UNREAL ENGINE 5: How to make MEGAASSEMBLIES!

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Mr. Hollt

Mr. Hollt

Күн бұрын

Пікірлер: 14
@atlanteum
@atlanteum 6 ай бұрын
I've seen a few other detailed vids on Packed Level Actors, but none as direct and "cut to the chase" as this one! Thank you, as always -
@NinthHellGame
@NinthHellGame 6 ай бұрын
Love it! Thanks for the clear tutorial! :D
@netron66
@netron66 6 ай бұрын
i think this will cause the nanite to overload, simply the objeects are overlapping eachother
@bey0ndrealizm
@bey0ndrealizm 6 ай бұрын
earned a sub and like with how straight to the point that was , thank you
@Daniel_Swonson
@Daniel_Swonson 6 ай бұрын
did this method have any performance advantages?
@MrHollt
@MrHollt 6 ай бұрын
From what I know, no. This mainly just gives ease of use when creating larger scenes
@marcooasan1668
@marcooasan1668 6 ай бұрын
What is the difference if i merge them in modeling mode?
@MrHollt
@MrHollt 6 ай бұрын
It will merge the vertices, I’m not sure if it effects performance but on my machine it will take a long time to merge which I personally avoid if it doesn’t offer any difference from making it a mega assembly
@MrHollt
@MrHollt 6 ай бұрын
So quick answer the process in this video is simpler
@GES1985
@GES1985 6 ай бұрын
Does this cull any geometry that won't be visible for rendering?
@MrHollt
@MrHollt 6 ай бұрын
I don’t believe so
@GES1985
@GES1985 6 ай бұрын
@MrHollt grouping/packaging is a fantastic thing, but if the extra polygons that arent viewable aren't culled, it's kinda terrible for general practice. Gives people a false sense of efficiency.. this is not optimized in the slightest. *but* it can be optimized.. just need to include how to do it in a video like this, so you aren't contributing to bad game design. Your heart is in the right place, but it's not a finished thought without optimizing it
@naufaldihilmi8507
@naufaldihilmi8507 6 ай бұрын
where is the video where u make the scene? link pls
@MrHollt
@MrHollt 6 ай бұрын
Haha It’s being edited now, it will be up soon
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