Unreal Engine 5.2 PCG Tutorial - Skyscrapers and Flowers Using a Single Custom Blueprint

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Michael Royalty

Michael Royalty

Күн бұрын

Пікірлер: 32
@0xJarry
@0xJarry Жыл бұрын
Amazing! Note for those looking for "Density Noise" its "Attribute Noise" in 5.3 atm
@antoniosuarez7881
@antoniosuarez7881 Жыл бұрын
it took me 2 days but finally make it, I completed the fully blueprint with all the procedural thing but I used meshes what I imported from Fusion 360 with DataSmith, so then the blueprint isn´t only procedural it is parametrized too. thanks this is a really useful and grate tutorial. I hope you continue doing this kind of tutorials
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
That's a great upgrade! I'm pretty new to 3D work and Unreal, so I'm learning about all of this as I go. I'm definitely going to keep sharing as I learn.
@kthxbye1132
@kthxbye1132 Жыл бұрын
car flowers. love it!
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
I'm not much a modeler so I make do with what I've got!
@kthxbye1132
@kthxbye1132 Жыл бұрын
@@MichaelRoyalty I have a question. Can you check wether the generated meshes are Nanite?
@AlanGordieJr
@AlanGordieJr Жыл бұрын
I too am a fan of the car flowers featured here ;) Nice work, make more please
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
@@kthxbye1132 How do you mean? Are you looking to check within the PCG graph and not spawn them if they're not nanite?
@kthxbye1132
@kthxbye1132 Жыл бұрын
@@MichaelRoyalty Nono, if you change the view from lit to -> Nanite triangle visualization, you can see wether the meshes are nanite or not. I experimented with this and found out that if you use the landscape spline with a Nanite mesh, Nanite won't be enabled on the deformed mesh.
@hyunseungkim538
@hyunseungkim538 7 ай бұрын
Great tutorials, I wish you can do some explanation on separate video for PCGDataCollection in general. It would be really helpful to see in details, but still this gives a good direction to learn in depth! Thanks for sharing!
@indira4435
@indira4435 2 ай бұрын
I'm so excited to try this out! Thank you!
@indira4435
@indira4435 2 ай бұрын
okay - tried it on 5.4 - can't get the models to show up at the 7:37 mark :( I know input > landscape data changed to just landscape data and you can check off the height... and some nodes are different colors / in slightly different categories, but i was able to find the same things roughly. Let me know if you're open to discussing this! Otherwise - beautiful tutorial and I'll check out your other work
@indira4435
@indira4435 2 ай бұрын
omg it was just the spline !! haha okay im gonna keep trying. disregard this for now. im having fun w this tho :3
@MichaelRoyalty
@MichaelRoyalty 2 ай бұрын
Great! Be careful when using blueprint nodes like the one I demo here -- I didn't understand all the nuances of working with point data, so I probably do it a little wrong, which can lead to strange errors and crashes.
@ashoakenfold
@ashoakenfold 8 ай бұрын
Interesting use of PCG. Haven't checked it out yet, but I think it's possible do something similar using a custom cloner (BP) for the new mograph tools in 5.4
@WORLDSTORY-yg7np
@WORLDSTORY-yg7np 11 ай бұрын
In Unreal 5.3, spline sampler On Interior are create internally when unbounded is true.
@MichaelRoyalty
@MichaelRoyalty 11 ай бұрын
Thanks for pointing that out! Yeah if your spline isn't sampling in 5.3 you probably need to set unbounded on it.
@wtbuser
@wtbuser 10 ай бұрын
I am getting a "Error: Invalid input data in VariableLoop" for all of the Actor properties being piped into the Copy Points node. Can't figure it out.
@alexrybin3798
@alexrybin3798 10 ай бұрын
Awesome channel man! subscribed. Only thing i still can't get, how do you connect spline from Blueprint to PCG. What if i have 2 or 3 different BPs, how i can point PCG to desired BP?
@MichaelRoyalty
@MichaelRoyalty 10 ай бұрын
The easiest way is to have a single actor with your pcg component and your spline. Then you just get spline data, pointed at self. For splines not on your actor you can find actors by class or by tag and import their spline components. Make sure to check the option to import multiple, and on your sampler you'll either need to check unbounded, or make sure your pcg's bounding volume fully encompasses your splines. Hope that helps! Side note, I think I've figured out how to do this natively in 5.3 using loop subgraph, which should be more stable.
@DmitrySinditskiy
@DmitrySinditskiy Жыл бұрын
this is good! thank you
@PeoplesGaming
@PeoplesGaming Жыл бұрын
Brilliant 👍
@Mr_Dee
@Mr_Dee Жыл бұрын
Supercool!! But going to return to this tutorial after I upgraded my base BP and PCG knowledge :)
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
Yeah, this one gets a little technical, and you might not have run into the problems it's solving quite yet :)
@andresca1985
@andresca1985 4 ай бұрын
i cant see the node input landscape at start, no show more nodes in input, why? i am using 5.4
@MarioCola
@MarioCola 5 ай бұрын
But how to sample a single point from a landscape without custom blueprints?
@oussamachobah5339
@oussamachobah5339 11 ай бұрын
Is it normal that i can only create one window wall and it is always on a splining point
@MichaelRoyalty
@MichaelRoyalty 11 ай бұрын
You might need to change your spline sampler to sample on distance. I'm guessing you're currently set to sample on subdivision?
@oussamachobah5339
@oussamachobah5339 11 ай бұрын
@@MichaelRoyalty nop its on distance
@Сма_йлик
@Сма_йлик Жыл бұрын
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