Unreal Engine 5 Post Process Materials Course - Available Now

  Рет қаралды 2,667

tharlevfx

tharlevfx

Күн бұрын

Part 4 of my Unreal 5 Materials Course is now available - with over 3.5 hours and 29 worked examples covering a variety of Post Process Material Effects.
Available now on Gumroad: tharlevfx.gumr...
Also, if you've been waiting for the course to be finished there's also a bundle containing all 4 parts: tharlevfx.gumr...
Check them out now!
If you have any questions about Game Art VFX or the Unreal Engine then email me: tharlevfx@gmail.com
Or you can find more tutorials on my website: www.tharlevfx.com
or check out my work on the Unreal Marketplace:
www.unrealengi...
or follow me on Twitter: @tharlevfx
If you'd like to support the channel then follow me on Patreon: / tharlevfx

Пікірлер: 21
@KatieDeSousa
@KatieDeSousa Жыл бұрын
Oh heck yes! Very excited for this one!
@quackcharge
@quackcharge Жыл бұрын
got the other ones already - gonna get this one too! Would have loved to see some more info on niagara / particle materials in the vfx course, hope you'll dive into that topic in depth next!
@Alienvertex
@Alienvertex 10 ай бұрын
Yeah I second this one a Master material course for VFX niagara Please. Like this one but updated kzbin.info/www/bejne/j37Pq5qsoZaHas0
@AlexTsekot
@AlexTsekot Жыл бұрын
Definitely would pay big to see some approaches to character/vehicle customization, for example full textures vs decals, there's a game called APB Reloaded that had amazing customization over a decade ago and I always wonder how they did some of the stuff they did. Also wouldn't mind a more in depth dedicated tutorial on the layered shader and how to maybe leverage it for props/characters/vehicles and not just environments, the matrix demo used it a fair bit albeit in a bit of a limited way. Keep it up, going to give this one a spin for sure.
@tharlevfx
@tharlevfx Жыл бұрын
someone else suggested some vehicle modificiation stuff before - so that's on my list of potential tutorials to try and put together! I'll check out APB Reloaded and see if i can work out how they did it
@valentine7303
@valentine7303 11 ай бұрын
Awww, bought first 3 parts on Tuesday and missed on a bundle discount. Great tutorial series, excited to learn about Niagara from you✨
@tharlevfx
@tharlevfx 11 ай бұрын
I know I saw! If you send me an email tharlevfx@gmail.com I’ll send you part 4!
@valentine7303
@valentine7303 11 ай бұрын
@@tharlevfx wow, thank you so much 💚
@namondastudio4616
@namondastudio4616 4 ай бұрын
how to render apost process material in sequence correctly ??? NOT WOKING .. Thanks !!
@tharlevfx
@tharlevfx 4 ай бұрын
make sure your camera is in the post process volume correctly - or you can apply the post process material to the cinematic camera directly
@namondastudio4616
@namondastudio4616 4 ай бұрын
@@tharlevfx now i try it with other post process material to camera directly and works fine, the problem is that the other post process material that i want its so heavy and complicated... so it crush i guess, thanks !!
@ep6600
@ep6600 11 ай бұрын
Is this one coming to udemy like the other material courses? Gumroad doesn’t work where I live sadly
@tharlevfx
@tharlevfx 11 ай бұрын
Yes, should be available soon
@shameforest_
@shameforest_ 11 ай бұрын
This one is coming for udemy soon? I already have the first three courses, I never learnt so much from a course in anything. Any more courses planned in the future?
@tharlevfx
@tharlevfx 11 ай бұрын
Yup, should be available soon. Hopefully niagara and blueprints next then who knows!
@shameforest_
@shameforest_ 11 ай бұрын
@@tharlevfx great! A blueprint course with the depth of your material course series would be a gamechanger for me.
@marcosventura3650
@marcosventura3650 10 ай бұрын
Hi there! Very good course, I just finished it. I was trying to play around with the "sketch" stylizes example you give in one of my projects (for college) but when I apply it to my scene it gets clipped on the viewport (just takes a small area of the view port). Would you be able to help me with that, please? (using unreal 5.2)
@tharlevfx
@tharlevfx 10 ай бұрын
Check that your post process volume is set to infinite extent - otherwise it will only be applied inside the volume
@marcosventura3650
@marcosventura3650 10 ай бұрын
It is. What I mean the viewport is being clipped. The game runs in 1/4 of the screen and the rest of it remains black @@tharlevfx
@tharlevfx
@tharlevfx 10 ай бұрын
@@marcosventura3650 oh, check where you’re calculating your screen uvs then, might be an issue there
@MultiLock0n
@MultiLock0n Жыл бұрын
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