Unreal Engine 5 || Free-Flow Combat System Series|| Part-15 || Hit Collision using ANS for AI

  Рет қаралды 941

Unreal Noob

Unreal Noob

16 күн бұрын

Hello everyone, I am finally starting with the free-flow combat system series from games like Batman Arkham Series and Middle Earth Series! In this lecture, we will
-Learn how to make a Hit Collision Trace for the AI using c++
You can join my discord if you need any help:
/ discord
Also if you want, you can support me on Patreon:
www.patreon.com/UnrealNoob?ut..
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Пікірлер: 5
@masterybegins
@masterybegins 14 күн бұрын
Wish you made this in blueprints. Wondering if I could just translate each line to a node or at least adapt the concepts 🤔
@unrealnoob72
@unrealnoob72 14 күн бұрын
I was trying to. But there will be some limits to what you can do in Bp. So i am trying to have everything exposed to bp as much as I can. While utilizing c++ to make the perfect freeflow component.
@unrealnoob72
@unrealnoob72 14 күн бұрын
Also a question. Are my c++ lectures hard to follow? Something that is not adequate in explanation?
@RaianMahmud1
@RaianMahmud1 13 күн бұрын
Please do BP
@unrealnoob72
@unrealnoob72 13 күн бұрын
There wont be a BP version of this unfortunately. But you can follow along as is to make the system. Doing this in BP would mean I have to store variables in player or component and then access those to set values in ANS which impacts performance. And performance is a huge issue in terms of any development.
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