I've seen a few other detailed vids on Packed Level Actors, but none as direct and "cut to the chase" as this one! Thank you, as always -
@NinthHellGame6 ай бұрын
Love it! Thanks for the clear tutorial! :D
@netron666 ай бұрын
i think this will cause the nanite to overload, simply the objeects are overlapping eachother
@bey0ndrealizm6 ай бұрын
earned a sub and like with how straight to the point that was , thank you
@Daniel_Swonson6 ай бұрын
did this method have any performance advantages?
@MrHollt6 ай бұрын
From what I know, no. This mainly just gives ease of use when creating larger scenes
@marcooasan16686 ай бұрын
What is the difference if i merge them in modeling mode?
@MrHollt6 ай бұрын
It will merge the vertices, I’m not sure if it effects performance but on my machine it will take a long time to merge which I personally avoid if it doesn’t offer any difference from making it a mega assembly
@MrHollt6 ай бұрын
So quick answer the process in this video is simpler
@GES19856 ай бұрын
Does this cull any geometry that won't be visible for rendering?
@MrHollt6 ай бұрын
I don’t believe so
@GES19856 ай бұрын
@MrHollt grouping/packaging is a fantastic thing, but if the extra polygons that arent viewable aren't culled, it's kinda terrible for general practice. Gives people a false sense of efficiency.. this is not optimized in the slightest. *but* it can be optimized.. just need to include how to do it in a video like this, so you aren't contributing to bad game design. Your heart is in the right place, but it's not a finished thought without optimizing it
@naufaldihilmi85076 ай бұрын
where is the video where u make the scene? link pls