Unreal Engine 5 Tutorial - Inventory System Part 22: Hotbar Continued

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Ryan Laley

Ryan Laley

Күн бұрын

Пікірлер: 13
@MoullCZ
@MoullCZ Жыл бұрын
We all need complete series, thank you very much for TUTs!
@Dahhhher
@Dahhhher Жыл бұрын
OMG dude, Ryan.... on behalf of everybody here, we love you
@my_daarlin
@my_daarlin 10 ай бұрын
4:24 huh?? i have a different node... there is no drop down, even tho im using the same "create event" node as ryan is... any idea on how to fix?
@my_daarlin
@my_daarlin 10 ай бұрын
fixed, REMEMBER TO COMPILE EVERYTHING BEFORE YOU MOVE ONTO A DIFFERENT FILE GUYS
@BelfrostStudios
@BelfrostStudios 11 ай бұрын
I'm new to coding, but how would i set up a locker that I can interact with that would have a camera that would take over player view to look at a shelf that may have items you could grab? Very new to this system and trying to learn how to do this and make a blueprint system for it
@itimoreo
@itimoreo 10 ай бұрын
I did everything correctly, but one problem appears is that when I drag and drop an item in my hotbar, my game stops and the output log shows that it is an infinite loop detected in the blueprint of W_Hotbar.
@seupyrassic3144
@seupyrassic3144 9 ай бұрын
How in the world did u to loot bag with container ?
@Mr.Gamers
@Mr.Gamers Жыл бұрын
When we drag items in the inventory, they disappear in the hotbar and another problem is when you drag one item to another in the hotbar, the second item is replaced by the first and must be swapped
@GrumpyMunkyGameDesign
@GrumpyMunkyGameDesign 6 ай бұрын
Thats weird, at the end you mentioned you cant drag between hotbar slots yet? Mine does o.0 I dont know WHY! lol
@Dani-h9k5k
@Dani-h9k5k Жыл бұрын
Awesome tutorials thank you so much !! It would be great if we can assign special item like weapons in the hotbar slot, and use it as weapon manager. Can't wait for the next vid ! :)
@GrumpyMunkyGameDesign
@GrumpyMunkyGameDesign 6 ай бұрын
Whats stopping you? When you drop the item onto your hotbar, run a look up to see if its Item ID is in a weapon data table or something, if it matches, just pull your weapon actor from the table, and send it to your spawn/equip/whatever routine. should be a 10 minute job to add that in. Same if u want the player to hold the item, when the items dropped onto the hot bar, just spawn the relevant item and attach it to your character.
@naoki-um2xu
@naoki-um2xu 11 ай бұрын
Perhaps this system does not address the case when items are exchanged or deleted in the inventory. One more continued would be welcome.
@studiobaxter1242
@studiobaxter1242 Жыл бұрын
Thanks
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