Unreal Engine 5.2 PCG Tutorial - Creating Skyscrapers Part 2 - Set Up the Gestalt

  Рет қаралды 4,942

Michael Royalty

Michael Royalty

Күн бұрын

Пікірлер: 19
@antoniosuarez7881
@antoniosuarez7881 Жыл бұрын
I've just completed this tutorial, thanks grate tutorial
@ledthegamedev
@ledthegamedev Жыл бұрын
Good job!
@mattbella6014
@mattbella6014 Жыл бұрын
Hello Micheal, I was wondering if you knew anything about materials and PCG, specifically assigning different materials to say different floor panels or different wall colors for various walls?
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
That's a great idea, and I hadn't thought about it until now. I've used the material override quite a bit, but you can't seem to set it by attribute, so you'd need to create Static Mesh Spawner entry for each material. You could also assign a custom attribute to your material, and have the material change its texture/color based on the attribute. I unfortunately don't have a concise tutorial on how to do that, but it's not very complex -- You can check out the "Rotation" and "Data Pull" sections of my LED screen tutorial for an idea of how to set it up. kzbin.info/www/bejne/a4GwapenZc-KfcU
@curiousantics2097
@curiousantics2097 Жыл бұрын
Thank you so much! Do you do tutoring?
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
Not at the moment, but thanks for asking!
@insanestudios9643
@insanestudios9643 10 ай бұрын
Hi Michael in which tutorial did you make the " BPCG_CopyPointsBuildings" Element i cant seem to find it.
@MichaelRoyalty
@MichaelRoyalty 10 ай бұрын
Hey there, I made use of the PCG Blueprint in this video: kzbin.info/www/bejne/bKq3qGywfdelbJo I personally wouldn't recommend going this route unless you need to work in 5.2. You can do a similar setup with a loop subgraph in 5.3, and it'll be a lot faster and more stable. Here's a video where I do that: kzbin.info/www/bejne/iJzRn6hna9Klhdk And one final note -- I would personally recommend making buildings from bigger chunks, instead of these small modular wall sections. This method I've taken is more to stress test things and see what PCG can build, it results in a poorly optimized experience. It's possible Nanite will be able to handle things better in future versions but for now it struggles once you get a decent sized city with this method. On the other hand, if you're just looking to make a modular city to make a video, you probably aren't as concerned with optimization so it could be an option there.
@frankensmann
@frankensmann Жыл бұрын
WOW!
@definitelyme6125
@definitelyme6125 Жыл бұрын
Hello! I'm trying to follow the tuturial, but in the PCG graph I don't have the "Density noise", do you know why's that? :| Thanks in advance!
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
I'm guessing you're in version 5.3? The density noise is a 5.2 node, it's replaced with "Attribute Noise" which will do the same thing, but can be applied to any field.
@definitelyme6125
@definitelyme6125 Жыл бұрын
@@MichaelRoyalty Could you make a video teaching how to export the procedural building into a single mesh after having it procedurally created?
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
Do you mean taking a bunch of instanced static meshes, and turning them into a single mesh?
@definitelyme6125
@definitelyme6125 Жыл бұрын
@@MichaelRoyalty Let's say in this tuturial, after you adjust the mesh into a specific away that you like you to be able to save/export the mesh as it is in 1 mesh (Not sure if it makes sense sorry) x) thanks!
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
Have you tried the "Break Link" button? It will unlink it and make it its own object with Instanced Static Meshes. You can then export it as a packed level instance if you want, and import it wherever you'd like :)
@olodum111
@olodum111 Жыл бұрын
Hello Michael, Trying to start this tutorial...but when I migrate the BPCG into a new project, it comes with the words "Blueprint Class" in the icon and when I try to open the BPCG, it has an error saying it can't find the parent actor. I did your previous tut. with the skyscrapers and it worked marvelously. I am now trying to get that BPCG into my new project, but migrate doesn't seem to work. How do you get the BPCG from previous tutorial into my new project, please help??
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
Have you made sure that the Procedural Content Generation plugin is enabled? That's something I always miss when I set up a new project.
@olodum111
@olodum111 Жыл бұрын
@@MichaelRoyalty DUUUHHH!!! Thanks for the quick reply and it is fixed...Lesson learned.
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
I just had a project where I ran into that twice, first with the PCG plugin, then with the PCG geometry plugin. I knew it was time to take a break after that.
Unreal Engine 5.2 PCG Tutorial - Make A Field of Wildflowers
21:22
Michael Royalty
Рет қаралды 4,3 М.
I Can Teach You Maya 2025 in 20 MINUTES! | Beginner Tutorial
24:15
Game Dev Academy
Рет қаралды 296 М.
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41
Что-что Мурсдей говорит? 💭 #симбочка #симба #мурсдей
00:19
Unreal Engine 5.2 PCG Tutorial - Landscape Material Sampling
14:32
Michael Royalty
Рет қаралды 19 М.
PCG Splines - Unreal 5.2 Tutorial - Part 2
15:27
FreetimeCoder
Рет қаралды 50 М.
I Made a Wave Function Collapse Castle Generator in Godot
25:30
RachelfTech
Рет қаралды 70 М.
Yes, You Can Sculpt Landscape With PCG
17:19
BoroCG
Рет қаралды 62 М.
Make An Open World Map in 20 Minutes | Unreal Engine 5 Tutorial
22:36
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41