Unreal Engine 4 Tutorial - Level Streaming Quickstart

  Рет қаралды 21,066

Tesla Dev (Gavin Milroy)

Tesla Dev (Gavin Milroy)

Күн бұрын

Пікірлер: 32
@LilithLotus
@LilithLotus 7 жыл бұрын
Thank you so much for providing info extremely fast n easy to understand. also straight to the point.
@StephenSpanner
@StephenSpanner 6 жыл бұрын
It's so hard to find this kind of quick/fast/easy tutorial on KZbin these days.
@BeefSupreme9x
@BeefSupreme9x 9 жыл бұрын
Quick and on point. Brilliant. Same goes for the rest of your tutorials.
@tekton0024
@tekton0024 9 жыл бұрын
Alex, you can copy cubes (or any other actor in the level) by holding down Alt and dragging one of the transformation handles.
@itsthedude3138
@itsthedude3138 7 жыл бұрын
Thanks a lot for the super quick yet clear tutorial.
@StephenSpanner
@StephenSpanner 6 жыл бұрын
Fast. Easy. To-the-point. Thanks a lot for this!
@tekton0024
@tekton0024 9 жыл бұрын
If you have a large world divided into chunks, and each chunk was a different map, would you have to place box triggers on the edge of every chunk to change the loaded chunks when a player moved from chunk to chunk?
@SchalaArchives2023ish
@SchalaArchives2023ish 9 жыл бұрын
This seems like a good technique for phased levels. (ie. storyline progresses and some town gets hit by an asteroid)
@noxabellus
@noxabellus 8 жыл бұрын
+Schala Thats a great idea
@harryhunt1735
@harryhunt1735 8 жыл бұрын
Thanks again Tesla i dunno why i havn't subbed you yet :)
@noxabellus
@noxabellus 8 жыл бұрын
Hey Tesla (or anyone who knows about UE4) I have a question......I am working on a game where I will have an overworld type of space level where you control a space ship and can move between planets, which are really just like, menus that let you select little levels that represent regions of the planet... I want to be able to tick these regions occasionally and update some stats for the planets, like resource production and population count, etc. So my question is do I use level streaming to do this? Regardless, how would I do the tick/updates? I don't require any sort of transition between space and surface so that should simplify things but I still don't really know how to start.
@LEGIT134
@LEGIT134 8 жыл бұрын
I have a project I am working on right now I will try using this:)
@LEGIT134
@LEGIT134 7 жыл бұрын
I have 4 streaming levels. All of my destructive coins are attached to each of these levels just to speed up the game and not have so many active when I am running around. I move into a section and all the coins appear and anything else in that level. I run into one of the coins and everything in that Streaming level disappears:(. Do I need to create a different streaming level for every single coin? So every coin individually shows up and disappears either when I shoot or hit it or when I leave that streaming level. Have you experimented with many, many different streaming levels? For example, 100, 200, 400, 1000? Do you have any advice on affectively using streaming levels? Maybe they are just for solid objects that can't be destroyed?? Any help would be great:)
@ethanwasme4307
@ethanwasme4307 9 жыл бұрын
Hey man, is world composition and level streaming the same thing, or just similar? Just trying to work out how I can run the KiteDemo Project at 50fps in editor mode while a blank level with the same landscape size gives me about 10-20fps thanks
@tomraitener8281
@tomraitener8281 9 жыл бұрын
Thxs tesla, just a question : Is it possible to communicate between two level. For exemple, I want to push a button in the persistant level and open a door in another level? Is it possible?
@Kiadaw77
@Kiadaw77 8 жыл бұрын
Can you load/unload more than one level in game, say I am in a house, & wanted each room to be a 'level, I only wanted rooms far away from where I stand to be unload. What would be the best approach.
@jotacoxabagaray
@jotacoxabagaray 5 жыл бұрын
Very very very good. Thanks a lot.
@larrypozdeev
@larrypozdeev 8 жыл бұрын
Спасибо большое за урок. Thank you.
@mhnoni
@mhnoni 9 жыл бұрын
hi is there are a way to make disappear everything around the player which is far by X unit ? and let is appear whun you come near the object by x unit . without using LOD on every object .
@CityDiaries
@CityDiaries 7 жыл бұрын
N nOni look up something called 'culling'
@Protoscribe
@Protoscribe 9 жыл бұрын
I am going to try implement this with a procedural map
@noxabellus
@noxabellus 8 жыл бұрын
+Protoscribe Any luck on that?
@Matthew.1994
@Matthew.1994 9 жыл бұрын
what is should block on load doing?
@Matthew.1994
@Matthew.1994 9 жыл бұрын
and i dont understand anything xD
@Matthew.1994
@Matthew.1994 9 жыл бұрын
ah okay emm, can i add a umg loading screen t that or would this stop too?
@GamingDMN
@GamingDMN 9 жыл бұрын
thanks alot!
@deeelabbwrenth899
@deeelabbwrenth899 7 жыл бұрын
Man All Im trying to do Is go from a MediaPLayer Logo -> Media Player Loading Screen - > Game Menu ....And I keep getting vids of level streams and BeginOverlap nodes :( :( :( I dont understand why I cant find a vid explaing wht im trying to do :( :( :( 1. Press Play 2. Logo plays 3. Loading Screen 4. Start Menu 5. Load Level ...thats all :(
@MatthewJamesWithers
@MatthewJamesWithers 7 жыл бұрын
because you don't understand the engine. This has nothing to do with what you're looking for
@MortisSwe
@MortisSwe 8 жыл бұрын
Doesnt work anymore.
@niamaru2
@niamaru2 9 жыл бұрын
omg thanks ! lol
@pegdimarco5316
@pegdimarco5316 6 жыл бұрын
Try some new solutions from Avasva solutions.
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