Unreal Engine 5 Directional Dodge Roll in Melee Combat - Action RPG #58

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CodeLikeMe

CodeLikeMe

Күн бұрын

Пікірлер: 30
@WsEKond
@WsEKond 6 ай бұрын
Maybe that when you catch a certain body part, it gets cut off, kind of like in Jedi Survivor, a really epic thing :) Thanks for these high quality tutorials!
@scottlee38
@scottlee38 6 ай бұрын
I am glad you are going through all of the FUN mechanics from awesome games!
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
Glad you like them!
@WsEKond
@WsEKond 5 ай бұрын
Also maybe an advanced Zombie AI would be really cool to see in this series 😮
@Nangalad
@Nangalad 6 ай бұрын
As always, great tutorials! Next idea? Hmmm how about disarm enemy weapon as a counter attack. Could be based on % with normal counter attack? :D Replacing your current weapon till one hit let's say? Something like that. If i remeber good Assassins Creed III, had such mechanic.
@789alizaidi
@789alizaidi 6 ай бұрын
this was amazing. this also gave me an idea. can implement enemy accidentally hitting and damaging another enemy ??
@Hunt4Glory
@Hunt4Glory 6 ай бұрын
Hey! Is it possible to add particle effects to the sword swings? I want to add something like a demon slayer attack. Where the blade has a water trail or flame trail
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
I already have a sword trail effect. you can replace it with any effect you like
@WsEKond
@WsEKond 6 ай бұрын
Hey! Could you maybe continue the procedural World generation, like to cut a tree or to make it able to deform the landscape with a pickaxe or something like that, for example enshrouded has this system really good implemented, would be really cool
@sami444L
@sami444L 6 ай бұрын
Thanks for everything that you do pal
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
Welcome
@ДаниилЕвтухов-ъ5о
@ДаниилЕвтухов-ъ5о 6 ай бұрын
Hi bro.Good job.May u do a buy menu like in cs2?
@Hunt4Glory
@Hunt4Glory 6 ай бұрын
Is it possible to make an indicator for when you take damage? Like a vigenette on the side of the screen?
@lethal4995
@lethal4995 6 ай бұрын
Are you going to do a inventory with this series?
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
Definitely.
@narcissusx7
@narcissusx7 4 ай бұрын
How did u do the character shading for looking like that ?
@emir2099-p7y
@emir2099-p7y 6 ай бұрын
Hey bro! actually I was having certain issues from one of your previous series regarding katana finishers. Is there any way or discord server by which you can help with debugging ?
@TolisPiperas82
@TolisPiperas82 5 ай бұрын
Hallo again. Will you add at the enemy a bar of his defence,so when we hit and the enemy blocks,after some hits break his defence and takes damage?
@CodeLikeMe
@CodeLikeMe 5 ай бұрын
Can you give me an example case where this is implemented in a game. I want to make that they are undefended, but my animations doesn't make it obvious
@virusfs2929
@virusfs2929 6 ай бұрын
Can you please tell me : is your all the specific playlist series are beginner friendly and also they require plugins? If no then which one to watch as beginner 🔰
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
I wouldn’t recommend using GAS right away for a beginner.
@TolisPiperas82
@TolisPiperas82 6 ай бұрын
A general question Can i replace the player stats health and rage c++ with blueprints with variables as usual?
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
Yes you can.
@OHMSdev
@OHMSdev 2 ай бұрын
can you show me how to add a root bone to a character I have that does not have one.
@CodeLikeMe
@CodeLikeMe 2 ай бұрын
Check this. Unreal Melee Combat - Animations with Root Motion - UE4 Tutorials #141 kzbin.info/www/bejne/n33QZ4Cwf5eWobs
@OHMSdev
@OHMSdev 2 ай бұрын
@@CodeLikeMe have you ensured this method will work with 5.4.4? Im not watching another video that claims to help but doesn't because of arbitrary errors that happen on a newer engine.
@TolisPiperas82
@TolisPiperas82 6 ай бұрын
stealth attack from behind,and attack from above from height assasination for next
@davy4842
@davy4842 6 ай бұрын
Can we have it consume energy?
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
Do you mean drain stamina?
@davy4842
@davy4842 6 ай бұрын
@@CodeLikeMe yes
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