Unreal Engine 5 | Open World Tutorial Using World Partition

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Smart Poly

Smart Poly

Күн бұрын

Пікірлер: 190
@TorQueMoD
@TorQueMoD 3 ай бұрын
Awesome! You do have an udated video :) Thanks so much for sharing! Oh, and NEVER scale a landscape. If you lose height, tweak your heightmap. If you scale landscapes you get a huge performance hit.
@dhananjaykupekar6892
@dhananjaykupekar6892 3 жыл бұрын
My favourite part is world partition topic. Now even more effective ☺️
@AerixArtGames
@AerixArtGames 3 жыл бұрын
Awesome video SP, appreciate the overview, haven't gotten a chance to start messing with this just yet in preparation for my larger open world game project, but all looks super promising and I think it's going to be a massive deal to solo indies like myself when it's all said and done. Thanks again for covering this stuff :D
@b3dgamedev928
@b3dgamedev928 3 жыл бұрын
The trees popping in at different distances may have something to do with how foliage clusters are generated. One tree may be on a grid that is loaded, but the cluster origin lives in a different grid space, resulting in closer trees not drawing accurately, or culling out too early.
@WeirdOne19142
@WeirdOne19142 3 жыл бұрын
Exactly
@literallyjeff
@literallyjeff 2 жыл бұрын
What is the solution for this? Bigger grid / larger cull distance?
@studentefk8309
@studentefk8309 3 жыл бұрын
ue5 tutorial on dedicated server
@RoskoTheDark
@RoskoTheDark 2 жыл бұрын
World partition is enabled by default on official release now, go to window > world partition for window popout
@ruellerz
@ruellerz 2 жыл бұрын
Thanks for making this video. I'm starting over in UE5 and this worked out great! Thanks a billion for also sharing the heatmaps
@ThrillDaWill
@ThrillDaWill 3 жыл бұрын
more tutorials, please!
@cheremisenov96
@cheremisenov96 3 жыл бұрын
Wow, that's reminds me Minecraft chunk loading system, really cool!
@balbo84
@balbo84 2 жыл бұрын
Fantastic video, you are very good explaining this. thank you
@MrLarsalexander
@MrLarsalexander 3 жыл бұрын
You need to check the box for prompt convert on open level. It will then let you convert you landscape to partition.
@samuelkilik8233
@samuelkilik8233 3 жыл бұрын
when is that
@JorgeAndresSerranoArdila
@JorgeAndresSerranoArdila 3 жыл бұрын
I think that cell size should actually be smaller to increase the resolution of what's shown/hidden as the character moves; otherwise, one would see large amounts of assets showing up all at once. With a higher resolution, "tree by tree" would be showing up, which in the end is more natural. Or am I missing something?
@tangentarc7477
@tangentarc7477 3 жыл бұрын
Thanks for covering this. I struggled with world composition in UE4. UE5's system looks far easier to use.
@xeoncat
@xeoncat 2 ай бұрын
Excellent work, thank you
@Ccccc-mi3tr
@Ccccc-mi3tr 3 жыл бұрын
Fantastic video. I like your teaching style
@yanovsky62360
@yanovsky62360 2 жыл бұрын
I feel 10x more confident in soft soft, thanks!
@keithperry955
@keithperry955 3 жыл бұрын
Absolutely awesome video, show us how to add the water system for a Ocean and my life is complete! Thanks for your hard work!!
@cloudwolf3972
@cloudwolf3972 3 жыл бұрын
I believe the reason why trees were popping up was because you placed them in one grid and then hold and dragged the mouse from one grid to another. Even tho they were placed on a different grid, they were bound to the grid you first clicked on.
@mmalicki101
@mmalicki101 3 жыл бұрын
Yaaaaa the foliage tool is a bit of a mess right now especially with World Partition, you also cant remove or delete objects placed with foliage tool and what you've stated looks correct. Definitely need some good QOL updates especially around foliage tool.
@watefu1074
@watefu1074 3 жыл бұрын
Great tutorials as always!
@Rafael-wv8wk
@Rafael-wv8wk 2 жыл бұрын
It's working thanks my friend
@seansanderson
@seansanderson 3 жыл бұрын
Thank you, really excited by world partition but was having trouble working this out by trial and error. This will have me up and running (!)
@akselmarmol9807
@akselmarmol9807 3 жыл бұрын
i just wanna be the first comment once in my life
@0KPanic
@0KPanic 3 жыл бұрын
super helpful video! thank you for creating it.
@ringoondemark6365
@ringoondemark6365 3 жыл бұрын
Great vid! really helped!
@HuseenMurad
@HuseenMurad 3 жыл бұрын
Thank you very much. Very useful lesson.. Please continue
@H1D3_15
@H1D3_15 3 жыл бұрын
I love your videos omg
@widma333
@widma333 3 жыл бұрын
Nice! Thanks mate!
@PaulNathanDev
@PaulNathanDev 3 жыл бұрын
Great tutorial!
@ismailgaleb2292
@ismailgaleb2292 3 жыл бұрын
I love your vidoes!! not sure it's my pc but your videos are usually always low volume compared to other vidoes
@amiralisepehri1315
@amiralisepehri1315 3 жыл бұрын
It was very useful
@Luckytron
@Luckytron 2 жыл бұрын
You have a good voice for these videos. No homo.
@Steveiisler
@Steveiisler 3 жыл бұрын
Dude you'r life saver
@graemepalmer2306
@graemepalmer2306 2 жыл бұрын
Thanks for the tip! :)
@zzej
@zzej 3 жыл бұрын
At 15:34 you mention about better ways to create trees, grass etc. Can you teach us? Thanks! great tutorial, this helped me a lot
@Ugly_Baby_Gaming
@Ugly_Baby_Gaming 3 жыл бұрын
I'm currently using Houdini giving procedural rules for tree types (dead young old and what breed of tree by altitude slope occlusion group etc) to make point clouds for them to spawn from a mask or a spline. this also allows the trees to lift the terrain like the roots would deform the ground.... look for the farcry / rainbow six bad lands talks
@GES1985
@GES1985 3 жыл бұрын
Can you combine this with data layering? Maybe that could add "instances" of each world partition, so if players want to build housing in a space that is already built in, they could choose to have their current world partition phased out/a new one for them to build on? Etc
@ablasttv
@ablasttv 3 жыл бұрын
Does World Partition work in Z axis too? Hoping to use it someday for real size planets.
@antoniobastos780
@antoniobastos780 3 жыл бұрын
Interesting question here
@primus0348
@primus0348 2 жыл бұрын
i want to make a Planet to, and most tutorials dont go really in depth about it, and i dont want to use Plugins or Peoples work to make one, i hope it does
@primus0348
@primus0348 2 жыл бұрын
Hi i want to know something, if you were to turn Something like this into a planet For Ground to Space Type Games, is there a way to Turn it into a Giant sphere while Having all the Terrain Intact?
@clipea2475
@clipea2475 2 жыл бұрын
at minute 1:09 the option to enable world partition does not appear to me
@GES1985
@GES1985 3 жыл бұрын
Is there a version of world partition, that is following / centered on player, that reaches beyond the world partition edges, to buffer the adjacent "cells" since a players versions radius breaks a world partion barrier before the player does. Or is this handled automatically with LoD, and nanite?
@Native_Creation
@Native_Creation 3 жыл бұрын
From the recent Nanite presentation, they said they're potentially working on a "Landscape 2.0" system for UE5.
@CarbonI4
@CarbonI4 3 жыл бұрын
I imagine they will be replacing the landscape with micro polygon patches like a giant nanite mesh, seems am obvious step for maximum detail.
@eggZ663
@eggZ663 3 жыл бұрын
@@CarbonI4 Virtual Heightfields kind of do that right now but as it's experimental is scares me to use it. But I wonder if it will be integrated with terrain better eventually
@josephvanwyk2088
@josephvanwyk2088 3 жыл бұрын
I don't understand this feature 5:13 --- If you have an open world and your character runs in a field, why would everything in front of you NOT be visible (trees, houses, mountains) and then "pops" into view when you are close? Or am I missing something? Also why have they not made this more user friendly? It feels like rocket science, when it comes to map level streaming.
@Ugly_Baby_Gaming
@Ugly_Baby_Gaming 3 жыл бұрын
you can use fog to hide the pop
@dilfonicz
@dilfonicz 2 жыл бұрын
@@Ugly_Baby_Gaming you cant always have fog. some games take place in a sunny setting.
@Ugly_Baby_Gaming
@Ugly_Baby_Gaming 2 жыл бұрын
@@dilfonicz so true, well lets hope that Ue5 is all its cracked up to be now its here.. when I used to fly 10km or more was classed as a clear day. but you could still have a haze on the horizon blurring it out so fog can still be used on the sunny maps just need to make it look good which is the hard part getting the settings right
@mr.darkshark6875
@mr.darkshark6875 9 ай бұрын
My landscape dissapearing also with trees. How to fix that
@ReidsChannel
@ReidsChannel 3 жыл бұрын
Do you know if it works vertically as well?
@Unknown-hb7un
@Unknown-hb7un 3 жыл бұрын
Thank you 😊
@LucianoJacomeli
@LucianoJacomeli 3 жыл бұрын
Do some tutorial about HLOD too, i read about it and not will work with landscape, but try to use in others static mesh they talk about Automatic HLOD and Impostors in UnrealFest but i not find in Documentation.
@guri-hz5tw
@guri-hz5tw 3 жыл бұрын
@luciano that is what i am wondering about yes they said that ue5 would generate automatic imposters and hlods but i think its not there
@Beyond-Studios
@Beyond-Studios 3 жыл бұрын
What's the maximum size a map can be using world partition? Can we still use world origin rebasing?
@GameDevAraz
@GameDevAraz 3 жыл бұрын
Awesome Work !
@BirbicusButticus
@BirbicusButticus 11 ай бұрын
Critical point for video. Please check the audio output for a NORMAL system. Your video is *extremely* quiet; which I suspect is due to you using headphones with system audio turned all the way down. For comparison, any other video, at 100%, with soundboard at 33% is perfectly fine. For yours to be hearable the soundboard has to be at 50%.
@kyleb3316
@kyleb3316 3 жыл бұрын
wow this video was playing in the background but I didn't notice until I went to watch it because the volume was so low
@rjs3590
@rjs3590 2 жыл бұрын
Thank you for making this tutorial! I have a problem where my landscape tiles will disappear and reappear at various distances... some tiles will spawn FAR out, and others closer to the player will be missing...... Do you know why they would be acting up?
@arcarcarc376
@arcarcarc376 2 жыл бұрын
Help! how to use contour lines? this must converted necesary into depth map?
@Denguir
@Denguir 3 жыл бұрын
As far as I know on UE4 u could predetermine your grid before u create your landscape
@Roboticgladiator
@Roboticgladiator 3 жыл бұрын
Can you have more than one landscape tiled to make huge worlds?
@LucianoJacomeli
@LucianoJacomeli 3 жыл бұрын
In Import landascape have a setting about "world partion grid size"
@jh-lp7cg
@jh-lp7cg 3 жыл бұрын
Solution: I had to make my ThirdPersonCharacter set to "Always Loaded" in details panel. lol Thank you for this tutorial. Can you think of any reason why my streaming isn't working? I have one green square. When my streaming area no longer contains the green square, that square unloads (turns red) and I can no longer move. None of the other squares turn green or red.
@mindped
@mindped 9 ай бұрын
what happens to collisions when an area, landscape area, or meshes are streamed out? If collisions disappear how can i retain collisions for characters in the area?
@saffetdoga9313
@saffetdoga9313 9 күн бұрын
Normally the land itself also has to be streamed ? but on yours land isnt streamed how do you make this ?
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 жыл бұрын
Do you know if UE5 can auto cut a landscape height-map or does it HAVE to be a tiled landscape. For example if one has a 4033x4033 landscape that would be lighter on resourse's if it was 1009x1009 tiles , I'm guessing setting the grid to approx 1009x1009 it would cull objects outside the radius right to lighten the load on exsisting maps
@akashicrecords9672
@akashicrecords9672 3 жыл бұрын
What is the MAX_World size we can create now with World Partition? It seems they limited the scope of what kind of world you can create with this new feature in UE5. smdh.
@FlockersDesign
@FlockersDesign 3 жыл бұрын
oke and what if i whant to add extra tiles to the map the seem not to be using the world partition
@rinner2801
@rinner2801 3 жыл бұрын
Good. thanks.
@KingHattimus
@KingHattimus 3 жыл бұрын
@SmartPoly Do you know if it's at all possible to have Looping World Partitions? So If I ran in a straight line, eventually (after a specified size) I'd end up back where I started.
@krz9000
@krz9000 3 жыл бұрын
Just do some teleporting of the player via blueprint
@KingHattimus
@KingHattimus 3 жыл бұрын
@@krz9000 Doesn't work, looks too clunky and obvious. I've tried before. I'm looking for something smooth and natural
@mmmmmm9387
@mmmmmm9387 3 жыл бұрын
Tankyou
@wyattparks4151
@wyattparks4151 3 жыл бұрын
But can I actually make a huge open world?? It seems in theory it would work based on this, but like can I load in multiple landscapes next to each other and use this?
@terrablader
@terrablader 2 жыл бұрын
This was an awesome tutorial thank you. Assuming the landscape that is not loaded is a low poly proxy mesh so you can see it still? Some of those far away "proxy?" landscape meshes are not loading when your up high they look patchy. Is there a way to make sure all the proxies load
@sarahlynn7807
@sarahlynn7807 Жыл бұрын
So if I wanted to make a larger map I'd just import more tiled landscapes and put them next to each other to an arbitrary amount? Is there a limit to how large you can make the world?
@alexlangrell4540
@alexlangrell4540 Ай бұрын
how does this work with procedural generated levels? I want to make massive maps but don't want to overload the game?
@mykulpierce
@mykulpierce 3 жыл бұрын
What tips can be given to render only what the player's camera can see?
@SmartPoly
@SmartPoly 3 жыл бұрын
culling distance of meshes (distance of when they should be rendered in) and LODs (the quality of the meshes at what distance) in UE5, they have introduced Nanite, which makes this whole process automatic.
@TheZenytram
@TheZenytram 3 жыл бұрын
nanite does that for you automatically.
@samuelkilik8233
@samuelkilik8233 3 жыл бұрын
can we place like adjacent layer to it like if we want to extent it
@michelsantos4236
@michelsantos4236 Жыл бұрын
These trees, where did you buy them? I would like to buy too. Thanks!
@KnucklesEmerald-wj9vo
@KnucklesEmerald-wj9vo Жыл бұрын
Stylized Forest by TomkaGS
@eggZ663
@eggZ663 3 жыл бұрын
Have you managed to get this working with texture weightmaps, I see no way to import/export those?
@tgykurtulus
@tgykurtulus 2 жыл бұрын
hey, thank you for detailed tutorial. I want to ask something. In streaming level approach, we could create a Blueprint level which contains the bluprints, it always streams. In world partition, if we put some blueprint actore -for example they are using by a quest, does this actor return invalid?
@dominikfabos4520
@dominikfabos4520 3 жыл бұрын
Do we know what is the size limit of this system? Compared to normal ue5
@AdrianoFerreira-nb8cd
@AdrianoFerreira-nb8cd 2 жыл бұрын
is there a way to add more tiles with a different height map?
@lingjunxie7811
@lingjunxie7811 3 жыл бұрын
you metioned it better to generate trees rocks procedually, what about grass, instance count will be really high, thank you for the greate video.
@TheGeezaz
@TheGeezaz 2 жыл бұрын
How did you prepare the tiles?
@Luis27491
@Luis27491 2 жыл бұрын
Can I use this maps for a game that I want to sell?
@SmartPoly
@SmartPoly 2 жыл бұрын
sure
@davidfails2866
@davidfails2866 3 жыл бұрын
9:59 why isnt there partition streaming? using network... or just load streaming what ever area the cameras in... is this to save load times for level... why not stream nothing in and have chunks load as camera moves to place... idk
@Someone-pg3rn
@Someone-pg3rn 2 жыл бұрын
just asking, the hightmaps are the mountain maps right?
@TheF4c3m4n
@TheF4c3m4n 3 жыл бұрын
Why is it if you do Stand Alone Game Player falls through the map? Any Idea as how to stop loading character long enough to let everything load first, then load the player? Thanks for Great Videos!
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 жыл бұрын
Chaos destruction tutorial ? :)
@BCuzz4LIFE
@BCuzz4LIFE Жыл бұрын
Hi.. Smart Poly.. I Have A Quick Question?.. My Question Is what Program did you use to Create the 3 Tiled Maps?.. Thanks In Advance..
@KingExCeI
@KingExCeI 2 жыл бұрын
am i able to import more than one heightmap into ue5? Im trying to make a very big landscape and am stumped.
@X400DYL
@X400DYL 3 жыл бұрын
Does using tiled Landscapes give you any benefit over a single large landscape, now we have World Partition, asking as I'm creating a new landscape, in WM ?
@IchBinJager
@IchBinJager 2 жыл бұрын
Does this let you make infinite world sizes? Theoretically at least, beyond the puny limmits it used to be?
@terrablader
@terrablader 2 жыл бұрын
what happens if the landscape is in a level, and there is a persist ant level?
@ChrixB
@ChrixB 3 жыл бұрын
I will be curious to see how this apply to giant mesh like floating island.
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 жыл бұрын
How about a million floating giant islands 👀
@immanueljenkins5036
@immanueljenkins5036 3 жыл бұрын
@smart poly would you be willing to help make a video game with ne and a couple other people
@Someone-pg3rn
@Someone-pg3rn 2 жыл бұрын
and do you need winRAR to import them to UE5
@cryptoholicdad2588
@cryptoholicdad2588 3 жыл бұрын
Is there a way i can turn the world partition on in an existing level/map that i have already made?
@mahmoudvee6004
@mahmoudvee6004 2 жыл бұрын
how to connect the parts togther please ?
@James-ez6eb
@James-ez6eb 3 жыл бұрын
World partition does not show up and I have no idea how to sort this can’t find anything online
@samuelkilik8233
@samuelkilik8233 3 жыл бұрын
is there a way to add single tiles and keep adding more as we progress using world partition ....
@krz9000
@krz9000 3 жыл бұрын
You can have many landscape actors placed...if there are actors in tiles it will load them...there is no known limit to the amount of tiles.
@samuelkilik8233
@samuelkilik8233 3 жыл бұрын
@@krz9000 can we place like adjacent layer to it ....
@G4Direct
@G4Direct 2 жыл бұрын
Any idea what happens when you level instance a World Partition map into a normal old-method map?
@davidfails2866
@davidfails2866 3 жыл бұрын
10:22 do you thing we will be able to have a fps counter convert these numbers on fly for cell size and load range based off of what fps you want in a given location? static dynamic chunk knowledge of world to optimize say big city vs desert automatically?
@Utopia2023Game2
@Utopia2023Game2 Жыл бұрын
thank you
@fobypawz418
@fobypawz418 3 жыл бұрын
can we build universes with solar systems like Star Citizen with this?
@kevinhoward9930
@kevinhoward9930 3 жыл бұрын
How do you save and reload these maps properly ? It doesn't load them back in, they're all greyed out in the list and there's nothing in the viewpoint ?
@eggZ663
@eggZ663 3 жыл бұрын
You probably figured this out by now, right click on the map in world partition and load all
@kevinhoward9930
@kevinhoward9930 3 жыл бұрын
@@eggZ663 no I haven't lol, but I will go back and try it. Appreciate the reply 👍
@eggZ663
@eggZ663 3 жыл бұрын
@@kevinhoward9930 Drag select them with left mouse on that map grid view then do right click and you should see the option to load them
@kevinhoward9930
@kevinhoward9930 3 жыл бұрын
@@eggZ663 finally got round to trying this again and success. Made proper notes during the tutorial this time to. Many thanks again. 👍
@eggZ663
@eggZ663 3 жыл бұрын
@@kevinhoward9930 Glad you got it sorted! :)
@MaxStudioCG2023
@MaxStudioCG2023 2 жыл бұрын
hey man ,i just discovered your channel (oviest what i was searching for) ....so i created this big world map for a tps and i filled it up with all (houses,trees, Ai enemys, etc etc )_ ....so what i do now because game is realy laggy ..is world partition recomanded or that level streaming volume ...how i do to make it less laggy besides the settings (sublevels, etc,... ) and i dont have world partition in my settings
@nighthawk_77nachtfalke93
@nighthawk_77nachtfalke93 3 жыл бұрын
Do you have to make the heightmap tiled before import for UE5 to tile it, or can you use a single heightmap without tiles and let UE tile it for you?
@nighthawk_77nachtfalke93
@nighthawk_77nachtfalke93 3 жыл бұрын
@Charles Nicholson Thanks!
@eggZ663
@eggZ663 3 жыл бұрын
@@nighthawk_77nachtfalke93 You can still import a single large heightmap and it will chop it up for you, but if you need to export it then it will export it as tiles
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