I'm watching this tutorial from South Korea. I'm so grateful that you guys put this video up because we don't have such a high level of tutorials in Korea yet. Thank you so much for releasing this tutorial for free. I still think it lacks modeling capabilities compared to other software, but just the fact that it is possible to model in a game engine is a huge step forward. You guys recognize the potential and future of Unreal Engine being free and accessible, just like Blender. I saw the potential of your channel when I saw your NARF video and immediately subscribed to your channel back when you had 1000 subscribers, and now you have over 70,000 subscribers. I can't tell you how happy I am to have found your channel from so far away in Korea. Once again, thank you so much for making these videos.
@jukkis66995 күн бұрын
you are my heart.
@CamIsMac.9 ай бұрын
0:55 Reviewing Pillar Reference 1:59 Enlarging the Space Hangar 3:01 Modeling the Mesh 5:05 (Ctrl + z) vs (Crtl + y) Tip 5:39 Insert Edge Loops 8:15 Creating the Small Pillars 9:25 Selecting Pillars Faces 10:31 Hit Back Faces 12:23 Extrude Front Pillars 15:53 Modeling Back Pillars 19:16 Extrude Back Pillars 20:54 Insect Back Pillars 23:00 Select Pilar Faces 25:14 Bevel Selected Faces 26:29 Insect Bottom Pillar
@rajeelakshmi35506 ай бұрын
thanks guys..i have one doubt..i am getting warning like "modeling.Polyedit.edgeLimit is 60000"..can you please help me
@Erinle_creates6 ай бұрын
@@rajeelakshmi3550Set it to 90000, can you see your cmd in Unreal Engine?
@nimaheydarzadeh9 ай бұрын
2 videos a day? You guys are perfect. So much love and respect for you 2 ❤❤
@badxstudio9 ай бұрын
Yes 2 videos everyday until we post all 20 ..Thanks buddy
@LichBoo9 ай бұрын
I can only handle one per day or my brain is gonna extrude :)
@nimaheydarzadeh9 ай бұрын
@@LichBoo I agree. But I'm happy they post 2 vids per day, for those who are willing to learn faster 😁
@RubyStudios-y3m3 ай бұрын
I watched three videos in one day.
@borg_cubeАй бұрын
I don't comment often on KZbin-videos, but I have to say you guys are awesome. I've decided at an age of 46 to finally start learning UE and game-development to create a modern remake of an old game I loved most of my life, and thanks to people such as you two, I've been able to begin my journey.
@dontmesswiththeriddim2699Ай бұрын
that's amazing man; hope you bring that dream, and many childhoods, including yours, to life!
@HardHitterGaming0372Ай бұрын
well I'm 39. still learning everyday
@christianroldan8738Ай бұрын
My man, 38 here and this is my first day
@Motivationstormofficial9 ай бұрын
I am new to unreal engine, i just poster my first video ever on youtube Few days ago, and i just came back to this Beginner course just because i noticed that i'v missed so many tiny and IMPORTANT details, i recommend to evryone to follow second by second these videos cause it's SUPER rich with informations, and i love the way you guys Teach us its just so Fun and Cool and EASY to undertand with this process, Thank you SO MUCH for the effort you guys doing !! really ... New Sub from Morocco - Casablanca
@balancedboysАй бұрын
Such a great series guys, Thank you! Quick note to anyone who is starting. On this step, when you go and enable "rounded corners", my URE crashed a few times. It's been handling everything perfectly fine, but for some reason that damn "rounded corners" was crashing it. Do not worry. 1 fix I did was just created a normal path, with the desired shape. Saved it and saved my project. Then started another one but made it very small and did it quickly. Then went to make another path, this time clicking round corners right off the bat and tracing my 1st path shape. And for whatever reason, it didn't crash anymore. So, just want to point that out for anyone who might not have the best equipment or keeps getting stuck with specific functions.
@BroncoLarson-gh1py3 ай бұрын
Watching each video 2x/day. Once after I wake up & once before I sleep. I'll watch them again in order as I use UE5 myself for the first time. Repetition is the best teacher for me haha. Thanks a ton, you guys are amazing! Very easy to follow along & you both explain things well.
@SamsaraOhara9 ай бұрын
This is amazing guys, thank you for all your efforts. So clear and precise.
@voborny2 ай бұрын
This has been an amazing tutorial for someone 100% brand new to 3D modeling!!! I am building a mothership (think like an aircraft carrier but for space) with 16 hangars and an energetic Sphere powering the ship. It's got a huge terrain around it, but the ship itself is kinda janky looking. PolyGroup editing is super powerful! Thanks for the video guys!
@BelalAhmed-zg6xr9 ай бұрын
two videos in two hours !!! this is amazing
@JimmytheWade4 ай бұрын
these first four have been my first session hopefully to continue tomorrow, thanks much for the time you took otu to make these
@badxstudio4 ай бұрын
Absolutely my friend! Take your time but try to keep it consistent. YOU CAN DO THIS!!!
@ianludwig63826 ай бұрын
You guys are so freaking awesome. I’m stuck in between being a competent modeller and a 10% noob ue user. These vids are made as though you are part of a group and it’s so easy to follow. Thanks again from Australia 🇦🇺
@ArtemisStern7 ай бұрын
Still here! Thanks to you I have just created my first object :D And it is an amazing feeling! Playing with the direction of the light is awesome! Since everything is a design choice I decided to make a small change on my own using skills you showed me. Instead of making "slides" at the bottom exactly the same as in the video, I added a "window" to each one like on the other big elements and then pulled thee bottom of each one making a smaller slide. Amazing video guys!
@mikedeveloper219 ай бұрын
Very good tutorials guys. I was waiting for you when you make something like this. I wish you good luck. Keep moving and I really hope you will get the 100 000 youtube playbutton.
@badxstudio9 ай бұрын
Thanks a lot buddy! Glad you are enjoying it
@kikarewind8 ай бұрын
Thank u so so much guys for this beginner course! Followed every single step so far!
@honest-p9893Ай бұрын
I have seen only 4 episodes so far and this is enough for me to say that you are great. Thanks for your great tutorial.
@lixiangyuan48299 ай бұрын
Thank you so much! I've been using 3DS Max for more than a decade, and I was really lost when it came to UE. I'm so lucky to have found your tutorials!
@badxstudio9 ай бұрын
Oh welcome to unreal engine then
@Nier_altruistАй бұрын
Series had taught me soo much in such a quick time and efficiently, bless you two, y'all did a great job
@АнтонСтародубкин-ч8д3 ай бұрын
Thanks for Tutorials!!! I tried to start UE5 couple of time, but with your help I didn't gave up until now)))) Thanks one more time and let's continue!!! PART 3 done, moving to the next!
@rubyzkarlet2 ай бұрын
I'm really loving you guy's tutorials. U really touch on every possible aspect and even oofsies that any beginner can trip themselves into. As someone who worked teaching before I have to say that you're amazing instructors :3
@haruna_ayahАй бұрын
Thanks for the tutorial guys, Unreal also watched your video, they changed the color on insert and added subdivisions on the bevel
@Autumn_Tea_Leaf2 ай бұрын
I love how you guys explain everything you do and why you do it. I love you guys honesty its so fun to watch ❤
@chuckmoment7 ай бұрын
you guys are awesome, i lagged on watching this serious but a couple episodes in and I don't even want to sleep because I want to keep watching this. great energy and very entertaining.
@gaelleon58154 ай бұрын
Dang bro, share some of that enthusiasm with me, I now feel hyped to sit down all day just watching them.
@Rossobimbo14 күн бұрын
thanks a lot for the course, first time unreal engine here. in the industry where i'm from [maritime], those pillars are actually called "frames" and they define the different section of a ship.
@rubberdog9 ай бұрын
Awesome tutorial guys, you've opened up modelling in unreal for me, big thanks and peace from Scotland
@badxstudio9 ай бұрын
That's great to hear bro..btw, in the next few chapter, we still revisit and talk about more features in the modeling tools
@koppurbro5 ай бұрын
This is sweet. I dont really think my laptop will handle the full course but we will see! These videos are a great help
@the-secrettutorials9 ай бұрын
Wait we don't even have to wait for the courses 🤤 This day just keeps getting better!
@badxstudio9 ай бұрын
hahahah thanks a lot man
@FelipeGallego8 ай бұрын
FLAWLESS! Thank you! So far, the best way to learn UE5 I've seen around
@syzor27818 ай бұрын
For those who have the "This tool is currently disallowed from operating on a group topology of this resolution. Current limit is set by "modeling." problem you just type in the cmd box "modeling.PolyEdit.EdgeLimit = 90000"
@lidestudios50946 ай бұрын
My modeler crashed everytime I tried to get the polygon to have rounded corners, so I had it with straight edges. Kinda sucks that I had to do a lot of stuff different than what’s in the video, but you guys teach everything about modeling pretty darn well to the point that I’ve been able to come up with alternative designs easily. I love unreal, you guys are the best at teaching it as well
@ProfShibe5 ай бұрын
Damn that sucks. Not sure if UE was updated since you commented this but what GPU do you have? I'm on a 4070 and it worked for me
@shackshack16135 ай бұрын
5/20 videos completed in less than 1 week. LESSSSS GOOOOOOO. Appreciate the content guys
@ceryx68492 ай бұрын
Hi guys ! Thank you for this series, i'm feeling like i'm learning to use basic controls in videogames again but i'm getting used to it. I have an issue here. I can't see that grid in the hangar so i had to the inset without any grid mark to help. Which means the symetry is done very roughly at this step (around 28:00 timecode)
@DavidMartinsАй бұрын
You guys are awesome and I'm even gonna stop playing Dragon's Dogma 2 for a while to finish this tutorial because you're great to hangout with.
@Timelessvisuals-c9n15 күн бұрын
26:00 the bevel option is either added now or was always available but I’m watching the video after 8 months and I do have an option to add subdivisions to the bevel 😊
@barrywebber6 ай бұрын
I love your enthusiasm guys. Really enjoying this course!
@crmak76 ай бұрын
26:11 You can now add more subdivisions in v.5.4.1
@truedna10536 ай бұрын
TODAY WAS MY FIRST DAY I DID 3 VIDEOS
@badxstudio6 ай бұрын
HELL YEAH!!!!
@SpazeDJ2 ай бұрын
Hows it goin now?
@JustThyce9 ай бұрын
Thank you guys for making these videos, always thought it would be a daunting effort to get started at UE and been creatively stuck for such a long time, just made this far and already feel I can get some of my concept ideas into life. Really appreciate your effort in making this so easy for us.
@badxstudio9 ай бұрын
Your comment made our day. Glad it is helping. That is our goal.
@truedna10536 ай бұрын
SO LUCKY I FOUND THIS GUYS THEY DOING SUCH AMAZING WORK:::::
@badxstudio6 ай бұрын
Absolutely my friend thank you so much for saying this!
@gokualexander3 ай бұрын
sO FAR So good , watching from Norway, tried unity before but had no time to learn, had this itch in the back for Unreal, 1-4 and first brake now :D
@aarondwilliams20027 ай бұрын
Surprised I'm still going. Thank you guys for making this journey interesting enough for me to keep improving my skills! LETS GO
@GES19859 ай бұрын
After this tutorial series, what do you have in mind? Im hoping some sort of deep dive in blueprint nodes for common gamedev uses. You guys are so easy to understand, and theres a gaping hole for good teachers for this content
@VelhacoTV9 ай бұрын
You guys are freaking awesome! You have no idea how much this mean to me! This is a dream come true! I never in my life though that i could do something like this! Thank you!!! Lets keep working!!! 💯❤
@badxstudio9 ай бұрын
Thanks for the love man
@Onkarr12 күн бұрын
23:25 A saved selection feature would really be awesome (like in Autodesk Navisworks) where you can have a search set or a selection set - in this case for lines/vertices and objects - especially because its so easy to lose a selection....this would allow more generative design abilities too ❤
@debmarkproductions6 ай бұрын
As in Blender, the bevel does have the subdivision parameter to increase the number of faces in the bevel. I set it to 3. If you don't see the subdivisions in your version of Unreal, it is in 5.4.1.
@FinalMotion9 ай бұрын
Unreal needs better hotkey support... number one reason i have a hard time going from Blender to Unreal is how powerful Blender hotkeys are VS how manual Unreal feels... But this is a surprisingly powerful set of modeling features. im impressed this can be done in unreal at all!
@pirogamermohit7 ай бұрын
This channel is amazing, very good for begineers
@KimSjborgPedersen9 ай бұрын
Good humor or not, it made me smile while I learned that you can also make 3d models in unreal, thanks for that I'm ready for more episodes
@badxstudio9 ай бұрын
Hahahahha glad it clicked :D
@StevieStreams7 ай бұрын
You guys are incredible. It's coming along great.
@CGDive9 ай бұрын
This series looks awesome! Can't wait to find some time to watch through it :)
@badxstudio9 ай бұрын
Yooo look who is here
@Ikigai-gg1wxАй бұрын
Best unreal tutorial on youtube. Need more views so gonna comment each video
@xThis_is_EZx9 күн бұрын
Very good Instructors! Thanks!
@joemanhwihan68749 ай бұрын
@28:01 how do you get these grid lines on the floor? I Thought it was the floor but thats hidden in view...?? Mine doesnt have this 'measurement'
@CYBERSAMcsiАй бұрын
Thanks im learning this from iran😊
@tamkamx2 ай бұрын
oh boy, lighting coming up next.. hope it will not crash my engine :D Thx for video!!!
@yonatanmelki42556 ай бұрын
You guys ,are explaining very good!!! Bravo
@Evangelos_Bl2 ай бұрын
Thank you .This is a great tutorial!
@ДаянЗ6 ай бұрын
thanks for your work guys
@ShekharLodhi-yw3lnАй бұрын
FINALLY ...4 chapter done
@digitalronin32363 ай бұрын
You guys are the greatest, I legitimately was losing hope in figuring all this out.
@arsalantaghikhanlou9875 ай бұрын
thanks for sharing this experience with us
@mingjuncai-pu5ci6 ай бұрын
looking forward more tutorial videos ! These videos are really really helpful!!~~~ Love you guys!
@dabasc03D8 ай бұрын
too busy for 10 days because of work but now...lessss gooooo
@NZDarkKnight6 ай бұрын
Hey guys, How did you turn on the grid on the reference grid on the floor of your model? I don't have this enabled on the latest release 5.4.1 by default and measuring is super tricky!
@thecookjАй бұрын
Activate your floor and press G, the grid is probably under your elements
@nickibrownaj8 ай бұрын
You're both "persistent geniuses" ;) Leveled up my modeling aptitude in 3 hours. Thanks, @badxstudio!
@moppnitzАй бұрын
you guys are amazing. thank you
@pacificlinedesign199 ай бұрын
Great stuff.. I find it quicker to over select and then come back with ctrl when selecting the faces. 😁
@badxstudio9 ай бұрын
Lol we do that too sometimes!! CHEEKY!
@BuzzFish9 ай бұрын
Love y’all’s content thank you!
@weegie2464 ай бұрын
Thanks for these great tutorials. I appreciate your enthusiasm and am already up to part 7. I realize the aim is to keep the modeling techniques simple, but I was just curious if you guys normally would have modeled the giant beams that way? Or for your own projects would you have created the beams as separate meshes and duplicated them?
@NickM-x8k6 ай бұрын
You guys are awesome. really appreciate you.
@adamlopez16278 ай бұрын
I got an error with the modeling, "This tool is currently disallowed from operating on a group topology of this resolution." > polyedit.edgeLimit > topology has 60,000 edge limit. Currently at 63,000. I''m new to UE5 and can't seem to find the correlation/fix to this . Some direction would be much appreciated. Thanks Chat
@mahshad92077 ай бұрын
I'm having the same problem and can't find any solution to it
@Soloquesting4 ай бұрын
Amazing tutorials. Lets see if I make it until the end X)
@PorterTheProdigy8 ай бұрын
The views for this video and the last 2 are all at 77.3k really good retention
@balajigopalin8 ай бұрын
End of episode you extrude the phases of bigger pillars and see grid line for exact extrusion which is not showing in my US 5.4 Mac system. Especailly grid showing on floor.
@darioscala2 ай бұрын
this is amazing, thank you guys
@anthonymal85695 ай бұрын
Appreciate your tutorial.. I'm using the latest update for Unreal, I notice the model selection area is different, which I've still been able to follow along, but I can't select individual faces on the rim, inside the tunnel I can only ( after selecting polygroup), even with faces icon turned on. How do I fix? Thanks!
@TFArseling6 ай бұрын
"What if I mis-selected the part" "So let's do that, I 'mis-selected' all of that." I know it was unintentional, but that kind of humor is one of my favorite kind of humor. 😂 It makes being taught a lot more fun ^^
@luvicpictures2 ай бұрын
love this guys thanks
@jrayalldaygaming5 ай бұрын
How do I get that grid to show up that you used to reference in the end where you brought the bottom of the large pillars to the floor? I have been following step by step but I do not have that grid.
@Spade4274 ай бұрын
Damn for me its on X axis the horizontal :D
@Vloghunt9 ай бұрын
Thank you guys for your awesome tutorials
@badxstudio9 ай бұрын
Absolutely
@danialamiri38976 ай бұрын
you are so cooool guuuys,thanks for these wonderful course ❤❤❤❤❤
@jazzdanАй бұрын
So grateful to you. Thank you so much
@spectresmallbird52644 ай бұрын
I was wondering, in Blender you had the option to use a mirror modifier for objects, splitting your object in half and then just modelling one side, so you save 50% of work by mirroring the other side, is there an equivalent to this? Would have been useful while you beveled the edges.
@lz40907 ай бұрын
nice, i always love working with ue5 modelings tools, i only have a basic blender exp. I think in 5.4 there is already a bevel options to increase the subdivision to make it more smoother. Also I hope you can tackle on the remesh-simplify options (ue standard, oem, etc), normals/tangents, especially when trying to reduce polygons of certain mesh like a wall was made via cubegrid but you did boolean operation or made a hole using cubegrid, it makes extra geometry to i simplify the mesh, at times the settings are good, sometimes some shading problems occur. Also hows the mirror stuff in unreal engine, i was thinking of mirroring that mesh should that you will only need to edit like extrude it on one side and have it mirrored hehe thanks
@boilcoin26375 ай бұрын
I have encountered the same problem. Simplifying the mesh hasn't helped me.
@AndriiShtohryn-o5b4 ай бұрын
Tell me how to display the grid that was displayed on your ship's floor in black
@lln61236 ай бұрын
This is a nice tutorial for learning a new engine! But isnt there a mirror option for your modelling plugin? :D One other thing: In the Video they made at around 27:30 a change to the model which is pretty much illegal in CGI xD They intersected parts their own model, which can cause several problems: -if you want to see your spaceship from the outside, you see the intersecting Faces passing through the floor. It doesnt matter what you try to do to fix this, it will always be a hack :D So rather add another "ring" or "edge loop" or however its called here again, and make that last few extrusions part of the overall mesh. -if you want to work further on this mesh (several itterations are common in this working field) you will always have to deal with this setup, it gets like the "weakest link of it's chain". Especially when programming, you cant afford that anymore. -Even if you manage to have both faces align "perfectly" that will cause problems like z-fighting (you can look that up quickly on KZbin, once you understand what "CG z-fighting" is, you'll always know if you see it again. For a small project like in this example, thats really no problem, it serves its purpose. But for larger projects you'd rather avoid this.
@Karso16Ай бұрын
9:04 How do you multi select the different faces without it deselecting?
@Karso16Ай бұрын
My bad 10:21 Problem solved 🤦.
@StevePaulSounds8 ай бұрын
Amazing vid! How would you recommend just learning modelling only in Unreal? I'm finding this much easier than blender..... maybe cos the best teachers :) And when do you think they'll fix it into 1.0?
@BeardedBrummyHikingChronicles24 күн бұрын
Firstly thank you guys for these tutorials, it's exactly the push ive needed to start playing with UE. Now so far i've managed to follow right up to creating the first pillars and extruding them successfully but for some reason I just cant get it to insert the next set of edge loops for the larger pillars. I move around and it just doesn't want to pop up the lines! Any suggestions? I have to say I'm using an M1 Mac Mini so it is very slow!
@Tesfsh125 ай бұрын
19:43 i am dying with the face he's making
@uyku9 ай бұрын
I watched 4 videos in one breath and now I started to feel like "I know kung-fu" kind a think. I will install Unreal Engine immediately on the weekend. I watched some other tutorial videos but I couldn't understand the what's goin on. The way you explained it is very successful. I can't wait for the next video. let's see what this lighting is..
@badxstudio9 ай бұрын
hahahaha we tried to simplify this as much as possible man!! Thanks for the love
@HussinKhan9 ай бұрын
Thank you for doing this for the UE community! We should talk soon!
@badxstudio9 ай бұрын
Absolutely
@Dita6106 ай бұрын
These videos are great! Thanks guys:) Does anyone know how to be able to see the checker board lines and the bottom of the hangar? I've tried to find the settings but with no success. I can see just a solid color.
@giob12326 ай бұрын
I love following along! I have run into an issue? I believe I had everything checked properly following everything, but for some reason when I look at my screen vs yours @ 16:01, the edges that touch the spaceship walls have this accordion look to them. How can I fix this for my future projects?
@TruElf9829 күн бұрын
I had this same problem, not sure if it's the measurements, but for me anything above a 36 will give it that same look. Did you ever find a solution to this?
@TooCoolVids6 ай бұрын
For some reason I don't have the grid pattern on my floor. For example, in the video he selects the faces on the ends of the big columns, insets, then drags out to one block on the grid before dragging down to create the columns sloping into the floor. But there is no grid visible for me to have a benchmark to know how far to drag out to. I just have to guess and hope the slope on both sides look the same.
@lubod24913 ай бұрын
They added the "subdivisions" option in Bevel :D
@gyanpatel45375 ай бұрын
hi guys i have a problem i am trying to add the edges in bigger pillars but i think the proportions are not good ig so i cant the find the green line what can i do
@refanferdian10656 ай бұрын
sir i have problem at 17:20 it says that my plygroup edit "is currently disallowed for operating on a group of topology" cause it has passed the limit of 60.000 displayed edges.. im not sure what i actually do before cuz i followed you with no miss. now i cant go to my playgroup edit again.. i try to ctrl+z but its not working. Can you help me sir?
@eraezr8 ай бұрын
Will this tutorial teach how to add first person gameplay?