Unreal Engine 5 PCG Landscape and Spline Tutorial

  Рет қаралды 6,501

Some Design Tutorials

Some Design Tutorials

Ай бұрын

This beginner tutorial video teaches you how to use the procedural content generation - PCG framework in Unreal Engine 5 to model landscapes using closed splines and open spline paths that generate landscape assets inside or on the splines or use the splines ot subtract from other splines or pcg volumes

Пікірлер: 25
@NoQueso_
@NoQueso_ Ай бұрын
This is a lovely tutorial. The D for Debug is HUGE in the PCG Graphs, and it helps so much to understand with visuals on what's happening.
@somedesigntutorials
@somedesigntutorials Ай бұрын
Yeah debug is pretty useful to make sure things are working the way you intend it to
@uka0211
@uka0211 Ай бұрын
=)
@mrconcept
@mrconcept Ай бұрын
Thanks for the video. You explain / teach things really well. Subbed.
@peterallely5417
@peterallely5417 Ай бұрын
Great tutorial style, thanks for taking the time to make this. Fyi, the pins on the ‘input’ node are all being deprecated in the next version, so for things like ‘landscape’ there’s already a ‘get landscape’ node to use instead. Also, instead of unplugging nodes just hit ‘e’ for enable and disable. Also+ the weirdness of your spline points looks to just be not enough Z height in its bounds modifier. Also++ you usually want the difference node to go after all your point modifying, otherwise your points can end up missing each other and not subtracting.
@somedesigntutorials
@somedesigntutorials Ай бұрын
Awesome tips thanks, also super useful and I didn’t know!… thanks a lot
@AhmedHasan91
@AhmedHasan91 Ай бұрын
Very good one, thanks
@user-yz8gq3yo2c
@user-yz8gq3yo2c Ай бұрын
Nice!
@RictorScale
@RictorScale Ай бұрын
This is great! I was looking at the pcg sample that comes with ue5.4 but its a little hard to understand. Thanks for the video
@somedesigntutorials
@somedesigntutorials Ай бұрын
Glad to help!
@AbyssalSoda
@AbyssalSoda Ай бұрын
How do you create caves?
@seanmccabe4653
@seanmccabe4653 20 күн бұрын
Hi, the input node doesn't have any of the options anymore. Have they updated it or am I doing something wrong?
@zenonaiden5241
@zenonaiden5241 18 күн бұрын
You should be able to search for a node called 'Get Height Info' or something like that (can't exactly recall its name)
@PEMBYSGAMINGWORLD
@PEMBYSGAMINGWORLD 18 күн бұрын
I have found that with 5.4 too.
@somedesigntutorials
@somedesigntutorials 18 күн бұрын
yes they updated it, i should be making a newer video so that should address the issues, but now you can look for a node called get landscape data or something like that for landscape info
@cakestv_
@cakestv_ 13 күн бұрын
Hey! I saw a video of a Diablo 4 map made with PCG where the path has like walkways on both sides. Is there anyway you could show us how to do that with PCG? The video is named ARPG Graveyard - Procedural Unreal Engine 5 Environment.
@somedesigntutorials
@somedesigntutorials 12 күн бұрын
when you say they had walk ways on both sides what do you mean exactly? i just watched the video, I see some paths have curbs on both sides of the walkway/path is that what you mean? other than that there are moments one path splits into two, but im not sure you are referring to that, that would simply just require you to add another spline path. let me know what you mean if I had not articulated your question properly
@TheLoneLlama
@TheLoneLlama Ай бұрын
Is there a way to change the style of the trees or are they locked into that graphic style?
@somedesigntutorials
@somedesigntutorials Ай бұрын
Well you can just change the tree object to how ever you like and plug it into the pcg, not sure if that answers your question
@uka0211
@uka0211 Ай бұрын
thanks !!!!! PCG D+ 🌈 its a new trend XD let me explain.. everybody renames the nodes to a D.. It's like coming out... you expect it the spawner node - no it's D... you place some samplers - after a few minutes they all become D... I know... it is because of selection by clicking instead of dragging a loop in Canvas.. but everybody and I keep doing it.. it is hilarious
@ath0rus
@ath0rus 11 күн бұрын
is this for UE 5.2, 5.3 or 5.4? im trying to learn it for 5.4 and I want to make sure the video is accurate as there is node changes apparently
@somedesigntutorials
@somedesigntutorials 10 күн бұрын
this is for 5.3, but the main difference would be there is no more input node, to extract landscape data, in 5.4 i belive you need to just create a landscape data node and that should be the biggest difference from my understanding i plan to make a video for 5.4
@ath0rus
@ath0rus 10 күн бұрын
@@somedesigntutorials I will have to give it a go and follow along in 5.4, My friend did mention that there was some changes, but if i find any ill comment here
@somedesigntutorials
@somedesigntutorials 5 күн бұрын
Yes please do if you find anything that doesn’t work
@mattm7319
@mattm7319 Ай бұрын
this tutorial is hard to follow
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