FIRST TUTORIAL I SEE TALKING ABOUT AI USING MOTION MATCHING ..... AMAZING!!
@jourverse4 ай бұрын
Glad it was helpful!
@treehousebandit2 ай бұрын
Great work on this thank you! I tried it in GASP and it worked ( no need to mess with the throttle )
@jourverse2 ай бұрын
@@treehousebandit Thank you.
@kryogenicgames4 ай бұрын
nice, like your AI series, looking forward to more
@jourverse4 ай бұрын
Thank you for letting me know.
@Deculayn2 ай бұрын
Great video! Could you improve it for the GASP?
@AndrehrferreiraАй бұрын
Very nice
@jourverseАй бұрын
Thank you very much.
@sujoyroy81612 ай бұрын
Hi @jourverse Thanks for the awesome Tutorials. can you please explain me how to make the character Run and walk or Jog to the Random location rather then just running.
@streamgames60494 ай бұрын
Cool video! Thank you. I see you have a lot of videos about cars. Please show me how to knock down an AI that is walking, so that it looks like a car according to physics. I just can’t figure out how to determine that it was a car that hit him, otherwise I did and he fell from me passing nearby and from the wall)))
@jourverse4 ай бұрын
You can try rag doll physic and add force to the vector of your car momentum.
@streamgames60494 ай бұрын
@@jourverse I did the rag doll physics this way, but I can’t figure out what exactly the collision with the car was for the AI. How to determine what exactly is a car, a train, and not a collision with a chair or table
@DenzelCanvasSupport3 ай бұрын
i guess this alrrady doesnt work in 5.4
@jourverse3 ай бұрын
I think the process is still the same.
@kainushia10734 ай бұрын
Sir can you please make a 2D ai boss with Behaviour Tree? Like hollow knight where the boss have multiple move based on player position, There is literally no 2D Boss AI tutorial for unreal engine in youtube. Most 2D tutorial only has simple boss with just 1 attack.