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In this video, we explore how to create a Procedural Generated Fence using Unreal Engine 5.2
We cover the process of generating a fence along a spline, adding and removing holes in the fence, projecting meshes onto the landscape, and creating multiple layers of foliage.
The tutorial provides step-by-step instructions that are easy to follow, even for beginners.
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00:00 - What we will Create
00:20 - Setting up the Blueprint
03:00 - (PCG) Remove Mesh
03:52 - (PCG) Fence Layer
06:06 - (PCG) Landscape Projection
06:45 - (PCG) Changing Fence Size
07:23 - (PCG) Creating Grid Data
11:50 - (PCG) Rocks Layer
13:45 - (PCG) Grass Layer
15:45 - (PCG) Flowers Layer
17:10 - Adjusting Spline
18:08 - Results