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Learn how to use Motion Matching to connect between your Character and animation in just 5 min.
Motion Matching is a system that meant to replace the current state machines. The special thing about it, is that it continue to select the best frame of animation to play out of big a animation pool using 3d trajectory prediction and it can be used to many things like vaulting, safe roll at landing or do what ever other thing you want.
Links:
MotionMatching Part 2: (Jump, Crouch, Walk and turn in place) • Motion Matching Advanc...
MotionMatcing Part 3: (Choosers and Shooting System Part1) • Unreal Engine Motion M...
Animation Tutorial: • Make Your Own Animatio...
5.4 Update video: • Why Unreal Engine 5.4 ...
Sourse for video: dev.epicgames.com/documentati...
Timeline:
00:00 Motion Matching?
00:24: Plugnis
00:40 Import Animation
01:12 Motion Matching
02:32 Character BP
02:49 Animation BluePrint
03:31 The Problem
03:45 Adding Animations to DB
04:01 Test and show Trajectory
04:16 Orient Rotation
04:23 Final Test
04:32 rest of 5.4 update
04:38 Consider to like the video
#gamedev , #unrealengine, #motionmatching, #animation , #gamedevelopment #tutorial , #unrealengine5