@@Shuttle1XStatic, but still server meshing. It's insane.
@SnubDisphenoid3 ай бұрын
They're this close to graphical perfection. At some point all that'll be left to focus on is performance.
@Wobbothe3rd3 ай бұрын
No not really. There's a LOT to go with light transport alone - Lumen is nowhere near RTXGI and RTXGI isn't anywhere near perfect yet. You've got it backwards, they're focusing on performance right now because of the relatively weak AMD GPUs in consoles.
@edenassos3 ай бұрын
Not even close.
@bobrandom55453 ай бұрын
Haha, this has been said for decades.
@codyvandal28603 ай бұрын
@@bobrandom5545Yes but the "jumps" are growing ever smaller. PS1 to PS2 was a quantum leap. 3 to 4 less so. Etc
@gregoriusmike3 ай бұрын
@@Wobbothe3rd Long time ago i thought realism for games would come close around 2030. Do you think we're on that trajectory?
@FireOccator3 ай бұрын
"We got a proper shady market place now. I can tell. I was born in communist Hungary. Trust me."
@noctarin15163 ай бұрын
Each day he gets more wild
@CYBERPOX3 ай бұрын
this though. 😂
@raideveloper2 ай бұрын
I was thinking about where his accent is from for quite a long time
@sodiacTV2 ай бұрын
This hit me. I'm 30min away from Hungary but we always went there to buy clothes and stuff and they had some real shady shit going on there.
@Dreamtheory6182 ай бұрын
this had me dying^
@lio12342343 ай бұрын
The 5.5 demo with the new light framework was ran on a PS5 (base, not pro).
@hfikz3 ай бұрын
They didn't specify as they just said PS5 but do you have more information that says it was the base model?
@okaydetar8212 ай бұрын
@@hfikz They said it in the shareholder meeting about the demo.
@hfikz2 ай бұрын
@@okaydetar821 Thank you. That is nice to know. I didn't watch the shareholder meeting but to know it was running on the base PS5 is amazing.
@Illuminati_HD3 ай бұрын
4:35 Did they just do what Star Citizen was working on since about 2018 in just about a year? 😅
@Meatloaf_TV3 ай бұрын
That's what I just said lmao
@FlippRipp3 ай бұрын
Hard to tell from just this run down. It looks like the unreal server shards each cover a static region and I think that the implementation in SC is supposed to be more dynamic. SC also have to integrate their system with a pretty bloated existing game as well as supporting 100% persistence(if you leave a cup somewhere it will remain there, allegedly). I'm not a fan of star citizen ,but as a game dev, I'm pretty impressed by the tech they show off.
@triplea657aaa3 ай бұрын
Turns out when you have some of the best engineers and machine learning researchers in the world, you can accomplish incredible things.
@Illuminati_HD3 ай бұрын
@@triplea657aaa yeah my thoughts exactly. also reminded me again how wastefull humanity is since so many people are working on the same thing in the same way with the same approach in parallel without exchanging ideas
@GrandBoss23 ай бұрын
@@Illuminati_HD someday you might realize that wasteful would be the other way around.
@SageVidz3 ай бұрын
this light engine looks beautiful
@PandaMacaroni3 ай бұрын
It's the best part of UE 5.5 for me. It's absolutely stunning.
@arrhizalstudios2 ай бұрын
I made the audio visualiser you see at the bottom at 5:14 ! How weird to see my own work on my favourite channel!
@markmuller79623 ай бұрын
4:52 They still didn't solve the ancient skirt problem :D
@0_1_23 ай бұрын
Haha good point. Looks like garbage
@kipchickensout3 ай бұрын
looked like from a game that's 20 years old :D
@FullGardenStudent3 ай бұрын
they did, a long time now. That is on the asset. Replacing it with a densely rigged 3d model won't make the animation appear like that.
@AnAncient762 ай бұрын
Think before you make a statement. This is not an engine problem.
@kipchickensout2 ай бұрын
@@AnAncient76 who said it was
@brennonoverton82773 ай бұрын
Wait wait! I can't find my papers! Don't start yet
@garethrobinson22753 ай бұрын
You should have been holding onto them! Newb. 😂
@tylerdurden37222 ай бұрын
That's why you should always hold on to your papers.
@puppergump41172 ай бұрын
I found them. What's this about anime dolls?
@AdvantestInc3 ай бұрын
The introduction of MegaLights is truly a game-changer for real-time lighting! It’s incredible to see how far we’ve come in making environments feel this lifelike.
@v0ldy543 ай бұрын
Every new UE5 update promises so much stuff, then all we got are afwully unoptimized games that barely run with upscalers and rely on temporal anti aliasin for everything.
@JordanJ013 ай бұрын
Stop whining.
@v0ldy543 ай бұрын
@@JordanJ01 stop bootlicking
@riston72642 ай бұрын
@@JordanJ01 800p is not an acceptable resolution in 2024
@xiggywiggs2 ай бұрын
lol the games using unreal coming out right now are at best running 5.1 or 5.2, games take a really long time to make.
@riston72642 ай бұрын
@@xiggywiggs yeah lol the new stalker game coming out is running on UE 5.1 it’s too much trouble to update the engine
@TheAkdzyn3 ай бұрын
Feels so good to know that now I can keep up with these videos. I watched the event on ign and read feature outlines from articles. What's really cool is you can find videos with nanite skeletal mesh demos from creators with UE 5 Beta version with unreleased features.
@RhynaX3 ай бұрын
That Mega Lights demo was running on Ps5!
@silversteel89982 ай бұрын
Is that why the FPS was low
@RhynaX2 ай бұрын
@silversteel8998 lame
@alyasVictorio2 ай бұрын
@@silversteel8998Go ask KZbin's auto compression system
@CrackedTubeGamer3 ай бұрын
The server meshing is mind blowing. Other than star citizen its not industry wide technology and this could be a game changer. Multiplayer games about to see a shake up!
@MrGTAmodsgerman2 ай бұрын
There was some patent coming up a while ago from TakeTwo. It could be maybe already happen with GTA 6 Online.
@warvstar2 ай бұрын
I'm pretty sure that tech is specific to pax, I don't think it's a feature of the engine
@AndoniOlea3 ай бұрын
2:00 That image is nasty and i like it.
@ivanleon61643 ай бұрын
i wont ever be hyped by Unreal again, is insane what they promise vs what they deliver.
@luckyblockfatality3 ай бұрын
what they deliver is insane though, nanite wasnt the best but its not like unreal is not revolutionary software
@KeepAnOpenMind3 ай бұрын
It looks good if you don’t look for how it is implemented. There is a clear light leakage in this scene in the marketplace, or they ray trace the non-existing world for the reflections, at the very least. Cutting corners everywhere you can and relying on the marketing department to say you are excellent. I don’t want to say UE is bad, it is quite extraordinary, but no one knows how to use it properly except epic, and even in these scenes it seems they couldn’t have afforded the frame budget so they had to cut the corners.
@meisterwald30322 ай бұрын
@@KeepAnOpenMindDocumentation is asbolutely unusable if you want to go for serious game development. That i hate the most. Godots documentation is so much more organized and up to date, because of this, and because you are sometimes forced to do visual node scripting in unreal engine makes it just unusable for me
@punithaiu2 ай бұрын
Megalight changes the whole UE lighting landscape! you could akmost always tell if an animation or a rendering is done with UE, just based on the lack of proper contact shadows on small objects. as an ArchViz guy, ive seen tonnes of these renders, always the same thing, a chairs leg appears floating/not touching the floor. or a small vase not touching a table etc. not anymore. we can almost get offline quality light/shadow calculation now..
@mrlightwriter2 ай бұрын
Indeed! I'm and archviz artist too, and I've been trying to use Lumen for animations, but there are always some issues with the shadows. Not to mention glass and translucent materials...
@punithaiu2 ай бұрын
@@mrlightwriter hoping this will come to Twinmotion too.
@sckchui3 ай бұрын
Hey, isn't mega lights basically what we saw in that Nvidia paper a while back, the one with the large numbers of lights rendering in real time? A few months later and now it's in your Unreal Engine, ready to use!
@phantomabid3 ай бұрын
Real-time on a PS5!
@colin_actually3 ай бұрын
I must solemnly admit that I dropped my papers when I saw the textured area lights.
@utorque3 ай бұрын
We can tell you had so much fun on this video, pure chill and excitement. Love it as always ! Cheers !
@zaidlacksalastname49053 ай бұрын
Always great to see tech empowering game developers
@Axiomatic753 ай бұрын
Wow. I stopped gaming over 20 years ago, these graphics are beyond unreal to me. Almost makes me want to start again.
@0_1_23 ай бұрын
Yes please come back and be sure to Get your credit card ready to buy cosmetics and enjoy the micro transactions!
@Axiomatic753 ай бұрын
@@0_1_2 Not gonna happen. The only game I play these days is chess, and I'll keep it that way.
@JimmyKrochmalska-f7p2 ай бұрын
@@0_1_2 ? i dont really get your comment, sorry lol. what if op doesn't want to pay for micro transactions and/or cosmetics? most games i play are completely free (apart from the initial purchase of actually buying the game), and i dont have to buy anything else, i can just play. if i HAVE to buy anything else (that doesn't add more content to the game), then that's just a cash grab and no one should be obligated to buy those things if they don't want to.
@miguelpereira98592 ай бұрын
@@Axiomatic75 The big budget AAA industry isn't in a good place atm to say the least. Staying with chess probably is the best option for you 😅
@alyasVictorio2 ай бұрын
I'm glad neither of you said "Black Myth Wukong is a scam because it's an UE5 unoptimized disaster"
@GerhardusScheltema3 ай бұрын
Love the comment at 1:30. Always love these videos thank you for making them.
@JonasBergling2 ай бұрын
4:24 This is actually amazing, been dreaming of this since I started mapping/modding Quake in 1996!
@simsimsim-n2t2 ай бұрын
hi, where is that bmw demo from? i want to try it
@NighT-WolF853 ай бұрын
This is mind blowing. You can use the engine for pretty much everything by now, not just games.
@danieljueleiby9143 ай бұрын
I have followed this channel for so absurdly long. Thank you ! But my friend, how much did they pay you 😅? Still. From small light and water simulation, to this. What a time to be alive 🎉
@Jorvanius3 ай бұрын
(I'm asking myself the same question 👀)
@OnigoroshiZero3 ай бұрын
I wanted AI models to create the assets for me (3d models, animations, textures, sounds/music/voices), and a few tools for easy level creation of complex scenes like towns/cities and forests (like advanced PCG BPs). I've got most of them by now, I just need to wait a few more months for the rest (text or image to game-ready 3d models can't come fast enough).
@nohand22573 ай бұрын
The advances in technology for unreal engine are great, yet the engine also has significant issues with performance, LOD transitioning, nanite running much worse than LODs for lots of games and general performance optimization issues.
@zachb17063 ай бұрын
UE is great for quick dev time, but the performance sucks.
@Navhkrin3 ай бұрын
Nanite running worse than LoDs is not correct
@zachb17063 ай бұрын
@@Navhkrin yes it is. It is much worse.
@zachb17063 ай бұрын
@@nohand2257 Threat Interactive did a great video on it: kzbin.info/www/bejne/g2GTdXqgdrVgo7csi=HM9U-waBnZ-U1x09
@UsernameAwesomeSauce3 ай бұрын
To add to this, most of the graphical effects seem to rely on TAA which has made many modern AAA titles unplayable for me as the blurriness and ghosting destroy any sense of immersion.
@ethzero2 ай бұрын
4:40 That Unreal server transitioning; I'd love to see that for Satisfactory!
@yanntal9543 ай бұрын
If only we had an engine that also makes the games fun to play 😢
@aleysamdasilva11982 ай бұрын
Thts depends on the developer not the engine (eg. Black myth W.k)
@SamuTheFrog2 ай бұрын
Not only does that depend on the dev not the engine But *also* Maybe if people would learn to cap their dopamine they could enjoy things a little more (: js lol
@JimmyKrochmalska-f7p2 ай бұрын
you can download the software for free and make your own game that you find fun :) no coding required for the most part
@StubbyPhillips3 ай бұрын
The virtual guy with the virtual man-bun looked exactly as ridiculous as the real thing! Wow!
@billr30532 ай бұрын
5:30 - “… day and night sequences” - I am pretty sure if the sun was moving that way the illumination on the moon would follow suit (the limb angle). I think what’s wrong here is that since the Earth is rotating they didn’t account for the fact that the moon would not be in a fixed place in the sky either. The limb angle should always be pointing towards the sun in any case.
@jostv.27263 ай бұрын
But is UE5 now better in handling caustics with this new feature? I didn´t saw any caustics in the new demo. I´m just asking because they were seen at 0:38 when he spoke about noise/light.
@campoyo37883 ай бұрын
Love how it looks but I'm predicting in fast motion is going to be a temporal mess.
@djayjp3 ай бұрын
Ooh can't wait for UE5 breakable physics!
@DustInCompDev3 ай бұрын
"Artists don't have to worry about X to make the game run well" Instead, gamers have to worry about running these games on nothing less than a 4090 to get upwards of 60 fps @ 1080p
@tylerdurden37222 ай бұрын
For most of the 3D gaming history, this was the case. And new games with ultra settings that won't run on any current hardware forced hardware to develop fast. I remember GPUs used to be released every six months at one point. When you flood a market with an item, that item becomes cheap. It's why graphics cards became cheap in that period. For some games it took years before a GPU came along that could play it smoothly on highest settings, and GPU manufacturers strived to be the first to deliver that GPU. Basically, in normal times Graphics cards were always playing catchup. But hen there was a recent period when games just stagnated recycled the same game engines over and over, creating the same game over and over. E.g. Assassin's Creed series, and other such series. This caused everything to stagnate, because there was low need for much faster hardware. This is good. This is the start of back to normal.
@AdamKiraly_3d2 ай бұрын
@@tylerdurden3722 I still remember when you couldn't play new games on old hardware not because of perf but because you straight up didn't have the compatible hardware anymore. Think dx10 games or even just pixel shaders.
@bahshas2 ай бұрын
look if you want to have fun you gotta throw in the big bucks
@cappybenton3 ай бұрын
Wunderbar. It will be even better when you can run this level of graphics inside a VR helmet.
@MikkoRantalainen2 ай бұрын
The huge amount of realtime area lights is the most impressive part of this tech for me.
@PabloLucio3 ай бұрын
What a time to hold onto my papers!
@sirkingjamz1012 ай бұрын
I'm happy that a light transport engineer was able to review this update! Just imagine what it will be in one or two more papers... i mean updates... what a time to be a live!!!
@metternich052 ай бұрын
Kegyetlen az akcentusod. Nem szeretek lehúzni alkotókat, de ez olyan szinten karcolja az ember fülét, hogy képtelenség a tartalomra koncentrálni. Van több lehetőséged is, az egyik például, hogy elevenlabs-ban generálsz voiceovert, a másik, hogy fiverren találsz egy natív szpíkert, aki öt dollárért felmomdja a szöveget.
@SeanLake3D2 ай бұрын
@2:13, product visualization, that's actually TwinMotion, not Unreal Engine, even though technically, TM is UE under the hood. :)
@drewcipher8963 ай бұрын
ML Deformer will be sick if a game can actually implement it. That combined with actually ridged armor or flowing cloth... just gets you excited.
@user-d8h3w3 ай бұрын
Hold onto your GPUs!
@KeystoneDrones3 ай бұрын
Hold on to your papers fellow sholars! This has got to be my favorite channel. Thanks so much!
@Cereal.interface3 ай бұрын
this engine, it's... UNREAL
@genevievedisemelo55843 ай бұрын
Say that again
@Cereal.interface3 ай бұрын
that again
@PerfectHandProductions3 ай бұрын
Geez. No wonder UE dominates. Would still like to see more use of hardware RT in UE games, though.
@ihabiano3 ай бұрын
Your sense of humor only makes your videos more enjoyable! Also, I now finally know the origin of your accent :) Keep it up Doc!
@grey_north90163 ай бұрын
Love your videos man. They've become my must watch in the mornings.
@duduzilezulu54943 ай бұрын
The visuals are sublime
@ChristopherMcIntosh13 ай бұрын
What a time to be alive! Incredible!
@ras0k3 ай бұрын
babe wake up new 2 minute paper just dropped
@TwoMinutePapers3 ай бұрын
🙌📜
@0_1_23 ай бұрын
Look at you coming up with an original thought! Proud 🥲
@dreamzdziner84843 ай бұрын
Never expected this update here. This is unreal!🤩
@courtlaw12 ай бұрын
I think the seamless server stitching is the best feature of the last few updates.
@BlacklokHimself2 ай бұрын
Is it just me or was Karoly on fire with those jokes in this one? 😂
@CYBERPOX3 ай бұрын
wow!! amazing! geat work as always.❤
@adamrushford2 ай бұрын
Thanks for the essential updates
@fredericfox6123Ай бұрын
Where is the source video from? I can't find ANY information on the server meshing. Can you give me the source of the original video?
@SecretStages2 ай бұрын
How does this megalight work? Does this involve ray tracing. Or is it something with SDF's or voxels?
@AlexSchendel3 ай бұрын
As someone who plays a lot of FFXIV, 4:35 would be so nice haha. Even with my extremely fast SSD, every time I move to a new zone (which is always handled by a different server), it takes 5-10 seconds to load into the new zone. For some people it takes 30+ seconds though...
@jameshughes30142 ай бұрын
it is gorgeous and i love the magic of it, it's truly mind blowing to have that many lights in a scene. but it reminds me a bit of lumen and nanite, in that its impressive, big, and not really necessary. As an indie game dev, I find it frustrating that 15 years ago we had beautiful games with high framerates, now on more powerful machines we can't make games that look good that run faster than 25 fps. i wonder what the baseline performance cost of this megalight feature is. People can't afford graphics cards anymore, we need a professional game engine that pushes in the other direction, towards performance to open up the game market to the masses of people who can't afford a $1500 graphics card because they are becoming the majority
@EVILBUNNY283 ай бұрын
In-game billboards and advertisements about to get even sexier
@segment9322 ай бұрын
Wasn't the market place at 1:06 running on a PS5?
@kairu_b3 ай бұрын
What a time to be alive!
@verebellus2 ай бұрын
megalights is perfect for virtual windows right?
@KneeCapThief2 ай бұрын
0:55 It is probably super noisy, but Unreal Engine relies heavily on very blurry TAA to smooth it's effects. There are tons if UE games where if TAA is disabled it looks absolutely horrible, because all of their effects break. And I really don't want to be that guy. But Nanite doesn't actually perform better. Is it cheaper? Yes. Is it easier to use? Yes. But it degrades over all performance. Lumen is really nice, but is super noisy without TAA, because TAA blurs the noise away. I'm not 100% sure of this, but I don't think you can enable Lumen without Nanite, which is a problem if want to use traditional LOD's and care about performance. Despite their excellent marketing, UE is largely responsible for modern games needing AI upscaling and blurry Anti-aliasing. And I haven't even mentioned the ghosting problems yet.
@redleaderone-over3 ай бұрын
Always enjoy your content. Much of the UE 5.x technology was hinted at a while back. Two years ago, I invested in hardware to prepare running this stuff. On an entry level, here is that original configuration. i13900K liquid cooled, RTX 4070ti, 64Gb DDR5, Sabrent NVME (2-4 T). Most of my work uses slower frame rates (24 - 60) in 4 and 8K. Some games, however, require high detail for player accuracy control. The true improvement, beginning in UE5.4, was taking advantage of muti-core processing capabilities, making the CPU intensive tasks, like shader compilation, incredibly fast.
@carlosmspk2 ай бұрын
It's a bit odd how Unreal has always been awesome, sure, but in two years they suddenly come out with ludicrous improvements, seemingly out of nowhere? Things like these are usually a product of meaningful technological advances but I can't tell what that could be, given that this doesn't even use any form of AI (aside from the muscle thing)
@Yourname9423 ай бұрын
I can't wait until clothing deformations are fixed in games (or just completely simulated). It bugs me to an irrational level. Examples: kzbin.infoUgkxrz6kjVW5e9nZffnolYsQJEba0-3qcqnM?si=JNTGfH4l8I8jk0qY and kzbin.infoUgkxqKOZDCgircTYGJeiYNgcwwnXgTZZzU8y?si=v5kXQU80zJZCTocE
@--waffle-3 ай бұрын
when will we have true object persistence? especially related to destructible objects many games had versions of this in the 2010s, but now nothing.
@TheLateral182 ай бұрын
wonder when the stutters are going to be patch out
@pandoraeeris78603 ай бұрын
So when do we get generative AI that can access this to create interactive environments with a prompt?
@ethzero2 ай бұрын
I'm convinced that a future version of Unreal engine will power our holodecks.
@7799-e5u3 ай бұрын
i love this tec so much. Cant wait to put my hands on it to design a city or appartment.
@sagarmakhija19942 ай бұрын
What GPU are you using? Can it provide same results on 4060ti (16GB) GPU?
@cybermats20043 ай бұрын
Now they need to make a graphic card to run it
@specy_3 ай бұрын
The demos were running on a ps5
@Steven-hq3go3 ай бұрын
I wonder what would happen if Sony let people play PC games with SteamOS on PS5. Unified memory isn't something standard on PC systems though and the PS5 security would be more vulnerable
@garrisonfjord3 ай бұрын
This doc knows shady places. 😂
@KingAragorn2 ай бұрын
Hello, I copied the sphere mesh 500 times with cloner and I apply curl noise force with effector. Surface collision option is on, but some particles do not hit the surface, they pass through it. Can you help?
@RadioactiveDoggy2 ай бұрын
So what kind of real time video card are we talking about?
@patrickzupanc17953 ай бұрын
Great video, thank you!
@DustinRudzinski2 ай бұрын
You left out that all that with the megalights demo was running on a PlayStation 5 base model (not Pro).
@reifuTD3 ай бұрын
I've heard that Capcom's Resident Evil engine is really good with animating individual muscles, They use it on Street Fighter 6 and can really see it when the character's flex.
@mrlightwriter2 ай бұрын
Weird flex, but ok.
@bryanedds89222 ай бұрын
@@mrlightwriter HA!
@user-pt1kj5uw3b3 ай бұрын
Games are gonna be fucking insane in 3-5 years
@pikometer82272 ай бұрын
What a time to be alive indeed!
@jimj26833 ай бұрын
I hope they will come up with an AI to rebuild Google Earth and Google Street VIew in Unreal Engine (with the correct materials etc).
@waynelynch13 ай бұрын
Exciting idea!
@RADkate3 ай бұрын
closest thing to that is what they do in flight simulator
@xecoq3 ай бұрын
Yeah, i need a worthy successor to Google earth vr
@SP-ny1fk3 ай бұрын
Fun thing: they've been using the thousands of paths 3D models in car ads for years now - did you notice?
@Iona_Roe_Deer2 ай бұрын
What a time to be alive. 🥴
@littleking25653 ай бұрын
I wonder if a character wearing a baseball cap to give a shade over the eyes will cause an eye occlusion effect so that we can see in the shadows better?
@RedBeardedJoe3 ай бұрын
UE's Demo was running on a PS5 where they showed it off at
@fampic71333 ай бұрын
i remember a time where you could play tech demos, today they show you what they can do but not releasing a single demo and years down the line a game comes out with that engine and its an cheap quadruple A Cash grab....
@Suthriel3 ай бұрын
They released the Matrix City demo with the full release of UE 5, the Meerkat demo, Valley of the Ancient, Electric Dreams Environment (Procedural Content Generation demo), the Game Animation Samples, Lyra Starter Game and several more. All for free.
@Navhkrin3 ай бұрын
@@SuthrielAnd without question there will be mega lights demo when they mature it a bit more
@SneakyKittyGameDev3 ай бұрын
@@Navhkrin And even then, Megalights is just a checkbox in the project settings (with hardware ray tracing on)
@xaxao6493 ай бұрын
is it me or Karoly has been more unhinged lately and im all for it ❤😂
@carlosrivadulla89033 ай бұрын
The power of traditional software development
@ChimpDeveloperOfficial2 ай бұрын
the fact that we can do this means it's already been done and we're already there