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@drippec4766
@drippec4766 3 күн бұрын
can u make a video setting up a whole paragon character with alll abilities ?
@drippec4766
@drippec4766 3 күн бұрын
naruto music gives me chills
@naito333
@naito333 4 күн бұрын
Hey, thank you for this amazing tutorial. Can you do a more advanced tutorial with sprint and others please ? that would be awesome
@LittleJT123
@LittleJT123 4 күн бұрын
Please people.....make sure you use Event BlueprintUpdateAnimation ( Do not use - Event BlueprintInitializeAnimation) when you start building the code in the Event Graph on your ABP 5:11. i have spent hours trying to figure out why the only animation that seemed to work was my Idle and when i turned my camera the spin animations worked but that was it...
@bryanwiitala8854
@bryanwiitala8854 4 күн бұрын
Could you provide an example of a motion matching combat system whereas the melee weapons are delay based, whereas you automatically attack until either A. NPC death B. Player death or C. Stop Attacking. There are plenty of tutorials that show press button A as an example to attack as fast as possible, but nothing like which I am describing. Thanks.
@devilgamerz260
@devilgamerz260 5 күн бұрын
dont stop best video ever and really so short i have seen 4 min motion matching but they just copy paste bluprint which causes problem in future
@theNakedGameDev
@theNakedGameDev 8 күн бұрын
Amazing stuff!
@2TrueCL
@2TrueCL 10 күн бұрын
Whenever I try to open the project animations thing it just says "Sorry, the client that sent you here did not pass the parameters needed for you to login."
@raphaelaugustos1305
@raphaelaugustos1305 10 күн бұрын
Great job on the excellent content! What impresses me the most is how you apply and test each change immediately. It's rare to find videos that are so practical and direct, and this approach makes learning much more effective. Truly, in just 5 minutes, you've accomplished what other courses try to explain without ever testing. Thank you for sharing this practical and efficient teaching method!"
@Tenchinu
@Tenchinu 13 күн бұрын
just stumbled on ur vid, and u just condensed like 2 hours of info into 17 mins with results! thnk u!!! was wondering if you were planning to go more in depth on how to create your own Motion Matching system from scratch? especially the anim blueprint part... which just looks extraordinarily complex, ngl :( don't see almost any vids that explain it, and rly hopping u were planing to do a few of these for traversal in the future :)
@shingAMarie
@shingAMarie 14 күн бұрын
Is this the same as GASP? If not can you recommend me a tutorial on how to use this gasp thing that does animations for you?
@chrisSandersASX
@chrisSandersASX 16 күн бұрын
Naruto blue bird... Love it
@FadeToBlackOps
@FadeToBlackOps 19 күн бұрын
Hey man, love the video. Question for you: at 11:46 you grab all the blue output lines together and drag them to the new one. How do you do that? Is it a keyboard shortcut?
@Parthrax
@Parthrax 20 күн бұрын
I can't seem to find which video the "Current Speed" variable is created in (referenced at 2:20). Any help is appreciated!
@kaysonlee1031
@kaysonlee1031 21 күн бұрын
Thank u for the help and amazing video. I am currently having an issue with my jump animations. It seems to be doing the landing animations when i jump n when i land i tend to he falling in place. I do not know the issue.
@cheeren01
@cheeren01 21 күн бұрын
I only want to use the topdown camera. There will be no other camera. How can I set it as the main camera?
@ghostvapor8564
@ghostvapor8564 21 күн бұрын
Right now, the tutorial is working fine. However, for the jump, make sure to delete all the animations above M_Neutral_Jump_B_Start_Lfoot. Also, I think the GASP currently has more animations than before, which might be causing these weird issues.
@Ambegameee
@Ambegameee 22 күн бұрын
is that also working for the gasp?
@UnwrittenInkStudios
@UnwrittenInkStudios 24 күн бұрын
Great video, but it would be nice to also learn how to make stop/start and jump begin/land animation systems. I saw you focusing on combat in your newer videos, but I feel like this video needs a part 2 where you go through the next stage of this and take it to a 100% working reliable movement system.
@flcc94
@flcc94 27 күн бұрын
Hi man, the tutorial is great and you seem to be the first one on here that actually understands (unlike me) the motion matching system. I implemented the system straight from the animation sample project into my project, works great but i need to add to it. I have a lot of parkour animations, i wanted to add a proper parkour system to the MM from the sample project but i am very unable to do so. Do you do one on one lessons? Is there a way you can explain to me how?
@PinkBarrierLou
@PinkBarrierLou 29 күн бұрын
Very useful video! I would love to see the sequel I think you could have included how to hold the weapon as it is confusing how to get that done, and it would be nice to see how you solved that problem!
@PinkBarrierLou
@PinkBarrierLou 29 күн бұрын
Amazing and very helpful video! Truly godsend, for animators like myself <3. Please keep going, would love to see the advanced version of this
@eazeee
@eazeee Ай бұрын
Hi, how should I configure my chooser table with UE 5.5 ?
@InvaderNatDT
@InvaderNatDT Ай бұрын
Hey KD, just wondering if you might do pose state selection in future tutorials i.e. switching between having different weapons equipped? I like this locomotion system, but I cannot seem to integrate it with my equipment system.
@wesuckatgaming3874
@wesuckatgaming3874 Ай бұрын
Awesome video! Thank you so much.
@wesuckatgaming3874
@wesuckatgaming3874 Ай бұрын
Awesome video! Thank you so much.
@wesuckatgaming3874
@wesuckatgaming3874 Ай бұрын
Awesome video! Thank you so much.
@wesuckatgaming3874
@wesuckatgaming3874 Ай бұрын
Your videos are awesome man! You Actually explain things which many don't which makes your tutorials leagues ahead of others. Please keep them coming 🙂
@SpellstaTV
@SpellstaTV Ай бұрын
Hi, I have a problem with Air Attack, when i jump and do air attack i cant do any attacks anymore. Can you help me find out why?
@Celticninja011
@Celticninja011 Ай бұрын
man i really wanted to use this instead of having another motion matching table.. but honestly... this way has too many problems.. my head grew when i switched variables... my character was stuck t posing in half its body when in idle it doesn't like motion matching at all. this works well if you literally want a character to just carry a sword all the time and never EVER let go of it.
@munchiess26
@munchiess26 Ай бұрын
Hello, I am doing every step you do here but when I hit compile button on 5:54 my character stands still in T Pose, cant use any animations, also there is no blueprint error or something. and also some retargeted animations in database folder duplicated when I search something like 'walk' can that cause any problems? I had to put some animations in both the crouch and walk PSD's. and I cant see any preview inside PSD's just empty scene on top right. can you help me please :=)
@dorlnexmaw
@dorlnexmaw Ай бұрын
I have the exact same problem, database previews won't show and game character stays as T-Pose
@munchiess26
@munchiess26 Ай бұрын
​@@dorlnexmaw i fixed the problem by doing Nicolas Noseda's 'use your own character in gasp' and then 'migrate character from gasp' videos, you can fix your problem like this, hope it will help u
@markhallam8654
@markhallam8654 25 күн бұрын
@@dorlnexmaw In the details tab of the "Pose History" node of the Anim BP there's an option called "Generate Trajectory" that you need to enable.
@TheDangerousBrew
@TheDangerousBrew 12 күн бұрын
@@markhallam8654 This was very helpful. Thank you!
@ryansaper
@ryansaper Ай бұрын
Are you currently making the advanced tutorial for 5.4? Or are you scrapping it since 5.5 is out? I tried to setup the traverse by manually copying all the graphs, variables, functions, interfaces and enumerators. But none of that worked.
@JTKTVOne
@JTKTVOne Ай бұрын
Can u pls make a Part 2? I need to know how we shoot and reload etc. Would be nice if u tell us
@muhamadshara9187
@muhamadshara9187 Ай бұрын
great video again, this time everything worked perfectlly for me, I think it would be excellent if the player couldn't jump while he is performing the roll hahaha, i will try to implemnt this but it will be great if you cover those topics disabling jump while rolling roll backwards and other directions while strafing like kratos does in the god of war
@muhamadshara9187
@muhamadshara9187 Ай бұрын
i'm not sure what's wrong here but I casn inflect damage only with the air attack, not by the regular ones, it looks the same setting in all of them, but only air attack lowers the enemyHP any thoughts anyone?
@muhamadshara9187
@muhamadshara9187 Ай бұрын
basically the problem was from the animation montages, in the video all attack montages were already created except the AirAttack, So we needed to create the montage manually and add the animation to it, after creating the montages manually it solved the problem, if someone will encouter similar difiiculty, just create a montage add the animation to it, change the default slot to upperBody and add the notifications, in the CHT_Attack change the montages to the one you manually created and that's it hope it helps someone
@marcelyuji185
@marcelyuji185 Ай бұрын
Why is there a NARUTO MUSIC?
@shigam8149
@shigam8149 Ай бұрын
easy and quick, thanks buddy
@voodoomaske5388
@voodoomaske5388 Ай бұрын
pls make to this tutorial a aimoffset for rifle pls bro
@Vohaul214
@Vohaul214 Ай бұрын
Dang you make it look so easy. Just starting to learn animation so I'm scouring YT for tutorials. Thanks alot for sharing your knowledge.
@muhamadshara9187
@muhamadshara9187 Ай бұрын
you are amazing man, i already watched couple of times to follow instructions, and I will play it few for times for modifications, I HAVE TRIED TO IMPLEMENT THE SAME METHOD ON A MIXAMO CHARACTER, NOT SO LUCK SO FAR, the animations looked weird and very suitable, i might be missing something there, if you will make a video on that i will appreciate it
@KartoonDevelopTips
@KartoonDevelopTips Ай бұрын
Thanks a lot brother, I really appreciate it! Earlier today someone commented on this video that he also had problems with Mixamo characters, but then he used mixamo converter and then it worked. I don't really know much about it since i never used Mixamo, but I hope it helps you in some way
@muhamadshara9187
@muhamadshara9187 Ай бұрын
@@KartoonDevelopTips thank you for the reply, I have decided to work with mannequin based characters from the UE store or fab, I have some questions and I was hoping to message you i don't have any information how to contact you, I will make your time worthwhile, if you could please tell me how to contact you I will appreciate it
@KartoonDevelopTips
@KartoonDevelopTips Ай бұрын
Hey Guys! If someone has problems on UE 5.5 with choosers: All Epic did was changed the UI a bit, so the table's settings looks a bit different. On 5.5, your table settings should look like this: gyazo.com/e9177f22766c24cdc707db9fa448c0c5
@RagersCorner
@RagersCorner Ай бұрын
I have a question. if i am using manny sk to retarget to metahuman, would i select SK_Mannequin or metahuman_base_skel when creating the schema? SK_Mannequin right? Since its still using manny for the skeleton?
@intelarcgod
@intelarcgod 17 күн бұрын
If I found this earlier, I had to change a lot myself without this
@LittleJT123
@LittleJT123 4 күн бұрын
@intelarcgod i did the same
@marcinujas479
@marcinujas479 Ай бұрын
Hey there. Its really good tutorial and thank you for making it ! Unfortunately I stuck at 11:30. I cannot connect result from Evaluate Chooser node to Set Database to Search node. Could you explain how to do that ? I work on ue 5.5.
@KartoonDevelopTips
@KartoonDevelopTips Ай бұрын
Hey, Thanks man! In 5.5 they changed the table's UI a bit. If you cannot connect the result it's probably because your table's out put is not only PSD. This is how the table settings should look like on 5.5: gyazo.com/e9177f22766c24cdc707db9fa448c0c5
@LittleJT123
@LittleJT123 4 күн бұрын
scroll to the top of the comments, he has addressed the change with a link to an image....the change is to do with the CHT_States table in 5.5, which is why you can not connect the Chooser to the Search, took me like 30 mins to figure out, then i come and searched the comments for a different issue and found his fix at the top of the comments for my old issue lol
@crilleedara
@crilleedara Ай бұрын
Very interesting. The FIRST thing I noticed when booting up Elden Ring for the first time was how the rolls felt different
@mody_002
@mody_002 Ай бұрын
I've tried doing the same instructions for my own mixamo character but for some reason when I press play he is still in t-pose
@KartoonDevelopTips
@KartoonDevelopTips Ай бұрын
Could be so many things brother, I can't really tell whats the problem without seeing the entire thing. All i can say is double check everything, make sure you have the right ABP set, the right Databases inside the choosers table and so on.. Generally- it works with mixamo characters, shouldn't be a problem.
@mody_002
@mody_002 Ай бұрын
@KartoonDevelopTips I'll retry the whole process today, also I wanna thank you so much although am still trying to get it to work but your video is so helpful
@mody_002
@mody_002 Ай бұрын
@@KartoonDevelopTips ok so i treid again today i still couldn't find a solution but i did make a discovery. when I do your tutorial with the default ue5 character it works fine but when I do it with a mixamo character it doesn't work and it starts after I make PSDs and when I put the animations in them they don't show up in the preview for some reason unlike the default ue5 character I hope this helps
@KartoonDevelopTips
@KartoonDevelopTips Ай бұрын
@@mody_002 No problem man, Thanks a lot
@KartoonDevelopTips
@KartoonDevelopTips Ай бұрын
@@mody_002 Did you retargeted the animations and enabled root motion?
@mikailmaqsood818
@mikailmaqsood818 Ай бұрын
thank you- this was very thorough and clear. I'm glad you deviated a bit from the sample because now i can actually understand what is essential and what is not!
@KartoonDevelopTips
@KartoonDevelopTips Ай бұрын
Thanks, happy to help!
@ishark6462
@ishark6462 Ай бұрын
hey, an issue I'm facing is that when I have several enemies on screen, only one of them takes damage which is the first enemy since the sword BP has a do once, is there a way to have the do once for each enemy?
@KartoonDevelopTips
@KartoonDevelopTips Ай бұрын
Hey! I haven't tried it yet so I have no idea if it will work but: Maybe save the last hit character as a variable at the start of the event. Then make a branch of: If the character you hit is not the character you hit the last time, then reset the "Do Once" node. Again, Don't know if it would work but worth a try. I will check tomorrow myself if it works, I am intrested.
@fbbk3
@fbbk3 Ай бұрын
hello, it works great but jumping in place (just pressing space without any wasd keys) is not working properly and it keeps repeating jump start animations while it is at the middle or top of the jump, resulting in broken animation. do you know how to fix jumping while not moving in any direction?
@khankhan-nt4rq
@khankhan-nt4rq Ай бұрын
sir you give me the assest i don't Download
@RodrigoEstape
@RodrigoEstape Ай бұрын
Character Trajectory won't show up 2:35
@My-Project-X
@My-Project-X Ай бұрын
OHHH :O - Why, is it that you guys are NOT keep adding to the tuts before (motion matching - Movement). Makes it a lot better for us newbbies