Unreal Engine 5: Bind Hair to Cloth Simulations (Project file available)

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Күн бұрын

Пікірлер: 71
@chhhannel
@chhhannel 8 ай бұрын
UPDATE The project file is now available on my Gumroad: hohloh.gumroad.com/l/hfurcloth If you like this type of content, I would super appreciate it if you supported the channel. h
@felixgeen6543
@felixgeen6543 Жыл бұрын
Relaxing and soothing tutorial. I feel safe.
@makkkkkkkkk
@makkkkkkkkk Жыл бұрын
ASMR CHANNEL plzz
@chhhannel
@chhhannel Жыл бұрын
Thank you all for the nice feedback, really didn't expect so many people to find this useful! If you have any suggestions for future videos, feel free to comment or reply to this comment. h
@vmladin
@vmladin Жыл бұрын
Really good info and pace! Thanks mate!
@浪子-x8x
@浪子-x8x Жыл бұрын
Expect to see a full version of the tutorial。
@ninomancuso7021
@ninomancuso7021 11 ай бұрын
This looks fantastic! I'm actually trying to solve this problem except with a uDraper asset. Are you familiar with uDraper at all? I thought it would be a solution to getting a fur cape on a metahuman, but have run into issues connecting it.
@chhhannel
@chhhannel 9 ай бұрын
@@ninomancuso7021 I've actually looked into uDraper to achieve the interaction shown here, but decided against it as I thought the workflow was a bit too non standard and didn't fit m particular project. Think your best bet would be checking the uDraper docs and Discord if they have one.
@ninomancuso7021
@ninomancuso7021 9 ай бұрын
@@chhhannelthank you, yes I don’t think UDraper will work with grooms at the moment, but it has given me some excellent cloth sims and just released a cinematic beta for non real-time requirements.
@vinzentbritz
@vinzentbritz Жыл бұрын
Top notch. Perfect explanation and pace. Voice also on point.
@ihearfire
@ihearfire Жыл бұрын
This tutorial was needed!!
@TheAF01
@TheAF01 Жыл бұрын
Awesome! may this be the first of many tutorials that you post! Subbed :)
@auto_Silencer
@auto_Silencer Жыл бұрын
More please. I liked the gaps you are filling.
@stolenbikeforsale6270
@stolenbikeforsale6270 Жыл бұрын
Exactly what i needed.
@CinematographyDatabase
@CinematographyDatabase Жыл бұрын
Fur cape good
@chhhannel
@chhhannel Жыл бұрын
Frfr! Would be amazing to see this with some mocap
@Bagira33
@Bagira33 Жыл бұрын
Absolute Bro guide!
@cj5787
@cj5787 Жыл бұрын
amazing mate!, keep uploading great tutorials. appreciate you going to the point, the regular youtuber would take 90min to explain the same.
@meletispix
@meletispix Жыл бұрын
Great tutorial! It would be awesome if you did a long form version of the entire process from start to finish, blender, all the way to having this on a character that is cinematic ready. Might have to be an hour long though 😂🤞🏼👍🏼
@chhhannel
@chhhannel Жыл бұрын
Thanks for the suggestion! Might actually create a course in the future. In the meantime, I can recommend Realtime GraphX's course for metahumans in UE5: www.artstation.com/marketplace/p/AaX5e/create-next-gen-aaa-characters-for-unreal-engine
@meletispix
@meletispix Жыл бұрын
@@chhhannel thanks! I’ll check it out. 😎💪🏼
@patrikbaboumian
@patrikbaboumian Жыл бұрын
Thanks for this!
@LightWorkerBass
@LightWorkerBass Жыл бұрын
hmm. Would you be able to apply this to an alembic cache file exported out of Marvelous Designer into Unreal? I have a coat that I simulated in Marvelous. There has to be a way to apply this groom workflow to the alembic cache within unreal right? I will keep digging but maybe you can point me into a better direction? thanks for tut.
@chhhannel
@chhhannel Жыл бұрын
Check out this forum post: forums.unrealengine.com/t/how-to-bind-groom-to-an-alembic-animation/158211
@fallohide7418
@fallohide7418 10 ай бұрын
hero ❤@@chhhannel
@PascalWiemers
@PascalWiemers Жыл бұрын
🔥Very very epic 🔥
@The9PointStar
@The9PointStar Жыл бұрын
Awesome! I Will try it later, thanks!
@joegideon8461
@joegideon8461 Жыл бұрын
This is fantastic information! Thank you.
@aeroljohn3331
@aeroljohn3331 Жыл бұрын
well done, very helpful!
@JoshuaEiffel
@JoshuaEiffel Жыл бұрын
Algo boost +1
@eleonoracurioni1902
@eleonoracurioni1902 10 ай бұрын
Hello there, the tutorail is perfect! Just one question: once I try to create the binding in between the groom and the cloth, the console give me an error: LogHairStrands: Error: [Groom] Binding asset could not be built. The target skeletal mesh could be missing UVs. LogHairStrands: Error: [Groom] Binding asset could not be built. Some guide roots are not close enough to the target mesh to be projected onto it. LogHairStrands: Error: [Groom] The binding asset (RugBrown_Tessuto22UE_Binding) couldn't be built. This binding asset won't be used. Any suggestions?
@chhhannel
@chhhannel 10 ай бұрын
Hi, it's probably what the error logs say: You need to UV unwrap your target mesh (the one that has your hair/groom) before importing it or use the UV Editor inside Unreal.
@lei.1.6
@lei.1.6 Жыл бұрын
chadded and naroupilled
@reeanimationgaming1034
@reeanimationgaming1034 Жыл бұрын
Fantastic.. Instant subscribe!!! Can you make a video on how to get collision to work with cloth? I just can't get it to work 🙏
@JoelAustinMack
@JoelAustinMack Жыл бұрын
Awesome thank you for making this tutorial
@ninomancuso7021
@ninomancuso7021 11 ай бұрын
So I got this working on a Metahuman character, but I am having an issue with the hair disappearing and reappearing randomly though when I get close to it in the editor and the same in movie render queue. Also what's strange, the hair will stay if I approach from the Character's back left side. ???? Every other angle it will disappear when I get closer than 400 cm Have you tried this setup in a Metahuman BP yet?
@SanjeevKumar-be4dd
@SanjeevKumar-be4dd 10 ай бұрын
best tutorial ever😍😘
@JayZarkoosh
@JayZarkoosh Жыл бұрын
more of this please
@lucianodaluz5414
@lucianodaluz5414 Жыл бұрын
Great. I wish you did it 3 months ago when I have to learn it from try and error :)
@chhhannel
@chhhannel Жыл бұрын
Actually figured it out a bit randomly as well after reading some Skin Cache docs. :)
@lucianodaluz5414
@lucianodaluz5414 Жыл бұрын
@@chhhannel Since you have this project still, do you know if the hair reacts to the wind or just physics?
@chhhannel
@chhhannel Жыл бұрын
​@@lucianodaluz5414 It doesn't react to the Wind in the level. Though in Niagara there are ways to add forces that act like wind in the solver.
@isanVFX
@isanVFX 5 ай бұрын
How did u aply the wind effect in to the sequencer? Thanks !
@chhhannel
@chhhannel 5 ай бұрын
In the video, the wind is applied by placing a "WindDirectionalSource" object in the Level. Though you could animate the effect in the sequencer by dragging and dropping the object into the timeline.
@BrunoCailloux
@BrunoCailloux Жыл бұрын
thx for the tut dude! :) But I got a issue. When i export with sendtoUe the fur created with the tuturial of blender fundation. (link in your description) . I get just a bunch of curves in Unreal and not the beautiful fur that we created in blender. I spend my day to search but I just understand that I must not add a interpolate hair curves modifier and add curves manually... So could you describe your process to get this nice groom from Blender plz :) I'm completely exhausted to search the issue. thx u :)
@chhhannel
@chhhannel Жыл бұрын
I'm not a Blender pro by any means but it sounds like you did not apply the modifiers in Blender before exporting with SendToUe. If you apply them, all your hair deformation and strands (not just the guides) will be imported.
@BrunoCailloux
@BrunoCailloux Жыл бұрын
@@chhhannel That's working !! thx you so much! I'm a newbie and nowhere on the web it's say to apply XD I get a better groom for sure but i's not exactly what I have in blender viewport. have you this issue too or it's fine ? :)
@chhhannel
@chhhannel Жыл бұрын
​@@BrunoCailloux Was always fine for me when I tested it! Just make sure to apply all modifiers before exporting and pay attention to the correct order of modifiers (e.g. "Surface Deform" should always be at the bottom)
@BrunoCailloux
@BrunoCailloux Жыл бұрын
@@chhhannel thx for your quick answer. I do all of this. :) It's look great but not exactly the same. Maybe the conversion with alembic ^^
@lukarisisgaming
@lukarisisgaming Жыл бұрын
@@BrunoCailloux its also with Cinema 4D .. its different between normal and splines
@tyrheo738
@tyrheo738 Жыл бұрын
how do you export pipeline (send to unreal) groom with skeletal mesh from blender ? Create rig ?
@chhhannel
@chhhannel Жыл бұрын
Yeah you can export all kinds of meshes with Send To UE. Binding grooms to (non cloth) skeletal meshes is actually the 'expected' workflow in Unreal. Just make sure to create a binding asset for your rigged skeletal mesh and you should be good to go.
@ArthurBaum
@ArthurBaum Жыл бұрын
You said that cloth sims don't work with temporal subsamples. Have you tried dialing in a motion blur of 1 inside the post process volume?
@chhhannel
@chhhannel Жыл бұрын
Will check this out - might be a work around.
@ArthurBaum
@ArthurBaum Жыл бұрын
@@chhhannel curious about what you'll find out.
@chhhannel
@chhhannel Жыл бұрын
​@@ArthurBaum Just had a chance to try it out quickly - setting Motion Blur to 1 inside a Post Process Volume works when rendering with Spatial samples otherwise. My first guess would be that it just doesn't accumulate Temporal samples like overriding AA does. (The root cause of the whole issue seems to be that sample accumulation isn't in sync with simulation sub steps.)
@ArthurBaum
@ArthurBaum Жыл бұрын
@@chhhannel Oh interesting. So you've tried using TSS with Motion Blur set to 1 ? 'cause in some scenes I successfully managed to render cloth and groom with proper motion blur.
@chhhannel
@chhhannel Жыл бұрын
​@@ArthurBaum No Temporal Samples, Spatial Samples + Motion Blur :) When researching the topic a bit I also found it worked in some cases for some people, though not reliably/reproducibly. I believe Epic have acknowledged the limitation on their roadmap before. Not the exact link but somewhere here: portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs/85-unreal-engine-5-2
@Candlestickstudio
@Candlestickstudio Жыл бұрын
Would it help converting your mesh or fur object to nanite?
@marverickmercer1968
@marverickmercer1968 Жыл бұрын
Who are you and how does one random unknown KZbin channel possess such wizardry ?
@chhhannel
@chhhannel Жыл бұрын
Thanks for the kind words! Been working with Unreal and 3D DCCs for the better part of 6 years now. Planning to share some useful workflows as I discover them in my daily work. :)
@top1hit
@top1hit Жыл бұрын
Is it optimized for games or only for the cinematics?
@chhhannel
@chhhannel Жыл бұрын
Check out my thoughts from 5:02 - I would say if you know what you're doing regarding strand counts and vertex count of the simulation mesh, you can make it work in games. It's still not the cheapest tech to use of course.
@quackcharge
@quackcharge Жыл бұрын
what software is this?? pls respond
@ЕленаГорячева-х5ц
@ЕленаГорячева-х5ц 8 ай бұрын
Ue5
@FPChris
@FPChris 6 ай бұрын
Unreal 5.
@charithroshana9396
@charithroshana9396 Жыл бұрын
Supab ❤ this
@_Thri
@_Thri 11 ай бұрын
“We need to go deeper” 😅
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