Dude you have some of the best tutorials for PCGs I've seen. Crystal clear and no fluff I appreciate you so much.
@williamlacrosse9389 Жыл бұрын
Straight to the point. Well explained, clear. Easy to follow
@unrealitybites763 Жыл бұрын
Great tutorial, Michael. You're really on a creative roll.
@MichaelRoyalty Жыл бұрын
Thanks! I'm looking for inspiration wherever I can find it. "Oh, is that pattern repeating? Maybe I can reproduce it in Unreal!" It's a fun challenge.
@olarenders92024 ай бұрын
thanks for this man! I will definitely go through all your PCG videos! It´s such a powerful tool, but not so many good tutorials out there for now
@veith3dclub5 ай бұрын
i love you thank you! amazing tutor style, quick and fast... great job Michael!!!
@davesturchcgi4 ай бұрын
Not sure what has changed with 5.4 but it doesn't seem to work.
@TRanslationStudio Жыл бұрын
Thank you, this was quite enjoyable to watch as well as being educational
@alexrybin379811 ай бұрын
Confirming it works in version 5.3.2! Thanks a lot! 1 Make Sure you got all scales absolute. 2 And UBOUNDED is off in Spline Samples
@yehiamoustafa98017 ай бұрын
Hey, I am using 5.3.2 version and it didn't work, at the point where he add the intersection. So after added and then debugging i see nothing, do you have an idea how to solve it Thanks in advance
@d0ha.kАй бұрын
@@yehiamoustafa9801 i am having same issue. so what i did is that i added the Copy Point into the primary source of the intersection node and the spline sampler into the Source 1 of the intersection node. then activate the unbounded in the Spline Sampler
@yehiamoustafa9801Ай бұрын
@@d0ha.k thanks a lot
@ChrisRadsby Жыл бұрын
I can't seem to get even the initial steps of this working in 5.3 . It seems that the Get Spline Data from Self when the BP has a spline + PCG component. Doesn't give the same results anymore. Not sure if I'm doing something wrong or if others are experiencing the same thing. ** EDIT: My bad, I forgot to Toggle the Unbounded checkbox. **
@ukkusu Жыл бұрын
super clear and beautiful tutorial, thank you very much!
@UnrealNewb Жыл бұрын
5.3 uses something called inner intersection (concrete), so the nodes are a bit different, no workie as of yet.
@thenoobdev Жыл бұрын
Great stuff! ❤ Keep up the good work
@PeterLeban4 ай бұрын
Thank you so much!
@Kiran.KillStreak Жыл бұрын
Thanks for the tutorial
@d0ha.kАй бұрын
I am working on 5.3 and I had issue when it reaches the intersection node. so what I did is that I added the Copy Point into the primary source of the intersection node and the spline sampler into the Source 1 of the intersection node. then activate the unbounded in the Spline Sampler node's settings
@vijayvad0721 күн бұрын
Thanks man... You saved me!
@d0ha.k21 күн бұрын
@@vijayvad07 I am happy my comment helped you.
@xjuliussx Жыл бұрын
much appreciation for this video! very helpfull, keep them coming! i would have one question: but if you would want a variation of the leaf's models, that would be possible ? different coloration, shapes, would be nice and more realistic.
@MichaelRoyalty Жыл бұрын
You can add additional static meshes that are randomly chosen from. At 4:50 where I add a mesh entry, you can add more than one and select a different mesh for each entry. If you want, you can adjust the "Weight" as well, higher weights give that mesh entry more chances to spawn.
@UAKrogan5 ай бұрын
Him thx for great tutorial. Question - it is possible to place PCG actor runtime? For example mark some territory and place square PCG actor like a field?
@hengshu4484 Жыл бұрын
Farm This tutorial is very useful, I have been looking for whether there is a terrain cliff stone tutorial
@hengshu4484 Жыл бұрын
It's always boring to set rocks on cliffs by hand
@MichaelRoyalty Жыл бұрын
Thanks! For decorating cliffs, you'll do the opposite of what most tutorials do. Use a normal to density filter and filter out everything flat (high density). Then you have your cliff points and can place stones on them.
@ethanwasme43079 ай бұрын
Is landscape grass through the terrain material still the most optimal path if you don't mind something with less control?
@SrishtiShukla-fc7os11 ай бұрын
Hello, this tutorial is very helpful, thanks a ton! I had a question: is there a way to increase the size of all my plants? How so? Thanks again!
@LetsPatrick Жыл бұрын
Hello, thanks for the instructions. I just have one problem. I use UE version 5.3.1 and the note intersection is no longer available in this version. is there a workaround?
@MichaelRoyalty Жыл бұрын
You should be able to use the updated Intersection node. Your points grid will go into the Primary Source, and Spline Sampler into the Source 1.
@LetsPatrick Жыл бұрын
@@MichaelRoyalty but this makellos not a Output i
@MichaelRoyalty Жыл бұрын
Make sure your create points grid and spline sampler are unbounded
@LetsPatrick Жыл бұрын
@@MichaelRoyalty Thx for u Help! I'm have unbounds aktiv. But i must restart ue.... it run yet
@segstron Жыл бұрын
This doesn't seem to work for me either. If I have the points grid to source1 and spline sampler to primary source it shows the negative. If I have it as you state, it is just empty. @@MichaelRoyalty
@Depin_verse Жыл бұрын
is there a way to add how many object to add ?
@LorikHaxhiu8 ай бұрын
Thank you for very useful video. This works well with UE landscape. I have a case where I need to use PCG on Cesium map but I cannot figure out how to extract Cesium landscape as input to Projection target. Can someone guide me with a link where this is done? Thank you in advance!
@itsrabar Жыл бұрын
is there is a way to use PCG without landscape?
@MichaelRoyalty Жыл бұрын
I think so, but you have to make the points line up with your world differently. I think the raycast option might be your best bet -- look for tutorials about placing vines on objects for a starting point.
@keefman85 Жыл бұрын
Ive watched a ton of your videos. super cool stuff especially the buildings. PCG is a cool tool so far. Since you are the PCG pro :) would you have any pointers on creating hex grid via PCG?
@MichaelRoyalty Жыл бұрын
Interesting question! There isn't a simple native way to create a hex grid, but I hope it's added as an option down the line. I have a couple ideas now, but I'll have to test them out and see if there's a straightforward, scalable way to make a hex grid. What are you thinking of using this for? I immediately thought of turn-based tactical games when I saw "hex grid".
@keefman85 Жыл бұрын
@@MichaelRoyalty was thinking of generating a hex grid ontop of a landscape to get a bit of a Civilization style map with a bit more vertically
@keefman85 Жыл бұрын
@@MichaelRoyalty using some of the methods you used in this video I was able to generate a bit of a grid of hex meshes but doesn"t seem to want to keep the hexes perfectly aligned. I"m gonna check the details of your RGB pixels video and maybe that has some gems of knowledge on grids :)
@MichaelRoyalty Жыл бұрын
I've had some luck by making a blueprint with a two-point spline, then sampling that in PCG, rotating it 60 degrees (Hexes have a 60 degree angle on each side), and copying the spline back onto itself. It generated a diamond-bounded grid of hexes.
@keefman85 Жыл бұрын
@@MichaelRoyalty Interesting,,, may play around with this approach. Didn't think about splines due to the normal use for making curves cool idea
@colecrissinger879710 ай бұрын
Do you know why my grid keeps disappearing? I believe it disappeared after I made the intersection node between between “copy points” and “spline sampler” I can’t for the life of me figure out how to fix it
@JaniceStevs8 ай бұрын
I have the same problem :(
@TomSwogger7 ай бұрын
@@JaniceStevs Try changing the order in which you connect the pins. In UE5.3.2 for me the Intersection node looks different. It has a Primary Source and Source 1 pin. If you have that, try connecting the Spline Sampler node to the Primary Source pin and the Copy Points node to the Source 1 pin. That seemed to work for me.
@hydeman756 ай бұрын
You can use the 'inner intersection' node instead
@yc3X Жыл бұрын
Exactly what I was looking for. Thanks! >:D
@MichaelRoyalty11 ай бұрын
You're welcome!
@andrewthombra7787 Жыл бұрын
This video is really helpful. I would like to add a raised mound beofre putting the plants on it. Does anyone know how to do it using PCG? It would be really helpful. Thanks in advance:)
@MichaelRoyalty Жыл бұрын
Are you trying to raise the landscape or use a static mesh?
@hawkintelligenceАй бұрын
This tutorial is really bad. :D. No info on plugins needed. No hot key button notices for what you are pushing. Not really user friendly. :D