Unreal Engine 5: Create a Resident Evil Style Camera System!

  Рет қаралды 1,097

Ugur Batur GameDev

Ugur Batur GameDev

Күн бұрын

Пікірлер: 21
@Childish360
@Childish360 4 күн бұрын
Could you also make a tutorial on how to implement quick time events? Like in until dawn? No one else has recently done this
@johnsnowing-nh2mw
@johnsnowing-nh2mw 4 күн бұрын
Ive always wondered how they made those as well, especially the cinematic ones, where 2 different sequences play depending on a successful/false quick time event
@ugurbaturgames
@ugurbaturgames 4 күн бұрын
Good topic! I will definitely make a video in the future. Thank you ​ @johnsnowing-nh2mw @Childish360
@Childish360
@Childish360 3 күн бұрын
@@ugurbaturgamesawesome!
@nyomanbandarayani6830
@nyomanbandarayani6830 14 күн бұрын
Thanks. This video made me want to remake Dino Crisis
@ugurbaturgames
@ugurbaturgames 14 күн бұрын
What a nice comment! Thank you so much!
@julien4558
@julien4558 21 күн бұрын
The video is perfect but in the next one could you explain how to make a system where you have to retrieve a key to open a door that is closed without the keys please? Thank you very much
@ugurbaturgames
@ugurbaturgames 21 күн бұрын
Hi, thanks! There must be an inventory for this system. Also It can be done simply without inventory. Either way, I saved it in my calendar to make a video.
@julien4558
@julien4558 21 күн бұрын
@@ugurbaturgames Great! Thank you very much
@OriginRow
@OriginRow 23 күн бұрын
I would recommend timer event functions rather than tick event And compared to cast node rather use = (player pawn) is true super performant
@ugurbaturgames
@ugurbaturgames 23 күн бұрын
Thanks
@samwinchester3201
@samwinchester3201 3 күн бұрын
i got a question to this, cause of the movement - since everytime i change the camera the movement feels wired
@ugurbaturgames
@ugurbaturgames 3 күн бұрын
Yes, unfortunately, in the old games, the movements were like this. Maybe this can be prevented by using a gamepad.
@samwinchester3201
@samwinchester3201 3 күн бұрын
@ I found a set up for the movement which works better and I also changed to cine camera cause some more Features
@if...5886
@if...5886 19 күн бұрын
Hi bro i need help i have questions i want import a animation to unreal engine but at fist that show a window detail about assets or everything and u should select ok to import to project i cant select ok because this animation that i select doesn't have any skeletalmesh any i can import?
@ugurbaturgames
@ugurbaturgames 19 күн бұрын
Hi, first of all you need a mesh to be able to use animations. And the animations must be created according to the bone system of this mesh. So mesh first, then animation.
@if...5886
@if...5886 24 күн бұрын
I didn't watch it but perfect tutorial ❤❤
@sof9387
@sof9387 22 күн бұрын
Hi, great tutorial! However, in the context of a multiplayer game, how can I make the cameras follow more than just one player? Is it possible to share a single camera between two players?
@sof9387
@sof9387 22 күн бұрын
Currently, when Player 1 enters the collision box, Player 2's camera switches to Player 1's view.
@ugurbaturgames
@ugurbaturgames 22 күн бұрын
I don't think it's possible, I need to do some research, I don't have much experience with multiplayer games :)
@OriginRow
@OriginRow 22 күн бұрын
@@sof9387 make actor replication turned ON Camera is local pc based component so it should work
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