Could you also make a tutorial on how to implement quick time events? Like in until dawn? No one else has recently done this
@johnsnowing-nh2mw4 күн бұрын
Ive always wondered how they made those as well, especially the cinematic ones, where 2 different sequences play depending on a successful/false quick time event
@ugurbaturgames4 күн бұрын
Good topic! I will definitely make a video in the future. Thank you @johnsnowing-nh2mw @Childish360
@Childish3603 күн бұрын
@@ugurbaturgamesawesome!
@nyomanbandarayani683014 күн бұрын
Thanks. This video made me want to remake Dino Crisis
@ugurbaturgames14 күн бұрын
What a nice comment! Thank you so much!
@julien455821 күн бұрын
The video is perfect but in the next one could you explain how to make a system where you have to retrieve a key to open a door that is closed without the keys please? Thank you very much
@ugurbaturgames21 күн бұрын
Hi, thanks! There must be an inventory for this system. Also It can be done simply without inventory. Either way, I saved it in my calendar to make a video.
@julien455821 күн бұрын
@@ugurbaturgames Great! Thank you very much
@OriginRow23 күн бұрын
I would recommend timer event functions rather than tick event And compared to cast node rather use = (player pawn) is true super performant
@ugurbaturgames23 күн бұрын
Thanks
@samwinchester32013 күн бұрын
i got a question to this, cause of the movement - since everytime i change the camera the movement feels wired
@ugurbaturgames3 күн бұрын
Yes, unfortunately, in the old games, the movements were like this. Maybe this can be prevented by using a gamepad.
@samwinchester32013 күн бұрын
@ I found a set up for the movement which works better and I also changed to cine camera cause some more Features
@if...588619 күн бұрын
Hi bro i need help i have questions i want import a animation to unreal engine but at fist that show a window detail about assets or everything and u should select ok to import to project i cant select ok because this animation that i select doesn't have any skeletalmesh any i can import?
@ugurbaturgames19 күн бұрын
Hi, first of all you need a mesh to be able to use animations. And the animations must be created according to the bone system of this mesh. So mesh first, then animation.
@if...588624 күн бұрын
I didn't watch it but perfect tutorial ❤❤
@sof938722 күн бұрын
Hi, great tutorial! However, in the context of a multiplayer game, how can I make the cameras follow more than just one player? Is it possible to share a single camera between two players?
@sof938722 күн бұрын
Currently, when Player 1 enters the collision box, Player 2's camera switches to Player 1's view.
@ugurbaturgames22 күн бұрын
I don't think it's possible, I need to do some research, I don't have much experience with multiplayer games :)
@OriginRow22 күн бұрын
@@sof9387 make actor replication turned ON Camera is local pc based component so it should work