1:09 Reusing Starter Content Materials 2:24 Duplicating Rect Lights 2:57 Alternative Aay to Dupliate Lights 3:45 Fixing UV's and Normals Lighing Issue 7:39 Change Material Tiling 9:30 Adding More Lights & Details to Walls ( JSplacement Materials ) 12:40 Adding JSplacement Materials to Wall 13:15 Using Height Map to Generate Emission 14:13 Controlling the Color 15:40 Directly Bringing in A Parameter ( Shortcut S + LMB ) 17:21 Mixing Two Normal Maps Together ( BlendAngleCorrectedNormals ) 18:19 Adding Comments to Grouped Nodes ( Shortcut Select a Node + C ) 19:03 TIP! Don't forget UV Tiling Node ( Using the Normal Map Multiplier : FlattenNormal ) 21:09 Using the One Minus Node 22:41 One Last Detail to The Walls
@badxstudio11 ай бұрын
You are a legend for doing this buddy 🤗
@CamIsMac.11 ай бұрын
@@badxstudio doing this keeps me accountable for completing the series. Plus I really want to learn UE and you guys make it fun and less intimidating 💯
@polatkemalakyuz202111 ай бұрын
I go back than watch and apply with combinations 3rd time. Now I feel such a smooth control on these basics and I don't feel Unreal such a hard puzzle anymore. These tips even helps to 80 percent of base of my many basic projects about instance materials, randomness to texture, overlay normals etc. I can tell what changed, I feel myself a user with some comfort. Probably that was the one of main goals. Thank you guys for the way you are doing.
@jakenorbsАй бұрын
This is seriously one of the best tutorial series I've ever seen.
@NeedABigrHammer7 ай бұрын
You guys are fantastic. I’m working on my degree in game development and I have learned more from you in these videos than I have in 3 years of school. You explain things in an excellent and understandable way
@badxstudio7 ай бұрын
So incredible to hear about your experience with this series ❤️ the goal was to do exactly that! Thanks for telling us
@marcusp534523 күн бұрын
Commenting for the algorithm. First video had like 400k views, and we are down to 55k here. Just shows you the commitment people have.
@nimaheydarzadeh11 ай бұрын
Thank you both for this amazing tutorial ❤
@badxstudio11 ай бұрын
most welcome buddy
@gravemistakes84273 ай бұрын
@@badxstudio I clicked on the link to go to the JSplacement website and it says the archives are down or something. Does that mean I can't finish this tutorial?
@Franksjonathan359 ай бұрын
This information is confusing as hell, but you guys make it much easier. Need to watch this one a few times though!
@jeremyjohngrahamАй бұрын
The times I tried to learn unreal in the past I got completely stuck in the material node section and pretty much gave up. Appreciate you guys for making it fun, and accessible, I think I'm going to get it this time!
@АндрійЖарій-ш7л3 ай бұрын
It's amazing Tutorial, I covered lot of them for different programs, and those guys are the best
@MilitantM0m2 ай бұрын
these videos are amazing. you're giving me life changing lessons here, I know im some random nobody online but just know this random nobody is using these lessons and others like it to turn dreams into realities.
@unalcelik11444 ай бұрын
I am late for the party but still I'd like to give my props to you guys. I've been in learning and teaching journey for about 6 years as a programmer but what you are doing is amazing. Straight to the information with fundamental explanations what's going on behind the doors, without boring us. It's making me smile and feels like knowledge just flooding in my brain. I suggest you could also teach teachers how to teach :) Thanks for all so far, and I challenge myself to write another comment at the end of the series. See you there )
@lidestudios50948 ай бұрын
I’ve watched and followed through 5 videos today I’m starting to get addicted but this is FUN Can’t wait till we get to animation part and all that. I gotta take a break for today though ;-;
@GameForgerrАй бұрын
You Guys are Wonderful and Thank you for this series and iam still continuing
@makanansari1444 ай бұрын
Guys your normal maps from JS Placement app needed to be inverted either in the app or in Unreal! they are protruding rather indenting! 19:22 :) keep up the good work.
@Argon3694 ай бұрын
Bro I cant use Jsplacement it showing Trojan when downloaded and web is showing Displacement X Please Help
@AzureSkyzs4 ай бұрын
Yes the download is Trojen which is weird but on the web you have to click the grid in the top left to open the menu
@viktorbakai4 ай бұрын
@@Argon369 Just open web link and click on the squares on the top left corner and choose JSplacement: DotGrid. Thats all.
@A_Zero-user2 ай бұрын
Now I have learning many things so much more then what I expected!!!! Thank you
@rubberdog11 ай бұрын
Another totally awesome tutorial, you guys make it seem so easy...and fun. Enjoying learning from you guys...'Mixing Normals'...I never knew that 10/10
@badxstudio11 ай бұрын
Our pleasure buddy... Happy you are enjoying this!
@kevintan597611 ай бұрын
Dear Bad Decisions Studio, your tutorial has been a great help for an 0 unreal knowledge people like me to learn it. I have one question that really bothering me and I cant find the answer on the internet. In your Dart Maul video we saw you modified the shape of the body but not the proportion of the body as in the height and such. would that be possible in Unreal to change the proportion of the metahuman body without destroying the rig. Lets say we want our character to be more stylized you know like Bayonetta proportion. Thankyou for the awesome video. Im not sure if you will respond to this comment but in case you read it perhaps one day you could do another video tutorial. thankyou for your hard work
@_bymahi_11 ай бұрын
Thank you for your awesome tutorials😍👌👌
@badxstudio11 ай бұрын
Love you Mahi
@stellaachenbach10 ай бұрын
Yessss back :) ... it's been a lot of fun so far!
@dlc007fs1Ай бұрын
For anyone else who ran into a "Texture Streaming Pool Over Budget" Use the console command at the bottom: r.Streaming.PoolSize 3000 ( or 4000 if you GPU has 4GB etc )
@ignat121611 ай бұрын
Respect for your work
@badxstudio11 ай бұрын
Love
@xThis_is_EZx2 ай бұрын
Very good Instructors! Thanks!
@SuleBandi11 ай бұрын
Nice work guys. Would be great if you could talk about Material performance impact, while adding more and more textures/nodes to the graph.
@colinfrederick26039 ай бұрын
I made it to part 8. I think I might actually learn Unreal Engine finally...
9:00 bro, my texture of the steel looks like it should in the video, but once i tab in and out it becomes silky smooth, although i've saved everything and the settings are the same as shown, i can fix it but it still goes smooth after
@laf010611 ай бұрын
you guys are awesome!!
@badxstudio11 ай бұрын
Love u !!!
@daydreamdesignandbuildАй бұрын
this was amazing!!!
@UnrealPixelation2222211 ай бұрын
Beautiful 💯 🔥 This is just a joy! #UnrealEngine
@Justben123Ай бұрын
Is there a way to do it without js placement it won’t work for me?
@MrRawat-yd9dtАй бұрын
Web version is not working, just download it.
@MrKarolWlodarczyk7 ай бұрын
God damn it guys, this is awesome. Thank you!
@aomined784011 ай бұрын
great content, is there gonna be a game making tutorial in the future as well???
@JuanGonzalez-mh3ue6 ай бұрын
Anyone still having trouble with the UV's ? i got the curved edges smoothed out, but the edges along the extruded pillars are picking up the light weird
@stankbugmusic10 ай бұрын
When I goto download JSPlacement, the link takes me to a "broken" version and suggests I use displacement X instead. did you encounter this and did you go with the displacement X? or the "broken" JSPlacement?
@henrikstaaf32933 ай бұрын
You guys are freaking awesome!!! One questions though, I can't get the JS placement thing to work as I'm unable to download it off the web. Could you add the textures you used in this tutorial to your links in the description! Stay beautiful!
@samlavi8 күн бұрын
Perfect! Thanks
@MqsRafa7 ай бұрын
Yeahh! Thanks again guys
@DarkGhoul96 күн бұрын
Hello, Great tutorial thank you! i just have one issue regarding importing materials from Quixel Bridge, since UE added Fab it's kind of different from what we have in the video ( they have textures called Gloss, Mask,...) I'm not sure what's the equivalent in what we have in the video. Thanks again!
@rajivchandel13937 ай бұрын
Thank you friends
@TheNomadicMile4 ай бұрын
I need help. When i use JSplacement, the height image downloads as a PNG as intended. However the Normal saves as a File and i am unable to import it to my content drawer. Done some googling and cant seem to get anywhere. Id really like to finish this tutorial series. Any suggestions?
@TheNomadicMile4 ай бұрын
im sure you guys are busy. id like to finish this tutorial but i am stuck here. please help :)
@kaichousan86264 ай бұрын
I tried installing again and again. And don't change the file name while saving. Worked for me.
@devarshkesharwanibusiness48255 ай бұрын
Thank you so much guys
@danodesigndanomotion20689 ай бұрын
Part 8 Ready
@radamcqueen11 ай бұрын
Thanks guys!!!! You're amazing!!!
@badxstudio11 ай бұрын
Glad we could help
@StaticMan9995 ай бұрын
Awesome tutorial!
@munishkhajuria11706 ай бұрын
You guys are best ❤
@ravena27085 ай бұрын
Hey guys, I didn't understand the part about downloading the texture in JS (Save Height and Save Normal). When I save these I cannot drag the files into Unreal. I don't know...
@badxstudio5 ай бұрын
Did you figure this out yet?
@TheNomadicMile4 ай бұрын
@@badxstudio im having this same issue, the height file loads in correctly but the normal one doest. UE tells me "Unknown extension.."
@MrDaril123Ай бұрын
Just rename the files with .png Worked for me :)
@yousungkim8139Ай бұрын
@@MrDaril123 thank you so much! it worked :)
@nikvasle12856 ай бұрын
I can't use JSplacement it is gone what can I do now?
@Tokidude11113 ай бұрын
you can go to the web click the cube-dot on the left corner of the web then select Dotgrid
@youumudassir4 ай бұрын
Thank you for this amazing series, could you please share light and depth texture you used as I am not able to download the JPPlacement.
@viktorbakai4 ай бұрын
You no need to download the app, just click on JSplacement web link under the video and click on the squares on the top left corner and choose JSplacement: DotGrid. Thats all.
@PBPVIDEO11 ай бұрын
Waiting for new one guys ))) Thx
@badxstudio11 ай бұрын
Uploading right now!!!
@kikarewind10 ай бұрын
amazing!!!!!!!!!!!
@natashadovnar379 ай бұрын
you guys are great! thank you♥
@TheDestinedMonkee4 ай бұрын
Hi, my light looks very uniform, do you know how to fix it?
@letsplay97373 ай бұрын
Mf tiling is not there bro what should I do
@AmeJouten11 ай бұрын
Feeling like Bob Ross mixing these textures up, the shortcuts made the material editor section a breeze, thanks guys see you tomorrow!
@badxstudio11 ай бұрын
You are the modern Bob Ross arn't ya? :D :D :D
@AmeJouten11 ай бұрын
Haha very well could be true.. that means I have to follow one of his videos but do it in unreal. saving that for my next project thanks for the idea ! @@badxstudio
@Kingsmash3904 ай бұрын
I got to this part but my pc isn’t powerful enough to carry on. I can’t afford a new pc but maybe one day I’ll return to this video
@jlara7238Ай бұрын
I hope you finish the course Dan and if you haven't,get on it!
@Kingsmash390Ай бұрын
@ thank you, I am still on this part as yes my pc can’t handle it lol. I can’t afford a new PC as I’ve been really struggling with money for the past few years. When I can eventually get a new one I’ll be straight back
@rickytofen22997 ай бұрын
I cant instal JSplacement on Mac.... also the web version is down
@ImtiazAli-in7gk5 ай бұрын
how to understand that frame rates to identify my computer is going to crashed either frame rates increased or decreased? because on my pc frame rates are decreasing and showing red color frame rates instead of green when decreasing.
@selva_vfx9 ай бұрын
thank you guys
@LycantiaNft4 ай бұрын
First of all thanks for all this guys ! I used js and downloaded the files and copied them into unreal but it does not allow me to drag them into the graph 😭
@virtualsports0110 ай бұрын
Going with different design hanger, now I'll have to polygroup-bevel alot again😂🤣 realized after adding Matel_Burnished_steel
@RAVOX811 ай бұрын
bro love ur channel but could you please do a tutorial about unreal engine 5 rigging and etc? how to add bones and animate / how to parent object and metahuman riggig also. and i downt know how to parent object like in blender. if i add a car the tyre, bumber , mirror all are sep not parented how to fix this?
@londonh11 ай бұрын
you guys are so fucking great! Thank you so much for figuring out how to make these so much fun
@badxstudio11 ай бұрын
hahaha thanks a lot buddy.. We wanted this course to be entertaining
@voxyloids872311 ай бұрын
Hey guys! Find a possible solution to add shadows and lighting for gaussian splatting. I've found something like volumetric ray matching. Maybe it can work with splats? Please we need to move on with this technology! Thank you for the amazing vids ❤
@mahshad92079 ай бұрын
Dear Faraz and Farhad, When I enter the normal section in Attribute tab and follow the tutorial, those ugly shapes will disappear but right when I press accept, those ugly shapes on curvy points come back. Is it normal?
@StevePaulSounds10 ай бұрын
about to start the tutorial - I'm scared 😂
@StevePaulSounds10 ай бұрын
ok it was actually easier than the last one!!! 😮💨
@espen9908 ай бұрын
I have some confusion regarding the material UV tiling. In blender, the UV's are unique for each object. To scale the UV of the material on an object, you change the UV size of the object, without changing the material. But here, we need to change the "MF tiling" of the material instance whenever we want to scale the UV... what if I have a complex scene with hundreds of differently scaled objects using the same material, that each need a custom UV scale? Do I need a material instance for every single one...?
@trooper-talk11 ай бұрын
I need to be able to make a spaceship!!! Or do you want to collab? Or is there a pre-set of spaceships and cockpits?
@vger211 ай бұрын
One tip: you needn't add the extra parameter and multiply node to the emissivity to make it glow. You can just click on the emissive color and in the Value field (as in H for Hue, S for Saturation and V for value) just type a number higher than 1. The slider won't let you take it higher than 1 but you can type a higher value, like 10. Same result. Fewer nodes. 🙂
@gravemistakes84273 ай бұрын
I clicked on the link to go to the JSplacement website and it says the archives are down or something. Does that mean I can't finish this tutorial?
@dopustim5173 ай бұрын
Сейчас там все хорошо, но если что ты можешь продолжить и без этого, просто будет выглядеть не очень эстетитчно
@wolvezz92825 ай бұрын
It says that i'm over the texture streaming pool budget by however many MiB and this messes up my texture when adding the RGB node and the multiply node for the texture that was generated from JSplacement. Is there any way I can fix this? my texture is now smooth and the details have been completely removed.
@wolvezz92825 ай бұрын
Update!! I was able to fix the pool size by going into the files and changing the size but my dots from the generated wall texture are not showing up and I'm not sure why :(
@iiml5w9ii332 ай бұрын
Everything worked out well for me except I don't understand how they use multiply and blueprint with colors and understand the results like it's math, how would I know a light blue and a light red would give me like more shadow or something, I am so dumb
@RithulSudarson-f5r2 ай бұрын
i can't use js placement could any of you tell me
@marvinbadalanimations918211 ай бұрын
How come you did not have to UV unwrap the models you modeled in UE ? and why did you not use a post precessing volume ? Thanks for the tuto's bro's.
@badxstudio11 ай бұрын
6:00 minute in we do UV Unwrap :D Please check it out! And post process volume is coming in a later chapter we cover it completely and in detail alongside render settings for raytracing and pathtracing. That's one of our most important chapters that we are uploading tomorrow. And you are right ... Post process volume should be added in the beginning of every project, but since this was made for beginners we had to cover modeling and materials before we could show the effect of bloom and exposure and so on in the scene.
@unreal_enginemail11 ай бұрын
can you cover the fur materials??
@danodesigndanomotion20689 ай бұрын
PArt 8 Ready
@bilancers7867 ай бұрын
ilovethiswork
@thefellasmedia44317 ай бұрын
Still here! PARTY!
@samwisegalenorn10 ай бұрын
I looked at JSplacement , and it seems like I could write a program in C# to replicate that functionality. I'll try to do that, generate a random image with specifications and filters, then save that image and the normal map.
@samwisegalenorn10 ай бұрын
Using C#, I created it. It can extract a normal map from an image.
@AryaArya-fc1qg8 ай бұрын
Hey guys! been following the unreal tutorial until part 8! soooo awesome.. Thank you so much! i actually want to ask something tho.. do we need to have a great PC setup? Mine is currently running on a GTX 1050 with 32GB DDR2 RAM and an Intel Core i5 processor. The engine still seems capable enough for me to follow the tutorial up to this point, but I'm worried that when I use 'lit' mode, the FPS drops to around 24 FPS and turns yellow. Is it okay for me to continue with this tutorial, guys?
@dopustim5173 ай бұрын
да
@StalNetune.Production3 ай бұрын
I can't add the rgb node
@the-secrettutorials11 ай бұрын
Shouldn't the scratches on the metal be finer in order for the walls to look huge?
@badxstudio11 ай бұрын
That's a good idea! You can absolutely go ahead and change its scaling!
@mahdiomar2000310 ай бұрын
how are you guys frist of all thanks a lot for this amazing content second of all can you plz give us the texture that u used in this video like the link instead of downloading the software and create the texture.
@Bashphemy4 ай бұрын
Any alternatives for JSPlacement? It's completely gone.
@chandlernorwood36163 ай бұрын
I went to Google and type JSPlacement Web and clicked on the first link and it worked for me.
@_kidrah_243 ай бұрын
can you guys upload this software jsplacement on drive ?
@De3Sea2 ай бұрын
u got it?
@danodesigndanomotion20689 ай бұрын
Here we go again
@Tom-jh6jb11 ай бұрын
"Guys, you're doing great."
@badxstudio11 ай бұрын
Thank you sir
@patupin9 ай бұрын
Я не могу, это пушка какая то!
@alejandro_24211 ай бұрын
This is where my laptop gave up... "Texture streaming pool over budget" "Video memory exhausted" 💀😭😭😭
@RAVOX810 ай бұрын
Spec?
@gaelleon58156 ай бұрын
Have you cleaned your computer from useless data yet? if not then watch a KZbin video, it takes less than 5 minutes.
@singhajay8519 ай бұрын
13 күн бұрын
Ufff. my head 😛
@leafbaharan80216 ай бұрын
i hate nodes
@KagsMind5 ай бұрын
We just push on haha
@polatkemalakyuz202111 ай бұрын
My new password is 31ms anymore lol
@shivangipriya415310 ай бұрын
Hi, can make a video explain how we do like this light for nay character you select : kzbin.info/www/bejne/m56rdah3rshonJo for day and night
@alexbarzanti633911 ай бұрын
💌
@DaniX_Legend2 ай бұрын
1:09 Reusing Starter Content Materials 2:24 Duplicating Rect Lights 2:57 Alternative Aay to Dupliate Lights 3:45 Fixing UV's and Normals Lighing Issue 7:39 Change Material Tiling 9:30 Adding More Lights & Details to Walls ( JSplacement Materials ) 12:40 Adding JSplacement Materials to Wall 13:15 Using Height Map to Generate Emission 14:13 Controlling the Color 15:40 Directly Bringing in A Parameter ( Shortcut S + LMB ) 17:21 Mixing Two Normal Maps Together ( BlendAngleCorrectedNormals ) 18:19 Adding Comments to Grouped Nodes ( Shortcut Select a Node + C ) 19:03 TIP! Don't forget UV Tiling Node ( Using the Normal Map Multiplier : FlattenNormal ) 21:09 Using the One Minus Node 22:41 One Last Detail to The Walls