Awesome! - I was trying to work this out at the weekend and had no luck, thanks so much for sharing your solution!
@MichaelRoyalty Жыл бұрын
Happy it helped! I've run into a few problems where I have to convert points over to an index so I've been thinking about possible solutions along this line a lot.
@tijmdevries2222 Жыл бұрын
Thanks a lot! This helped me making a path with complex shaped ground mesh having the start and end smoothly going into the landscape!
@MichaelRoyalty Жыл бұрын
That's a great use! Just a heads-up, 5.3 should have a better solution for this, as I believe you'll be able to copy $Index to an attribute directly within PCG instead of using a blueprint element.
@MindMeld929 Жыл бұрын
thanks really helpfull, if possible can you do breakdown about eletric dream demo pcg ?
@MichaelRoyalty Жыл бұрын
Good question -- I haven't even looked at it yet, and I've found that I'm pretty bad at explaining things as I look at them. If I did a breakdown I'd probably pick interesting sections from it and go over how to build them from scratch instead of doing a full overview. Would that be useful? Are there any elements in it that you're interested in learning how to set up?
@MindMeld929 Жыл бұрын
@@MichaelRoyalty yes please do from stratch if possible , thats will really helpfull
@MindMeld929 Жыл бұрын
@@MichaelRoyalty thank you so much
@ATG-j2r11 ай бұрын
have you ever tried splitting input data into two or more output pins? So far i have only had success in this if the node also have two input pins
@MichaelRoyalty11 ай бұрын
I've had a little luck but I haven't done it too much. This is what I've done: When adding PCGPointData to your collection you have the option of adding an "In Pin Label". That'll be your output pin For each unique In Pin Label, go into your Class Defaults and add a Custom Output Pin with the exact same label