.
@imperitum35854 жыл бұрын
Thx!
@瘾子已6 жыл бұрын
Magic video, I want to learn how to make NPCS walk around, can you teach me
@RyanLaley6 жыл бұрын
Yep, there is AI series coming soon, patrons will be having it this week onwards.